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Yudong Chen

Publications and source records attributed to Yudong Chen.

At least 37 records · Page 2Linked to original sources

RePaViT: Scalable Vision Transformer Acceleration via Structural Reparameterization on Feedforward Network Layers

We reveal that feedforward network (FFN) layers, rather than attention layers, are the primary contributors to Vision Transformer (ViT) inference latency, with their impact signifying as model size increases. This finding highlights a critical opportunity for optimizing the efficiency of large-scale ViTs by focusing on FFN layers. In this work, we propose a novel channel idle mechanism that facilitates post-training structural reparameterization for efficient FFN layers during testing. Specifically, a set of feature channels remains idle and bypasses the nonlinear activation function in each FFN layer, thereby forming a linear pathway that enables structural reparameterization during inference. This mechanism results in a family of ReParameterizable Vision Transformers (RePaViTs), which achieve remarkable latency reductions with acceptable sacrifices (sometimes gains) in accuracy across various ViTs. The benefits of our method scale consistently with model sizes, demonstrating greater speed improvements and progressively narrowing accuracy gaps or even higher accuracies on larger models. In particular, RePa-ViT-Large and RePa-ViT-Huge enjoy 66.8% and 68.7% speed-ups with +1.7% and +1.1% higher top-1 accuracies under the same training strategy, respectively. RePaViT is the first to employ structural reparameterization on FFN layers to expedite ViTs to our best knowledge, and we believe that it represents an auspicious direction for efficient ViTs. Source code is available at https://github.com/Ackesnal/RePaViT.

cs.CV↗

Stable Offline Value Function Learning with Bisimulation-based Representations

In reinforcement learning, offline value function learning is the procedure of using an offline dataset to estimate the expected discounted return from each state when taking actions according to a fixed target policy. The stability of this procedure, i.e., whether it converges to its fixed-point, critically depends on the representations of the state-action pairs. Poorly learned representations can make value function learning unstable, or even divergent. Therefore, it is critical to stabilize value function learning by explicitly shaping the state-action representations. Recently, the class of bisimulation-based algorithms have shown promise in shaping representations for control. However, it is still unclear if this class of methods can \emph{stabilize} value function learning. In this work, we investigate this question and answer it affirmatively. We introduce a bisimulation-based algorithm called kernel representations for offline policy evaluation (\textsc{krope}). \textsc{krope} uses a kernel to shape state-action representations such that state-action pairs that have similar immediate rewards and lead to similar next state-action pairs under the target policy also have similar representations. We show that \textsc{krope}: 1) learns stable representations and 2) leads to lower value error than baselines. Our analysis provides new theoretical insight into the stability properties of bisimulation-based methods and suggests that practitioners can use these methods to improve the stability and accuracy of offline evaluation of reinforcement learning agents.

cs.LG↗

Inference on Dynamic Spatial Autoregressive Models with Change Point Detection

We analyze a varying-coefficient dynamic spatial autoregressive model with spatial fixed effects. One salient feature of the model is the incorporation of multiple spatial weight matrices through their linear combinations with varying coefficients, which help solve the problem of choosing the most ``correct'' one for applied econometricians who often face the availability of multiple expert spatial weight matrices. We estimate and make inferences on the model coefficients and coefficients in basis expansions of the varying coefficients through penalized estimations, establishing the oracle properties of the estimators and the consistency of the overall estimated spatial weight matrix, which can be time-dependent. We further consider two applications of our model in change point detections in dynamic spatial autoregressive models, providing theoretical justifications in consistent change point locations estimation and practical implementations. Simulation experiments demonstrate the performance of our proposed methodology, and real data analyses are also carried out.

stat.ME↗

A Piecewise Lyapunov Analysis of Sub-quadratic SGD: Applications to Robust and Quantile Regression

