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Yue Liao

Publications and source records attributed to Yue Liao.

At least 19 recordsLinked to original sources

GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation

World-action models (WAM) predict future states to guide robot actions, enabling learning from both action-free video and action-labeled interaction. Most inherit pretrained video generators, leaving WAM pretraining and scaling underexplored. We introduce Genie Envisioner Act 2.0 (GE-Act 2.0), a world-action model whose trainable generative and action components are all initialized from scratch on manipulation data. It combines a control-oriented autoencoder (CoAE), a single-step visual planner (SVP), and an inverse dynamics model (IDM). CoAE retains action- and instruction-relevant information under aggressive compression, while SVP produces a complete future state in one differentiable pass, so visual planning and inverse dynamics can be pretrained separately on complementary data. The components are then jointly trained with knowledge-aligned selective optimization (KASO), which reduces mismatched supervision by selecting only predicted futures judged behaviorally compatible with the recorded action. We evaluate pretrained checkpoints directly, without per-task fine-tuning, on 100 tasks across 20 manipulation skill groups with held-out scenes, backgrounds, lighting, and object instances. Scaling co-training data from 300 to 30,000 hours raises success from 17.1% to 44.1% on G1-OP and from 13.4% to 31.1% on G2-90D; despite comprising less than 2% of the co-training data, G2-90D improves by 17.7 points, suggesting cross-embodiment transfer. Gains span 19/20 and 18/20 skill groups, and skill-specific coverage strongly correlates with zero-shot out-of-distribution (OOD) success (Pearson r=0.80; Spearman rho=0.85). Under the same protocol, the model grounds object, color, shape, and position references in at least 90% of trials and follows explicit instructions even when they conflict with an already-committed behavior or a conventional scene association.

cs.RO↗

Orbia: Do Generated Videos Form a Consistent 3D World?

Video generators serve as interactive worlds for exploration and simulation, yet realistic and visually appealing frames do not necessarily depict a consistent 3D world. Existing benchmarks assess selected geometric properties or use vision-language models to judge memory and consistency, leaving systematic 3D evaluation underexplored. We introduce Orbia, the first benchmark dedicated to a systematic and comprehensive evaluation of 3D consistency in interactive world models. Through controlled exploration and revisit, we organize the evaluation into three dimensions: input preservation, generated-content persistence, and 3D self-consistency. For input preservation, registered RGB-D references and annotated anchors support appearance, geometry, and spatial stability measurements. For generated-content persistence, we compare revisits to regions absent from the input image with their first generated observations to test whether models preserve what they create. For 3D self-consistency, cross-view depth and feature correspondence, regional scale agreement, and held-out Gaussian rendering test whether generated views describe the same 3D scene. Minute-long exploration and revisits further test long-term consistency. Our construction and annotation pipeline brings together public datasets, self-captured scenes, and simulation, yielding 720 instances across indoor and outdoor environments and six exploration-and-revisit protocols. Evaluation spans 27 text-, action-, and camera-conditioned models through native-interface adapters. Our Orbia benchmark provides a systematic basis for diagnosing 3D inconsistency and developing more persistent video world models.

cs.CV↗

Imagine Before You Draw: Visual Prompt Engineering for Image Generation

Incorporating visual semantic representations as an intermediate step before image generation can reduce the modeling difficulty between text and images, thereby improving generation quality. Recent works such as X-Omni and BLIP3o-Next have explored this direction, but they typically use a two-stage external pipeline: a separate autoregressive model first generates semantic tokens, which are then fed as conditioning to an independent diffusion decoder. When the decoder is conditioned only on the compressed semantic plan, it cannot directly access the original input, which introduces an information bottleneck that limits detail preservation in downstream tasks such as editing. Internal architectures such as Transfusion, BAGEL, and Show-o2 avoid this bottleneck by enabling cross-modal interaction within a single model, but they still face the difficult text-to-pixel modeling gap without intermediate semantic guidance. We propose Visual Prompt Engineering (VPE), which can be seamlessly integrated into such internal frameworks. Specifically, the model first autoregressively generates visual semantic tokens ($e.g.$, SigLIP 2) as "visual prompts" that capture the semantic layout, then generates the full image tokens conditioned on this plan. We validate VPE across class-conditional generation, text-to-image generation, and image editing, covering various token types and model architectures. Results show that VPE can accelerate convergence, raise quality ceilings, and through internal integration, achieve substantially better editing preservation (PSNR: $26.76$ vs. $19.92$) than a matched external pipeline with semantic-only decoder conditioning, while maintaining competitive editing responsiveness.

