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Yuchen Xiao

Publications and source records attributed to Yuchen Xiao.

At least 19 recordsLinked to original sources

Offline Multi-agent Continual Cooperation via Skill Partition and Reuse

Extracting skills from multi-agent offline dataset improves learning efficiency via sharing task-invariant coordination skills among tasks. In settings where tasks occur sequentially and the space of skills grows exponentially, existing approaches that rely on heuristically designed and fixed-sized skill libraries struggle to resolve the problem of distributional shift and interference, facing catastrophic forgetting and plasticity loss. To address this problem and endow agents with the ability to continually discover and reuse coordination skills in open-environment, we propose COMAD, a principled framework for Continual Offline Multi-agent Skill Discovery via Skill Partition and Reuse. We first discover skills from mixed multi-agent behavior data with an auto-encoder to transform coordination knowledge into reusable coordination skills. Then we construct a skill-augmented policy learning objective with multi-head architectures, explicitly guiding the advantage function with reusable skills identified via a density-based reusability estimator. Theoretical analysis shows our method approximates the optimum of a continual skill discovery problem. Empirical results across diverse MARL benchmarks show that COMAD continually expands its skill library to mitigate interference, achieving superior forward and backward transfer for task streams compared to multiple baselines.

cs.AI

Continual Quadruped Robots Coordination via Semantic Skill Discovery

Multi-quadruped coordination has attracted increasing attention due to its enhanced payload capacity, broader contact coverage, and improved adaptability to challenging tasks. Existing methods for multi-quadruped manipulation typically focus on predefined or closed task families, often relying on multi-agent reinforcement learning (MARL) to train task-specific coordination policies. However, such methods struggle in open-ended continual learning settings, where tasks arrive sequentially and robots are expected to acquire new coordination skills while reusing previously learned ones without catastrophic forgetting. To address this challenge, we propose Conquer, a semantic skill-library framework that formulates continual multi-quadruped coordination as a retrieve-adapt-update process. First, to accommodate varying team sizes across tasks, we design a team-structured Self-Allies-Goal (SAG) backbone that supports variable-cardinality robot teams by explicitly modeling each robot's own state, teammate context, and task goal. For each incoming task, Conquer constructs a task-level semantic descriptor from pre-execution information and retrieves a relevant skill from the library for adaptation. After successful execution, Conquer updates the skill library by extracting trajectory-level semantic descriptors and organizing them according to semantic distance, thereby enabling continual skill accumulation and cross-task knowledge transfer. Simulation experiments show that Conquer achieves a final average success rate of 95.6%, demonstrating strong forward transfer and negligible catastrophic forgetting. Real-world rollouts on Unitree Go2 teams further validate the deployment feasibility of Conquer for practical multi-quadruped coordination. Simulation and real-robot demonstration videos are available at: https://conquer-project.pages.dev/.

cs.RO

Deep Learning for Blood-Brain Barrier Permeability Prediction: From Discriminative Models to Mechanism-Aware Design

Predicting whether a molecule can cross the blood-brain barrier (BBB) is a key step in early-stage neuro-pharmaceutical design, directly influencing the efficiency and success rate of drug development. Traditional methods based on physicochemical properties are prone to systematic misjudgements due to their reliance on previous empirical evidence. Early machine learning (ML) models, although data-driven, often suffer from limited capacity, poor generalization, and insufficient interpretability. In recent years, more advanced models have become essential tools for predicting BBB permeability and guiding related drug design, owing to their ability to simulate molecular structures and capture complex biological mechanisms. This article systematically reviews the evolution of this field-from deep neural networks to graph-based structural modelling-highlighting the advantages of multi-task and multimodal learning strategies in identifying mechanism-related features. We further explore the emerging potential of generative models and causal inference methods for integrating permeability prediction with mechanism-aware drug design. Nowadays, ML-based BBB crossing prediction is in the critical transition from mere discriminative classification toward structure-function modelling from a mechanistic perspective. This paradigm shift provides a methodological progression and future roadmap for the integration of AI into neuropharmacological development.