Motivated by robust and quantile regression problems, we investigate the stochastic gradient descent (SGD) algorithm for minimizing an objective function $f$ that is locally strongly convex with a sub--quadratic tail. This setting covers many widely used online statistical methods. We introduce a novel piecewise Lyapunov function that enables us to handle functions $f$ with only first-order differentiability, which includes a wide range of popular loss functions such as Huber loss. Leveraging our proposed Lyapunov function, we derive finite-time moment bounds under general diminishing stepsizes, as well as constant stepsizes. We further establish the weak convergence, central limit theorem and bias characterization under constant stepsize, providing the first geometrical convergence result for sub--quadratic SGD. Our results have wide applications, especially in online statistical methods. In particular, we discuss two applications of our results. 1) Online robust regression: We consider a corrupted linear model with sub--exponential covariates and heavy--tailed noise. Our analysis provides convergence rates comparable to those for corrupted models with Gaussian covariates and noise. 2) Online quantile regression: Importantly, our results relax the common assumption in prior work that the conditional density is continuous and provide a more fine-grained analysis for the moment bounds.

stat.ML↗

Optimally Installing Strict Equilibria

In this work, we develop a reward design framework for installing a desired behavior as a strict equilibrium across standard solution concepts: dominant strategy equilibrium, Nash equilibrium, correlated equilibrium, and coarse correlated equilibrium. We also extend our framework to capture the Markov-perfect equivalents of each solution concept. Central to our framework is a comprehensive mathematical characterization of strictly installable, based on the desired solution concept and the behavior's structure. These characterizations lead to efficient iterative algorithms, which we generalize to handle optimization objectives through linear programming. Finally, we explore how our results generalize to bounded rational agents.

cs.GT↗

Resolving Rydberg-Electron Recapture Dynamics via Laser-driven Frustrated Tunneling Ionization

By employing two-color counter-rotating circularly polarized laser fields, we investigate the dynamics of electron recapture into Rydberg states under strong, ultrashort laser pulses, probed via coherent extreme-ultraviolet free-induction decay (XFID). Our study reveals significant distinctions between XFID and above-threshold high-order harmonic generation in terms of their ellipticity dependence on the driving-laser waveforms, yield variations with the laser-intensity ratios, and sensitivity to the driving-laser ellipticity. All these differences arise from the fundamentally distinct electron trajectories underlying the two processes. More importantly, our findings provide compelling evidence that Rydberg-electron recapture predominantly occurs at the end of the driving laser field, offering the first direct experimental confirmation of this long-proposed mechanism.

physics.optics↗

Functional Homotopy: Smoothing Discrete Optimization via Continuous Parameters for LLM Jailbreak Attacks

Optimization methods are widely employed in deep learning to identify and mitigate undesired model responses. While gradient-based techniques have proven effective for image models, their application to language models is hindered by the discrete nature of the input space. This study introduces a novel optimization approach, termed the \emph{functional homotopy} method, which leverages the functional duality between model training and input generation. By constructing a series of easy-to-hard optimization problems, we iteratively solve these problems using principles derived from established homotopy methods. We apply this approach to jailbreak attack synthesis for large language models (LLMs), achieving a $20\%-30\%$ improvement in success rate over existing methods in circumventing established safe open-source models such as Llama-2 and Llama-3.

cs.LG↗

Span-Agnostic Optimal Sample Complexity and Oracle Inequalities for Average-Reward RL

We study the sample complexity of finding an $\varepsilon$-optimal policy in average-reward Markov Decision Processes (MDPs) with a generative model. The minimax optimal span-based complexity of $\widetilde{O}(SAH/\varepsilon^2)$, where $H$ is the span of the optimal bias function, has only been achievable with prior knowledge of the value of $H$. Prior-knowledge-free algorithms have been the objective of intensive research, but several natural approaches provably fail to achieve this goal. We resolve this problem, developing the first algorithms matching the optimal span-based complexity without $H$ knowledge, both when the dataset size is fixed and when the suboptimality level $\varepsilon$ is fixed. Our main technique combines the discounted reduction approach with a method for automatically tuning the effective horizon based on empirical confidence intervals or lower bounds on performance, which we term horizon calibration. We also develop an empirical span penalization approach, inspired by sample variance penalization, which satisfies an oracle inequality performance guarantee. In particular this algorithm can outperform the minimax complexity in benign settings such as when there exist near-optimal policies with span much smaller than $H$.

