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Yuchao Gu

Publications and source records attributed to Yuchao Gu.

At least 37 records · Page 2Linked to original sources

EvolveDirector: Approaching Advanced Text-to-Image Generation with Large Vision-Language Models

Recent advancements in generation models have showcased remarkable capabilities in generating fantastic content. However, most of them are trained on proprietary high-quality data, and some models withhold their parameters and only provide accessible application programming interfaces (APIs), limiting their benefits for downstream tasks. To explore the feasibility of training a text-to-image generation model comparable to advanced models using publicly available resources, we introduce EvolveDirector. This framework interacts with advanced models through their public APIs to obtain text-image data pairs to train a base model. Our experiments with extensive data indicate that the model trained on generated data of the advanced model can approximate its generation capability. However, it requires large-scale samples of 10 million or more. This incurs significant expenses in time, computational resources, and especially the costs associated with calling fee-based APIs. To address this problem, we leverage pre-trained large vision-language models (VLMs) to guide the evolution of the base model. VLM continuously evaluates the base model during training and dynamically updates and refines the training dataset by the discrimination, expansion, deletion, and mutation operations. Experimental results show that this paradigm significantly reduces the required data volume. Furthermore, when approaching multiple advanced models, EvolveDirector can select the best samples generated by them to learn powerful and balanced abilities. The final trained model Edgen is demonstrated to outperform these advanced models. The code and model weights are available at https://github.com/showlab/EvolveDirector.

cs.CV↗

Gravitational Wave as a Probe of Light Feebly Interacting Dark Matter

Light feebly interacting dark matter is widely predicted in a plethora of new physics models. However, due to very feeble couplings with the Standard Model particles, its relic density produced via the relativistic thermal freeze-out process easily exceeds the observed value. The entropy dilution in an early matter-dominated era provides an attractive mechanism for solving such an overabundance problem. In this work, we note that this dark matter dilution mechanism will lead to two distinctive kinks in the primordial GW spectrum, whose frequencies strongly correlate with the DM mass. We show that the GW detectors, such as Cosmic Explorer (CE) and Big Bang Observer (BBO), can measure the kinks in the primordial GW spectrum and will offer a new avenue to probe light feebly interacting dark matter.

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MaskINT: Video Editing via Interpolative Non-autoregressive Masked Transformers

Recent advances in generative AI have significantly enhanced image and video editing, particularly in the context of text prompt control. State-of-the-art approaches predominantly rely on diffusion models to accomplish these tasks. However, the computational demands of diffusion-based methods are substantial, often necessitating large-scale paired datasets for training, and therefore challenging the deployment in real applications. To address these issues, this paper breaks down the text-based video editing task into two stages. First, we leverage an pre-trained text-to-image diffusion model to simultaneously edit few keyframes in an zero-shot way. Second, we introduce an efficient model called MaskINT, which is built on non-autoregressive masked generative transformers and specializes in frame interpolation between the edited keyframes, using the structural guidance from intermediate frames. Experimental results suggest that our MaskINT achieves comparable performance with diffusion-based methodologies, while significantly improve the inference time. This research offers a practical solution for text-based video editing and showcases the potential of non-autoregressive masked generative transformers in this domain.

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DragAnything: Motion Control for Anything using Entity Representation

We introduce DragAnything, which utilizes a entity representation to achieve motion control for any object in controllable video generation. Comparison to existing motion control methods, DragAnything offers several advantages. Firstly, trajectory-based is more userfriendly for interaction, when acquiring other guidance signals (e.g., masks, depth maps) is labor-intensive. Users only need to draw a line (trajectory) during interaction. Secondly, our entity representation serves as an open-domain embedding capable of representing any object, enabling the control of motion for diverse entities, including background. Lastly, our entity representation allows simultaneous and distinct motion control for multiple objects. Extensive experiments demonstrate that our DragAnything achieves state-of-the-art performance for FVD, FID, and User Study, particularly in terms of object motion control, where our method surpasses the previous methods (e.g., DragNUWA) by 26% in human voting.

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Towards A Better Metric for Text-to-Video Generation

Generative models have demonstrated remarkable capability in synthesizing high-quality text, images, and videos. For video generation, contemporary text-to-video models exhibit impressive capabilities, crafting visually stunning videos. Nonetheless, evaluating such videos poses significant challenges. Current research predominantly employs automated metrics such as FVD, IS, and CLIP Score. However, these metrics provide an incomplete analysis, particularly in the temporal assessment of video content, thus rendering them unreliable indicators of true video quality. Furthermore, while user studies have the potential to reflect human perception accurately, they are hampered by their time-intensive and laborious nature, with outcomes that are often tainted by subjective bias. In this paper, we investigate the limitations inherent in existing metrics and introduce a novel evaluation pipeline, the Text-to-Video Score (T2VScore). This metric integrates two pivotal criteria: (1) Text-Video Alignment, which scrutinizes the fidelity of the video in representing the given text description, and (2) Video Quality, which evaluates the video's overall production caliber with a mixture of experts. Moreover, to evaluate the proposed metrics and facilitate future improvements on them, we present the TVGE dataset, collecting human judgements of 2,543 text-to-video generated videos on the two criteria. Experiments on the TVGE dataset demonstrate the superiority of the proposed T2VScore on offering a better metric for text-to-video generation.

