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Yue Ma

Publications and source records attributed to Yue Ma.

At least 109 records · Page 6Linked to original sources

MultiBooth: Towards Generating All Your Concepts in an Image from Text

This paper introduces MultiBooth, a novel and efficient technique for multi-concept customization in image generation from text. Despite the significant advancements in customized generation methods, particularly with the success of diffusion models, existing methods often struggle with multi-concept scenarios due to low concept fidelity and high inference cost. MultiBooth addresses these issues by dividing the multi-concept generation process into two phases: a single-concept learning phase and a multi-concept integration phase. During the single-concept learning phase, we employ a multi-modal image encoder and an efficient concept encoding technique to learn a concise and discriminative representation for each concept. In the multi-concept integration phase, we use bounding boxes to define the generation area for each concept within the cross-attention map. This method enables the creation of individual concepts within their specified regions, thereby facilitating the formation of multi-concept images. This strategy not only improves concept fidelity but also reduces additional inference cost. MultiBooth surpasses various baselines in both qualitative and quantitative evaluations, showcasing its superior performance and computational efficiency. Project Page: https://multibooth.github.io/

cs.CV↗

AvatarArtist: Open-Domain 4D Avatarization

This work focuses on open-domain 4D avatarization, with the purpose of creating a 4D avatar from a portrait image in an arbitrary style. We select parametric triplanes as the intermediate 4D representation and propose a practical training paradigm that takes advantage of both generative adversarial networks (GANs) and diffusion models. Our design stems from the observation that 4D GANs excel at bridging images and triplanes without supervision yet usually face challenges in handling diverse data distributions. A robust 2D diffusion prior emerges as the solution, assisting the GAN in transferring its expertise across various domains. The synergy between these experts permits the construction of a multi-domain image-triplane dataset, which drives the development of a general 4D avatar creator. Extensive experiments suggest that our model, AvatarArtist, is capable of producing high-quality 4D avatars with strong robustness to various source image domains. The code, the data, and the models will be made publicly available to facilitate future studies.

cs.CV↗

Minimum saturated graphs without $4$-cycles and $5$-cycles

Given a family of graphs $\mathcal{F}$, a graph $G$ is said to be $\mathcal{F}$-saturated if $G$ does not contain a copy of $F$ as a subgraph for any $F\in\mathcal{F}$, but the addition of any edge $e\notin E(G)$ creates at least one copy of some $F\in\mathcal{F}$ within $G$. The minimum size of an $\mathcal{F}$-saturated graph on $n$ vertices is called the saturation number, denoted by $\mbox{sat}(n, \mathcal{F})$. Let $C_r$ be the cycle of length $r$. In this paper, we study on $\mbox{sat}(n, \mathcal{F})$ when $\mathcal{F}$ is a family of cycles. In particular, we determine that $\mbox{sat}(n, \{C_4,C_5\})=\lceil\frac{5n}{4}-\frac{3}{2}\rceil$ for any positive integer $n$.

math.CO↗

Towards Multiple Character Image Animation Through Enhancing Implicit Decoupling

Controllable character image animation has a wide range of applications. Although existing studies have consistently improved performance, challenges persist in the field of character image animation, particularly concerning stability in complex backgrounds and tasks involving multiple characters. To address these challenges, we propose a novel multi-condition guided framework for character image animation, employing several well-designed input modules to enhance the implicit decoupling capability of the model. First, the optical flow guider calculates the background optical flow map as guidance information, which enables the model to implicitly learn to decouple the background motion into background constants and background momentum during training, and generate a stable background by setting zero background momentum during inference. Second, the depth order guider calculates the order map of the characters, which transforms the depth information into the positional information of multiple characters. This facilitates the implicit learning of decoupling different characters, especially in accurately separating the occluded body parts of multiple characters. Third, the reference pose map is input to enhance the ability to decouple character texture and pose information in the reference image. Furthermore, to fill the gap of fair evaluation of multi-character image animation, we propose a new benchmark comprising about 4,000 frames. Extensive qualitative and quantitative evaluations demonstrate that our method excels in generating high-quality character animations, especially in scenarios of complex backgrounds and multiple characters.

