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Yucheng Xu

Publications and source records attributed to Yucheng Xu.

17 recordsLinked to original sources

Scaling Scientific Discovery Environments for Turn-Level Agentic RL

Large language model agents have shown promising capabilities in data-driven scientific discovery tasks, where an agent interacts with an execution environment and produces a statistical claim. Long-horizon scientific analysis remains constrained by the lack of process supervised environments over real-world scientific data. This paper introduces SciDisco, a scalable framework for training Scientific Discovery agents in process-verifiable environments. SciThèque compiles hypotheses, datasets, hidden evidence graphs, and verifiers into task environments where analytical progress can be checked during interaction. DAG-grounded trajectory synthesis uses these environments to construct verifier-filtered multi-turn demonstrations. DiscoPO then uses the environment as the source of training signal, assigning turn-level credit to actions that produce verifiable analytical evidence. Experiments show that SciDisco-14B reaches state-of-the-art on hypothesis-driven scientific data analysis benchmarks.

cs.AI

Arbitrary-Order Scattering Exceptional Points in Configurable Non-Hermitian Zero-Index Materials

Scattering exceptional points (EPs) are non-Hermitian degeneracies where the eigenvalues and eigenvectors of scattering matrices coalesce, enabling many intriguing phenomena in optical systems. Higher-order scattering EPs are particularly notable for their ultrasensitive response to perturbations, yet achieving flexible, arbitrary-order control remains challenging. Here, we propose a configurable non-Hermitian zero-index material (ZIM) network that enables arbitrary-order scattering EPs, as rigorously proved theoretically and validated numerically. Specifically, we show that in an N-port non-Hermitian ZIM network embedded with loss/gain dopants, the maximum achievable EP order is N, and the order can be flexibly tuned from 2 to N or completely eliminated by adjusting the dopants. Furthermore, we compare conventional coherent perfect absorption with absorbing EPs of different orders. Although both achieve perfect absorption of all incident waves, a second-order EP already outperforms coherent perfect absorption, and higher-order EPs provide further power-law enhancement. These findings establish a pathway toward realizing arbitrary-order EPs in open scattering systems, holding significant promise for advanced sensing applications.

physics.optics

Event-Driven Proactive Assistive Manipulation with Grounded Vision-Language Planning

Assistance in collaborative manipulation is often initiated by user instructions, making high-level reasoning request-driven. In fluent human teamwork, however, partners often infer the next helpful step from the observed outcome of an action rather than waiting for instructions. Motivated by this, we introduce a shift from request-driven assistance to event-driven proactive assistance, where robot actions are initiated by workspace state transitions induced by human--object interactions rather than user-provided task instructions. To this end, we propose an event-driven framework that tracks interaction progress with an event monitor and, upon event completion, extracts stabilized pre/post snapshots that characterize the resulting state transition. Given the stabilized snapshots, the planner analyzes the implied state transition to infer a task-level goal and decide whether to intervene; if so, it generates a sequence of assistive actions. To make outputs executable and verifiable, we restrict actions to a set of action primitives and reference objects via integer IDs. We evaluate the framework on a real tabletop number-block collaboration task, demonstrating that explicit pre/post state-change evidence improves proactive completion on solvable scenes and appropriate waiting on unsolvable ones.

cs.RO

DemoBot: Efficient Learning of Bimanual Manipulation with Dexterous Hands From Third-Person Human Videos

This work presents DemoBot, a learning framework that enables a dual-arm, multi-finger robotic system to acquire complex manipulation skills from a single unannotated RGB-D video demonstration. The method extracts structured motion trajectories of both hands and objects from raw video data. These trajectories serve as motion priors for a novel reinforcement learning (RL) pipeline that learns to refine them through contact-rich interactions, thereby eliminating the need to learn from scratch. To address the challenge of learning long-horizon manipulation skills, we introduce: (1) Temporal-segment based RL to enforce temporal alignment of the current state with demonstrations; (2) Success-Gated Reset strategy to balance the refinement of readily acquired skills and the exploration of subsequent task stages; and (3) Event-Driven Reward curriculum with adaptive thresholding to guide the RL learning of high-precision manipulation. The novel video processing and RL framework successfully achieved long-horizon synchronous and asynchronous bimanual assembly tasks, offering a scalable approach for direct skill acquisition from human videos.

