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Yuchen Jiao

Publications and source records attributed to Yuchen Jiao.

15 recordsLinked to original sources

ConvergeFlow: Language Flow with Provable Convergence to Token Embeddings

Recent advances in continuous diffusion and flow-based language models (LMs) have achieved performance competitive with discrete LMs. However, existing continuous frameworks still rely on decoders supervised with cross entropy (CE) because the flow trajectories are not guaranteed to terminate at valid token embeddings. Motivated by this limitation, we introduce \textbf{ConvergeFlow}, an embedding-space flow-based LM, which constrains the data predictor to the convex hull of token embeddings and trains it solely with the mean squared error objective induced by flow matching. Under suitable regularity conditions, we prove that the resulting flow converges to valid token embeddings despite errors in the data predictor, enabling direct token prediction without a CE-supervised decoder. We further develop three sampling mechanisms for controlling the trade-off between the generative perplexity and entropy. Experiments on OpenWebText demonstrate that ConvergeFlow achieves performance competitive with existing continuous and discrete diffusion LMs. These findings demonstrate the potential of the flow-based paradigm for language modeling. Our code is available at https://github.com/Na-Li66/ConvergeFlow.

cs.CL

Provable diffusion-based posterior sampling for linear inverse problems via DDIM

Diffusion-based methods have achieved remarkable empirical success in solving inverse problems. However, many existing posterior samplers either lack rigorous theoretical guarantees or incur substantial computational overhead. We propose a simple and efficient algorithm, called \pddim, for solving linear inverse problems with diffusion priors via a DDIM-type sampler. Our method requires only lightweight, coordinate-wise modifications to the standard DDIM update, while explicitly incorporating the measurement model. The key idea is to perform posterior sampling separately along each singular direction of the measurement operator: for each direction, the sampler follows the learned diffusion prior when the observation signal-to-noise ratio (SNR) is below the corresponding diffusion SNR, and switches to a calibrated measurement-based predictor otherwise. We prove that the proposed sampler converges to the Bayesian posterior conditioned on the measurements. Empirical results show that the proposed sampler performs favorably against existing diffusion-based posterior samplers across a range of image restoration tasks, achieving the best performance on the majority of evaluation metrics considered. Overall, our results convert posterior sampling for noisy linear inverse problems to simple coordinate-wise DDIM updates, yielding an efficient, easy-to-implement algorithm with provable posterior consistency.

cs.LG

Diffusion Models Adapt to Low-Dimensional Structure Under Flexible Coefficient Choices

Diffusion models are known to exploit unknown low-dimensional structure to accelerate sampling. However, existing convergence theory under low-dimensional data structure has largely focused on update rules with narrowly prescribed coefficient choices. This raises a fundamental question: is adaptation to low-dimensional structure sensitive to the precise choice of update coefficients? In this paper, we show that such adaptation is a robust property of diffusion models. For a broad class of update coefficients, we prove that $\widetilde{O}(k/\varepsilon)$ iterations suffice to generate an $\varepsilon$-accurate sample in total variation (TV) distance, independently of the ambient dimension. Our framework substantially broadens the class of diffusion samplers known to enjoy low dimensional adaptation and applies to several commonly used methods in practice. These results provide a theoretical justification for the empirical effectiveness of diffusion samplers across different coefficient choices when applied to structured, high-dimensional data.

stat.ML

Sample Complexity of Average-Reward Q-Learning: From Single-agent to Federated Reinforcement Learning

Average-reward reinforcement learning offers a principled framework for long-term decision-making by maximizing the mean reward per time step. Although Q-learning is a widely used model-free algorithm with established sample complexity in discounted and finite-horizon Markov decision processes (MDPs), its theoretical guarantees for average-reward settings remain limited. This work studies a simple but effective Q-learning algorithm for average-reward MDPs with finite state and action spaces under the weakly communicating assumption, covering both single-agent and federated scenarios. For the single-agent case, we show that Q-learning with carefully chosen parameters achieves sample complexity $\widetilde{O}\left(\frac{|\mathcal{S}||\mathcal{A}|\|h^{\star}\|_{\mathsf{sp}}^3}{\varepsilon^3}\right)$, where $\|h^{\star}\|_{\mathsf{sp}}$ is the span norm of the bias function, improving previous results by at least a factor of $\frac{\|h^{\star}\|_{\mathsf{sp}}^2}{\varepsilon^2}$. In the federated setting with $M$ agents, we prove that collaboration reduces the per-agent sample complexity to $\widetilde{O}\left(\frac{|\mathcal{S}||\mathcal{A}|\|h^{\star}\|_{\mathsf{sp}}^3}{M\varepsilon^3}\right)$, with only $\widetilde{O}\left(\frac{\|h^{\star}\|_{\mathsf{sp}}}{\varepsilon}\right)$ communication rounds required. These results establish the first federated Q-learning algorithm for average-reward MDPs, with provable efficiency in both sample and communication complexity.

