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Yucheng Xin

Publications and source records attributed to Yucheng Xin.

10 recordsLinked to original sources

PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Tracking

Humanoid robots are expected to execute agile and expressive whole-body motions in real-world settings. Existing text-to-motion generation models are predominantly trained on captured human motion datasets, whose priors assume human biomechanics, actuation, mass distribution, and contact strategies. When such motions are directly retargeted to humanoid robots, the resulting trajectories may satisfy geometric constraints (e.g., joint limits and pose continuity) and appear kinematically reasonable. However, they frequently violate the physical feasibility required for real-world execution. To address these issues, we present PhyGile, a unified framework that closes the loop between robot-native motion generation and General Motion Tracking (GMT). PhyGile performs physics-prefix-guided robot-native motion generation at inference time, directly generating robot-native motions in a 262-dimensional skeletal space with physics-guided prefixes, thereby eliminating inference-time retargeting artifacts and reducing generation-execution discrepancies. Before physics-prefix adaptation, we train the GMT controller with a curriculum-based mixture-of-experts scheme, followed by post-training on unlabeled motion data to improve robustness over large-scale robot motions. During physics-prefix adaptation, the GMT controller is further fine-tuned with generated objectives under physics-derived prefixes, enabling agile and stable execution of complex motions on real robots. Extensive offline and real-robot experiments demonstrate that PhyGile expands the frontier of text-driven humanoid control, enabling stable tracking of agile, highly difficult whole-body motions that go well beyond walking and low-dynamic motions typically achieved by prior methods.

cs.RO

Loop-Mamba: A Loop Mamba with Degradation-Aware and Shared Memory for Old Photo Restoration

Old photographs often suffer from multiple coupled degradations, including scratches, cracks, fading, blur, noise, and missing regions, severely degrading both visual quality and semantic content. We propose Loop-Mamba, a lightweight loop-based state-space framework that formulates old photo restoration as progressive state evolution, where a persis- tent restoration state is continuously propagated and refined through iterative computation. Specifically, we introduce a Semantic-Guided Degradation Estimator (SGDE) to explicitly model heterogeneous degradations by jointly predicting local degradation maps and global degradation scores, providing degradation-aware guidance for state evolution. We further develop a Shared Structural Memory Mamba (S$^2$M- Mamba), which maintains a persistent restoration state across iterations, enabling persistent state evolution through shared structural memory for robust long-range structural reconstruction. Benefiting from first-order state recursion, Loop-Mamba propagates latent restoration states through recurrent tran- sitions instead of repeatedly stacking deep feature transformations, thereby alleviating gradient dilution while avoiding the computational overhead inherent in iterative CNN- and Transformer-based restoration frameworks. A lightweight multi-directional scanning strategy further enhances direc- tional information aggregation and preserves structural continuity. To better evaluate restoration quality, we introduce the task-oriented Old Photo Damage Recovery Score (ODRS), which jointly measures degradation recovery and structural reconstruction fidelity. Experimental results on the public SynOld benchmark demonstrate that Loop-Mamba consistently outperforms previous state-of-the-art methods across both conventional restoration metrics and the proposed ODRS.

cs.CV

MoCRA: Mixture of Compositional Rank-1 Atoms for 4K All-in-One Video Restoration

Real-world video arrives hazy, rainy, dark, or noisy, and a deployable restorer faces three demands at once: no degradation label, native 4K output, and stability in playback. Existing methods answer them separately and break on the joint problem, because per-frame degradation readings flip between frames, downsampled proxies erase the rain and noise they are meant to remove, and dense temporal alignment does not fit 4K memory. No paired benchmark even poses that problem, so we build one. UHV-4K-AIO renders physically modeled haze, rain, sensor noise, and low light over the same 100 clean 4K clips with shared depth and motion, and its construction exposes the split MoCRA is built on: haze and low light survive aggressive downsampling, while rain and noise exist only at native scale. Band-matched compositional conditioning follows, spending conditioning capacity, computation, and supervision in the band where each degradation lives. One dictionary of rank-1 atoms, recomposed sparsely per frame, conditions both a once-per-clip coarse branch and a shallow native-resolution refiner, in 3.6M parameters and with no optical flow. Trained once for all four tasks, MoCRA takes the best task-mean PSNR of eleven retrained image and video baselines, holds warping error at the level of the flow-based video models while never estimating motion, and restores native 4K in under half a second, against 1.7 seconds for the fastest baseline.

