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Yuchao Dai

Publications and source records attributed to Yuchao Dai.

At least 127 records · Page 7Linked to original sources

Open-World Stereo Video Matching with Deep RNN

Deep Learning based stereo matching methods have shown great successes and achieved top scores across different benchmarks. However, like most data-driven methods, existing deep stereo matching networks suffer from some well-known drawbacks such as requiring large amount of labeled training data, and that their performances are fundamentally limited by the generalization ability. In this paper, we propose a novel Recurrent Neural Network (RNN) that takes a continuous (possibly previously unseen) stereo video as input, and directly predicts a depth-map at each frame without a pre-training process, and without the need of ground-truth depth-maps as supervision. Thanks to the recurrent nature (provided by two convolutional-LSTM blocks), our network is able to memorize and learn from its past experiences, and modify its inner parameters (network weights) to adapt to previously unseen or unfamiliar environments. This suggests a remarkable generalization ability of the net, making it applicable in an {\em open world} setting. Our method works robustly with changes in scene content, image statistics, and lighting and season conditions {\em etc}. By extensive experiments, we demonstrate that the proposed method seamlessly adapts between different scenarios. Equally important, in terms of the stereo matching accuracy, it outperforms state-of-the-art deep stereo approaches on standard benchmark datasets such as KITTI and Middlebury stereo.

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Occluded Joints Recovery in 3D Human Pose Estimation based on Distance Matrix

Albeit the recent progress in single image 3D human pose estimation due to the convolutional neural network, it is still challenging to handle real scenarios such as highly occluded scenes. In this paper, we propose to address the problem of single image 3D human pose estimation with occluded measurements by exploiting the Euclidean distance matrix (EDM). Specifically, we present two approaches based on EDM, which could effectively handle occluded joints in 2D images. The first approach is based on 2D-to-2D distance matrix regression achieved by a simple CNN architecture. The second approach is based on sparse coding along with a learned over-complete dictionary. Experiments on the Human3.6M dataset show the excellent performance of these two approaches in recovering occluded observations and demonstrate the improvements in accuracy for 3D human pose estimation with occluded joints.

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Deep Unsupervised Saliency Detection: A Multiple Noisy Labeling Perspective

The success of current deep saliency detection methods heavily depends on the availability of large-scale supervision in the form of per-pixel labeling. Such supervision, while labor-intensive and not always possible, tends to hinder the generalization ability of the learned models. By contrast, traditional handcrafted features based unsupervised saliency detection methods, even though have been surpassed by the deep supervised methods, are generally dataset-independent and could be applied in the wild. This raises a natural question that "Is it possible to learn saliency maps without using labeled data while improving the generalization ability?". To this end, we present a novel perspective to unsupervised saliency detection through learning from multiple noisy labeling generated by "weak" and "noisy" unsupervised handcrafted saliency methods. Our end-to-end deep learning framework for unsupervised saliency detection consists of a latent saliency prediction module and a noise modeling module that work collaboratively and are optimized jointly. Explicit noise modeling enables us to deal with noisy saliency maps in a probabilistic way. Extensive experimental results on various benchmarking datasets show that our model not only outperforms all the unsupervised saliency methods with a large margin but also achieves comparable performance with the recent state-of-the-art supervised deep saliency methods.

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Scalable Dense Non-rigid Structure-from-Motion: A Grassmannian Perspective

This paper addresses the task of dense non-rigid structure-from-motion (NRSfM) using multiple images. State-of-the-art methods to this problem are often hurdled by scalability, expensive computations, and noisy measurements. Further, recent methods to NRSfM usually either assume a small number of sparse feature points or ignore local non-linearities of shape deformations, and thus cannot reliably model complex non-rigid deformations. To address these issues, in this paper, we propose a new approach for dense NRSfM by modeling the problem on a Grassmann manifold. Specifically, we assume the complex non-rigid deformations lie on a union of local linear subspaces both spatially and temporally. This naturally allows for a compact representation of the complex non-rigid deformation over frames. We provide experimental results on several synthetic and real benchmark datasets. The procured results clearly demonstrate that our method, apart from being scalable and more accurate than state-of-the-art methods, is also more robust to noise and generalizes to highly non-linear deformations.