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MAG-Edit: Localized Image Editing in Complex Scenarios via Mask-Based Attention-Adjusted Guidance

Recent diffusion-based image editing approaches have exhibited impressive editing capabilities in images with simple compositions. However, localized editing in complex scenarios has not been well-studied in the literature, despite its growing real-world demands. Existing mask-based inpainting methods fall short of retaining the underlying structure within the edit region. Meanwhile, mask-free attention-based methods often exhibit editing leakage and misalignment in more complex compositions. In this work, we develop MAG-Edit, a training-free, inference-stage optimization method, which enables localized image editing in complex scenarios. In particular, MAG-Edit optimizes the noise latent feature in diffusion models by maximizing two mask-based cross-attention constraints of the edit token, which in turn gradually enhances the local alignment with the desired prompt. Extensive quantitative and qualitative experiments demonstrate the effectiveness of our method in achieving both text alignment and structure preservation for localized editing within complex scenarios.

cs.CV↗

DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing

Despite recent progress in diffusion-based video editing, existing methods are limited to short-length videos due to the contradiction between long-range consistency and frame-wise editing. Prior attempts to address this challenge by introducing video-2D representations encounter significant difficulties with large-scale motion- and view-change videos, especially in human-centric scenarios. To overcome this, we propose to introduce the dynamic Neural Radiance Fields (NeRF) as the innovative video representation, where the editing can be performed in the 3D spaces and propagated to the entire video via the deformation field. To provide consistent and controllable editing, we propose the image-based video-NeRF editing pipeline with a set of innovative designs, including multi-view multi-pose Score Distillation Sampling (SDS) from both the 2D personalized diffusion prior and 3D diffusion prior, reconstruction losses, text-guided local parts super-resolution, and style transfer. Extensive experiments demonstrate that our method, dubbed as DynVideo-E, significantly outperforms SOTA approaches on two challenging datasets by a large margin of 50% ~ 95% for human preference. Code will be released at https://showlab.github.io/DynVideo-E/.

cs.CV↗

VideoSwap: Customized Video Subject Swapping with Interactive Semantic Point Correspondence

Current diffusion-based video editing primarily focuses on structure-preserved editing by utilizing various dense correspondences to ensure temporal consistency and motion alignment. However, these approaches are often ineffective when the target edit involves a shape change. To embark on video editing with shape change, we explore customized video subject swapping in this work, where we aim to replace the main subject in a source video with a target subject having a distinct identity and potentially different shape. In contrast to previous methods that rely on dense correspondences, we introduce the VideoSwap framework that exploits semantic point correspondences, inspired by our observation that only a small number of semantic points are necessary to align the subject's motion trajectory and modify its shape. We also introduce various user-point interactions (\eg, removing points and dragging points) to address various semantic point correspondence. Extensive experiments demonstrate state-of-the-art video subject swapping results across a variety of real-world videos.

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Mix-of-Show: Decentralized Low-Rank Adaptation for Multi-Concept Customization of Diffusion Models

Public large-scale text-to-image diffusion models, such as Stable Diffusion, have gained significant attention from the community. These models can be easily customized for new concepts using low-rank adaptations (LoRAs). However, the utilization of multiple concept LoRAs to jointly support multiple customized concepts presents a challenge. We refer to this scenario as decentralized multi-concept customization, which involves single-client concept tuning and center-node concept fusion. In this paper, we propose a new framework called Mix-of-Show that addresses the challenges of decentralized multi-concept customization, including concept conflicts resulting from existing single-client LoRA tuning and identity loss during model fusion. Mix-of-Show adopts an embedding-decomposed LoRA (ED-LoRA) for single-client tuning and gradient fusion for the center node to preserve the in-domain essence of single concepts and support theoretically limitless concept fusion. Additionally, we introduce regionally controllable sampling, which extends spatially controllable sampling (e.g., ControlNet and T2I-Adaptor) to address attribute binding and missing object problems in multi-concept sampling. Extensive experiments demonstrate that Mix-of-Show is capable of composing multiple customized concepts with high fidelity, including characters, objects, and scenes.