cs.CV↗

Cylindrical cavity expansion analysis under partially drained conditions for normalisation of excess water pressure in CPTU

Cone tip resistance and excess water pressure (EWP) measured by piezocone penetration tests (CPTU) may be significantly affected by the partially drained effect in soils with intermediate permeability. To capture this effect, the paper proposes a straightforward, hydro-mechanical coupling solution for cylindrical cavity expansion under partially drained conditions. The mechanical behaviour of soils is modelled using the elastoplastic Tresca model and water flow within porous soils is assumed to obey Darcys law. Two partial differential equations (PDEs) are established in the elastic and plastic zones, respectively, transforming the cavity expansion analysis into a typical Stefan problem with dynamic boundary conditions (i.e. a moving boundary at the elastoplastic interface). An approximate solution for the PDEs is derived by leveraging the variable transformation method. Based on the new solution, a novel normalised penetration rate is defined considering the rigidity index of soils, with which a unique backbone curve for CPTU is found. Finally, the backbone curve is compared with a database comprising 109 in-situ experimental tests, 101 centrifuge modelling tests, and numerical simulation results. The proposed solution may provide a useful theoretical tool for interpreting the consolidation coefficient of fine-grained soils from the penetration stage of multi-rate CPTU, which can enhance the interpretation reliability for CPTU dissipation tests.

physics.geo-ph↗

Enhancing Image Generation Fidelity via Progressive Prompts

The diffusion transformer (DiT) architecture has attracted significant attention in image generation, achieving better fidelity, performance, and diversity. However, most existing DiT - based image generation methods focus on global - aware synthesis, and regional prompt control has been less explored. In this paper, we propose a coarse - to - fine generation pipeline for regional prompt - following generation. Specifically, we first utilize the powerful large language model (LLM) to generate both high - level descriptions of the image (such as content, topic, and objects) and low - level descriptions (such as details and style). Then, we explore the influence of cross - attention layers at different depths. We find that deeper layers are always responsible for high - level content control, while shallow layers handle low - level content control. Various prompts are injected into the proposed regional cross - attention control for coarse - to - fine generation. By using the proposed pipeline, we enhance the controllability of DiT - based image generation. Extensive quantitative and qualitative results show that our pipeline can improve the performance of the generated images.

cs.CV↗

ListConRanker: A Contrastive Text Reranker with Listwise Encoding

Reranker models aim to re-rank the passages based on the semantics similarity between the given query and passages, which have recently received more attention due to the wide application of the Retrieval-Augmented Generation. Most previous methods apply pointwise encoding, meaning that it can only encode the context of the query for each passage input into the model. However, for the reranker model, given a query, the comparison results between passages are even more important, which is called listwise encoding. Besides, previous models are trained using the cross-entropy loss function, which leads to issues of unsmooth gradient changes during training and low training efficiency. To address these issues, we propose a novel Listwise-encoded Contrastive text reRanker (ListConRanker). It can help the passage to be compared with other passages during the encoding process, and enhance the contrastive information between positive examples and between positive and negative examples. At the same time, we use the circle loss to train the model to increase the flexibility of gradients and solve the problem of training efficiency. Experimental results show that ListConRanker achieves state-of-the-art performance on the reranking benchmark of Chinese Massive Text Embedding Benchmark, including the cMedQA1.0, cMedQA2.0, MMarcoReranking, and T2Reranking datasets.

cs.CL↗

H-MBA: Hierarchical MamBa Adaptation for Multi-Modal Video Understanding in Autonomous Driving

