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Yuchen Deng

Publications and source records attributed to Yuchen Deng.

15 recordsLinked to original sources

SREdit: Scene Response Guided Appearance Editing for Projection Mapping

Projection-based appearance editing changes selected visual attributes of a physical object through projection mapping (PM). To display a desired appearance, PM typically uses projector compensation, which computes a projector input that counteracts the geometric and photometric distortions of the scene. Compensation can only approximate this appearance within the available projection range, and it cannot revise the appearance itself. Pretrained LLM-based image editors provide a direct way to produce the desired appearance from a text prompt or reference image; projector compensation can then attempt to reproduce the edited result through projection. However, these editors do not have an accurate measure of the scene geometry or scene response. Therefore, their outputs may contain geometric misalignment, inconsistent shading, or changes outside the available projection range, which downstream projector compensation cannot correct. To address this problem, we introduce SREdit, an efficient response-guided framework for projection-based appearance editing. SREdit estimates a scene response map from the reconstructed scene that reflects how strongly projected illumination can affect different surface regions. SREdit uses the source appearance to constrain the early sampling process and preserve registration with the fixed physical object, while the scene response map adapts the amount of editing across surface regions. Experiments across two pretrained image editors show that SREdit improves projected appearance quality and reproduction fidelity. It adds less than one second per image with negligible VRAM overhead. Participants also consistently preferred the results produced with SREdit in our user study.

cs.CV↗

LICOA: Learning Instruction-Conditioned Optical Actions for Mobile Spatial Augmented Reality

Spatial augmented reality (SAR) augments physical environments with projected content, but most systems assume that the projector pose, target region, or motion path has been fixed or specified. We instead make projected light an embodied action: given a language instruction and current visual observations, a system must decide how to move and where and at what scale to place the projection. We introduce LICOA to realize this capability. Its differential-drive chassis provides room-scale approach and repositioning, while a steerable mirror with two degrees of freedom (2DoF) and projection scale provide rapid local control of the beam. A shared interface maps synchronized external and onboard RGB cameras with robot control state to physical optical actions across pretrained action models. Because instruction-conditioned optical action lacks dedicated training data and a common evaluation protocol, we construct a matched simulation embodiment and a corpus with 150 tasks and 7,500 rendered episodes, then evaluate models trained only on this corpus in previously unseen real-world environments. Across 480 complete closed-loop real-world execution trials (rollouts) on 12 tasks, the best adapted action model achieves a 57.50% success rate and 40.64% success weighted by path length, compared with 8.33% and 5.15% for the same architecture trained from scratch. A further 150 real-world ablation rollouts support the need for both camera views and coordinated control of the chassis and mirror. These results establish a physical platform, shared perception and optical action interface, corpus, and real-world evaluation protocol for treating projected light as an embodied action.

cs.RO↗

OmniRoute: Mapping Temporal Semantic Evidence to Audio-Visual Token Budgets for Efficient Omnimodal Large Language Models

Omnimodal large language models (Omni-LLMs) encode audio and visual streams into temporally interleaved token sequences for multimodal reasoning. However, processing long audio-visual token sequences incurs substantial prefill costs. Existing compression methods have made progress, but often overlook temporal changes in audio-visual semantic relevance. Motivated by temporal variation and local continuity, we propose OmniRoute, a training-free, two-stage compression framework. First, Temporal Evidence-Guided Budgeting (TEGB) derives chunk-wise modality preferences and initial leading-modality budgets from semantic relevance and local content variation. Second, Budget-Constrained Semantic Compression (BCSC) compresses the leading modality and then calibrates the follower's retention target using the actual retained fraction. For video, it combines spatiotemporal grouping with query-guided selection; for audio, it selects tokens based on encoder attention and query relevance, then merges residual tokens into context anchors under visual guidance. Experiments on four representative benchmarks demonstrate a better trade-off between inference efficiency and performance than competitive baselines. The code and interface will be released to facilitate further research.

cs.CV↗

CAD: Conflict-Aware Decoding to Mitigate Cross-Modal Hallucinations in Omnimodal Large Language Models