stat.ML

Are First-Order Diffusion Samplers Really Slower? A Fast Forward-Value Approach

Higher-order ODE solvers have become a standard tool for accelerating diffusion probabilistic model (DPM) sampling, motivating the widespread view that first-order methods are inherently slower and that increasing discretization order is the primary path to faster generation. This paper challenges this belief and revisits acceleration from a complementary angle: beyond solver order, the placement of DPM evaluations along the reverse-time dynamics can substantially affect sampling accuracy in the low-neural function evaluation (NFE) regime. We propose a novel training-free, first-order sampler whose leading discretization error has the opposite sign to that of DDIM. Algorithmically, the method approximates the forward-value evaluation via a cheap one-step lookahead predictor. We provide theoretical guarantees showing that the resulting sampler provably approximates the ideal forward-value trajectory while retaining first-order convergence. Empirically, across standard image generation benchmarks (CIFAR-10, ImageNet, FFHQ, and LSUN), the proposed sampler consistently improves sample quality under the same NFE budget and can be competitive with, and sometimes outperform, state-of-the-art higher-order samplers. Overall, the results suggest that the placement of DPM evaluations provides an additional and largely independent design angle for accelerating diffusion sampling.

stat.ML

Optimal Convergence Analysis of DDPM for General Distributions

Score-based diffusion models have achieved remarkable empirical success in generating high-quality samples from target data distributions. Among them, the Denoising Diffusion Probabilistic Model (DDPM) is one of the most widely used samplers, generating samples via estimated score functions. Despite its empirical success, a tight theoretical understanding of DDPM -- especially its convergence properties -- remains limited. In this paper, we provide a refined convergence analysis of the DDPM sampler and establish near-optimal convergence rates under general distributional assumptions. Specifically, we introduce a relaxed smoothness condition parameterized by a constant $L$, which is small for many practical distributions (e.g., Gaussian mixture models). We prove that the DDPM sampler with accurate score estimates achieves a convergence rate of $$\widetilde{O}\left(\frac{d\min\{d,L^2\}}{T^2}\right)~\text{in Kullback-Leibler divergence},$$ where $d$ is the data dimension, $T$ is the number of iterations, and $\widetilde{O}$ hides polylogarithmic factors in $T$. This result substantially improves upon the best-known $d^2/T^2$ rate when $L < \sqrt{d}$. By establishing a matching lower bound, we show that our convergence analysis is tight for a wide array of target distributions. Moreover, it reveals that DDPM and DDIM share the same dependence on $d$, raising an interesting question of why DDIM often appears empirically faster.

stat.ML

Towards a unified framework for guided diffusion models

Guided or controlled data generation with diffusion models\blfootnote{Partial preliminary results of this work appeared in International Conference on Machine Learning 2025 \citep{li2025provable}.} has become a cornerstone of modern generative modeling. Despite substantial advances in diffusion model theory, the theoretical understanding of guided diffusion samplers remains severely limited. We make progress by developing a unified algorithmic and theoretical framework that accommodates both diffusion guidance and reward-guided diffusion. Aimed at fine-tuning diffusion models to improve certain rewards, we propose injecting a reward guidance term -- constructed from the difference between the original and reward-reweighted scores -- into the backward diffusion process, and rigorously quantify the resulting reward improvement over the unguided counterpart. As a key application, our framework shows that classifier-free guidance (CFG) decreases the expected reciprocal of the classifier probability, providing the first theoretical characterization of the specific performance metric that CFG improves for general target distributions. When applied to reward-guided diffusion, our framework yields a new sampler that is easy-to-train and requires no full diffusion trajectories during training. Numerical experiments further corroborate our theoretical findings.