cs.CV↗

VITAL: From Visual Motion to Precise Action

World-action models aim to turn visual anticipation into driving decisions, yet typically train action experts on trajectory representations defined independently of visual dynamics. This motivates deriving action targets directly from visual motion. We first examine a simpler setting in which trajectories are reconstructed from recorded future images. Even without the need for future prediction, reconstruction captures the dominant maneuver but leaves centimeter-scale errors. We therefore introduce VITAL (Vision-Induced Tokens for Action Learning), an action tokenizer that couples a visually derived motion scaffold with a compact residual encoding the trajectory error left by that scaffold. This representation makes visual motion the principal prediction target and gives small metric corrections a separate, normalized learning scale. Using flow matching, the action expert jointly predicts both components from the current image, ego state, and navigation command, without generating future images at inference. The same residual coordinates support bounded reinforcement post-training that refines execution while keeping the predicted visual scaffold fixed. With only one action denoising step, VITAL achieves 90.8 PDMS on NAVSIM v1 navtest, within 0.13 points of its ten-step score at 3.29x the end-to-end inference speed. Without retraining, it achieves 91.1 EPDMS on NAVSIM v2 navtest and 38.6 on navhard. Project page: https://worldbench.github.io/vital

cs.CV↗

Learning the Loop, Not Just the Page: Execution-Grounded Loop Learning for Web Generation

Functional Web generation is increasingly optimized with executable rewards, yet existing methods largely focus on the quality of the final page and leave the process of diagnosing and repairing imperfect implementations underexplored. We identify a central challenge in this setting: the Generator and Refiner produce executable artifacts with direct environment rewards, whereas the intermediate Critic influences downstream behavior without a directly executable outcome. We introduce WebLoop, an execution-grounded framework that jointly learns generation, critique, and refinement within a shared policy. WebLoop trains an execution-free Critic with complementary signals for requirement-level discriminability and downstream helpfulness, first establishing reliable diagnosis and then introducing consequence-aware credit, while all three roles are jointly optimized with group-relative policy learning. With Qwen3.5-9B, WebLoop reaches 41.5 Overall on WebRise and 38.9% accuracy on WebGen-Bench, improving the base model by 11.3 and 15.4 points, respectively. The gains transfer to first-pass generation, persist at 27B scale, and generalize from text-only training to multimodal inputs. Controlled analyses further show that the improvement cannot be explained by an additional refinement pass alone, highlighting the importance of learning the Critic and the loop itself.

cs.CL↗

WorldSolver: Can LLM Agents Simulate the Physical Dynamics via Solver Generation?

LLM-based agents are increasingly advancing scientific and engineering problem solving, with physics simulation emerging as a challenging yet practical testbed for reproducing complex physical phenomena with application in embodied AI, games and films. As the workhorse of such simulation, a solver computes how the state of a dynamic system evolves over time. Building such solvers requires physical understanding to identify appropriate models, mathematical reasoning to formulate the underlying dynamics, and software engineering to implement them as executable code, yet this capability of LLM agents remains underexplored. To this end, we introduce WorldSolver, a benchmark of 168 simulation tasks derived from physical phenomena in 61 classic computer graphics papers, spanning 7 physical domains. Each task contains a code scaffold that provides a fixed simulation environment for the scene, with the solver implementation left for the agent to complete. Specifically, we evaluate them along three dimensions: Execution Checks for successful execution, Visual Fidelity for reproducing the intended dynamic behavior in the rendered simulation, and Physical Plausibility for physics-grounded verification of the generated dynamics. Experiments on frontier agents reveal that producing executable solvers is difficult itself, and satisfying visual and physical correctness is even harder. GPT-5.6-Sol and Claude-Opus-5 perform comparatively better than the other evaluated agents, yet achieve overall scores of only 48.7% and 46.7%, respectively. WorldSolver is an early step toward agentic solver generation, and we hope it helps drive progress toward agents that can faithfully simulate the dynamic physical world. Code is available at https://github.com/sirujiang/WorldSolver.

