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Yucheng Zhu

Publications and source records attributed to Yucheng Zhu.

At least 19 recordsLinked to original sources

PCQA-R1: Advancing Generalized 3D Point Cloud Quality Assessment with Reinforcement Learning

No-reference point cloud quality assessment (PCQA) has been an active topic in recent years and is used to measure and optimize the visual experience of point clouds. However, large multimodal models (LMMs) have rarely been explored in this area. Previous LMM-based methods mainly rely on supervised fine-tuning to directly predict numerical quality scores, lacking the ability to generalize across datasets with heterogeneous MOS scales and limited annotations. A key difficulty is that absolute MOS regression can be brittle across datasets with different score scales and distortion distributions, whereas relative quality ranking is more stable under such shifts. In this paper, we present PCQA-R1, the first reinforcement learning LMM for 3D point cloud quality assessment to simultaneously model quality understanding and scoring. Built upon the group relative policy optimization (GRPO) strategy, PCQA-R1 first constructs a chain-of-thought dataset, PCQA-CoT, which serves as cold-start training data through a reverse reasoning strategy that teaches the LMM to generate its reasoning process. We further introduce a Gaussian proximity reward that prevents calibration drift by anchoring score predictions to the source MOS range. Experimental results demonstrate that PCQA-R1 achieves state-of-the-art cross-dataset generalization across five benchmarks and competitive in-domain accuracy. Ablation studies support the role of ranking, Gaussian reward, and cold-start traces.

cs.CV

FMReward: Aligning and Evaluating Audio-Driven 3D Facial Animation with Human Preferences

Audio-driven 3D facial animation is essential for advancing immersion and interactivity in virtual experiences. Although recent advances have shown promising capabilities, the training and evaluation of existing methods typically rely on ground-truth-based errors, which fall short of aligning with human preferences. To address this, we present a comprehensive framework that learns an automatic perceptual model from human preference data and leverages it to improve and evaluate the perceptual quality of audio-driven 3D facial animation. To begin with, we construct FMPair (Facial Motion Pairwise preference), the first human preference dataset for audio-driven 3D facial animation, which is built through a systematic annotation pipeline and comprises 65,574 annotated 3D facial motion pairs from 8,834 distinct in-the-wild audio clips. Based on the pairwise comparison dataset, we propose a Facial Motion Reward model, termed FMReward, which takes audio and 3D facial motion as inputs and predicts a perceptual quality score aligned with human preferences. Building upon FMReward, we further introduce Facial Motion reward Feedback Learning (FMFL), a direct fine-tuning algorithm that leverages a pretrained reward model to optimize diffusion-based audio-driven 3D facial animation models for better alignment with human preferences. Extensive experiments demonstrate the superiority of FMReward over other metrics in aligning with human preferences and the effectiveness of FMFL in improving the perceptual quality of audio-driven 3D facial animation.

cs.CV

Exploring Instruction Data Quality for Explainable Image Quality Assessment

In recent years, with the rapid development of large multimodal models (LMMs), explainable image quality assessment (IQA) has attracted increasing attention, aiming to understand the perceptual quality problems of images. Existing studies typically construct large-scale instruction tuning datasets to enhance the quality perception capabilities of LMMs, following the data scaling law. However, as the fundamental capabilities of LMMs continue to improve, existing instruction tuning datasets may contain redundant and less challenging samples, resulting in substantial computational costs. In this paper, we investigate whether data quantity remains the dominant factor in LMM instruction tuning for explainable IQA. Based on a strong pre-trained LMM, we observe that randomly selecting a properly sized subset of training data can outperform full-data fine-tuning, indicating substantial redundancy in existing instruction tuning datasets. Motivated by this observation, we propose Q-Selector, a clustering-based data selection framework consisting of three stages: hierarchical LMM-based clustering feature extraction, cluster quota allocation through density and transferability, and SVD-based cluster sampling strategy. Specifically, Q-Selector extracts multi-layer features from the vision encoder, text encoder, and large language model components of LMMs as clustering features. It then determines the sampling quota for each cluster based on inter-cluster transferability and intra-cluster density. Finally, Q-Selector employs a Singular Value Decomposition (SVD)-based sampling strategy to select high-quality instruction data. Experimental results demonstrate that Q-Selector achieves 102.1% and 103.7% of the performance of full-data fine-tuning using only 10% of the training data on explainable IQA and image aesthetics assessment tasks, respectively.