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Monocular Dense 3D Reconstruction of a Complex Dynamic Scene from Two Perspective Frames

This paper proposes a new approach for monocular dense 3D reconstruction of a complex dynamic scene from two perspective frames. By applying superpixel over-segmentation to the image, we model a generically dynamic (hence non-rigid) scene with a piecewise planar and rigid approximation. In this way, we reduce the dynamic reconstruction problem to a "3D jigsaw puzzle" problem which takes pieces from an unorganized "soup of superpixels". We show that our method provides an effective solution to the inherent relative scale ambiguity in structure-from-motion. Since our method does not assume a template prior, or per-object segmentation, or knowledge about the rigidity of the dynamic scene, it is applicable to a wide range of scenarios. Extensive experiments on both synthetic and real monocular sequences demonstrate the superiority of our method compared with the state-of-the-art methods.

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Depth Map Completion by Jointly Exploiting Blurry Color Images and Sparse Depth Maps

We aim at predicting a complete and high-resolution depth map from incomplete, sparse and noisy depth measurements. Existing methods handle this problem either by exploiting various regularizations on the depth maps directly or resorting to learning based methods. When the corresponding color images are available, the correlation between the depth maps and the color images are used to improve the completion performance, assuming the color images are clean and sharp. However, in real world dynamic scenes, color images are often blurry due to the camera motion and the moving objects in the scene. In this paper, we propose to tackle the problem of depth map completion by jointly exploiting the blurry color image sequences and the sparse depth map measurements, and present an energy minimization based formulation to simultaneously complete the depth maps, estimate the scene flow and deblur the color images. Our experimental evaluations on both outdoor and indoor scenarios demonstrate the state-of-the-art performance of our approach.

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Self-Supervised Learning for Stereo Matching with Self-Improving Ability

Exiting deep-learning based dense stereo matching methods often rely on ground-truth disparity maps as the training signals, which are however not always available in many situations. In this paper, we design a simple convolutional neural network architecture that is able to learn to compute dense disparity maps directly from the stereo inputs. Training is performed in an end-to-end fashion without the need of ground-truth disparity maps. The idea is to use image warping error (instead of disparity-map residuals) as the loss function to drive the learning process, aiming to find a depth-map that minimizes the warping error. While this is a simple concept well-known in stereo matching, to make it work in a deep-learning framework, many non-trivial challenges must be overcome, and in this work we provide effective solutions. Our network is self-adaptive to different unseen imageries as well as to different camera settings. Experiments on KITTI and Middlebury stereo benchmark datasets show that our method outperforms many state-of-the-art stereo matching methods with a margin, and at the same time significantly faster.

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Deep Edge-Aware Saliency Detection

There has been profound progress in visual saliency thanks to the deep learning architectures, however, there still exist three major challenges that hinder the detection performance for scenes with complex compositions, multiple salient objects, and salient objects of diverse scales. In particular, output maps of the existing methods remain low in spatial resolution causing blurred edges due to the stride and pooling operations, networks often neglect descriptive statistical and handcrafted priors that have potential to complement saliency detection results, and deep features at different layers stay mainly desolate waiting to be effectively fused to handle multi-scale salient objects. In this paper, we tackle these issues by a new fully convolutional neural network that jointly learns salient edges and saliency labels in an end-to-end fashion. Our framework first employs convolutional layers that reformulate the detection task as a dense labeling problem, then integrates handcrafted saliency features in a hierarchical manner into lower and higher levels of the deep network to leverage available information for multi-scale response, and finally refines the saliency map through dilated convolutions by imposing context. In this way, the salient edge priors are efficiently incorporated and the output resolution is significantly improved while keeping the memory requirements low, leading to cleaner and sharper object boundaries. Extensive experimental analyses on ten benchmarks demonstrate that our framework achieves consistently superior performance and attains robustness for complex scenes in comparison to the very recent state-of-the-art approaches.