q-bio.QM

OmniXtreme: Breaking the Generality Barrier in High-Dynamic Humanoid Control

High-fidelity motion tracking serves as the ultimate litmus test for generalizable, human-level motor skills. However, current policies often hit a "generality barrier": as motion libraries scale in diversity, tracking fidelity inevitably collapses - especially for real-world deployment of high-dynamic motions. We identify this failure as the result of two compounding factors: the learning bottleneck in scaling multi-motion optimization and the physical executability constraints that arise in real-world actuation. To overcome these challenges, we introduce OmniXtreme, a scalable framework that decouples general motor skill learning from sim-to-real physical skill refinement. Our approach uses a flow-matching policy with high-capacity architectures to scale representation capacity without interference-intensive multi-motion RL optimization, followed by an actuation-aware refinement phase that ensures robust performance on physical hardware. Extensive experiments demonstrate that OmniXtreme maintains high-fidelity tracking across diverse, high-difficulty datasets. On real robots, the unified policy successfully executes multiple extreme motions, effectively breaking the long-standing fidelity-scalability trade-off in high-dynamic humanoid control.

cs.RO

SegEarth-R2: Towards Comprehensive Language-guided Segmentation for Remote Sensing Images

Effectively grounding complex language to pixels in remote sensing (RS) images is a critical challenge for applications like disaster response and environmental monitoring. Current models can parse simple, single-target commands but fail when presented with complex geospatial scenarios, e.g., segmenting objects at various granularities, executing multi-target instructions, and interpreting implicit user intent. To drive progress against these failures, we present LaSeRS, the first large-scale dataset built for comprehensive training and evaluation across four critical dimensions of language-guided segmentation: hierarchical granularity, target multiplicity, reasoning requirements, and linguistic variability. By capturing these dimensions, LaSeRS moves beyond simple commands, providing a benchmark for complex geospatial reasoning. This addresses a critical gap: existing datasets oversimplify, leading to sensitivity-prone real-world models. We also propose SegEarth-R2, an MLLM architecture designed for comprehensive language-guided segmentation in RS, which directly confronts these challenges. The model's effectiveness stems from two key improvements: (1) a spatial attention supervision mechanism specifically handles the localization of small objects and their components, and (2) a flexible and efficient segmentation query mechanism that handles both single-target and multi-target scenarios. Experimental results demonstrate that our SegEarth-R2 achieves outstanding performance on LaSeRS and other benchmarks, establishing a powerful baseline for the next generation of geospatial segmentation. All data and code will be released at https://github.com/earth-insights/SegEarth-R2.

cs.CV

Self-motion as a structural prior for coherent and robust formation of cognitive maps

Most computational accounts of cognitive maps assume that stability is achieved primarily through sensory anchoring, with self-motion contributing to incremental positional updates only. However, biological spatial representations often remain coherent even when sensory cues degrade or conflict, suggesting that self-motion may play a deeper organizational role. Here, we show that self-motion can act as a structural prior that actively organizes the geometry of learned cognitive maps. We embed a path-integration-based motion prior in a predictive-coding framework, implemented using a capacity-efficient, brain-inspired recurrent mechanism combining spiking dynamics, analog modulation and adaptive thresholds. Across highly aliased, dynamically changing and naturalistic environments, this structural prior consistently stabilizes map formation, improving local topological fidelity, global positional accuracy and next-step prediction under sensory ambiguity. Mechanistic analyses reveal that the motion prior itself encodes geometrically precise trajectories under tight constraints of internal states and generalizes zero-shot to unseen environments, outperforming simpler motion-based constraints. Finally, deployment on a quadrupedal robot demonstrates that motion-derived structural priors enhance online landmark-based navigation under real-world sensory variability. Together, these results reframe self-motion as an organizing scaffold for coherent spatial representations, showing how brain-inspired principles can systematically strengthen spatial intelligence in embodied artificial agents.

q-bio.NC

Time-Varying Confounding Bias in Observational Geoscience with Application to Induced Seismicity

