SearcharxivSearch

arXiv subjects

Yuchen Zhou

Publications and source records attributed to Yuchen Zhou.

At least 19 recordsLinked to original sources

Anatomy of a Scam Call: What 10,000 real scam and spam calls reveal about how phone scammers operate

Telephone fraud is pervasive and costly, but its inner workings are rarely observed at scale. We analyze a complete corpus of 10,211 inbound scam and spam calls -- 913 hours of audio and 330,956 transcribed turns from 5,780 distinct numbers -- collected over 54 days by an AI voice-agent honeypot that answered callers and kept them talking, and introduced in a companion data descriptor. We separate outright scams, which solicit sensitive information, from the larger stream of predatory but legal lead generation ("spam") that feeds them. Scam operations keep office hours (6.6x more calls per weekday than weekend day); thousands of disposable numbers run a small catalog of recycled scripts (thirty opening clusters, half the traffic in the top five); and callers solicit identity anchors -- a home address and a date of birth -- far more often than payment credentials, pressing through persistence and manufactured authority rather than overt threats. Our central experiment asks: does it matter who picks up? Every seeded lead carried one of ten fictitious identities drawn uniformly at random, so the identity a fraud operation reaches is fixed before the caller exists. Across 1,823 randomized calls, scammers spent about 15% more conversational turns per decade of the target's apparent age (rate ratio 1.15, 95% CI 1.08-1.23; randomization p = 0.005) -- yet what they asked for did not change (26.3% of calls reached a request for sensitive information; odds ratio 0.99 per decade, 95% CI 0.90-1.08). A second experiment casts early detection as a benchmark: from a scammer's opening lines alone, on a caller-disjoint split, escalation is predictable at 0.72 ROC-AUC from the first line and 0.87 by the eighth, and a plain bag-of-words classifier matches a fine-tuned on-device language model. Telephone fraud emerges as a templated industry that varies how hard it works a target, but not what it wants.

cs.CR

CallScreenBench: Benchmarking Small Language Models as Phone Secretaries

Language models small enough to run on a handset, quantized to a few bits, are increasingly capable of acting on their user's behalf -- which makes on-device task automation newly plausible. One such task is answering the phone. A phone secretary takes an unknown inbound call on its owner's behalf, and unlike the agents most benchmarks evaluate, it has no cooperative caller-assigned task to complete: the caller holds the goal and may be an adversary, while the secretary must begin deciding how to respond without an oracle. What matters is not task success but whether the owner would endorse how their proxy handled the call. We evaluate only the text-domain conversational decision layer; speech recognition, audio interaction, end-to-end latency, and handset execution are outside scope. We present CallScreenBench, which reports five automated call-and-note measure groups motivated by owner endorsement. Each is paired, where available, with a counter-metric and an uncertainty estimate; no benchmark-wide Q1-Q5 composite or leaderboard score is defined. Three guardedness diagnostics identify candidate cases for a toolless proxy that holds no credentials and calls no tools. Across three model families represented by paired 4-bit checkpoints (0.6-4B), the primary scoring snapshot gives the larger checkpoint higher point estimates on several service, recall, and plausibility measures, while triage discrimination follows a different ordering. Bare scam-side TPR rewards universal suspicion, and pairwise separation changes when legitimate-side false positives are included and across judge snapshots. Scripted degenerate agents expose further floors, including a hangup-and-echo policy with entity recall 1.000. We report quality measures and guardedness channels separately so that a single pass/fail score does not hide their trade-offs.

cs.CR

NL2SHACL-Bench: A Benchmark Suite for Natural Language to SHACL Translation

SHACL is a core technology for validating the conformance of RDF knowledge graphs (KGs). Yet, authoring SHACL shapes requires technical expertise that most domain experts lack. Translating natural language requirements into SHACL (NL2SHACL) would lower this barrier. However, there is no dedicated benchmark for NL2SHACL, and evaluating generated shapes requires methods beyond string comparison, as semantically equivalent shapes can differ in serialisation and structure. To tackle these challenges, we present NL2SHACL-Bench, a benchmark suite for natural language to SHACL translation. Using NL2SHACL-Bench, we evaluate four state-of-the-art large language models (LLMs) for this task. Our results show that current LLMs are highly capable of generating syntactically valid SHACL, but still struggle to produce semantically equivalent constraints for complex logical and structural patterns. This indicates that NL2SHACL-Bench provides a meaningful basis for measuring advances in the NL2SHACL state of the art.