cs.CV

Multi-Dimensional Quality Assessment for AI-Generated Human-Centric Videos: Dataset and Model

AI-generated human-centric videos play a crucial role in a wide range of modern applications. However, they often suffer from quality issues and semantic mismatches, underscoring the importance of effective quality assessment for such videos. To this end, we extend our previous dataset HVEval with pairwise preference annotations, resulting in HVEval+, the largest holistic quality assessment dataset for AI-generated human-centric videos, which comprises 1k prompts based on a comprehensive taxonomy, 20k videos generated by 24 text-to-video (T2V) models, and extensive human annotations, including 60k mean opinion scores (MOSs) and 60k preference pairs across 3 dimensions (i.e., spatial quality, temporal quality, and text-video correspondence), as well as 20k category-specific question-answer (Q&A) pairs. Along with the HVEval+ dataset, we further propose MoE-Rater, a Mixture-of-Experts (MoE)-inspired and multimodal large language model (MLLM)-based all-in-one method that supports multi-dimensional quality rating, multi-dimensional pairwise comparison, and category-specific question answering within a single model. Specifically, we introduce Mixture of Projector Experts (MoPE) and Mixture of LoRA Experts (MoLE), together with a three-stage training strategy consisting of task-aware pre-training, task-specific adaptation, and adaptive routing optimization, to effectively unify multiple tasks, resulting in superior performance on both HVEval+ and Human-AGVQA datasets. Extensive experiments and comprehensive analysis demonstrate the significant potential of the HVEval+ dataset and the MoE-Rater method in advancing AI-generated video quality assessment and further facilitating the evaluation and optimization of T2V models.

cs.CV

Market-Bench: Benchmarking Large Language Models on Economic and Trade Competition

The ability of large language models (LLMs) to manage and acquire economic resources remains unclear. In this paper, we introduce \textbf{Market-Bench}, a comprehensive benchmark that evaluates the capabilities of LLMs in economically-relevant tasks through economic and trade competition. Specifically, we construct a configurable multi-agent supply chain economic model where LLMs act as retailer agents responsible for procuring and retailing merchandise. In the \textbf{procurement} stage, LLMs bid for limited inventory in budget-constrained auctions. In the \textbf{retail} stage, LLMs set retail prices, generate marketing slogans, and provide them to buyers through a role-based attention mechanism for purchase. Market-Bench logs complete trajectories of bids, prices, slogans, sales, and balance-sheet states, enabling automatic evaluation with economic, operational, and semantic metrics. Benchmarking on 20 open- and closed-source LLM agents reveals significant performance disparities and winner-take-most phenomenon, \textit{i.e.}, only a small subset of LLM retailers can consistently achieve capital appreciation, while many hover around the break-even point despite similar semantic matching scores. Market-Bench provides a reproducible testbed for studying how LLMs interact in competitive markets.

cs.AI

Robust Mesh Saliency Ground Truth Acquisition in VR via View Cone Sampling and Manifold Diffusion

As the complexity of 3D digital content grows exponentially, understanding human visual attention is critical for optimizing rendering and processing resources. Therefore, reliable 3D mesh saliency ground truth (GT) is essential for human-centric visual modeling in virtual reality (VR). However, existing VR eye-tracking frameworks are fundamentally bottlenecked by their underlying acquisition and generation mechanisms. The reliance on zero-area single ray sampling (SRS) fails to capture contextual features, leading to severe texture aliasing and discontinuous saliency signals. And the conventional application of Euclidean smoothing propagates saliency across disconnected physical gaps, resulting in semantic confusion on complex 3D manifolds. This paper proposes a robust framework to address these limitations. We first introduce a view cone sampling (VCS) strategy, which simulates the human foveal receptive field via Gaussian-distributed ray bundles to improve sampling robustness for complex topologies. Furthermore, a hybrid Manifold-Euclidean constrained diffusion (HCD) algorithm is developed, fusing manifold geodesic constraints with Euclidean scales to ensure topologically-consistent saliency propagation. We demonstrate the improvement in performance over baseline methods and the benefits for downstream tasks through subjective experiments and qualitative and quantitative methods. By mitigating "topological short-circuits" and aliasing, our framework provides a high-fidelity 3D attention acquisition paradigm that aligns with natural human perception, offering a more accurate and robust baseline for 3D mesh saliency research.