Evidence derived primarily from physical models has identified saltwater disposal as the dominant causal factor that contributes to induced seismicity. To complement physical models, statistical/machine learning (ML) models are designed to measure associations from observational data, either with parametric regression models or more flexible ML models. However, it is often difficult to interpret the statistical significance of a parameter or the predicative power of a model as evidence of causation. We adapt a causal inference framework with the potential outcomes perspective to explicitly define what we meant by causal effect and declare necessary identification conditions to recover unbiased causal effect estimates. In particular, we illustrate the threat of time-varying confounding in observational longitudinal geoscience data through simulations and adapt established statistical methods for longitudinal analysis from the causal interference literature to estimate the effect of wastewater disposal on earthquakes in the Fort-Worth Basin of North Central Texas from 2013 to 2016.

stat.AP

DescribeEarth: Describe Anything for Remote Sensing Images

Automated textual description of remote sensing images is crucial for unlocking their full potential in diverse applications, from environmental monitoring to urban planning and disaster management. However, existing studies in remote sensing image captioning primarily focus on the image level, lacking object-level fine-grained interpretation, which prevents the full utilization and transformation of the rich semantic and structural information contained in remote sensing images. To address this limitation, we propose Geo-DLC, a novel task of object-level fine-grained image captioning for remote sensing. To support this task, we construct DE-Dataset, a large-scale dataset contains 25 categories and 261,806 annotated instances with detailed descriptions of object attributes, relationships, and contexts. Furthermore, we introduce DE-Benchmark, a LLM-assisted question-answering based evaluation suite designed to systematically measure model capabilities on the Geo-DLC task. We also present DescribeEarth, a Multi-modal Large Language Model (MLLM) architecture explicitly designed for Geo-DLC, which integrates a scale-adaptive focal strategy and a domain-guided fusion module leveraging remote sensing vision-language model features to encode high-resolution details and remote sensing category priors while maintaining global context. Our DescribeEarth model consistently outperforms state-of-the-art general MLLMs on DE-Benchmark, demonstrating superior factual accuracy, descriptive richness, and grammatical soundness, particularly in capturing intrinsic object features and surrounding environmental attributes across simple, complex, and even out-of-distribution remote sensing scenarios. All data, code and weights are released at https://github.com/earth-insights/DescribeEarth.

cs.CV

IP$^{2}$-RSNN: Bi-level Intrinsic Plasticity Enables Learning-to-learn in Recurrent Spiking Neural Networks

Learning-to-learn (L2L), defined as progressively faster learning across similar tasks, is fundamental to both neuroscience and artificial intelligence. However, its neural basis remains elusive, as most studies emphasize neural population dynamics induced by synaptic plasticity while overlooking adaptations driven by intrinsic neuronal plasticity, which point-neuron models cannot capture. To address the above issue, we develop a recurrent spiking neural network with bi-level intrinsic plasticity (IP$^{2}$-RSNN). First, based on task demands, a slow meta-intrinsic plasticity determines which intrinsic neuronal properties are learnable, which is preserved throughout subsequent task learning once configured. Second, a fast intrinsic plasticity fine-tunes those learnable properties within each task. Our results indicate that the proposed bi-level intrinsic plasticity plays a critical role in enabling L2L in RSNNs and show that IP$^{2}$-RSNNs outperform point-neuron recurrent neural networks and self-attention models. Furthermore, our analysis of multi-scale neural dynamics reveals that the bi-level intrinsic plasticity is essential to task-type-specific adaptations at both the neuronal and network levels during L2L, while such adaptations cannot be captured by point-neuron models. Our results suggest that intrinsic plasticity provides significant computational advantages in L2L, shedding light on the design of brain-inspired deep learning models and algorithms.

cs.NE

Spontaneously generated flux ropes in 3-D magnetic reconnection

Magnetic reconnection is the key to explosive phenomena in the universe. The flux rope is crucial in three-dimensional magnetic reconnection theory and are commonly considered to be generated by secondary tearing mode instability. Here we show that the parallel electron flow moving toward the reconnection diffusion region can spontaneously form flux ropes. The electron flows form parallel current tubes in the separatrix region where the observational parameters suggest the tearing and Kelvin-Helmholtz instabilities are suppressed. The spontaneously formed flux ropes could indicate the importance of electron dynamics in a three-dimensional reconnection region.