cs.AI↗

JIT-Agent: Scaling Harness Intelligence via Just-in-Time Harness Evolution

Agent capability is not determined by the model alone. The agent harness, encompassing memory management, planning strategy, action protocol, and tool/skill orchestration, can dominate the contribution of the underlying foundation model. Yet harness design remains manual, task-specific, and fundamentally unscalable. We present JIT-Agent, a harness intelligence model trained to synthesize task-adaptive agent harnesses on the fly for arbitrary off-the-shelf agentic LLMs. We formalize the agent harness as a composable, machine-generatable artifact governed by a fixed four-module protocol, and train JIT-Agent to customize harnesses for a given task at hand, repair harnesses for stable and reliable execution, and self-evolve by distilling performance signals from an expanding archive of prior harness configurations. Equipped with JIT-Agent as a harness helper, DeepSeek-V4-Flash surpasses GPT-5.6 on DeepSearchQA (+9.1) and OdysseyBench (+4.3), while the already strong GLM-5.2 gains up to +20.2 points. Across controlled evaluations, JIT-Agent-generated harnesses are performance-competitive with mature agent runtimes such as OpenCode and Claude Code and consistently improve multi-scale model families of DeepSeek V4, Mimo-V2.5, and Qwen3.6. To our knowledge, JIT-Agent is the first model purpose-built for just-in-time harness generation, establishing harness intelligence as a trainable, transferable, and compounding dimension of agent capability orthogonal to model scaling.

cs.CL↗

Audio Interaction Model

Audio is continuous and interactive, yet most Large Audio Language Models (LALMs) remain offline and streaming systems usually specialize in ASR or spoken dialogue. We formalize the Audio Interaction Model, an always-on perceive--decide--respond paradigm that tracks context, decides whether intervention is warranted, and responds without stopping listening. We instantiate it with Audio-Interaction and introduce SoundFlow, coupling streaming-native data construction, comprehension-aware silence/response supervision, dual-loss training, and asynchronous FIFO inference. We also construct textsc{StreamAudio-2M, a 2.6M-item, 302k-hour corpus spanning 7 capability families and 28 sub-tasks, together with Proactive-Sound-Bench. Across 8 benchmarks, Audio-Interaction remains competitive on mainstream audio tasks while enabling spoken-instruction robustness, long-stream interaction, and proactive intervention.

cs.SD↗

Quo Vadis, World Modeling?

Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions. Classical world models instantiate this proxy primarily through future physical-state prediction, a formulation useful yet narrow for agents that require actionable feedback beyond raw state transitions. In this work, we conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile feedback for continually improving agents. To systematically map this design space, we organize world proxies into six functional forms based on their feedback modalities: dynamics, spatial, execution, memory/experience, skill, and reward/verification proxies, which together characterize the primary ways world modeling serves agent improvement. We further analyze how these proxies empower agents across three progressive levels: L.1 Inference-Time Guidance, where proxy outputs enrich in-context information for superior decisions; L.2 Training-Time Optimization, where proxy outputs yield rewards, critiques, or synthetic rollouts for policy learning; and L.3 Agent-Proxy Co-Evolution, where real-environment evidence continuously updates both the proxy and the agent for co-evolution. Ultimately, this work recasts world modeling into an agent-centric paradigm, establishing a roadmap for building world proxies that empower agents to plan better, learn faster, and evolve continually.

cs.CV↗

FeRA: Frequency-Energy Constrained Routing for Effective Diffusion Adaptation Fine-Tuning

Diffusion models have achieved remarkable success in generative modeling, yet how to effectively adapt large pretrained models to new tasks remains challenging. We revisit the reconstruction behavior of diffusion models during denoising to unveil the underlying frequency energy mechanism governing this process. Building upon this observation, we propose FeRA, a frequency driven fine tuning framework that aligns parameter updates with the intrinsic frequency energy progression of diffusion. FeRA establishes a comprehensive frequency energy framework for effective diffusion adaptation fine tuning, comprising three synergistic components: (i) a compact frequency energy indicator that characterizes the latent bandwise energy distribution, (ii) a soft frequency router that adaptively fuses multiple frequency specific adapter experts, and (iii) a frequency energy consistency regularization that stabilizes diffusion optimization and ensures coherent adaptation across bands. Routing operates in both training and inference, with inference time routing dynamically determined by the latent frequency energy. It integrates seamlessly with adapter based tuning schemes and generalizes well across diffusion backbones and resolutions. By aligning adaptation with the frequency energy mechanism, FeRA provides a simple, stable, and compatible paradigm for effective and robust diffusion model adaptation.

cs.CV↗

World Action Models: A Survey

World Action Models (WAMs) are embodied predictive-action models that make a forecast of the future available to action. Recent WAMs repurpose large video generation models, and a parallel line relies on language or vision-language backbones without a video-generation core. This rapid expansion has blurred the boundary among broad world models, video generation models, action-grounded video world models, Vision-Language-Action policies, and WAMs. This survey gives the field a common account. It first clarifies these boundaries, then organizes existing works through two complementary views. The first view asks what each method is required to generate, spanning rendered futures, latent futures, and video-generation-free action reasoning. The second view decomposes each method by predictive substrate, backbone, action coupling, and deployment regime. This anatomy supports a unified discussion of interactability, causality, persistence, physical plausibility, and generalization, followed by data, evaluation, and open challenges. Across these axes, a consistent design pattern emerges: WAMs are not simply video generators with action heads, but predictive-action methods whose design choices trade representational richness against compute, memory, latency, and action-label cost. The field is moving toward methods that generate less of the future while preserving what control requires. The survey homepage is available at https://world-action-models.github.io/.