cs.CV

Generative Inverse Design of Cold Metals for Low-Power Electronics

Cold metals are a class of metals with an intrinsic energy gap located close to the Fermi level, which enables cold-carrier injection for steep-slope transistors and is therefore promising for low-power electronic applications. High-throughput screening has revealed 252 three-dimensional (3D) cold metals in the Materials Project database, but database searches are inherently limited to known compounds. Here we present an inverse-design workflow that generates 3D cold metals using MatterGPT, a conditional autoregressive Transformer trained on SLICES, an invertible and symmetry-invariant crystal string representation. We curate a training set of 26,309 metallic structures labeled with energy above hull and a unified band-edge distance descriptor that merges p-type and n-type cold-metal characteristics to address severe label imbalance. Property-conditioned generation targeting thermodynamic stability and 50-500 meV band-edge distances produces 148,506 unique candidates; 92.1% are successfully reconstructed to 3D structures and down-selected by symmetry, uniqueness and novelty filters, followed by high-throughput DFT validation. We identify 257 cold metals verified as novel with respect to the Materials Project database, with gaps around the Fermi level spanning 50-500 meV. First-principles phonon, electronic-structure, and work-function calculations for representative candidates confirm dynamical stability and contact-relevant work functions. Our results demonstrate that SLICES-enabled generative transformers can expand the chemical space of cold metals beyond high-throughput screening, providing a route to low-power electronic materials discovery.

cond-mat.mtrl-sci

LifeEval: A Multimodal Benchmark for Assistive AI in Egocentric Daily Life Tasks

The rapid progress of Multimodal Large Language Models (MLLMs) marks a significant step toward artificial general intelligence, offering great potential for augmenting human capabilities. However, their ability to provide effective assistance in dynamic, real-world environments remains largely underexplored. Existing video benchmarks predominantly assess passive understanding through retrospective analysis or isolated perception tasks, failing to capture the interactive and adaptive nature of real-time user assistance. To bridge this gap, we introduce LifeEval, a multimodal benchmark designed to evaluate real-time, task-oriented human-AI collaboration in daily life from an egocentric perspective. LifeEval emphasizes three key aspects: task-oriented holistic evaluation, egocentric real-time perception from continuous first-person streams, and human-assistant collaborative interaction through natural dialogues. Constructed via a rigorous annotation pipeline, the benchmark comprises 4,075 high-quality question-answer pairs across 6 core capability dimensions. Extensive evaluations of 26 state-of-the-art MLLMs on LifeEval reveal substantial challenges in achieving timely, effective and adaptive interaction, highlighting essential directions for advancing human-centered interactive intelligence.

cs.AI

SFQA: A Comprehensive Perceptual Quality Assessment Dataset for Singing Face Generation

The Talking Face Generation task has enormous potential for various applications in digital humans and agents, etc. Singing, as a common facial movement second only to talking, can be regarded as a universal language across ethnicities and cultures. However, it is often underestimated in the field due to lack of singing face datasets and the domain gap between singing and talking in rhythm and amplitude. More significantly, the quality of Singing Face Generation (SFG) often falls short and is uneven or limited by different applicable scenarios, which prompts us to propose timely and effective quality assessment methods to ensure user experience. To address existing gaps in this domain, this paper introduces a new SFG content quality assessment dataset SFQA, built using 12 representative generation methods. During the construction of the dataset, 100 photographs or portraits, as well as 36 music clips from 7 different styles, are utilized to generate 5,184 singing face videos that constitute the SFQA dataset. To further explore the quality of SFG methods, subjective quality assessment is conducted by evaluators, whose ratings reveal a significant variation in quality among different generation methods. Based on our proposed SFQA dataset, we comprehensively benchmark the current objective quality assessment algorithms.