Omnimodal large language models (Omni-LLMs) integrate audio, video, and text, yet remain vulnerable to cross-modal hallucinations, where one modality improperly influences predictions about another. Existing training-free decoders modulate modality influence through perturbation or relevance weighting, but do not assess predictive compatibility within the joint audio-visual branch. Because joint-branch discrepancies may indicate either harmful interference or useful complementarity, reliable intervention requires assessing both discrepancy magnitude and actionability. To this end, we propose Conflict-Aware Decoding (CAD), a training-free framework comprising Potential Conflict Magnitude Estimation (PCME) and Conflict Actionability Assessment (CAA). PCME quantifies potential conflict using audio-video disagreement and the deviation of the joint prediction from a relevance-weighted unimodal reference. CAA then applies Dempster-Shafer reliability discounting to task-space answer relations, using query relevance and answer decisiveness to determine whether intervention is warranted. When an actionable conflict is identified, CAD selectively reallocates decoding weight from the joint branch to the unimodal branches. Experiments on CMM, AVHBench, WorldSense, and VideoMME show that CAD consistently outperforms the base decoder and competitive training-free methods across multiple audio-visual backbones. On Qwen2.5-Omni-7B, CAD improves overall accuracy by 14.1 and 8.0 percentage points on CMM and AVHBench, respectively, without model retraining.

eess.AS↗

Beyond Boundary Frames: Talking-Head Inbetweening via Context-Aware Motion Modeling

Existing talking-head generation methods primarily target open-ended generation rather than bridging two existing video segments. In this paper, we study talking-head inbetweening, a practical editing task that aims to generate realistic intermediate frames under fixed endpoint constraints. Unlike generic video inbetweening, this task requires recovering subtle speech-driven facial dynamics over long temporal gaps, where the boundary frames alone provide insufficient guidance for realistic motion recovery. To address this problem, we propose BBF (Beyond Boundary Frames), a unified context-aware framework for talking-head inbetweening. BBF consists of three complementary components: Endpoint Anchoring for preserving endpoint consistency, Motion Evolution Modeling for capturing plausible temporal transitions from surrounding visual context, and Speech Dynamics Refinement for injecting fine-grained speech-driven facial dynamics from speech audio. A progressive optimization strategy further balances structural consistency and motion refinement during denoising. Extensive experiments on the talking-head benchmarks HDTF and Hallo3 demonstrate that BBF consistently achieves state-of-the-art performance. In particular, BBF surpasses the strongest baseline on Hallo3 by 23.3% in FID and 36.5% in FVD. Moreover, BBF demonstrates strong generalization on generic video inbetweening benchmarks.

cs.CV↗

OmniRefine: Alignment-Aware Cooperative Compression for Efficient Omnimodal Large Language Models

Omnimodal large language models (Omni-LLMs) show strong capability in audio-video understanding, but their practical deployment remains limited by high inference cost of long video streams and dense audio sequences. Despite recent progress, existing compression methods for Omni-LLMs typically rely on fixed or native compression units, which can disrupt cross-modal correspondence and the complementary information required for audio-video reasoning, making it difficult to improve inference efficiency while stably preserving performance. To address this, we propose OmniRefine, a training-free two-stage framework for efficient audio-visual token compression in Omni-LLMs. First, Correspondence-Preserving Chunk Refinement refines native chunk boundaries into cross-modally aligned compression units through frame-audio similarity and dynamic programming. Second, Modality-Aware Cooperative Compression jointly compresses video and audio tokens within each refined unit to reduce redundancy while preserving critical evidence. Extensive experiments show that OmniRefine achieves a better efficiency-performance trade-off than strong baselines and maintains stable performance under lower compression ratios. On WorldSense, it still reaches 46.7% accuracy at a 44% token retention ratio, nearly matching the full-token baseline. The code and interface will be released to facilitate further research.

cs.AI↗

FluentAvatar: Flicker-Free Talking-Head Animation via Phoneme-Guided Autoregressive Modeling

Current talking-head generation has gradually shifted from GAN-based methods to diffusion-based paradigms, achieving remarkable progress in visual fidelity and temporal consistency. However, inter-frame flicker remains prevalent in existing diffusion-based methods. An important reason is that denoising trajectory variation induced by stochastic initialization leaves residual inter-frame inconsistencies, which manifest as short-term, abrupt visual fluctuations between adjacent frames. To further verify this, we conduct a controlled study by fixing the input while varying only the random seed. The results show markedly different flicker patterns across samplings, with a mean inter-seed Pearson correlation of only r = 0.15. This motivates us to explore autoregressive generation, which models frames sequentially and provides a more direct prior for temporal continuity. Based on this, we propose FluentAvatar, a two-stage autoregressive framework built on phoneme representations. First, Facial Keyframe Generation produces phoneme-aligned keyframes under a Phoneme-Frame Causal Attention Mask, and Inter-frame Interpolation synthesizes transition frames via a timestamp-aware adaptive strategy built upon selective state space modeling. Moreover, we introduce BG-Flicker, a background-isolated metric for talking-head videos that enables more reliable evaluation of inter-frame flicker. Experiments on CMLR and HDTF demonstrate that FluentAvatar achieves strong performance in visual fidelity, lip synchronization, and temporal stability, attaining the best FVD on both datasets and BG-Flicker results close to ground truth. The code, the model, and the interface will be released to facilitate further research.