cs.CV

Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot

The integration of imitation and reinforcement learning has enabled remarkable advances in humanoid whole-body control, facilitating diverse human-like behaviors. However, research on environment-dependent motions remains limited. Existing methods typically enforce rigid trajectory tracking while neglecting physical interactions with the environment. We observe that humans naturally exploit a "weightless" state during non-self-stabilizing (NSS) motions--selectively relaxing specific joints to allow passive body--environment contact, thereby stabilizing the body and completing the motion. Inspired by this biological mechanism, we design a weightlessness-state auto-labeling strategy for dataset annotation; and we propose the Weightlessness Mechanism (WM), a method that dynamically determines which joints to relax and to what level, together enabling effective environmental interaction while executing target motions. We evaluate our approach on 3 representative NSS tasks: sitting on chairs of varying heights, lying down on beds with different inclinations, and leaning against walls via shoulder or elbow. Extensive experiments in simulation and on the Unitree G1 robot demonstrate that our WM method, trained on single-action demonstrations without any task-specific tuning, achieves strong generalization across diverse environmental configurations while maintaining motion stability. Our work bridges the gap between precise trajectory tracking and adaptive environmental interaction, offering a biologically-inspired solution for contact-rich humanoid control.

cs.RO

RPG: Robust Policy Gating for Smooth Multi-Skill Transitions in Humanoid Fighting

Humanoid robots have demonstrated impressive motor skills in a wide range of tasks, yet whole-body control for humanlike long-time, dynamic fighting remains particularly challenging due to the stringent requirements on agility and stability. While imitation learning enables robots to execute human-like fighting skills, existing approaches often rely on switching among multiple single-skill policies or employing a general policy to imitate input reference motions. These strategies suffer from instability when transitioning between skills, as the mismatch of initial and terminal states across skills or reference motions introduces out-of-domain disturbances, resulting in unsmooth or unstable behaviors. In this work, we propose RPG, a hybrid expert policy framework, for smooth and stable humanoid multi-skills transition. Our approach incorporates motion transition randomization and temporal randomization to train a unified policy that generates agile fighting actions with stability and smoothness during skill transitions. Furthermore, we design a control pipeline that integrates walking/running locomotion with fighting skills, allowing humanlike long-time combat of arbitrary duration that can be seamlessly interrupted or transit action policies at any time. Extensive experiments in simulation demonstrate the effectiveness of the proposed framework, and real-world deployment on the Unitree G1 humanoid robot further validates its robustness and applicability.

cs.RO

ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data

Achieving versatile and natural whole-body humanoid interaction control remains challenging due to the high cost of whole-body teleoperation data. We present ZeroWBC, a teleoperation-free framework that learns humanoid whole-body interaction from human egocentric videos paired with synchronized whole-body motion and text annotations. ZeroWBC adopts a generation-then-tracking formulation to tackle the static scene whole-body interaction control problem. Given an initial egocentric image and a language instruction, a fine-tuned Vision-Language Model generates future human whole-body motion tokens, which are decoded into continuous motions and retargeted to the humanoid. The resulting reference motions, together with root and key body-part trajectories, are then executed by a general interactive motion tracking policy. To improve interaction performance, we introduce an interaction-oriented tracking reward that prioritizes global root and key body-part trajectory alignment while preserving natural whole-body motion. Experiments on the Unitree G1 humanoid robot show that ZeroWBC enables diverse scene-aware behaviors without robot teleoperation demonstrations. These results suggest a scalable paradigm for learning natural humanoid whole-body interaction from human egocentric data.