stat.ML

Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning

The thriving field of multi-agent reinforcement learning (MARL) studies how a group of interacting agents make decisions autonomously in a shared dynamic environment. Existing theoretical studies in this area suffer from at least two of the following obstacles: memory inefficiency, the heavy dependence of sample complexity on the long horizon and the large state space, the high computational complexity, non-Markov policy, non-Nash policy, and high burn-in cost. In this work, we take a step towards settling this problem by designing a model-free self-play algorithm \emph{Memory-Efficient Nash Q-Learning (ME-Nash-QL)} for two-player zero-sum Markov games, which is a specific setting of MARL. ME-Nash-QL is proven to enjoy the following merits. First, it can output an $\varepsilon$-approximate Nash policy with space complexity $O(SABH)$ and sample complexity $\widetilde{O}(H^4SAB/\varepsilon^2)$, where $S$ is the number of states, $\{A, B\}$ is the number of actions for two players, and $H$ is the horizon length. It outperforms existing algorithms in terms of space complexity for tabular cases, and in terms of sample complexity for long horizons, i.e., when $\min\{A, B\}\ll H^2$. Second, ME-Nash-QL achieves the lowest computational complexity $O(T\mathrm{poly}(AB))$ while preserving Markov policies, where $T$ is the number of samples. Third, ME-Nash-QL also achieves the best burn-in cost $O(SAB\,\mathrm{poly}(H))$, whereas previous algorithms have a burn-in cost of at least $O(S^3 AB\,\mathrm{poly}(H))$ to attain the same level of sample complexity with ours.

cs.LG

Connections between reinforcement learning with feedback,test-time scaling, and diffusion guidance: An anthology

In this note, we reflect on several fundamental connections among widely used post-training techniques. We clarify some intimate connections and equivalences between reinforcement learning with human feedback, reinforcement learning with internal feedback, and test-time scaling (particularly soft best-of-$N$ sampling), while also illuminating intrinsic links between diffusion guidance and test-time scaling. Additionally, we introduce a resampling approach for alignment and reward-directed diffusion models, sidestepping the need for explicit reinforcement learning techniques.

stat.ML

Transformers Meet In-Context Learning: A Universal Approximation Theory

Large language models are capable of in-context learning, the ability to perform new tasks at test time using a handful of input-output examples, without parameter updates. We develop a universal approximation theory to elucidate how transformers enable in-context learning. For a general class of functions (each representing a distinct task), we demonstrate how to construct a transformer that, without any further weight updates, can predict based on a few noisy in-context examples with vanishingly small risk. Unlike prior work that frames transformers as approximators of optimization algorithms (e.g., gradient descent) for statistical learning tasks, we integrate Barron's universal function approximation theory with the algorithm approximator viewpoint. Our approach yields approximation guarantees that are not constrained by the effectiveness of the optimization algorithms being mimicked, extending far beyond convex problems like linear regression. The key is to show that (i) any target function can be nearly linearly represented, with small $\ell_1$-norm, over a set of universal features, and (ii) a transformer can be constructed to find the linear representation -- akin to solving Lasso -- at test time.

cs.LG

Instance-dependent Convergence Theory for Diffusion Models

Score-based diffusion models have demonstrated outstanding empirical performance in machine learning and artificial intelligence, particularly in generating high-quality new samples from complex probability distributions. Improving the theoretical understanding of diffusion models, with a particular focus on the convergence analysis, has attracted significant attention. In this work, we develop a convergence rate that is adaptive to the smoothness of different target distributions, referred to as instance-dependent bound. Specifically, we establish an iteration complexity of $\min\{d,d^{2/3}L^{1/3},d^{1/3}L\}\varepsilon^{-2/3}$ (up to logarithmic factors), where $d$ denotes the data dimension, and $\varepsilon$ quantifies the output accuracy in terms of total variation (TV) distance. In addition, $L$ represents a relaxed Lipschitz constant, which, in the case of Gaussian mixture models, scales only logarithmically with the number of components, the dimension and iteration number, demonstrating broad applicability.