cs.RO

3D Feature Distillation with Object-Centric Priors

Grounding natural language to the physical world is a ubiquitous topic with a wide range of applications in computer vision and robotics. Recently, 2D vision-language models such as CLIP have been widely popularized, due to their impressive capabilities for open-vocabulary grounding in 2D images. Recent works aim to elevate 2D CLIP features to 3D via feature distillation, but either learn neural fields that are scene-specific and hence lack generalization, or focus on indoor room scan data that require access to multiple camera views, which is not practical in robot manipulation scenarios. Additionally, related methods typically fuse features at pixel-level and assume that all camera views are equally informative. In this work, we show that this approach leads to sub-optimal 3D features, both in terms of grounding accuracy, as well as segmentation crispness. To alleviate this, we propose a multi-view feature fusion strategy that employs object-centric priors to eliminate uninformative views based on semantic information, and fuse features at object-level via instance segmentation masks. To distill our object-centric 3D features, we generate a large-scale synthetic multi-view dataset of cluttered tabletop scenes, spawning 15k scenes from over 3300 unique object instances, which we make publicly available. We show that our method reconstructs 3D CLIP features with improved grounding capacity and spatial consistency, while doing so from single-view RGB-D, thus departing from the assumption of multiple camera views at test time. Finally, we show that our approach can generalize to novel tabletop domains and be re-purposed for 3D instance segmentation without fine-tuning, and demonstrate its utility for language-guided robotic grasping in clutter.

cs.CV

FACTS: A Factored State-Space Framework For World Modelling

World modelling is essential for understanding and predicting the dynamics of complex systems by learning both spatial and temporal dependencies. However, current frameworks, such as Transformers and selective state-space models like Mambas, exhibit limitations in efficiently encoding spatial and temporal structures, particularly in scenarios requiring long-term high-dimensional sequence modelling. To address these issues, we propose a novel recurrent framework, the \textbf{FACT}ored \textbf{S}tate-space (\textbf{FACTS}) model, for spatial-temporal world modelling. The FACTS framework constructs a graph-structured memory with a routing mechanism that learns permutable memory representations, ensuring invariance to input permutations while adapting through selective state-space propagation. Furthermore, FACTS supports parallel computation of high-dimensional sequences. We empirically evaluate FACTS across diverse tasks, including multivariate time series forecasting, object-centric world modelling, and spatial-temporal graph prediction, demonstrating that it consistently outperforms or matches specialised state-of-the-art models, despite its general-purpose world modelling design.

cs.AI

Learning Long-Horizon Robot Manipulation Skills via Privileged Action

Long-horizon contact-rich tasks are challenging to learn with reinforcement learning, due to ineffective exploration of high-dimensional state spaces with sparse rewards. The learning process often gets stuck in local optimum and demands task-specific reward fine-tuning for complex scenarios. In this work, we propose a structured framework that leverages privileged actions with curriculum learning, enabling the policy to efficiently acquire long-horizon skills without relying on extensive reward engineering or reference trajectories. Specifically, we use privileged actions in simulation with a general training procedure that would be infeasible to implement in real-world scenarios. These privileges include relaxed constraints and virtual forces that enhance interaction and exploration with objects. Our results successfully achieve complex multi-stage long-horizon tasks that naturally combine non-prehensile manipulation with grasping to lift objects from non-graspable poses. We demonstrate generality by maintaining a parsimonious reward structure and showing convergence to diverse and robust behaviors across various environments. Additionally, real-world experiments further confirm that the skills acquired using our approach are transferable to real-world environments, exhibiting robust and intricate performance. Our approach outperforms state-of-the-art methods in these tasks, converging to solutions where others fail.