cs.LG↗

The Plug-in Approach for Average-Reward and Discounted MDPs: Optimal Sample Complexity Analysis

We study the sample complexity of the plug-in approach for learning $\varepsilon$-optimal policies in average-reward Markov decision processes (MDPs) with a generative model. The plug-in approach constructs a model estimate then computes an average-reward optimal policy in the estimated model. Despite representing arguably the simplest algorithm for this problem, the plug-in approach has never been theoretically analyzed. Unlike the more well-studied discounted MDP reduction method, the plug-in approach requires no prior problem information or parameter tuning. Our results fill this gap and address the limitations of prior approaches, as we show that the plug-in approach is optimal in several well-studied settings without using prior knowledge. Specifically it achieves the optimal diameter- and mixing-based sample complexities of $\widetilde{O}\left(SA \frac{D}{\varepsilon^2}\right)$ and $\widetilde{O}\left(SA \frac{τ_{\mathrm{unif}}}{\varepsilon^2}\right)$, respectively, without knowledge of the diameter $D$ or uniform mixing time $τ_{\mathrm{unif}}$. We also obtain span-based bounds for the plug-in approach, and complement them with algorithm-specific lower bounds suggesting that they are unimprovable. Our results require novel techniques for analyzing long-horizon problems which may be broadly useful and which also improve results for the discounted plug-in approach, removing effective-horizon-related sample size restrictions and obtaining the first optimal complexity bounds for the full range of sample sizes without reward perturbation.

cs.LG↗

The Limits of Transfer Reinforcement Learning with Latent Low-rank Structure

Many reinforcement learning (RL) algorithms are too costly to use in practice due to the large sizes $S, A$ of the problem's state and action space. To resolve this issue, we study transfer RL with latent low rank structure. We consider the problem of transferring a latent low rank representation when the source and target MDPs have transition kernels with Tucker rank $(S , d, A )$, $(S , S , d), (d, S, A )$, or $(d , d , d )$. In each setting, we introduce the transfer-ability coefficient $α$ that measures the difficulty of representational transfer. Our algorithm learns latent representations in each source MDP and then exploits the linear structure to remove the dependence on $S, A $, or $S A$ in the target MDP regret bound. We complement our positive results with information theoretic lower bounds that show our algorithms (excluding the ($d, d, d$) setting) are minimax-optimal with respect to $α$.

cs.LG↗

Achieving Exponential Asymptotic Optimality in Average-Reward Restless Bandits without Global Attractor Assumption

We consider the infinite-horizon average-reward restless bandit problem. We propose a novel \emph{two-set policy} that maintains two dynamic subsets of arms: one subset of arms has a nearly optimal state distribution and takes actions according to an Optimal Local Control routine; the other subset of arms is driven towards the optimal state distribution and gradually merged into the first subset. We show that our two-set policy is asymptotically optimal with an $O(\exp(-C N))$ optimality gap for an $N$-armed problem, under the mild assumptions of aperiodic-unichain, non-degeneracy, and local stability. Our policy is the first to achieve \emph{exponential asymptotic optimality} under the above set of easy-to-verify assumptions, whereas prior work either requires a strong \emph{global attractor} assumption or only achieves an $O(1/\sqrt{N})$ optimality gap. We further discuss obstacles in weakening the assumptions by demonstrating examples where exponential asymptotic optimality is not achievable when any of the three assumptions is violated. Notably, we prove a lower bound for a large class of locally unstable restless bandits, showing that local stability is particularly fundamental for exponential asymptotic optimality. Finally, we use simulations to demonstrate that the two-set policy outperforms previous policies on certain RB problems and performs competitively overall.