physics.space-ph

On Centralized Critics in Multi-Agent Reinforcement Learning

Centralized Training for Decentralized Execution where agents are trained offline in a centralized fashion and execute online in a decentralized manner, has become a popular approach in Multi-Agent Reinforcement Learning (MARL). In particular, it has become popular to develop actor-critic methods that train decentralized actors with a centralized critic where the centralized critic is allowed access global information of the entire system, including the true system state. Such centralized critics are possible given offline information and are not used for online execution. While these methods perform well in a number of domains and have become a de facto standard in MARL, using a centralized critic in this context has yet to be sufficiently analyzed theoretically or empirically. In this paper, we therefore formally analyze centralized and decentralized critic approaches, and analyze the effect of using state-based critics in partially observable environments. We derive theories contrary to the common intuition: critic centralization is not strictly beneficial, and using state values can be harmful. We further prove that, in particular, state-based critics can introduce unexpected bias and variance compared to history-based critics. Finally, we demonstrate how the theory applies in practice by comparing different forms of critics on a wide range of common multi-agent benchmarks. The experiments show practical issues such as the difficulty of representation learning with partial observability, which highlights why the theoretical problems are often overlooked in the literature.

cs.AI

O3D: Offline Data-driven Discovery and Distillation for Sequential Decision-Making with Large Language Models

Recent advancements in large language models (LLMs) have exhibited promising performance in solving sequential decision-making problems. By imitating few-shot examples provided in the prompts (i.e., in-context learning), an LLM agent can interact with an external environment and complete given tasks without additional training. However, such few-shot examples are often insufficient to generate high-quality solutions for complex and long-horizon tasks, while the limited context length cannot consume larger-scale demonstrations with long interaction horizons. To this end, we propose an offline learning framework that utilizes offline data at scale (e.g, logs of human interactions) to improve LLM-powered policies without finetuning. The proposed method O3D (Offline Data-driven Discovery and Distillation) automatically discovers reusable skills and distills generalizable knowledge across multiple tasks based on offline interaction data, advancing the capability of solving downstream tasks. Empirical results under two interactive decision-making benchmarks (ALFWorld and WebShop) verify that O3D can notably enhance the decision-making capabilities of LLMs through the offline discovery and distillation process, and consistently outperform baselines across various LLMs.

cs.AI

Spherical Designs for Function Approximation and Beyond

In this paper, we compare two optimization algorithms using full Hessian and approximation Hessian to obtain numerical spherical designs through their variational characterization. Based on the obtained spherical design point sets, we investigate the approximation of smooth and non-smooth functions by spherical harmonics with spherical designs. Finally, we use spherical framelets for denoising Wendland functions as an application, which shows the great potential of spherical designs in spherical data processing.

math.NA

On-Robot Bayesian Reinforcement Learning for POMDPs

Robot learning is often difficult due to the expense of gathering data. The need for large amounts of data can, and should, be tackled with effective algorithms and leveraging expert information on robot dynamics. Bayesian reinforcement learning (BRL), thanks to its sample efficiency and ability to exploit prior knowledge, is uniquely positioned as such a solution method. Unfortunately, the application of BRL has been limited due to the difficulties of representing expert knowledge as well as solving the subsequent inference problem. This paper advances BRL for robotics by proposing a specialized framework for physical systems. In particular, we capture this knowledge in a factored representation, then demonstrate the posterior factorizes in a similar shape, and ultimately formalize the model in a Bayesian framework. We then introduce a sample-based online solution method, based on Monte-Carlo tree search and particle filtering, specialized to solve the resulting model. This approach can, for example, utilize typical low-level robot simulators and handle uncertainty over unknown dynamics of the environment. We empirically demonstrate its efficiency by performing on-robot learning in two human-robot interaction tasks with uncertainty about human behavior, achieving near-optimal performance after only a handful of real-world episodes. A video of learned policies is at https://youtu.be/H9xp60ngOes.