cs.AI

EgoRecovery: Acquiring Failure Recovery Ability Through Human Recovery Demonstration

Robust embodied robots should be able to recover from failures and retry tasks in order to operate reliably in unstructured and noisy real-world environments. Achieving this capability requires training policies on data that captures recovery behaviors. However, collecting such data through robot teleoperation is difficult to scale, as it is time-consuming to induce diverse failure states, perform corrective actions, and reset the environment. This challenge is further exacerbated by the high diversity of failure modes, which demands substantially more recovery data than success demonstrations. In this work, we show that egocentric human data capturing failure recovery processes provides a scalable alternative. By efficiently arranging task-level failure configurations and recording short recovery segments, human operators can generate more than 10x as much valid recovery data per hour compared to robot teleoperation under our protocol. To address the embodiment gap between human and robot, we propose EgoRecovery, a co-training framework for learning recovery behavior, where human recovery demonstrations are aligned to a compact corrective-intent space shared with robot data, which captures the timing and magnitude of correction. Only a small number of robot recovery demonstrations are required to connect this intent to executable robot actions. At deployment, a learned recovery gate predicts when correction is needed from robot observations and activates the corrective intent only in recovery states. Experiments on real-world recovery tasks show that EgoRecovery improves success from failure starts over robot-only recovery, direct co-training with human recovery data, and direct intent-transfer baselines.

cs.RO

ReferTrack: Referring Then Tracking for Embodied Visual Tracking

Embodied visual tracking (EVT) requires a mobile agent to continuously follow a specific target described in natural language using only onboard vision. While recent vision-language-action (VLA) policies unify target identification and trajectory planning, their chain-of-thought (CoT) reasoning often operates in abstract spatial latents that are difficult to supervise and weakly aligned with explicit image-space detections. To address this, we introduce ReferTrack, a referring-then-tracking paradigm that grounds EVT using a single forward-facing camera. Our model first selects the target from an indexed set of bounding boxes, then decodes tracking waypoints conditioned on this image-grounded decision. To preserve target motion cues over time, ReferTrack maintains a sliding-window queue of previously selected bounding boxes, injecting their geometric features into the visual history via temporal-viewpoint-bbox indicator (TVBI) tokens. We further enhance target identification by co-training on a custom Refer-QA dataset. On EVT-Bench, ReferTrack achieves state-of-the-art single-view performance with success rates of 89.4%, 73.3%, and 74.1% on the single-target, distracted, and ambiguity tracking splits, respectively -- matching or even surpassing several multi-camera baselines on identification-heavy tasks. Finally, real-world deployments on legged and humanoid robots validate its robust sim-to-real transfer capabilities. Code is available at https://github.com/MedlarTea/referTrack.

cs.RO

Hy-Embodied-VLM-1.0: Efficient Physical-World Agents

Building capable embodied agents requires not only multimodal perception and understanding, but also agentic capabilities for reasoning about actions, adapting to evolving situations, and interacting with the physical world. In this report, we introduce Hy-Embodied-VLM-1.0, an efficient and powerful embodied foundation model specifically designed for embodied agents operating in the physical world. To cultivate such capabilities from the pre-training stage onward, we define an action-centric capability taxonomy comprising three progressive dimensions: Action-Relevant State Understanding, Action-Transition Reasoning, and Sequential and Adaptive Reasoning. Guided by this taxonomy, we develop a systematic data pipeline and curate data mixtures spanning both pre-training and post-training. To deliver strong physical-world understanding and interaction capabilities while supporting latency-sensitive deployment, we build our model on the Hy3-A3B language backbone and the Hy-ViT2 vision encoder. Its efficient Mixture-of-Experts architecture combines strong model capacity with high inference efficiency. We evaluate Hy-Embodied-VLM-1.0 on a comprehensive suite of 38 benchmarks covering embodied perception, physical-world understanding, and embodied reasoning. The model achieves the best performance among similarly sized models on 19 of the 38 benchmarks and substantially outperforms strong competitors, including Qwen3.6-A3B and Cosmos 3. Compared with the previous-generation Hy-Embodied-0.5 MoT-2B, Hy-Embodied-VLM-1.0 improves average performance by 8.4%. Despite activating only 3B parameters, it achieves performance close to that of the previous-generation model with 32B activated parameters. Beyond static benchmark evaluation, Hy-Embodied-VLM-1.0 also demonstrates strong performance on embodied agentic tasks requiring multi-turn interaction and long-horizon reasoning.