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RPBA-Net: An Interpretable Residual Pyramid Bilateral Affine Network for RAW-Domain ISP Enhancement

To address module fragmentation, uninterpretable mappings, and deployment constraints in RAW-domain demosaicing, color correction, and detail enhancement, this paper proposes RPBA-Net, an interpretable residual pyramid bilateral affine network for RAW-domain ISP enhancement. Given packed RAW as input, the method performs residual affine base reconstruction by estimating a base RGB representation and learning identity-guided residual affine corrections, thereby unifying demosaicing and enhancement. It further builds pyramid bilateral affine grids and combines guide-driven autoregressive adaptive slicing with adaptive cross-layer fusion to hierarchically model global tone restoration and local texture enhancement. In addition, smoothness, cross-scale consistency, and magnitude regularization terms are introduced to improve model stability, controllability, and structural interpretability. Extensive experiments demonstrate that RPBA-Net surpasses representative RAW-to-sRGB methods and achieves state-of-the-art performance in reconstruction fidelity and perceptual quality, while maintaining low model complexity and strong deployment potential for mobile and embedded platforms.

cs.CV

UHD Image Deblurring via Autoregressive Flow with Ill-conditioned Constraints

Ultra-high-definition (UHD) image deblurring poses significant challenges for UHD restoration methods, which must balance fine-grained detail recovery and practical inference efficiency. Although prominent discriminative and generative methods have achieved remarkable results, a trade-off persists between computational cost and the ability to generate fine-grained detail for UHD image deblurring tasks. To further alleviate these issues, we propose a novel autoregressive flow method for UHD image deblurring with an ill-conditioned constraint. Our core idea is to decompose UHD restoration into a progressive, coarse-to-fine process: at each scale, the sharp estimate is formed by upsampling the previous-scale result and adding a current-scale residual, enabling stable, stage-wise refinement from low to high resolution. We further introduce Flow Matching to model residual generation as a conditional vector field and perform few-step ODE sampling with efficient Euler/Heun solvers, enriching details while keeping inference affordable. Since multi-step generation at UHD can be numerically unstable, we propose an ill-conditioning suppression scheme by imposing condition-number regularization on a feature-induced attention matrix, improving convergence and cross-scale consistency. Our method demonstrates promising performance on blurred images at 4K (3840$\times$2160) or higher resolutions.

cs.CV

FOSP: Fine-tuning Offline Safe Policy through World Models

Offline Safe Reinforcement Learning (RL) seeks to address safety constraints by learning from static datasets and restricting exploration. However, these approaches heavily rely on the dataset and struggle to generalize to unseen scenarios safely. In this paper, we aim to improve safety during the deployment of vision-based robotic tasks through online fine-tuning an offline pretrained policy. To facilitate effective fine-tuning, we introduce model-based RL, which is known for its data efficiency. Specifically, our method employs in-sample optimization to improve offline training efficiency while incorporating reachability guidance to ensure safety. After obtaining an offline safe policy, a safe policy expansion approach is leveraged for online fine-tuning. The performance of our method is validated on simulation benchmarks with five vision-only tasks and through real-world robot deployment using limited data. It demonstrates that our approach significantly improves the generalization of offline policies to unseen safety-constrained scenarios. To the best of our knowledge, this is the first work to explore offline-to-online RL for safe generalization tasks.

cs.RO

Efficient Collision Detection Framework for Enhancing Collision-Free Robot Motion

Fast and efficient collision detection is essential for motion generation in robotics. In this paper, we propose an efficient collision detection framework based on the Signed Distance Field (SDF) of robots, seamlessly integrated with a self-collision detection module. Firstly, we decompose the robot's SDF using forward kinematics and leverage multiple extremely lightweight networks in parallel to efficiently approximate the SDF. Moreover, we introduce support vector machines to integrate the self-collision detection module into the framework, which we refer to as the SDF-SC framework. Using statistical features, our approach unifies the representation of collision distance for both SDF and self-collision detection. During this process, we maintain and utilize the differentiable properties of the framework to optimize collision-free robot trajectories. Finally, we develop a reactive motion controller based on our framework, enabling real-time avoidance of multiple dynamic obstacles. While maintaining high accuracy, our framework achieves inference speeds up to five times faster than previous methods. Experimental results on the Franka robotic arm demonstrate the effectiveness of our approach.

cs.RO