cs.LG↗

Two-Timescale Linear Stochastic Approximation: Constant Stepsizes Go a Long Way

Previous studies on two-timescale stochastic approximation (SA) mainly focused on bounding mean-squared errors under diminishing stepsize schemes. In this work, we investigate {\it constant} stpesize schemes through the lens of Markov processes, proving that the iterates of both timescales converge to a unique joint stationary distribution in Wasserstein metric. We derive explicit geometric and non-asymptotic convergence rates, as well as the variance and bias introduced by constant stepsizes in the presence of Markovian noise. Specifically, with two constant stepsizes $α< β$, we show that the biases scale linearly with both stepsizes as $Θ(α)+Θ(β)$ up to higher-order terms, while the variance of the slower iterate (resp., faster iterate) scales only with its own stepsize as $O(α)$ (resp., $O(β)$). Unlike previous work, our results require no additional assumptions such as $β^2 \ll α$ nor extra dependence on dimensions. These fine-grained characterizations allow tail-averaging and extrapolation techniques to reduce variance and bias, improving mean-squared error bound to $O(β^4 + \frac{1}{t})$ for both iterates.

eess.SY↗

Entry-Specific Matrix Estimation under Arbitrary Sampling Patterns through the Lens of Network Flows

Matrix completion tackles the task of predicting missing values in a low-rank matrix based on a sparse set of observed entries. It is often assumed that the observation pattern is generated uniformly at random or has a very specific structure tuned to a given algorithm. There is still a gap in our understanding when it comes to arbitrary sampling patterns. Given an arbitrary sampling pattern, we introduce a matrix completion algorithm based on network flows in the bipartite graph induced by the observation pattern. For additive matrices, the particular flow we used is the electrical flow and we establish error upper bounds customized to each entry as a function of the observation set, along with matching minimax lower bounds. Our results show that the minimax squared error for recovery of a particular entry in the matrix is proportional to the effective resistance of the corresponding edge in the graph. Furthermore, we show that our estimator is equivalent to the least squares estimator. We apply our estimator to the two-way fixed effects model and show that it enables us to accurately infer individual causal effects and the unit-specific and time-specific confounders. For rank-$1$ matrices, we use edge-disjoint paths to form an estimator that achieves minimax optimal estimation when the sampling is sufficiently dense. Our discovery introduces a new family of estimators parametrized by network flows, which provide a fine-grained and intuitive understanding of the impact of the given sampling pattern on the relative difficulty of estimation at an entry-specific level. This graph-based approach allows us to quantify the inherent complexity of matrix completion for individual entries, rather than relying solely on global measures of performance.

stat.ML↗

Minimally Modifying a Markov Game to Achieve Any Nash Equilibrium and Value

We study the game modification problem, where a benevolent game designer or a malevolent adversary modifies the reward function of a zero-sum Markov game so that a target deterministic or stochastic policy profile becomes the unique Markov perfect Nash equilibrium and has a value within a target range, in a way that minimizes the modification cost. We characterize the set of policy profiles that can be installed as the unique equilibrium of a game and establish sufficient and necessary conditions for successful installation. We propose an efficient algorithm that solves a convex optimization problem with linear constraints and then performs random perturbation to obtain a modification plan with a near-optimal cost. The code for our algorithm is available at https://github.com/YoungWu559/game-modification .

cs.GT↗

Exact Tensor Completion Powered by Slim Transforms

In this work, a tensor completion problem is studied, which aims to perfectly recover the tensor from partial observations. The existing theoretical guarantee requires the involved transform to be orthogonal, which hinders its applications. In this paper, jumping out of the constraints of isotropy and self-adjointness, the theoretical guarantee of exact tensor completion with arbitrary linear transforms is established by directly operating the tensors in the transform domain. With the enriched choices of transforms, a new analysis obtained by the proof discloses why slim transforms outperform their square counterparts from a theoretical level. Our model and proof greatly enhance the flexibility of tensor completion and extensive experiments validate the superiority of the proposed method.