cs.CV↗

MotionDirector: Motion Customization of Text-to-Video Diffusion Models

Large-scale pre-trained diffusion models have exhibited remarkable capabilities in diverse video generations. Given a set of video clips of the same motion concept, the task of Motion Customization is to adapt existing text-to-video diffusion models to generate videos with this motion. For example, generating a video with a car moving in a prescribed manner under specific camera movements to make a movie, or a video illustrating how a bear would lift weights to inspire creators. Adaptation methods have been developed for customizing appearance like subject or style, yet unexplored for motion. It is straightforward to extend mainstream adaption methods for motion customization, including full model tuning, parameter-efficient tuning of additional layers, and Low-Rank Adaptions (LoRAs). However, the motion concept learned by these methods is often coupled with the limited appearances in the training videos, making it difficult to generalize the customized motion to other appearances. To overcome this challenge, we propose MotionDirector, with a dual-path LoRAs architecture to decouple the learning of appearance and motion. Further, we design a novel appearance-debiased temporal loss to mitigate the influence of appearance on the temporal training objective. Experimental results show the proposed method can generate videos of diverse appearances for the customized motions. Our method also supports various downstream applications, such as the mixing of different videos with their appearance and motion respectively, and animating a single image with customized motions. Our code and model weights will be released.

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DatasetDM: Synthesizing Data with Perception Annotations Using Diffusion Models

Current deep networks are very data-hungry and benefit from training on largescale datasets, which are often time-consuming to collect and annotate. By contrast, synthetic data can be generated infinitely using generative models such as DALL-E and diffusion models, with minimal effort and cost. In this paper, we present DatasetDM, a generic dataset generation model that can produce diverse synthetic images and the corresponding high-quality perception annotations (e.g., segmentation masks, and depth). Our method builds upon the pre-trained diffusion model and extends text-guided image synthesis to perception data generation. We show that the rich latent code of the diffusion model can be effectively decoded as accurate perception annotations using a decoder module. Training the decoder only needs less than 1% (around 100 images) manually labeled images, enabling the generation of an infinitely large annotated dataset. Then these synthetic data can be used for training various perception models for downstream tasks. To showcase the power of the proposed approach, we generate datasets with rich dense pixel-wise labels for a wide range of downstream tasks, including semantic segmentation, instance segmentation, and depth estimation. Notably, it achieves 1) state-of-the-art results on semantic segmentation and instance segmentation; 2) significantly more robust on domain generalization than using the real data alone; and state-of-the-art results in zero-shot segmentation setting; and 3) flexibility for efficient application and novel task composition (e.g., image editing). The project website and code can be found at https://weijiawu.github.io/DatasetDM_page/ and https://github.com/showlab/DatasetDM, respectively

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Probing Light DM through Migdal Effect with Spherical Proportional Counter

Owing to its low electronic noise and flexible target materials, the Spherical Proportional Counter (SPC) with a single electron detection threshold can be utilized to search for sub-GeV dark matter (DM). In this work, we investigate the prospects for light DM direct detection through the DM-nucleus Migdal effect in the DARKSPHERE detector. We consider the different DM velocity distributions and momentum-transfer effects. For Xenon and Neon targets, we find that the DM mass $m_{DM}$ can be probed down to as low as $m_{DM} \sim \mathcal{O}$(10) MeV, and the derived bounds on the DM-nucleus scattering cross section $\barσ_{n}$ are sensitive to the high-velocity tails of the DM velocity distribution, which can be altered by orders of magnitude for the different DM velocity distributions in the region $m_{DM} < 10$ MeV.

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Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation

To replicate the success of text-to-image (T2I) generation, recent works employ large-scale video datasets to train a text-to-video (T2V) generator. Despite their promising results, such paradigm is computationally expensive. In this work, we propose a new T2V generation setting$\unicode{x2014}$One-Shot Video Tuning, where only one text-video pair is presented. Our model is built on state-of-the-art T2I diffusion models pre-trained on massive image data. We make two key observations: 1) T2I models can generate still images that represent verb terms; 2) extending T2I models to generate multiple images concurrently exhibits surprisingly good content consistency. To further learn continuous motion, we introduce Tune-A-Video, which involves a tailored spatio-temporal attention mechanism and an efficient one-shot tuning strategy. At inference, we employ DDIM inversion to provide structure guidance for sampling. Extensive qualitative and numerical experiments demonstrate the remarkable ability of our method across various applications.