cs.MM

Enhancing Image Quality Assessment Ability of LMMs via Retrieval-Augmented Generation

Large Multimodal Models (LMMs) have recently shown remarkable promise in low-level visual perception tasks, particularly in Image Quality Assessment (IQA), demonstrating strong zero-shot capability. However, achieving state-of-the-art performance often requires computationally expensive fine-tuning methods, which aim to align the distribution of quality-related token in output with image quality levels. Inspired by recent training-free works for LMM, we introduce IQARAG, a novel, training-free framework that enhances LMMs' IQA ability. IQARAG leverages Retrieval-Augmented Generation (RAG) to retrieve some semantically similar but quality-variant reference images with corresponding Mean Opinion Scores (MOSs) for input image. These retrieved images and input image are integrated into a specific prompt. Retrieved images provide the LMM with a visual perception anchor for IQA task. IQARAG contains three key phases: Retrieval Feature Extraction, Image Retrieval, and Integration & Quality Score Generation. Extensive experiments across multiple diverse IQA datasets, including KADID, KonIQ, LIVE Challenge, and SPAQ, demonstrate that the proposed IQARAG effectively boosts the IQA performance of LMMs, offering a resource-efficient alternative to fine-tuning for quality assessment.

cs.CV

DHQA-4D: Perceptual Quality Assessment of Dynamic 4D Digital Human

With the rapid development of 3D scanning and reconstruction technologies, dynamic digital human avatars based on 4D meshes have become increasingly popular. A high-precision dynamic digital human avatar can be applied to various fields such as game production, animation generation, and remote immersive communication. However, these 4D human avatar meshes are prone to being degraded by various types of noise during the processes of collection, compression, and transmission, thereby affecting the viewing experience of users. In light of this fact, quality assessment of dynamic 4D digital humans becomes increasingly important. In this paper, we first propose a large-scale dynamic digital human quality assessment dataset, DHQA-4D, which contains 32 high-quality real-scanned 4D human mesh sequences, 1920 distorted textured 4D human meshes degraded by 11 textured distortions, as well as their corresponding textured and non-textured mean opinion scores (MOSs). Equipped with DHQA-4D dataset, we analyze the influence of different types of distortion on human perception for textured dynamic 4D meshes and non-textured dynamic 4D meshes. Additionally, we propose DynaMesh-Rater, a novel large multimodal model (LMM) based approach that is able to assess both textured 4D meshes and non-textured 4D meshes. Concretely, DynaMesh-Rater elaborately extracts multi-dimensional features, including visual features from a projected 2D video, motion features from cropped video clips, and geometry features from the 4D human mesh to provide comprehensive quality-related information. Then we utilize a LMM model to integrate the multi-dimensional features and conduct a LoRA-based instruction tuning technique to teach the LMM model to predict the quality scores. Extensive experimental results on the DHQA-4D dataset demonstrate the superiority of our DynaMesh-Rater method over previous quality assessment methods.

cs.CV

VQualA 2025 Challenge on Visual Quality Comparison for Large Multimodal Models: Methods and Results

This paper presents a summary of the VQualA 2025 Challenge on Visual Quality Comparison for Large Multimodal Models (LMMs), hosted as part of the ICCV 2025 Workshop on Visual Quality Assessment. The challenge aims to evaluate and enhance the ability of state-of-the-art LMMs to perform open-ended and detailed reasoning about visual quality differences across multiple images. To this end, the competition introduces a novel benchmark comprising thousands of coarse-to-fine grained visual quality comparison tasks, spanning single images, pairs, and multi-image groups. Each task requires models to provide accurate quality judgments. The competition emphasizes holistic evaluation protocols, including 2AFC-based binary preference and multi-choice questions (MCQs). Around 100 participants submitted entries, with five models demonstrating the emerging capabilities of instruction-tuned LMMs on quality assessment. This challenge marks a significant step toward open-domain visual quality reasoning and comparison and serves as a catalyst for future research on interpretable and human-aligned quality evaluation systems.