cs.RO↗

The Latent Space: Foundation, Evolution, Mechanism, Ability, and Outlook

Latent space is rapidly emerging as a native substrate for language-based models. While modern systems are still commonly understood through explicit token-level generation, an increasing body of work shows that many critical internal processes are more naturally carried out in continuous latent space than in human-readable verbal traces. This shift is driven by the structural limitations of explicit-space computation, including linguistic redundancy, discretization bottlenecks, sequential inefficiency, and semantic loss. This survey aims to provide a unified and up-to-date landscape of latent space in language-based models. We organize the survey into five sequential perspectives: Foundation, Evolution, Mechanism, Ability, and Outlook. We begin by delineating the scope of latent space, distinguishing it from explicit or verbal space and from the latent spaces commonly studied in generative visual models. We then trace the field's evolution from early exploratory efforts to the current large-scale expansion. To organize the technical landscape, we examine existing work through the complementary lenses of mechanism and ability. From the perspective of Mechanism, we identify four major lines of development: Architecture, Representation, Computation, and Optimization. From the perspective of Ability, we show how latent space supports a broad capability spectrum spanning Reasoning, Planning, Modeling, Perception, Memory, Collaboration, and Embodiment. Beyond consolidation, we discuss the key open challenges, and outline promising directions for future research. We hope this survey serves not only as a reference for existing work, but also as a foundation for understanding latent space as a general computational and systems paradigm for next-generation intelligence.

cs.AI↗

Think Like a Pilot: Fine-Grained Long-Horizon UAV Navigation

Language-guided UAV agents must execute long-horizon semantic instructions while producing smooth, physically feasible continuous flight commands, yet existing Vision-Language Navigation (VLN) benchmarks typically use discrete or coarse actions and existing UAV Vision-Language-Action (VLA) tasks focus on short, atomic maneuvers. To address this gap in UAV task settings, we introduce \textbf{FLIGHT}, a \textbf{F}ine-grained \textbf{L}ong-horizon \textbf{I}nstruction-\textbf{G}uided benchmark for \textbf{H}ybrid UAV navigation and reasoning \textbf{T}asks, which combines multi-stage instructions with dense 6-DoF trajectory annotations across two dataset splits: Fine-grained VLN and Long-horizon Flow. To endow the UAV agent with the capability of real-time in-flight reasoning over task execution status and mission planning, while simultaneously accommodating high-frequency, real-time precise control, we further propose \textbf{FLIGHT VLA}, an asynchronous architecture that decouples a low-frequency Streaming Pilot Vision-Language Model (VLM) for task-state reasoning from a high-frequency diffusion action model for continuous control, supervised by explicit \textbf{Pilot Reasoning} texts that summarize the current flight state and anticipate the next subgoal. In closed-loop evaluation, FLIGHT VLA consistently surpasses representative VLN and VLA baselines on our FLIGHT benchmarks, achieving stronger multi-stage completion, subgoal adherence, and terminal control. Its trained Streaming Pilot Reasoning VLM further improves UAV video reasoning, validating the effectiveness of our design.

cs.RO↗

GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulation

We introduce GE-Sim 2.0 (Genie Envisioner World Simulator 2.0), a closed-loop video world simulator for robotic manipulation. Building on the action-conditioned video generation framework of Genie Envisioner, GE-Sim 2.0 is re-trained on thousands of hours of real-world robot data spanning teleoperation, contact-rich interaction, and on-robot policy deployment, substantially improving action-following fidelity and trajectory coverage. On top of this foundation, three new modules close the loop from video simulation to policy learning: a state expert that decodes proprioceptive state from video latents to support next-chunk prediction by downstream VLA policies; a world judge that scores generated rollouts against task instructions, yielding machine-verifiable success signals and rewards in place of manual inspection; and an acceleration framework that delivers a 25-frame rollout in 2.3 seconds on a single H100, with up to 4* frame skipping at inference for long-horizon evaluation. GE-Sim 2.0 tops the public WorldArena leaderboard at only 2B parameters, outperforming both dedicated robotic world models and closed-source general video generators, and policies trained against its rollouts and rewards translate into measurable real-world gains, establishing GE-Sim 2.0 as a practical platform for scalable evaluation and closed-loop learning of manipulation policies.