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Monocular Depth Estimation with Hierarchical Fusion of Dilated CNNs and Soft-Weighted-Sum Inference

Monocular depth estimation is a challenging task in complex compositions depicting multiple objects of diverse scales. Albeit the recent great progress thanks to the deep convolutional neural networks (CNNs), the state-of-the-art monocular depth estimation methods still fall short to handle such real-world challenging scenarios. In this paper, we propose a deep end-to-end learning framework to tackle these challenges, which learns the direct mapping from a color image to the corresponding depth map. First, we represent monocular depth estimation as a multi-category dense labeling task by contrast to the regression based formulation. In this way, we could build upon the recent progress in dense labeling such as semantic segmentation. Second, we fuse different side-outputs from our front-end dilated convolutional neural network in a hierarchical way to exploit the multi-scale depth cues for depth estimation, which is critical to achieve scale-aware depth estimation. Third, we propose to utilize soft-weighted-sum inference instead of the hard-max inference, transforming the discretized depth score to continuous depth value. Thus, we reduce the influence of quantization error and improve the robustness of our method. Extensive experiments on the NYU Depth V2 and KITTI datasets show the superiority of our method compared with current state-of-the-art methods. Furthermore, experiments on the NYU V2 dataset reveal that our model is able to learn the probability distribution of depth.

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"Maximizing rigidity" revisited: a convex programming approach for generic 3D shape reconstruction from multiple perspective views

Rigid structure-from-motion (RSfM) and non-rigid structure-from-motion (NRSfM) have long been treated in the literature as separate (different) problems. Inspired by a previous work which solved directly for 3D scene structure by factoring the relative camera poses out, we revisit the principle of "maximizing rigidity" in structure-from-motion literature, and develop a unified theory which is applicable to both rigid and non-rigid structure reconstruction in a rigidity-agnostic way. We formulate these problems as a convex semi-definite program, imposing constraints that seek to apply the principle of minimizing non-rigidity. Our results demonstrate the efficacy of the approach, with state-of-the-art accuracy on various 3D reconstruction problems.

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Pixel-variant Local Homography for Fisheye Stereo Rectification Minimizing Resampling Distortion

Large field-of-view fisheye lens cameras have attracted more and more researchers' attention in the field of robotics. However, there does not exist a convenient off-the-shelf stereo rectification approach which can be applied directly to fisheye stereo rig. One obvious drawback of existing methods is that the resampling distortion (which is defined as the loss of pixels due to under-sampling and the creation of new pixels due to over-sampling during rectification process) is severe if we want to obtain a rectification with epipolar line (not epipolar circle) constraint. To overcome this weakness, we propose a novel pixel-wise local homography technique for stereo rectification. First, we prove that there indeed exist enough degrees of freedom to apply pixel-wise local homography for stereo rectification. Then we present a method to exploit these freedoms and the solution via an optimization framework. Finally, the robustness and effectiveness of the proposed method have been verified on real fisheye lens images. The rectification results show that the proposed approach can effectively reduce the resampling distortion in comparison with existing methods while satisfying the epipolar line constraint. By employing the proposed method, dense stereo matching and 3D reconstruction for fisheye lens camera become as easy as perspective lens cameras.

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Dense Non-rigid Structure-from-Motion Made Easy - A Spatial-Temporal Smoothness based Solution

This paper proposes a simple spatial-temporal smoothness based method for solving dense non-rigid structure-from-motion (NRSfM). First, we revisit the temporal smoothness and demonstrate that it can be extended to dense case directly. Second, we propose to exploit the spatial smoothness by resorting to the Laplacian of the 3D non-rigid shape. Third, to handle real world noise and outliers in measurements, we robustify the data term by using the $L_1$ norm. In this way, our method could robustly exploit both spatial and temporal smoothness effectively and make dense non-rigid reconstruction easy. Our method is very easy to implement, which involves solving a series of least squares problems. Experimental results on both synthetic and real image dense NRSfM tasks show that the proposed method outperforms state-of-the-art dense non-rigid reconstruction methods.

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Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep cnn

This paper presents an image classification based approach for skeleton-based video action recognition problem. Firstly, A dataset independent translation-scale invariant image mapping method is proposed, which transformes the skeleton videos to colour images, named skeleton-images. Secondly, A multi-scale deep convolutional neural network (CNN) architecture is proposed which could be built and fine-tuned on the powerful pre-trained CNNs, e.g., AlexNet, VGGNet, ResNet etal.. Even though the skeleton-images are very different from natural images, the fine-tune strategy still works well. At last, we prove that our method could also work well on 2D skeleton video data. We achieve the state-of-the-art results on the popular benchmard datasets e.g. NTU RGB+D, UTD-MHAD, MSRC-12, and G3D. Especially on the largest and challenge NTU RGB+D, UTD-MHAD, and MSRC-12 dataset, our method outperforms other methods by a large margion, which proves the efficacy of the proposed method.