cs.RO

Dual Advancement of Representation Learning and Clustering for Sparse and Noisy Images

Sparse and noisy images (SNIs), like those in spatial gene expression data, pose significant challenges for effective representation learning and clustering, which are essential for thorough data analysis and interpretation. In response to these challenges, we propose Dual Advancement of Representation Learning and Clustering (DARLC), an innovative framework that leverages contrastive learning to enhance the representations derived from masked image modeling. Simultaneously, DARLC integrates cluster assignments in a cohesive, end-to-end approach. This integrated clustering strategy addresses the "class collision problem" inherent in contrastive learning, thus improving the quality of the resulting representations. To generate more plausible positive views for contrastive learning, we employ a graph attention network-based technique that produces denoised images as augmented data. As such, our framework offers a comprehensive approach that improves the learning of representations by enhancing their local perceptibility, distinctiveness, and the understanding of relational semantics. Furthermore, we utilize a Student's t mixture model to achieve more robust and adaptable clustering of SNIs. Extensive experiments, conducted across 12 different types of datasets consisting of SNIs, demonstrate that DARLC surpasses the state-of-the-art methods in both image clustering and generating image representations that accurately capture gene interactions. Code is available at https://github.com/zipging/DARLC.

cs.CV

NoteChat: A Dataset of Synthetic Doctor-Patient Conversations Conditioned on Clinical Notes

We introduce NoteChat, a novel cooperative multi-agent framework leveraging Large Language Models (LLMs) to generate patient-physician dialogues. NoteChat embodies the principle that an ensemble of role-specific LLMs, through structured role-play and strategic prompting, can perform their assigned roles more effectively. The synergy among these role-playing LLMs results in a cohesive and efficient dialogue generation. Evaluation on MTS-dialogue, a benchmark dataset for patient-physician dialogues-note pairs, shows that models trained with the augmented synthetic patient-physician dialogues by NoteChat outperforms other state-of-the-art models for generating clinical notes. Our comprehensive automatic and human evaluation demonstrates that NoteChat substantially surpasses state-of-the-art models like ChatGPT and GPT-4 up to 22.78% by domain experts in generating superior synthetic patient-physician dialogues based on clinical notes. NoteChat has the potential to engage patients directly and help clinical documentation, a leading cause of physician burnout.

cs.CL

Thermoelectric transport in molecular crystals driven by gradients of thermal electronic disorder

Thermoelectric materials convert a temperature gradient into a voltage. This phenomenon is relatively well understood for inorganic materials, but much less so for organic semiconductors (OSs). These materials present a challenge because the strong thermal fluctuations of electronic coupling between the molecules result in partially delocalized charge carriers that cannot be treated with traditional theories for thermoelectricity. Here we develop a novel quantum dynamical simulation approach revealing in atomistic detail how the charge carrier wavefunction moves along a temperature gradient in an organic molecular crystal. We find that the wavefunction propagates from hot to cold in agreement with experiment and we obtain a Seebeck coefficient in good agreement with values obtained from experimental measurements that are also reported in this work. Detailed analysis of the dynamics reveals that the directional charge carrier motion is due to the gradient in thermal electronic disorder, more specifically in the spatial gradient of thermal fluctuations of electronic couplings. It causes an increase in the density of thermally accessible electronic states, the delocalization of states and the non-adiabatic coupling between states with decreasing temperature. As a result, the carrier wavefunction transitions with higher probability to a neighbouring electronic state towards the cold side compared to the hot side generating a thermoelectric current. Our dynamical perspective of thermoelectricity suggests that the temperature dependence of electronic disorder plays an important role in determining the magnitude of the Seebeck coefficient in this class of materials, opening new avenues for design of OSs with improved Seebeck coefficients.