With the prevalence of Multimodal Large Language Models(MLLMs), autonomous driving has encountered new opportunities and challenges. In particular, multi-modal video understanding is critical to interactively analyze what will happen in the procedure of autonomous driving. However, videos in such a dynamical scene that often contains complex spatial-temporal movements, which restricts the generalization capacity of the existing MLLMs in this field. To bridge the gap, we propose a novel Hierarchical Mamba Adaptation (H-MBA) framework to fit the complicated motion changes in autonomous driving videos. Specifically, our H-MBA consists of two distinct modules, including Context Mamba (C-Mamba) and Query Mamba (Q-Mamba). First, C-Mamba contains various types of structure state space models, which can effectively capture multi-granularity video context for different temporal resolutions. Second, Q-Mamba flexibly transforms the current frame as the learnable query, and attentively selects multi-granularity video context into query. Consequently, it can adaptively integrate all the video contexts of multi-scale temporal resolutions to enhance video understanding. Via a plug-and-play paradigm in MLLMs, our H-MBA shows the remarkable performance on multi-modal video tasks in autonomous driving, e.g., for risk object detection, it outperforms the previous SOTA method with 5.5% mIoU improvement.

cs.CV↗

Penalized Quasi-likelihood for High-dimensional Longitudinal Data via Within-cluster Resampling

The generalized estimating equation (GEE) method is a popular tool for longitudinal data analysis. However, GEE produces biased estimates when the outcome of interest is associated with cluster size, a phenomenon known as informative cluster size (ICS). In this study, we address this issue by formulating the impact of ICS and proposing an integrated approach to mitigate its effects. Our method combines the concept of within-cluster resampling with a penalized quasi-likelihood framework applied to each resampled dataset, ensuring consistency in model selection and estimation. To aggregate the estimators from the resampled datasets, we introduce a penalized mean regression technique, resulting in a final estimator that improves true positive discovery rates while reducing false positives. Simulation studies and an application to yeast cell-cycle gene expression data demonstrate the excellent performance of the proposed penalized quasi-likelihood method via within-cluster resampling.

stat.ME↗

Penalized weighted GEEs for high-dimensional longitudinal data with informative cluter size

High-dimensional longitudinal data have become increasingly prevalent in recent studies, and penalized generalized estimating equations (GEEs) are often used to model such data. However, the desirable properties of the GEE method can break down when the outcome of interest is associated with cluster size, a phenomenon known as informative cluster size. In this article, we address this issue by formulating the effect of informative cluster size and proposing a novel weighted GEE approach to mitigate its impact, while extending the penalized version for high-dimensional settings. We show that the penalized weighted GEE approach achieves consistency in both model selection and estimation. Theoretically, we establish that the proposed penalized weighted GEE estimator is asymptotically equivalent to the oracle estimator, assuming the true model is known. This result indicates that the penalized weighted GEE approach retains the excellent properties of the GEE method and is robust to informative cluster sizes, thereby extending its applicability to highly complex situations. Simulations and a real data application further demonstrate that the penalized weighted GEE outperforms the existing alternative methods.

stat.ME↗

Follow-Your-MultiPose: Tuning-Free Multi-Character Text-to-Video Generation via Pose Guidance

Text-editable and pose-controllable character video generation is a challenging but prevailing topic with practical applications. However, existing approaches mainly focus on single-object video generation with pose guidance, ignoring the realistic situation that multi-character appear concurrently in a scenario. To tackle this, we propose a novel multi-character video generation framework in a tuning-free manner, which is based on the separated text and pose guidance. Specifically, we first extract character masks from the pose sequence to identify the spatial position for each generating character, and then single prompts for each character are obtained with LLMs for precise text guidance. Moreover, the spatial-aligned cross attention and multi-branch control module are proposed to generate fine grained controllable multi-character video. The visualized results of generating video demonstrate the precise controllability of our method for multi-character generation. We also verify the generality of our method by applying it to various personalized T2I models. Moreover, the quantitative results show that our approach achieves superior performance compared with previous works.

cs.CV↗

COVE: Unleashing the Diffusion Feature Correspondence for Consistent Video Editing