cs.CV

Point as Skeleton: Accumulated Point Cloud Enhanced Autoregressive Generation for Closed-Loop Autonomous Driving Simulation

Evaluating end-to-end autonomous driving (E2E-AD) remains challenging, as existing driving simulation methods often trade off closed-loop interactivity (e.g., CARLA) and real-world visual fidelity (e.g., nuScenes). We present \textbf{\emph{Point as Skeleton}}, a generative sensor simulation framework for state-updated autoregressive driving video generation, in which an autoregressive generator synthesizes visual observations from step-wise updated ego states, actor states, scene maps, and point-cloud skeleton conditions. To support closed-loop rollout, we introduce Reset-and-Roll, which adapts rolling diffusion inference to simulation by preventing future-conditioned latent states from being committed across simulation steps. To stabilize error accumulation during step-wise autoregressive rollout, we introduce point-cloud skeletons that decouple foreground and background assets and project them into camera-view painted-point and template-depth conditions, providing appearance and geometric cues. We further implement a nuPlan-based renderer-level closed-loop generative interface for evaluating generation under ego deviations from the original log. Experiments on nuScenes and nuPlan show that \textit{Point as Skeleton} improves autoregressive generation quality during closed-loop rollout, demonstrating its potential for visually faithful closed-loop driving simulation. The code is available at https://github.com/krauwu/point-as-skeleton.

cs.CV

SpatialSV: Internalizing Interpretable 3D Spatial Awareness in MLLMs via Task-Oriented Visual Supervision

Unlocking the spatial intelligence of multimodal large language model (MLLMs) is crucial for understanding and interacting with the 3D world. Prevailing approaches typically inject spatial priors via external tools, which impose significant inference overhead, or rely on latent feature distillation, which remains uninterpretable and lacks fine-grained geometric constraints. To address these issues, we propose SpatialSV, a framework designed to internalize robust 3D spatial awareness within MLLMs while simultaneously offering inherent interpretability. Deviating from passive feature imitation, SpatialSV employs task-oriented visual supervision, compelling the model to actively lift its 2D visual features into explicit 3D representations, including depth maps, camera poses, and point clouds. Crucially, this 2D-to-3D lifting process provides a transparent window into the model's representations: the resulting 3D reconstructions serve as an intuitive proxy for visualizing and diagnosing the quality of the model's intrinsic spatial knowledge. Extensive experiments across multiple models and benchmarks demonstrate the effectiveness of SpatialSV in enhancing and interpreting MLLMs' spatial intelligence. Furthermore, the framework exhibits strong generalization in semi-supervised settings, validating its potential to leverage unlabeled visual data for scalable, interpretable spatial representation learning.

cs.CV

EvoMemNav: Efficient Self-Evolving Fine-Grained Memory for Zero-Shot Embodied Navigation

Building memory is essential for long-horizon planning in zero-shot embodied navigation. Detector-centric scene graphs often compress observations into sparse nodes, discarding fine-grained visual evidence and accumulating noise, while 3D reconstruction-based methods remain computationally prohibitive. We present EvoMemNav, an efficient, self-evolving, fine-grained memory framework for zero-shot embodied navigation. EvoMemNav constructs a Visual-Semantic Memory Graph (VSMGraph) that keeps raw views as first-class memory and organizes them with lightweight semantic cues and topological relations into a room-view-object hierarchy, preserving fine-grained details for disambiguation and Stop verification. To scale to growing memory, we introduce a budgeted coarse-to-fine policy: a coarse stage compresses the search space into promising regions, and a fine stage invokes a VLM only for targeted verification and decision. Beyond static memories, EvoMemNav performs reflection-driven write-back after each subtask, updating graph-attached priors that encode accumulated environmental knowledge to refine future decisions without retraining. Experiments on GOAT-Bench and HM3D across object, text-description, and image-goal modalities show consistent gains in SR/SPL, with better multi-instance disambiguation, fewer premature stops, and stronger zero-shot generalization.