cs.LG↗

Inception: Efficiently Computable Misinformation Attacks on Markov Games

We study security threats to Markov games due to information asymmetry and misinformation. We consider an attacker player who can spread misinformation about its reward function to influence the robust victim player's behavior. Given a fixed fake reward function, we derive the victim's policy under worst-case rationality and present polynomial-time algorithms to compute the attacker's optimal worst-case policy based on linear programming and backward induction. Then, we provide an efficient inception ("planting an idea in someone's mind") attack algorithm to find the optimal fake reward function within a restricted set of reward functions with dominant strategies. Importantly, our methods exploit the universal assumption of rationality to compute attacks efficiently. Thus, our work exposes a security vulnerability arising from standard game assumptions under misinformation.

cs.LG↗

Gap-Free Clustering: Sensitivity and Robustness of SDP

We study graph clustering in the Stochastic Block Model (SBM) in the presence of both large clusters and small, unrecoverable clusters. Previous convex relaxation approaches achieving exact recovery do not allow any small clusters of size $o(\sqrt{n})$, or require a size gap between the smallest recovered cluster and the largest non-recovered cluster. We provide an algorithm based on semidefinite programming (SDP) which removes these requirements and provably recovers large clusters regardless of the remaining cluster sizes. Mid-sized clusters pose unique challenges to the analysis, since their proximity to the recovery threshold makes them highly sensitive to small noise perturbations and precludes a closed-form candidate solution. We develop novel techniques, including a leave-one-out-style argument which controls the correlation between SDP solutions and noise vectors even when the removal of one row of noise can drastically change the SDP solution. We also develop improved eigenvalue perturbation bounds of potential independent interest. Our results are robust to certain semirandom settings that are challenging for alternative algorithms. Using our gap-free clustering procedure, we obtain efficient algorithms for the problem of clustering with a faulty oracle with superior query complexities, notably achieving $o(n^2)$ sample complexity even in the presence of a large number of small clusters. Our gap-free clustering procedure also leads to improved algorithms for recursive clustering.

cs.LG↗

Span-Based Optimal Sample Complexity for Weakly Communicating and General Average Reward MDPs

We study the sample complexity of learning an $\varepsilon$-optimal policy in an average-reward Markov decision process (MDP) under a generative model. For weakly communicating MDPs, we establish the complexity bound $\widetilde{O}(SA\frac{H}{\varepsilon^2} )$, where $H$ is the span of the bias function of the optimal policy and $SA$ is the cardinality of the state-action space. Our result is the first that is minimax optimal (up to log factors) in all parameters $S,A,H$, and $\varepsilon$, improving on existing work that either assumes uniformly bounded mixing times for all policies or has suboptimal dependence on the parameters. We also initiate the study of sample complexity in general (multichain) average-reward MDPs. We argue a new transient time parameter $B$ is necessary, establish an $\widetilde{O}(SA\frac{B + H}{\varepsilon^2})$ complexity bound, and prove a matching (up to log factors) minimax lower bound. Both results are based on reducing the average-reward MDP to a discounted MDP, which requires new ideas in the general setting. To optimally analyze this reduction, we develop improved bounds for $γ$-discounted MDPs, showing that $\widetilde{O}(SA\frac{H}{(1-γ)^2\varepsilon^2} )$ and $\widetilde{O}(SA\frac{B + H}{(1-γ)^2\varepsilon^2} )$ samples suffice to learn $\varepsilon$-optimal policies in weakly communicating and in general MDPs, respectively. Both these results circumvent the well-known minimax lower bound of $\widetildeΩ(SA\frac{1}{(1-γ)^3\varepsilon^2} )$ for $γ$-discounted MDPs, and establish a quadratic rather than cubic horizon dependence for a fixed MDP instance.

cs.LG↗