cs.CV↗

Online3R: Online Learning for Consistent Sequential Reconstruction Based on Geometry Foundation Model

We present Online3R, a new sequential reconstruction framework that is capable of adapting to new scenes through online learning, effectively resolving inconsistency issues. Specifically, we introduce a set of learnable lightweight visual prompts into a pretrained, frozen geometry foundation model to capture the knowledge of new environments while preserving the fundamental capability of the foundation model for geometry prediction. To solve the problems of missing groundtruth and the requirement of high efficiency when updating these visual prompts at test time, we introduce a local-global self-supervised learning strategy by enforcing the local and global consistency constraints on predictions. The local consistency constraints are conducted on intermediate and previously local fused results, enabling the model to be trained with high-quality pseudo groundtruth signals; the global consistency constraints are operated on sparse keyframes spanning long distances rather than per frame, allowing the model to learn from a consistent prediction over a long trajectory in an efficient way. Our experiments demonstrate that Online3R outperforms previous state-of-the-art methods on various benchmarks. Project page: https://shunkaizhou.github.io/online3r-1.0/

cs.CV↗

ProCap: Projection-Aware Captioning for Spatial Augmented Reality

Spatial augmented reality (SAR) directly projects digital content onto physical scenes using projectors, creating immersive experience without head-mounted displays. However, for SAR to support intelligent interaction, such as reasoning about the scene or answering user queries, it must semantically distinguish between the physical scene and the projected content. Standard Vision Language Models (VLMs) struggle with this virtual-physical ambiguity, often confusing the two contexts. To address this issue, we introduce ProCap, a novel framework that explicitly decouples projected content from physical scenes. ProCap employs a two-stage pipeline: first it visually isolates virtual and physical layers via automated segmentation; then it uses region-aware retrieval to avoid ambiguous semantic context due to projection distortion. To support this, we present RGBP (RGB + Projections), the first large-scale SAR semantic benchmark dataset, featuring 65 diverse physical scenes and over 180,000 projections with dense, decoupled annotations. Finally, we establish a dual-captioning evaluation protocol using task-specific tokens to assess physical scene and projection descriptions independently. Our experiments show that ProCap provides a robust semantic foundation for future SAR research. The source code, pre-trained models and the RGBP dataset are available on the project page: https://ZimoCao.github.io/ProCap/.

cs.CV↗

COMPASS: Cross-embodiment Mobility Policy via Residual RL and Skill Synthesis

As robots are increasingly deployed in diverse application domains, enabling robust mobility across different embodiments has become a critical challenge. Classical mobility stacks, though effective on specific platforms, require extensive per-robot tuning and do not scale easily to new embodiments. Learning-based approaches, such as imitation learning (IL), offer alternatives, but face significant limitations on the need for high-quality demonstrations for each embodiment. To address these challenges, we introduce COMPASS, a unified framework that enables scalable cross-embodiment mobility using expert demonstrations from only a single embodiment. We first pre-train a mobility policy on a single robot using IL, combining a world model with a policy model. We then apply residual reinforcement learning (RL) to efficiently adapt this policy to diverse embodiments through corrective refinements. Finally, we distill specialist policies into a single generalist policy conditioned on an embodiment embedding vector. This design significantly reduces the burden of collecting data while enabling robust generalization across a wide range of robot designs. Our experiments demonstrate that COMPASS scales effectively across diverse robot platforms while maintaining adaptability to various environment configurations, achieving a generalist policy with a success rate approximately 5X higher than the pre-trained IL policy on unseen embodiments, and further demonstrates zero-shot sim-to-real transfer.

cs.RO↗

LAPIG: Language Guided Projector Image Generation with Surface Adaptation and Stylization

We propose LAPIG, a language guided projector image generation method with surface adaptation and stylization. LAPIG consists of a projector-camera system and a target textured projection surface. LAPIG takes the user text prompt as input and aims to transform the surface style using the projector. LAPIG's key challenge is that due to the projector's physical brightness limitation and the surface texture, the viewer's perceived projection may suffer from color saturation and artifacts in both dark and bright regions, such that even with the state-of-the-art projector compensation techniques, the viewer may see clear surface texture-related artifacts. Therefore, how to generate a projector image that follows the user's instruction while also displaying minimum surface artifacts is an open problem. To address this issue, we propose projection surface adaptation (PSA) that can generate compensable surface stylization. We first train two networks to simulate the projector compensation and project-and-capture processes, this allows us to find a satisfactory projector image without real project-and-capture and utilize gradient descent for fast convergence. Then, we design content and saturation losses to guide the projector image generation, such that the generated image shows no clearly perceivable artifacts when projected. Finally, the generated image is projected for visually pleasing surface style morphing effects. The source code and video are available on the project page: https://Yu-chen-Deng.github.io/LAPIG/.