cs.CV

KG-ASG: Collision-Knowledge-Guided Closed-Loop Adversarial Scenario Generation With Primary-Support Attribution

Safety validation of autonomous driving systems requires high-risk scenario coverage, clear collision semantics, executable trajectories, and attributable multi-vehicle interactions. Existing safety-critical scenario generation methods often rely on low-level trajectory perturbations, collision-proxy optimization, or single-adversary search, which may produce adversarial samples with ambiguous collision causes or uncontrolled multi-vehicle collisions. This paper proposes KG-ASG, a collision-knowledge-guided closed-loop adversarial scenario generation framework with primary-support attribution. KG-ASG constructs a structured collision knowledge base and trains a lightweight Collision Expert to infer the target collision mode, the unique primary adversary, support vehicles, and their interaction roles. Guided by this semantic prior, multi-vehicle adversarial generation is formulated as a primary-support process, where the primary adversary induces the main conflict and support vehicles shape the surrounding risk structure without becoming additional colliders. Rule, physical, interaction-safety, and single-collider constraints are imposed as hard gates to filter non-executable samples. To handle reactive ego behaviors, planner-controller feedback is further used for failure diagnosis, candidate re-ranking, and terminal refinement. Experiments on WOMD scenarios reconstructed in MetaDrive show that KG-ASG achieves strong adversarial effectiveness while improving Valid Primary Attack, reducing multi-collision, and obtaining closed-loop recovery gains under IDM, Cruise, and Expert controllers. These results demonstrate that collision-knowledge guidance and primary-support single-collider reasoning improve adversarial effectiveness, interpretability, and executability for autonomous driving safety validation.

cs.RO

GuidedVLA: Specifying Task-Relevant Factors via Plug-and-Play Action Attention Specialization

Vision-Language-Action (VLA) models aim for general robot learning by aligning action as a modality within powerful Vision-Language Models (VLMs). Existing VLAs rely on end-to-end supervision to implicitly enable the action decoding process to learn task-relevant features. However, without explicit guidance, these models often overfit to spurious correlations, such as visual shortcuts or environmental noise, limiting their generalization. In this paper, we introduce GuidedVLA, a framework designed to manually guide the action generation to focus on task-relevant factors. Our core insight is to treat the action decoder not as a monolithic learner, but as an assembly of functional components. Individual attention heads are supervised by manually defined auxiliary signals to capture distinct factors. As an initial study, we instantiate this paradigm with three specialized heads: object grounding, spatial geometry, and temporal skill logic. Across simulation and real-robot experiments, GuidedVLA improves success rates in both in-domain and out-of-domain settings compared to strong VLA baselines. Finally, we show that the quality of these specialized factors correlates positively with task performance and that our mechanism yields decoupled, high-quality features. Our results suggest that explicitly guiding action-decoder learning is a promising direction for building more robust and general VLA models.

cs.RO

When the Forger Is the Judge: GPT-Image-2 Cannot Recognize Its Own Faked Documents

OpenAI's GPT-Image-2 has effectively erased the visual boundary between authentic and AI-edited document images: a single number on a receipt can be replaced in under a second for a few cents. We release AIForge-Doc v2, a paired dataset of 3,066 GPT-Image-2 document forgeries with pixel-precise masks in DocTamper-compatible format, and benchmark four lines of defence: human inspectors (N=120, n=365 pair-votes via the public 2AFC site CanUSpotAI.com), TruFor (generic forensic), DocTamper (qcf-568, document-specific), and the same GPT-Image-2 model as a zero-shot self-judge -- asked, to avoid the trivial "image is mostly real" reading, whether any region was generated or edited by an AI image model. Human 2AFC accuracy is 0.501, indistinguishable from chance: even side-by-side, inspectors cannot tell GPT-Image-2 receipt forgeries from authentic counterparts. The three computational judges sit only modestly above (TruFor 0.599, DocTamper 0.585, self-judge 0.532). The self-judge fails consistently, not by chance: across five prompt strategies and four policies for handling ambiguous responses, AUC never rises above 0.59. To rule out the possibility that the two forensic detectors are broken on our source domain rather than blind to AI inpainting, we calibrate each on a same-domain traditional-tampering set built for its training distribution: TruFor reaches AUC 0.962 on cross-camera splicing of our dataset, DocTamper reaches 0.852 on cross-document OCR-token splicing with two-pass JPEG re-encoding. Both retain near-published performance on traditional tampering; switching to GPT-Image-2 inpainting drops AUC by 0.27-0.36 (0.962->0.599 TruFor; 0.852->0.585 DocTamper), isolating a detection gap specific to GPT-Image-2 inpainting. We release the dataset, pipeline, four-judge protocol, and calibration sets.