cond-mat.mtrl-sci

Physics-informed Inverse Design of Multi-bit Programmable Metasurfaces

Emerging reconfigurable metasurfaces offer various possibilities in programmatically manipulating electromagnetic waves across spatial, spectral, and temporal domains, showcasing great potential for enhancing terahertz applications. However, they are hindered by limited tunability, particularly evident in relatively small phase tuning over 270o, due to the design constraints with time-intensive forward design methodologies. Here, we demonstrate a multi-bit programmable metasurface capable of terahertz beam steering, facilitated by a developed physics-informed inverse design (PIID) approach. Through integrating a modified coupled mode theory (MCMT) into residual neural networks, our PIID algorithm not only significantly increases the design accuracy compared to conventional neural networks but also elucidates the intricate physical relations between the geometry and the modes. Without decreasing the reflection intensity, our method achieves the enhanced phase tuning as large as 300o. Additionally, we experimentally validate the inverse designed programmable beam steering metasurface, which is adaptable across 1-bit, 2-bit, and tri-state coding schemes, yielding a deflection angle up to 68o and broadened steering coverage. Our demonstration provides a promising pathway for rapidly exploring advanced metasurface devices, with potentially great impact on communication and imaging technologies.

physics.optics

DHP-Mapping: A Dense Panoptic Mapping System with Hierarchical World Representation and Label Optimization Techniques

Maps provide robots with crucial environmental knowledge, thereby enabling them to perform interactive tasks effectively. Easily accessing accurate abstract-to-detailed geometric and semantic concepts from maps is crucial for robots to make informed and efficient decisions. To comprehensively model the environment and effectively manage the map data structure, we propose DHP-Mapping, a dense mapping system that utilizes multiple Truncated Signed Distance Field (TSDF) submaps and panoptic labels to hierarchically model the environment. The output map is able to maintain both voxel- and submap-level metric and semantic information. Two modules are presented to enhance the mapping efficiency and label consistency: (1) an inter-submaps label fusion strategy to eliminate duplicate points across submaps and (2) a conditional random field (CRF) based approach to enhance panoptic labels through object label comprehension and contextual information. We conducted experiments with two public datasets including indoor and outdoor scenarios. Our system performs comparably to state-of-the-art (SOTA) methods across geometry and label accuracy evaluation metrics. The experiment results highlight the effectiveness and scalability of our system, as it is capable of constructing precise geometry and maintaining consistent panoptic labels. Our code is publicly available at https://github.com/hutslib/DHP-Mapping.

cs.RO

Learning Fine Pinch-Grasp Skills using Tactile Sensing from A Few Real-world Demonstrations

Imitation learning for robot dexterous manipulation, especially with a real robot setup, typically requires a large number of demonstrations. In this paper, we present a data-efficient learning from demonstration framework which exploits the use of rich tactile sensing data and achieves fine bimanual pinch grasping. Specifically, we employ a convolutional autoencoder network that can effectively extract and encode high-dimensional tactile information. Further, We develop a framework that achieves efficient multi-sensor fusion for imitation learning, allowing the robot to learn contact-aware sensorimotor skills from demonstrations. Our comparision study against the framework without using encoded tactile features highlighted the effectiveness of incorporating rich contact information, which enabled dexterous bimanual grasping with active contact searching. Extensive experiments demonstrated the robustness of the fine pinch grasp policy directly learned from few-shot demonstration, including grasping of the same object with different initial poses, generalizing to ten unseen new objects, robust and firm grasping against external pushes, as well as contact-aware and reactive re-grasping in case of dropping objects under very large perturbations. Furthermore, the saliency map analysis method is used to describe weight distribution across various modalities during pinch grasping, confirming the effectiveness of our framework at leveraging multimodal information.