cs.RO

Sequential Fair Resource Allocation under a Markov Decision Process Framework

We study the sequential decision-making problem of allocating a limited resource to agents that reveal their stochastic demands on arrival over a finite horizon. Our goal is to design fair allocation algorithms that exhaust the available resource budget. This is challenging in sequential settings where information on future demands is not available at the time of decision-making. We formulate the problem as a discrete time Markov decision process (MDP). We propose a new algorithm, SAFFE, that makes fair allocations with respect to the entire demands revealed over the horizon by accounting for expected future demands at each arrival time. The algorithm introduces regularization which enables the prioritization of current revealed demands over future potential demands depending on the uncertainty in agents' future demands. Using the MDP formulation, we show that SAFFE optimizes allocations based on an upper bound on the Nash Social Welfare fairness objective, and we bound its gap to optimality with the use of concentration bounds on total future demands. Using synthetic and real data, we compare the performance of SAFFE against existing approaches and a reinforcement learning policy trained on the MDP. We show that SAFFE leads to more fair and efficient allocations and achieves close-to-optimal performance in settings with dense arrivals.

cs.LG

Spherical framelets from spherical designs

In this paper, we investigate in detail the structures of the variational characterization $A_{N,t}$ of the spherical $t$-design, its gradient $\nabla A_{N,t}$, and its Hessian $\mathcal{H}(A_{N,t})$ in terms of fast spherical harmonic transforms. Moreover, we propose solving the minimization problem of $A_{N,t}$ using the trust-region method to provide spherical $t$-designs with large values of $t$. Based on the obtained spherical $t$-designs, we develop (semi-discrete) spherical tight framelets as well as their truncated systems and their fast spherical framelet transforms for the practical spherical signal/image processing. Thanks to the large spherical $t$-designs and localization property of our spherical framelets, we are able to provide signal/image denoising using local thresholding techniques based on a fine-tuned spherical cap restriction. Many numerical experiments are conducted to demonstrate the efficiency and effectiveness of our spherical framelets, including Wendland function approximation, ETOPO data processing, and spherical image denoising.

math.NA

Macro-Action-Based Multi-Agent/Robot Deep Reinforcement Learning under Partial Observability

The state-of-the-art multi-agent reinforcement learning (MARL) methods have provided promising solutions to a variety of complex problems. Yet, these methods all assume that agents perform synchronized primitive-action executions so that they are not genuinely scalable to long-horizon real-world multi-agent/robot tasks that inherently require agents/robots to asynchronously reason about high-level action selection at varying time durations. The Macro-Action Decentralized Partially Observable Markov Decision Process (MacDec-POMDP) is a general formalization for asynchronous decision-making under uncertainty in fully cooperative multi-agent tasks. In this thesis, we first propose a group of value-based RL approaches for MacDec-POMDPs, where agents are allowed to perform asynchronous learning and decision-making with macro-action-value functions in three paradigms: decentralized learning and control, centralized learning and control, and centralized training for decentralized execution (CTDE). Building on the above work, we formulate a set of macro-action-based policy gradient algorithms under the three training paradigms, where agents are allowed to directly optimize their parameterized policies in an asynchronous manner. We evaluate our methods both in simulation and on real robots over a variety of realistic domains. Empirical results demonstrate the superiority of our approaches in large multi-agent problems and validate the effectiveness of our algorithms for learning high-quality and asynchronous solutions with macro-actions.

cs.AI

Asynchronous Actor-Critic for Multi-Agent Reinforcement Learning

Synchronizing decisions across multiple agents in realistic settings is problematic since it requires agents to wait for other agents to terminate and communicate about termination reliably. Ideally, agents should learn and execute asynchronously instead. Such asynchronous methods also allow temporally extended actions that can take different amounts of time based on the situation and action executed. Unfortunately, current policy gradient methods are not applicable in asynchronous settings, as they assume that agents synchronously reason about action selection at every time step. To allow asynchronous learning and decision-making, we formulate a set of asynchronous multi-agent actor-critic methods that allow agents to directly optimize asynchronous policies in three standard training paradigms: decentralized learning, centralized learning, and centralized training for decentralized execution. Empirical results (in simulation and hardware) in a variety of realistic domains demonstrate the superiority of our approaches in large multi-agent problems and validate the effectiveness of our algorithms for learning high-quality and asynchronous solutions.

cs.LG