Video editing is an emerging task, in which most current methods adopt the pre-trained text-to-image (T2I) diffusion model to edit the source video in a zero-shot manner. Despite extensive efforts, maintaining the temporal consistency of edited videos remains challenging due to the lack of temporal constraints in the regular T2I diffusion model. To address this issue, we propose COrrespondence-guided Video Editing (COVE), leveraging the inherent diffusion feature correspondence to achieve high-quality and consistent video editing. Specifically, we propose an efficient sliding-window-based strategy to calculate the similarity among tokens in the diffusion features of source videos, identifying the tokens with high correspondence across frames. During the inversion and denoising process, we sample the tokens in noisy latent based on the correspondence and then perform self-attention within them. To save GPU memory usage and accelerate the editing process, we further introduce the temporal-dimensional token merging strategy, which can effectively reduce redundancy. COVE can be seamlessly integrated into the pre-trained T2I diffusion model without the need for extra training or optimization. Extensive experiment results demonstrate that COVE achieves the start-of-the-art performance in various video editing scenarios, outperforming existing methods both quantitatively and qualitatively. The code will be release at https://github.com/wangjiangshan0725/COVE.

cs.CV↗

LVP-CLIP:Revisiting CLIP for Continual Learning with Label Vector Pool

Continual learning aims to update a model so that it can sequentially learn new tasks without forgetting previously acquired knowledge. Recent continual learning approaches often leverage the vision-language model CLIP for its high-dimensional feature space and cross-modality feature matching. Traditional CLIP-based classification methods identify the most similar text label for a test image by comparing their embeddings. However, these methods are sensitive to the quality of text phrases and less effective for classes lacking meaningful text labels. In this work, we rethink CLIP-based continual learning and introduce the concept of Label Vector Pool (LVP). LVP replaces text labels with training images as similarity references, eliminating the need for ideal text descriptions. We present three variations of LVP and evaluate their performance on class and domain incremental learning tasks. Leveraging CLIP's high dimensional feature space, LVP learning algorithms are task-order invariant. The new knowledge does not modify the old knowledge, hence, there is minimum forgetting. Different tasks can be learned independently and in parallel with low computational and memory demands. Experimental results show that proposed LVP-based methods outperform the current state-of-the-art baseline by a significant margin of 40.7%.

cs.CV↗

InstantSwap: Fast Customized Concept Swapping across Sharp Shape Differences

Recent advances in Customized Concept Swapping (CCS) enable a text-to-image model to swap a concept in the source image with a customized target concept. However, the existing methods still face the challenges of inconsistency and inefficiency. They struggle to maintain consistency in both the foreground and background during concept swapping, especially when the shape difference is large between objects. Additionally, they either require time-consuming training processes or involve redundant calculations during inference. To tackle these issues, we introduce InstantSwap, a new CCS method that aims to handle sharp shape disparity at speed. Specifically, we first extract the bbox of the object in the source image automatically based on attention map analysis and leverage the bbox to achieve both foreground and background consistency. For background consistency, we remove the gradient outside the bbox during the swapping process so that the background is free from being modified. For foreground consistency, we employ a cross-attention mechanism to inject semantic information into both source and target concepts inside the box. This helps learn semantic-enhanced representations that encourage the swapping process to focus on the foreground objects. To improve swapping speed, we avoid computing gradients at each timestep but instead calculate them periodically to reduce the number of forward passes, which improves efficiency a lot with a little sacrifice on performance. Finally, we establish a benchmark dataset to facilitate comprehensive evaluation. Extensive evaluations demonstrate the superiority and versatility of InstantSwap. Project Page: https://instantswap.github.io/

cs.CV↗

MagicStick: Controllable Video Editing via Control Handle Transformations

Text-based video editing has recently attracted considerable interest in changing the style or replacing the objects with a similar structure. Beyond this, we demonstrate that properties such as shape, size, location, motion, etc., can also be edited in videos. Our key insight is that the keyframe transformations of the specific internal feature (e.g., edge maps of objects or human pose), can easily propagate to other frames to provide generation guidance. We thus propose MagicStick, a controllable video editing method that edits the video properties by utilizing the transformation on the extracted internal control signals. In detail, to keep the appearance, we inflate both the pretrained image diffusion model and ControlNet to the temporal dimension and train low-rank adaptions (LORA) layers to fit the specific scenes. Then, in editing, we perform an inversion and editing framework. Differently, finetuned ControlNet is introduced in both inversion and generation for attention guidance with the proposed attention remix between the spatial attention maps of inversion and editing. Yet succinct, our method is the first method to show the ability of video property editing from the pre-trained text-to-image model. We present experiments on numerous examples within our unified framework. We also compare with shape-aware text-based editing and handcrafted motion video generation, demonstrating our superior temporal consistency and editing capability than previous works. The code and models are available on https://github.com/mayuelala/MagicStick.