cs.CV

Omni$^2$: Unifying Omnidirectional Image Generation and Editing in an Omni Model

$360^{\circ}$ omnidirectional images (ODIs) have gained considerable attention recently, and are widely used in various virtual reality (VR) and augmented reality (AR) applications. However, capturing such images is expensive and requires specialized equipment, making ODI synthesis increasingly important. While common 2D image generation and editing methods are rapidly advancing, these models struggle to deliver satisfactory results when generating or editing ODIs due to the unique format and broad 360$^{\circ}$ Field-of-View (FoV) of ODIs. To bridge this gap, we construct \textbf{\textit{Any2Omni}}, the first comprehensive ODI generation-editing dataset comprises 60,000+ training data covering diverse input conditions and up to 9 ODI generation and editing tasks. Built upon Any2Omni, we propose an \textbf{\underline{Omni}} model for \textbf{\underline{Omni}}-directional image generation and editing (\textbf{\textit{Omni$^2$}}), with the capability of handling various ODI generation and editing tasks under diverse input conditions using one model. Extensive experiments demonstrate the superiority and effectiveness of the proposed Omni$^2$ model for both the ODI generation and editing tasks. Both the Any2Omni dataset and the Omni$^2$ model are publicly available at: https://github.com/IntMeGroup/Omni2.

cs.CV

Can Large Models Fool the Eye? A New Turing Test for Biological Animation

Evaluating the abilities of large models and manifesting their gaps are challenging. Current benchmarks adopt either ground-truth-based score-form evaluation on static datasets or indistinct textual chatbot-style human preferences collection, which may not provide users with immediate, intuitive, and perceptible feedback on performance differences. In this paper, we introduce BioMotion Arena, a novel framework for evaluating large language models (LLMs) and multimodal large language models (MLLMs) via visual animation. Our methodology draws inspiration from the inherent visual perception of motion patterns characteristic of living organisms that utilizes point-light source imaging to amplify the performance discrepancies between models. Specifically, we employ a pairwise comparison evaluation and collect more than 45k votes for 53 mainstream LLMs and MLLMs on 90 biological motion variants. Data analyses show that the crowd-sourced human votes are in good agreement with those of expert raters, demonstrating the superiority of our BioMotion Arena in offering discriminative feedback. We also find that over 90\% of evaluated models, including the cutting-edge open-source InternVL3 and proprietary Claude-4 series, fail to produce fundamental humanoid point-light groups, much less smooth and biologically plausible motions. This enables BioMotion Arena to serve as a challenging benchmark for performance visualization and a flexible evaluation framework without restrictions on ground-truth.

cs.CV

ESVQA: Perceptual Quality Assessment of Egocentric Spatial Videos

With the rapid development of eXtended Reality (XR), egocentric spatial shooting and display technologies have further enhanced immersion and engagement for users, delivering more captivating and interactive experiences. Assessing the quality of experience (QoE) of egocentric spatial videos is crucial to ensure a high-quality viewing experience. However, the corresponding research is still lacking. In this paper, we use the concept of embodied experience to highlight this more immersive experience and study the new problem, i.e., embodied perceptual quality assessment for egocentric spatial videos. Specifically, we introduce the first Egocentric Spatial Video Quality Assessment Database (ESVQAD), which comprises 600 egocentric spatial videos captured using the Apple Vision Pro and their corresponding mean opinion scores (MOSs). Furthermore, we propose a novel multi-dimensional binocular feature fusion model, termed ESVQAnet, which integrates binocular spatial, motion, and semantic features to predict the overall perceptual quality. Experimental results demonstrate the ESVQAnet significantly outperforms 16 state-of-the-art VQA models on the embodied perceptual quality assessment task, and exhibits strong generalization capability on traditional VQA tasks. The database and code are available at https://github.com/iamazxl/ESVQA.