cs.CV

GPT-Image-2 in the Wild: A Twitter Dataset of Self-Reported AI-Generated Images from the First Week of Deployment

The release of GPT-image-2 by OpenAI marks a watershed moment in AI-generated imagery: the boundary between photographic reality and synthetic content has never been more difficult to discern. We introduce the GPT-Image-2 Twitter Dataset, the first published dataset of GPT-image-2 generated images, sourced from publicly available Twitter/X posts in the immediate aftermath of the model's April 21, 2026 release. Leveraging the Twitter API v2 and a multi-stage curation pipeline spanning multilingual text heuristics (English, Japanese, and Chinese), browser-automated Twitter "Made with AI" badge verification, and model name variant matching, we curate 10,217 confirmed GPT-image-2 images from 27,662 collected records over a six-day window. We characterize the dataset across four analyses: CLIP-based zero-shot subject taxonomy, OCR text legibility (82.0% of images contain detectable text), face detection (59.2% of images, 22,583 total faces), and semantic clustering (137 CLIP ViT-L/14 clusters). A key negative result is that C2PA content credentials are systematically stripped by Twitter's CDN on upload, rendering cryptographic provenance verification infeasible for social-media-sourced AI images. The dataset and all curation code are released publicly.

cs.CV

KD-CVG: A Knowledge-Driven Approach for Creative Video Generation

Creative Generation (CG) leverages generative models to automatically produce advertising content that highlights product features, and it has been a significant focus of recent research. However, while CG has advanced considerably, most efforts have concentrated on generating advertising text and images, leaving Creative Video Generation (CVG) relatively underexplored. This gap is largely due to two major challenges faced by Text-to-Video (T2V) models: (a) \textbf{ambiguous semantic alignment}, where models struggle to accurately correlate product selling points with creative video content, and (b) \textbf{inadequate motion adaptability}, resulting in unrealistic movements and distortions. To address these challenges, we develop a comprehensive Advertising Creative Knowledge Base (ACKB) as a foundational resource and propose a knowledge-driven approach (KD-CVG) to overcome the knowledge limitations of existing models. KD-CVG consists of two primary modules: Semantic-Aware Retrieval (SAR) and Multimodal Knowledge Reference (MKR). SAR utilizes the semantic awareness of graph attention networks and reinforcement learning feedback to enhance the model's comprehension of the connections between selling points and creative videos. Building on this, MKR incorporates semantic and motion priors into the T2V model to address existing knowledge gaps. Extensive experiments have demonstrated KD-CVG's superior performance in achieving semantic alignment and motion adaptability, validating its effectiveness over other state-of-the-art methods. The code and dataset will be open source at https://kdcvg.github.io/KDCVG/.

cs.CV

Walk the Talk: Bridging the Reasoning-Action Gap for Thinking with Images via Multimodal Agentic Policy Optimization