cs.CV↗

DiT4Edit: Diffusion Transformer for Image Editing

Despite recent advances in UNet-based image editing, methods for shape-aware object editing in high-resolution images are still lacking. Compared to UNet, Diffusion Transformers (DiT) demonstrate superior capabilities to effectively capture the long-range dependencies among patches, leading to higher-quality image generation. In this paper, we propose DiT4Edit, the first Diffusion Transformer-based image editing framework. Specifically, DiT4Edit uses the DPM-Solver inversion algorithm to obtain the inverted latents, reducing the number of steps compared to the DDIM inversion algorithm commonly used in UNet-based frameworks. Additionally, we design unified attention control and patches merging, tailored for transformer computation streams. This integration allows our framework to generate higher-quality edited images faster. Our design leverages the advantages of DiT, enabling it to surpass UNet structures in image editing, especially in high-resolution and arbitrary-size images. Extensive experiments demonstrate the strong performance of DiT4Edit across various editing scenarios, highlighting the potential of Diffusion Transformers in supporting image editing.

cs.CV↗

Memoryless Multimodal Anomaly Detection via Student-Teacher Network and Signed Distance Learning

Unsupervised anomaly detection is a challenging computer vision task, in which 2D-based anomaly detection methods have been extensively studied. However, multimodal anomaly detection based on RGB images and 3D point clouds requires further investigation. The existing methods are mainly inspired by memory bank based methods commonly used in 2D-based anomaly detection, which may cost extra memory for storing mutimodal features. In present study, a novel memoryless method MDSS is proposed for multimodal anomaly detection, which employs a light-weighted student-teacher network and a signed distance function to learn from RGB images and 3D point clouds respectively, and complements the anomaly information from the two modalities. Specifically, a student-teacher network is trained with normal RGB images and masks generated from point clouds by a dynamic loss, and the anomaly score map could be obtained from the discrepancy between the output of student and teacher. Furthermore, the signed distance function learns from normal point clouds to predict the signed distances between points and surface, and the obtained signed distances are used to generate anomaly score map. Subsequently, the anomaly score maps are aligned to generate the final anomaly score map for detection. The experimental results indicate that MDSS is comparable but more stable than the SOTA memory bank based method Shape-guided, and furthermore performs better than other baseline methods.

cs.CV↗

Follow-Your-Canvas: Higher-Resolution Video Outpainting with Extensive Content Generation

This paper explores higher-resolution video outpainting with extensive content generation. We point out common issues faced by existing methods when attempting to largely outpaint videos: the generation of low-quality content and limitations imposed by GPU memory. To address these challenges, we propose a diffusion-based method called \textit{Follow-Your-Canvas}. It builds upon two core designs. First, instead of employing the common practice of "single-shot" outpainting, we distribute the task across spatial windows and seamlessly merge them. It allows us to outpaint videos of any size and resolution without being constrained by GPU memory. Second, the source video and its relative positional relation are injected into the generation process of each window. It makes the generated spatial layout within each window harmonize with the source video. Coupling with these two designs enables us to generate higher-resolution outpainting videos with rich content while keeping spatial and temporal consistency. Follow-Your-Canvas excels in large-scale video outpainting, e.g., from 512X512 to 1152X2048 (9X), while producing high-quality and aesthetically pleasing results. It achieves the best quantitative results across various resolution and scale setups. The code is released on https://github.com/mayuelala/FollowYourCanvas

cs.CV↗