stat.ML

Provable Efficiency of Guidance in Diffusion Models for General Data Distribution

Diffusion models have emerged as a powerful framework for generative modeling, with guidance techniques playing a crucial role in enhancing sample quality. Despite their empirical success, a comprehensive theoretical understanding of the guidance effect remains limited. Existing studies only focus on case studies, where the distribution conditioned on each class is either isotropic Gaussian or supported on a one-dimensional interval with some extra conditions. How to analyze the guidance effect beyond these case studies remains an open question. Towards closing this gap, we make an attempt to analyze diffusion guidance under general data distributions. Rather than demonstrating uniform sample quality improvement, which does not hold in some distributions, we prove that guidance can improve the whole sample quality, in the sense that the average reciprocal of the classifier probability decreases with the existence of guidance. This aligns with the motivation of introducing guidance.

stat.ML

Minimax-Optimal Multi-Agent Robust Reinforcement Learning

Multi-agent robust reinforcement learning, also known as multi-player robust Markov games (RMGs), is a crucial framework for modeling competitive interactions under environmental uncertainties, with wide applications in multi-agent systems. However, existing results on sample complexity in RMGs suffer from at least one of three obstacles: restrictive range of uncertainty level or accuracy, the curse of multiple agents, and the barrier of long horizons, all of which cause existing results to significantly exceed the information-theoretic lower bound. To close this gap, we extend the Q-FTRL algorithm \citep{li2022minimax} to the RMGs in finite-horizon setting, assuming access to a generative model. We prove that the proposed algorithm achieves an $\varepsilon$-robust coarse correlated equilibrium (CCE) with a sample complexity (up to log factors) of $\widetilde{O}\left(H^3S\sum_{i=1}^mA_i\min\left\{H,1/R\right\}/\varepsilon^2\right)$, where $S$ denotes the number of states, $A_i$ is the number of actions of the $i$-th agent, $H$ is the finite horizon length, and $R$ is uncertainty level. We also show that this sample compelxity is minimax optimal by combining an information-theoretic lower bound. Additionally, in the special case of two-player zero-sum RMGs, the algorithm achieves an $\varepsilon$-robust Nash equilibrium (NE) with the same sample complexity.

cs.LG

Compressed Subspace Learning Based on Canonical Angle Preserving Property

Union of Subspaces (UoS) is a popular model to describe the underlying low-dimensional structure of data. The fine details of UoS structure can be described in terms of canonical angles (also known as principal angles) between subspaces, which is a well-known characterization for relative subspace positions. In this paper, we prove that random projection with the so-called Johnson-Lindenstrauss (JL) property approximately preserves canonical angles between subspaces with overwhelming probability. This result indicates that random projection approximately preserves the UoS structure. Inspired by this result, we propose a framework of Compressed Subspace Learning (CSL), which enables to extract useful information from the UoS structure of data in a greatly reduced dimension. We demonstrate the effectiveness of CSL in various subspace-related tasks such as subspace visualization, active subspace detection, and subspace clustering.

cs.LG

Linear Convergence of An Iterative Phase Retrieval Algorithm with Data Reuse

Phase retrieval has been an attractive but difficult problem rising from physical science, and there has been a gap between state-of-the-art theoretical convergence analyses and the corresponding efficient retrieval methods. Firstly, these analyses all assume that the sensing vectors and the iterative updates are independent, which only fits the ideal model with infinite measurements but not the reality, where data are limited and have to be reused. Secondly, the empirical results of some efficient methods, such as the randomized Kaczmarz method, show linear convergence, which is beyond existing theoretical explanations considering its randomness and reuse of data. In this work, we study for the first time, without the independence assumption, the convergence behavior of the randomized Kaczmarz method for phase retrieval. Specifically, beginning from taking expectation of the squared estimation error with respect to the index of measurement by fixing the sensing vector and the error in the previous step, we discard the independence assumption, rigorously derive the upper and lower bounds of the reduction of the mean squared error, and prove the linear convergence. This work fills the gap between a fast converging algorithm and its theoretical understanding. The proposed methodology may contribute to the study of other iterative algorithms for phase retrieval and other problems in the broad area of signal processing and machine learning.

cs.IT