Recent advancements in Multimodal Large Language Models (MLLMs) have incentivized models to ``think with images'' by actively invoking visual tools during multi-turn reasoning. The common Reinforcement Learning (RL) practice of relying on outcome-based rewards ignores the fact that textual plausibility often masks executive failure, meaning that models may exhibit intuitive textual reasoning while executing imprecise or irrelevant visual actions within their agentic reasoning trajectories. This reasoning-action discrepancy introduces noise that accumulates throughout the multi-turn reasoning process, severely degrading the model's multimodal reasoning capabilities and potentially leading to training collapse. In this paper, we introduce Multimodal Agentic Policy Optimization (MAPO), bridging the gap between textual reasoning and visual actions generated by models within their Multimodal Chain-of-Thought (MCoT). Specifically, MAPO mandates the model to generate explicit textual descriptions for the visual content obtained via tool usage. We then employ a novel advantage estimation that couples the semantic alignment between these descriptions and the actual observations with the task reward. Theoretical findings are provided to justify the rationale behind MAPO, which inherently reduces the variance of gradients, and extensive experiments demonstrate that our method achieves superior performance across multiple visual reasoning benchmarks.

cs.CV

Compactifying the Sen Action: Six Dimensions

The Sen action for self-dual fields has been generalised by Hull to include two metrics which allows it to be defined on generic manifolds. In this paper we consider Kaluza-Klein compactifications of this action. The existence of two metrics presents novel challenges as there are two Kaluza-Klein towers of fields. We show that to find a consistent truncation one must include zero-modes associated to each of the two towers. Although this naively leads to a doubling of the massless degrees of freedom we show that on-shell this is not the case. We also discuss a deformation of the Sen action to include an additional form-field but which does not lead to new degrees of freedom on-shell but which arises naturally upon compactification.

hep-th

A Synthetic Eye Movement Dataset for Script Reading Detection: Real Trajectory Replay on a 3D Simulator

Large vision-language models have achieved remarkable capabilities by training on massive internet-scale data, yet a fundamental asymmetry persists: while LLMs can leverage self-supervised pretraining on abundant text and image data, the same is not true for many behavioral modalities. Video-based behavioral data -- gestures, eye movements, social signals -- remains scarce, expensive to annotate, and privacy-sensitive. A promising alternative is simulation: replace real data collection with controlled synthetic generation to produce automatically labeled data at scale. We introduce infrastructure for this paradigm applied to eye movement, a behavioral signal with applications across vision-language modeling, virtual reality, robotics, accessibility systems, and cognitive science. We present a pipeline for generating synthetic labeled eye movement video by extracting real human iris trajectories from reference videos and replaying them on a 3D eye movement simulator via headless browser automation. Applying this to the task of script-reading detection during video interviews, we release final_dataset_v1: 144 sessions (72 reading, 72 conversation) totaling 12 hours of synthetic eye movement video at 25fps. Evaluation shows that generated trajectories preserve the temporal dynamics of the source data (KS D < 0.14 across all metrics). A matched frame-by-frame comparison reveals that the 3D simulator exhibits bounded sensitivity at reading-scale movements, attributable to the absence of coupled head movement -- a finding that informs future simulator design. The pipeline, dataset, and evaluation tools are released to support downstream behavioral classifier development at the intersection of behavioral modeling and vision-language systems.

cs.CV

Chinese Language Is Not More Efficient Than English in Vibe Coding: A Preliminary Study on Token Cost and Problem-Solving Rate

A claim has been circulating on social media and practitioner forums that Chinese prompts are more token-efficient than English for LLM coding tasks, potentially reducing costs by up to 40\%. This claim has influenced developers to consider switching to Chinese for ``vibe coding'' to save on API costs. In this paper, we conduct a rigorous empirical study using SWE-bench Lite, a benchmark of software engineering tasks, to evaluate whether this claim of Chinese token efficiency holds up to scrutiny. Our results reveal three key findings: First, the efficiency advantage of Chinese is not observed. Second, token cost varies by model architecture in ways that defy simple assumptions: while MiniMax-2.7 shows 1.28x higher token costs for Chinese, GLM-5 actually consumes fewer tokens with Chinese prompts. Third, and most importantly, we found that the success rate when prompting in Chinese is generally lower than in English across all models we tested. We also measure cost efficiency as expected cost per successful task -- jointly accounting for token consumption and task resolution rate. These findings should be interpreted as preliminary evidence rather than a definitive conclusion, given the limited number of models evaluated and the narrow set of benchmarks tested due to resource constraints; they indicate that language effects on token cost are model-dependent, and that practitioners should not expect cost savings or performance gains just by switching their prompt language to Chinese.

cs.CL