cs.CV↗

Multi-Modal One-Shot Federated Ensemble Learning for Medical Data with Vision Large Language Model

Federated learning (FL) has attracted considerable interest in the medical domain due to its capacity to facilitate collaborative model training while maintaining data privacy. However, conventional FL methods typically necessitate multiple communication rounds, leading to significant communication overhead and delays, especially in environments with limited bandwidth. One-shot federated learning addresses these issues by conducting model training and aggregation in a single communication round, thereby reducing communication costs while preserving privacy. Among these, one-shot federated ensemble learning combines independently trained client models using ensemble techniques such as voting, further boosting performance in non-IID data scenarios. On the other hand, existing machine learning methods in healthcare predominantly use unimodal data (e.g., medical images or textual reports), which restricts their diagnostic accuracy and comprehensiveness. Therefore, the integration of multi-modal data is proposed to address these shortcomings. In this paper, we introduce FedMME, an innovative one-shot multi-modal federated ensemble learning framework that utilizes multi-modal data for medical image analysis. Specifically, FedMME capitalizes on vision large language models to produce textual reports from medical images, employs a BERT model to extract textual features from these reports, and amalgamates these features with visual features to improve diagnostic accuracy. Experimental results show that our method demonstrated superior performance compared to existing one-shot federated learning methods in healthcare scenarios across four datasets with various data distributions. For instance, it surpasses existing one-shot federated learning approaches by more than 17.5% in accuracy on the RSNA dataset when applying a Dirichlet distribution with ($α$ = 0.3).

cs.LG↗

Data-Free Federated Class Incremental Learning with Diffusion-Based Generative Memory

Federated Class Incremental Learning (FCIL) is a critical yet largely underexplored issue that deals with the dynamic incorporation of new classes within federated learning (FL). Existing methods often employ generative adversarial networks (GANs) to produce synthetic images to address privacy concerns in FL. However, GANs exhibit inherent instability and high sensitivity, compromising the effectiveness of these methods. In this paper, we introduce a novel data-free federated class incremental learning framework with diffusion-based generative memory (DFedDGM) to mitigate catastrophic forgetting by generating stable, high-quality images through diffusion models. We design a new balanced sampler to help train the diffusion models to alleviate the common non-IID problem in FL, and introduce an entropy-based sample filtering technique from an information theory perspective to enhance the quality of generative samples. Finally, we integrate knowledge distillation with a feature-based regularization term for better knowledge transfer. Our framework does not incur additional communication costs compared to the baseline FedAvg method. Extensive experiments across multiple datasets demonstrate that our method significantly outperforms existing baselines, e.g., over a 4% improvement in average accuracy on the Tiny-ImageNet dataset.

cs.CV↗

One-Shot Sequential Federated Learning for Non-IID Data by Enhancing Local Model Diversity

Traditional federated learning mainly focuses on parallel settings (PFL), which can suffer significant communication and computation costs. In contrast, one-shot and sequential federated learning (SFL) have emerged as innovative paradigms to alleviate these costs. However, the issue of non-IID (Independent and Identically Distributed) data persists as a significant challenge in one-shot and SFL settings, exacerbated by the restricted communication between clients. In this paper, we improve the one-shot sequential federated learning for non-IID data by proposing a local model diversity-enhancing strategy. Specifically, to leverage the potential of local model diversity for improving model performance, we introduce a local model pool for each client that comprises diverse models generated during local training, and propose two distance measurements to further enhance the model diversity and mitigate the effect of non-IID data. Consequently, our proposed framework can improve the global model performance while maintaining low communication costs. Extensive experiments demonstrate that our method exhibits superior performance to existing one-shot PFL methods and achieves better accuracy compared with state-of-the-art one-shot SFL methods on both label-skew and domain-shift tasks (e.g., 6%+ accuracy improvement on the CIFAR-10 dataset).

cs.LG↗

Quantum computing for accelerating cross-correlations intensive applications in signal processing

Despite their importance as subfields of mathematics and engineering, signal and image processing have not received much attention in the field of quantum computation. Cross-correlations are instrumental to all the aforementioned fields. In this article we help fill this void by providing two quantum algorithms, one for computing and storing cross-correlations, and one for implementing the expectation maximization maximum likelihood algorithm. In addition we show that the quantum expectation maximization maximum likelihood algorithm has a quadratic speed-up compared to the classical analog.

quant-ph↗