cs.CV

Magneto-photoelectrochemical 2D heterojunction platform for biosensing detection

Photoelectrochemical (PEC) biosensors exhibit significant potential for biomolecule detection due to their high sensitivity and low background noise. However, their performance is severely constrained by the rapid recombination of photogenerated charge carriers. This study innovatively introduces a non-contact magnetic modulation strategy to suppress electron-hole recombination by manipulating carrier spin states, thereby significantly enhancing photoelectric conversion efficiency. Building on this mechanism, we developed a novel magnetically modulated PEC biosensing platform based on the MXenes/cobalt-doped titanium dioxide (Co-TiO2) heterostructure. This platform achieved ultrasensitive detection of protein kinase A (PKA) activity. Compared to an identical probe-modified biosensor without magnetic field application, the developed platform demonstrated a 68.75% enhancement in detection sensitivity and achieved an ultralow detection limit for PKA of 0.00016 U/mL. It also exhibited a wide linear range from 0.005 to 80 U/mL. This research not only provides a novel methodology for kinase activity analysis but also pioneers the innovative strategy of magnetic modulation for enhanced PEC sensing. It opens new avenues for developing high-performance biosensing platforms, holding significant promise for early disease diagnosis and drug screening applications.

physics.app-ph

How Does Audio Influence Visual Attention in Omnidirectional Videos? Database and Model

Understanding and predicting viewer attention in omnidirectional videos (ODVs) is crucial for enhancing user engagement in virtual and augmented reality applications. Although both audio and visual modalities are essential for saliency prediction in ODVs, the joint exploitation of these two modalities has been limited, primarily due to the absence of large-scale audio-visual saliency databases and comprehensive analyses. This paper comprehensively investigates audio-visual attention in ODVs from both subjective and objective perspectives. Specifically, we first introduce a new audio-visual saliency database for omnidirectional videos, termed AVS-ODV database, containing 162 ODVs and corresponding eye movement data collected from 60 subjects under three audio modes including mute, mono, and ambisonics. Based on the constructed AVS-ODV database, we perform an in-depth analysis of how audio influences visual attention in ODVs. To advance the research on audio-visual saliency prediction for ODVs, we further establish a new benchmark based on the AVS-ODV database by testing numerous state-of-the-art saliency models, including visual-only models and audio-visual models. In addition, given the limitations of current models, we propose an innovative omnidirectional audio-visual saliency prediction network (OmniAVS), which is built based on the U-Net architecture, and hierarchically fuses audio and visual features from the multimodal aligned embedding space. Extensive experimental results demonstrate that the proposed OmniAVS model outperforms other state-of-the-art models on both ODV AVS prediction and traditional AVS predcition tasks. The AVS-ODV database and OmniAVS model will be released to facilitate future research.

cs.CV

AGHI-QA: A Subjective-Aligned Dataset and Metric for AI-Generated Human Images

The rapid development of text-to-image (T2I) generation approaches has attracted extensive interest in evaluating the quality of generated images, leading to the development of various quality assessment methods for general-purpose T2I outputs. However, existing image quality assessment (IQA) methods are limited to providing global quality scores, failing to deliver fine-grained perceptual evaluations for structurally complex subjects like humans, which is a critical challenge considering the frequent anatomical and textural distortions in AI-generated human images (AGHIs). To address this gap, we introduce AGHI-QA, the first large-scale benchmark specifically designed for quality assessment of AGHIs. The dataset comprises 4,000 images generated from 400 carefully crafted text prompts using 10 state of-the-art T2I models. We conduct a systematic subjective study to collect multidimensional annotations, including perceptual quality scores, text-image correspondence scores, visible and distorted body part labels. Based on AGHI-QA, we evaluate the strengths and weaknesses of current T2I methods in generating human images from multiple dimensions. Furthermore, we propose AGHI-Assessor, a novel quality metric that integrates the large multimodal model (LMM) with domain-specific human features for precise quality prediction and identification of visible and distorted body parts in AGHIs. Extensive experimental results demonstrate that AGHI-Assessor showcases state-of-the-art performance, significantly outperforming existing IQA methods in multidimensional quality assessment and surpassing leading LMMs in detecting structural distortions in AGHIs.

cs.CV