cs.RO

Language-guided Robot Grasping: CLIP-based Referring Grasp Synthesis in Clutter

Robots operating in human-centric environments require the integration of visual grounding and grasping capabilities to effectively manipulate objects based on user instructions. This work focuses on the task of referring grasp synthesis, which predicts a grasp pose for an object referred through natural language in cluttered scenes. Existing approaches often employ multi-stage pipelines that first segment the referred object and then propose a suitable grasp, and are evaluated in private datasets or simulators that do not capture the complexity of natural indoor scenes. To address these limitations, we develop a challenging benchmark based on cluttered indoor scenes from OCID dataset, for which we generate referring expressions and connect them with 4-DoF grasp poses. Further, we propose a novel end-to-end model (CROG) that leverages the visual grounding capabilities of CLIP to learn grasp synthesis directly from image-text pairs. Our results show that vanilla integration of CLIP with pretrained models transfers poorly in our challenging benchmark, while CROG achieves significant improvements both in terms of grounding and grasping. Extensive robot experiments in both simulation and hardware demonstrate the effectiveness of our approach in challenging interactive object grasping scenarios that include clutter.

cs.RO

IDToolkit: A Toolkit for Benchmarking and Developing Inverse Design Algorithms in Nanophotonics

Aiding humans with scientific designs is one of the most exciting of artificial intelligence (AI) and machine learning (ML), due to their potential for the discovery of new drugs, design of new materials and chemical compounds, etc. However, scientific design typically requires complex domain knowledge that is not familiar to AI researchers. Further, scientific studies involve professional skills to perform experiments and evaluations. These obstacles prevent AI researchers from developing specialized methods for scientific designs. To take a step towards easy-to-understand and reproducible research of scientific design, we propose a benchmark for the inverse design of nanophotonic devices, which can be verified computationally and accurately. Specifically, we implemented three different nanophotonic design problems, namely a radiative cooler, a selective emitter for thermophotovoltaics, and structural color filters, all of which are different in design parameter spaces, complexity, and design targets. The benchmark environments are implemented with an open-source simulator. We further implemented 10 different inverse design algorithms and compared them in a reproducible and fair framework. The results revealed the strengths and weaknesses of existing methods, which shed light on several future directions for developing more efficient inverse design algorithms. Our benchmark can also serve as the starting point for more challenging scientific design problems. The code of IDToolkit is available at https://github.com/ThyrixYang/IDToolkit.

cs.AI

Controllable Video Generation by Learning the Underlying Dynamical System with Neural ODE

Videos depict the change of complex dynamical systems over time in the form of discrete image sequences. Generating controllable videos by learning the dynamical system is an important yet underexplored topic in the computer vision community. This paper presents a novel framework, TiV-ODE, to generate highly controllable videos from a static image and a text caption. Specifically, our framework leverages the ability of Neural Ordinary Differential Equations~(Neural ODEs) to represent complex dynamical systems as a set of nonlinear ordinary differential equations. The resulting framework is capable of generating videos with both desired dynamics and content. Experiments demonstrate the ability of the proposed method in generating highly controllable and visually consistent videos, and its capability of modeling dynamical systems. Overall, this work is a significant step towards developing advanced controllable video generation models that can handle complex and dynamic scenes.

cs.CV

Instance-wise Grasp Synthesis for Robotic Grasping

Generating high-quality instance-wise grasp configurations provides critical information of how to grasp specific objects in a multi-object environment and is of high importance for robot manipulation tasks. This work proposed a novel \textbf{S}ingle-\textbf{S}tage \textbf{G}rasp (SSG) synthesis network, which performs high-quality instance-wise grasp synthesis in a single stage: instance mask and grasp configurations are generated for each object simultaneously. Our method outperforms state-of-the-art on robotic grasp prediction based on the OCID-Grasp dataset, and performs competitively on the JACQUARD dataset. The benchmarking results showed significant improvements compared to the baseline on the accuracy of generated grasp configurations. The performance of the proposed method has been validated through both extensive simulations and real robot experiments for three tasks including single object pick-and-place, grasp synthesis in cluttered environments and table cleaning task.

cs.RO