cs.RO↗

SPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning Agents

Long-horizon action-conditioned video generation aims to synthesize temporally coherent videos that follow complex action instructions over extended horizons, requiring procedural ordering, persistent action execution, and scene consistency beyond conventional TI2V's short-term fidelity. Existing single-shot video generation models typically operate in an open-loop manner, leading to incomplete action execution, hallucinated motions, and temporal drift. To address this, we propose SPIRAL, a closed-loop framework that performs sequential planning and iterative reflection for action-conditioned long-horizon video generation. Specifically, SPIRAL instantiates a think-act-reflect process: a PlanAgent decomposes high-level goals into sub-actions, which condition a VideoGenerator to synthesize each segment alongside a memory context, while a CriticAgent evaluates intermediate video segments to provide corrective feedback for iterative refinement. This closed-loop design further supports self-evolution by utilizing PlanAgent-proposed actions and CriticAgent-derived rewards for GRPO-based post-training to enhance the video generator's long-horizon consistency. Moreover, we introduce ActVideoGen-Dataset for task-specific training, and establish ActVideoGen-Bench as a dedicated evaluation suite for measuring action quality and temporal coherence. Experiments across multiple TI2V backbones alongside the self-evolving strategy show consistent gains on ActVideoGen-Bench and VBench, demonstrating the effectiveness of SPIRAL.

cs.CV↗

The Landscape of Agentic Reinforcement Learning for LLMs: A Survey

The emergence of agentic reinforcement learning (Agentic RL) marks a paradigm shift from conventional reinforcement learning applied to large language models (LLM RL), reframing LLMs from passive sequence generators into autonomous, decision-making agents embedded in complex, dynamic worlds. This survey formalizes this conceptual shift by contrasting the degenerate single-step Markov Decision Processes (MDPs) of LLM-RL with the temporally extended, partially observable Markov decision processes (POMDPs) that define Agentic RL. Building on this foundation, we propose a comprehensive twofold taxonomy: one organized around core agentic capabilities, including planning, tool use, memory, reasoning, self-improvement, and perception, and the other around their applications across diverse task domains. Central to our thesis is that reinforcement learning serves as the critical mechanism for transforming these capabilities from static, heuristic modules into adaptive, robust agentic behavior. To support and accelerate future research, we consolidate the landscape of open-source environments, benchmarks, and frameworks into a practical compendium. By synthesizing over five hundred recent works, this survey charts the contours of this rapidly evolving field and highlights the opportunities and challenges that will shape the development of scalable, general-purpose AI agents.

cs.AI↗

PASK: Toward Intent-Aware Proactive Agents with Long-Term Memory

Proactivity is a core expectation for AGI. Prior work remains largely confined to laboratory settings, leaving a clear gap in real-world proactive agent: depth, complexity, ambiguity, precision and real-time constraints. We study this setting, where useful intervention requires inferring latent needs from ongoing context and grounding actions in evolving user memory under latency and long-horizon constraints. We first propose DD-MM-PAS (Demand Detection, Memory Modeling, Proactive Agent System) as a general paradigm for streaming proactive AI agent. We instantiate this paradigm in Pask, with streaming IntentFlow model for DD, a hybrid memory (workspace, user, global) for long-term MM, PAS infra framework and introduce how these components form a closed loop. We also introduce LatentNeeds-Bench, a real-world benchmark built from user-consented data and refined through thousands of rounds of human editing. Experiments show that IntentFlow matches leading Gemini3-Flash models under latency constraints, while identifying deeper user intent.

cs.AI↗

Fair splits flip the leaderboard: CHANRG reveals limited generalization in RNA secondary-structure prediction

Accurate prediction of RNA secondary structure underpins transcriptome annotation, mechanistic analysis of non-coding RNAs, and RNA therapeutic design. Recent gains from deep learning and RNA foundation models are difficult to interpret because current benchmarks may overestimate generalization across RNA families. We present the Comprehensive Hierarchical Annotation of Non-coding RNA Groups (CHANRG), a benchmark of 170{,}083 structurally non-redundant RNAs curated from more than 10 million sequences in Rfam~15.0 using structure-aware deduplication, genome-aware split design and multiscale structural evaluation. Across 29 predictors, foundation-model methods achieved the highest held-out accuracy but lost most of that advantage out of distribution, whereas structured decoders and direct neural predictors remained markedly more robust. This gap persisted after controlling for sequence length and reflected both loss of structural coverage and incorrect higher-order wiring. Together, CHANRG and a padding-free, symmetry-aware evaluation stack provide a stricter and batch-invariant framework for developing RNA structure predictors with demonstrable out-of-distribution robustness.

q-bio.BM↗