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Integrated Deep and Shallow Networks for Salient Object Detection

Deep convolutional neural network (CNN) based salient object detection methods have achieved state-of-the-art performance and outperform those unsupervised methods with a wide margin. In this paper, we propose to integrate deep and unsupervised saliency for salient object detection under a unified framework. Specifically, our method takes results of unsupervised saliency (Robust Background Detection, RBD) and normalized color images as inputs, and directly learns an end-to-end mapping between inputs and the corresponding saliency maps. The color images are fed into a Fully Convolutional Neural Networks (FCNN) adapted from semantic segmentation to exploit high-level semantic cues for salient object detection. Then the results from deep FCNN and RBD are concatenated to feed into a shallow network to map the concatenated feature maps to saliency maps. Finally, to obtain a spatially consistent saliency map with sharp object boundaries, we fuse superpixel level saliency map at multi-scale. Extensive experimental results on 8 benchmark datasets demonstrate that the proposed method outperforms the state-of-the-art approaches with a margin.

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Spatial-Temporal Union of Subspaces for Multi-body Non-rigid Structure-from-Motion

Non-rigid structure-from-motion (NRSfM) has so far been mostly studied for recovering 3D structure of a single non-rigid/deforming object. To handle the real world challenging multiple deforming objects scenarios, existing methods either pre-segment different objects in the scene or treat multiple non-rigid objects as a whole to obtain the 3D non-rigid reconstruction. However, these methods fail to exploit the inherent structure in the problem as the solution of segmentation and the solution of reconstruction could not benefit each other. In this paper, we propose a unified framework to jointly segment and reconstruct multiple non-rigid objects. To compactly represent complex multi-body non-rigid scenes, we propose to exploit the structure of the scenes along both temporal direction and spatial direction, thus achieving a spatio-temporal representation. Specifically, we represent the 3D non-rigid deformations as lying in a union of subspaces along the temporal direction and represent the 3D trajectories as lying in the union of subspaces along the spatial direction. This spatio-temporal representation not only provides competitive 3D reconstruction but also outputs robust segmentation of multiple non-rigid objects. The resultant optimization problem is solved efficiently using the Alternating Direction Method of Multipliers (ADMM). Extensive experimental results on both synthetic and real multi-body NRSfM datasets demonstrate the superior performance of our proposed framework compared with the state-of-the-art methods.

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Single image depth estimation by dilated deep residual convolutional neural network and soft-weight-sum inference

This paper proposes a new residual convolutional neural network (CNN) architecture for single image depth estimation. Compared with existing deep CNN based methods, our method achieves much better results with fewer training examples and model parameters. The advantages of our method come from the usage of dilated convolution, skip connection architecture and soft-weight-sum inference. Experimental evaluation on the NYU Depth V2 dataset shows that our method outperforms other state-of-the-art methods by a margin.

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Skeleton Boxes: Solving skeleton based action detection with a single deep convolutional neural network

Action recognition from well-segmented 3D skeleton video has been intensively studied. However, due to the difficulty in representing the 3D skeleton video and the lack of training data, action detection from streaming 3D skeleton video still lags far behind its recognition counterpart and image based object detection. In this paper, we propose a novel approach for this problem, which leverages both effective skeleton video encoding and deep regression based object detection from images. Our framework consists of two parts: skeleton-based video image mapping, which encodes a skeleton video to a color image in a temporal preserving way, and an end-to-end trainable fast skeleton action detector (Skeleton Boxes) based on image detection. Experimental results on the latest and largest PKU-MMD benchmark dataset demonstrate that our method outperforms the state-of-the-art methods with a large margin. We believe our idea would inspire and benefit future research in this important area.

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Simultaneous Stereo Video Deblurring and Scene Flow Estimation

Videos for outdoor scene often show unpleasant blur effects due to the large relative motion between the camera and the dynamic objects and large depth variations. Existing works typically focus monocular video deblurring. In this paper, we propose a novel approach to deblurring from stereo videos. In particular, we exploit the piece-wise planar assumption about the scene and leverage the scene flow information to deblur the image. Unlike the existing approach [31] which used a pre-computed scene flow, we propose a single framework to jointly estimate the scene flow and deblur the image, where the motion cues from scene flow estimation and blur information could reinforce each other, and produce superior results than the conventional scene flow estimation or stereo deblurring methods. We evaluate our method extensively on two available datasets and achieve significant improvement in flow estimation and removing the blur effect over the state-of-the-art methods.

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