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Rethinking the Objectives of Vector-Quantized Tokenizers for Image Synthesis

Vector-Quantized (VQ-based) generative models usually consist of two basic components, i.e., VQ tokenizers and generative transformers. Prior research focuses on improving the reconstruction fidelity of VQ tokenizers but rarely examines how the improvement in reconstruction affects the generation ability of generative transformers. In this paper, we surprisingly find that improving the reconstruction fidelity of VQ tokenizers does not necessarily improve the generation. Instead, learning to compress semantic features within VQ tokenizers significantly improves generative transformers' ability to capture textures and structures. We thus highlight two competing objectives of VQ tokenizers for image synthesis: semantic compression and details preservation. Different from previous work that only pursues better details preservation, we propose Semantic-Quantized GAN (SeQ-GAN) with two learning phases to balance the two objectives. In the first phase, we propose a semantic-enhanced perceptual loss for better semantic compression. In the second phase, we fix the encoder and codebook, but enhance and finetune the decoder to achieve better details preservation. The proposed SeQ-GAN greatly improves VQ-based generative models and surpasses the GAN and Diffusion Models on both unconditional and conditional image generation. Our SeQ-GAN (364M) achieves Frechet Inception Distance (FID) of 6.25 and Inception Score (IS) of 140.9 on 256x256 ImageNet generation, a remarkable improvement over VIT-VQGAN (714M), which obtains 11.2 FID and 97.2 IS.

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Detection of Inelastic Dark Matter via Electron Recoils in SENSEI

The low-threshold experiment SENSEI, which uses the ultralow-noise silicon Skipper-CCD to explore light dark matter from the halo, has achieved the most rigorous limitations on light DM-electron scattering cross section. In this work, we investigate the inelastic DM-electron scattering process with the SENSEI data and derive the constraints on the inelastic dark matter model with a $U(1)$ gauge boson as the mediator. Comparing with elastic scattering process, we find that the down-scattering process with the mass splitting $δ\equiv m_{χ_2}-m_{χ_1}<0$ is more strongly constrained while the up-scattering process $δ>0$ gets the weaker limits. For the down-scattering process with mass splitting $δ\sim -5$ eV, the DM mass $m_χ$ can be excluded down to as low as 0.1 MeV.

hep-ph↗

VQFR: Blind Face Restoration with Vector-Quantized Dictionary and Parallel Decoder

Although generative facial prior and geometric prior have recently demonstrated high-quality results for blind face restoration, producing fine-grained facial details faithful to inputs remains a challenging problem. Motivated by the classical dictionary-based methods and the recent vector quantization (VQ) technique, we propose a VQ-based face restoration method - VQFR. VQFR takes advantage of high-quality low-level feature banks extracted from high-quality faces and can thus help recover realistic facial details. However, the simple application of the VQ codebook cannot achieve good results with faithful details and identity preservation. Therefore, we further introduce two special network designs. 1). We first investigate the compression patch size in the VQ codebook and find that the VQ codebook designed with a proper compression patch size is crucial to balance the quality and fidelity. 2). To further fuse low-level features from inputs while not "contaminating" the realistic details generated from the VQ codebook, we proposed a parallel decoder consisting of a texture decoder and a main decoder. Those two decoders then interact with a texture warping module with deformable convolution. Equipped with the VQ codebook as a facial detail dictionary and the parallel decoder design, the proposed VQFR can largely enhance the restored quality of facial details while keeping the fidelity to previous methods.

cs.CV↗

Axion Dark Radiation: Hubble Tension and Hyper-kamiokande Neutrino Experiment

In this work, we investigate the dark sector of a supersymmetric axion model, consisting of the late-decaying gravitino/axino dark matter and axion dark radiation. In the early universe, the decay of the scalar superpartner of the axion (saxion) will produce a large amount of entropy. The additional entropy can not only dilute the relic density of the gravitino/axino dark matter to avoid overclosing the universe but also relax the constraint on the reheating temperature $T_{R}$ after inflation. Meanwhile, the axion dark radiation from the saxion decay will increase the effective number of neutrino species $N_{\rm eff}$, which can help to reduce the cosmological Hubble tension. In the late universe, the decay of long-lived gravitino/axino dark matter produces the axions with MeV-scale kinetic energy. We study the potential of searching for such energetic axions through the inverse Primakoff process $a+A \to γ+ A$ in the neutrino experiments, such as Hyper-Kamiokande.

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Heavy Bino and Slepton for Muon g-2 Anomaly

In light of very recent E989 experimental result, we investigate the possibility that heavy sparticles explain the muon g-2 anomaly. We focus on the bino-smuon loop in an effective SUSY scenario, where a light gravitino plays the role of dark matter and other sparticles are heavy. Due to the enhancement of left-right mixing of smuons by heavy higgsinos, the contribution of bino-smuon loop can sizably increase the prediction of muon g-2 to the experimental value. Under collider and vacuum stability constraints, we find that TeV scale bino and smuon can still account for the new muon g-2 anomaly. The implications for LHC phenomenology are also discussed.

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