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Yue Wang

Publications and source records attributed to Yue Wang.

At least 127 records · Page 7Linked to original sources

Structure-Dependent Chemical Order Modification in Strained Alloy Nanoparticles

Alloy nanoparticles (nanoalloys) exhibit tuneable physicochemical properties that depend sensitively on their atomic arrangement, making control over chemical ordering a central challenge in nanomaterials design. While most theoretical studies consider nanoalloys in vacuum, practical systems are typically supported, where strong cluster-substrate interactions can introduce significant lattice strain. Here, we investigate strain as a control parameter for chemical ordering in bimetallic nanoalloys using atomistic molecular dynamics and Monte Carlo simulations. By imposing controlled tensile and compressive strain through an implicit anchored interface, we systematically probe the response of NiPt nanoparticles with distinct structural motifs. For truncated octahedral particles, we find that chemical ordering and segregation behaviour remain remarkably robust even under large strains, indicating that intrinsic thermodynamic preferences dominate. In contrast, icosahedral nanoparticles exhibit pronounced strain-induced chemical redistribution, with a significant increase in surface Ni concentration under tensile strain. This behaviour is attributed to the combined effects of intrinsic geometric frustration and a high fraction of undercoordinated sites in icosahedral structures. Our results demonstrate that strain can selectively modulate chemical ordering in nanoalloys in a structure-dependent manner, establishing a general framework for understanding strain-induced chemical ordering in nanoalloys.

cond-mat.mtrl-sci↗

One Forward Beats Two: InnerZoom for Accurate and Efficient GUI Grounding

MLLM-based GUI grounding methods commonly formulate target localization as autoregressive coordinate generation, enabling models to leverage the strong instruction-following and semantic understanding capabilities of MLLMs. However, this formulation requires the model to retain region-level target evidence while decoding coordinate tokens with the spatial precision demanded by GUI clicking. Our diagnostic analysis reveals that target-region awareness emerges in intermediate decoder layers but is neither retained nor translated into the final coordinate prediction. Existing ZoomIn-style methods address this issue through an external crop-and-rerun pass, which improves localization but increases end-to-end latency and computational cost. To retain the accuracy benefits of two-pass zooming without this extra cost, we propose InnerZoom, a single-forward framework for cross-layer evidence bridging. InnerZoom transforms target-related cues from the original forward pass into a compact cross-layer evidence state, then preserves, refines, and reinjects this state throughout later decoding layers to guide coordinate prediction. Extensive experimental results suggest that InnerZoom-4B achieves state-of-the-art performance on all six GUI grounding benchmarks, obtaining 64.7 on OSWorld-G, 40.2 on UI-Vision, 73.1 on OSWorld-GR, and 87.6 on MMBench-GUI, surpassing the previous best results by 4.1, 3.2, 2.9, and 2.3 points, respectively. Under a controlled 4B setting, InnerZoom improves the same SFT+RL baseline by 5.3 points on average and outperforms two-pass ZoomIn by 1.3 points on average, while reducing end-to-end latency by up to 31.8% and TFLOPs by about 29%. Code and models will be publicly available.

cs.CV↗

Global $o(1/k^2)$ Merit Complexity of Regularized Newton Methods for Convex Multiobjective Optimization

We investigate a regularized Newton method for unconstrained convex multi-objective optimization with twice continuously differentiable objectives whose Hessians are Lipschitz continuous. At each iteration, the method minimizes the quadratically regularized max-envelope of the local quadratic models. Using a Tanabe-type merit function, we prove that this merit decays at the global asymptotic rate $o(1/k^2)$ under the compactness assumption on the initial component-wise lower level set. This result also covers the single-objective case as a special case. Finally, we construct an explicit one-dimensional convex bi-objective family showing that no uniform merit estimate of order $\mathcal O(k^{-(2+δ)})$ can hold for any fixed $δ>0$. Thus the exponent $2$ is essentially sharp in the uniform polynomial sense, despite the $o(1/k^2)$ decay on each fixed trajectory.

math.OC↗

From Uncertain to Safe: Conformal Adaptation of Diffusion Models for Safe PDE Control

The application of deep learning for partial differential equation (PDE)-constrained control is gaining increasing attention. However, existing methods rarely consider safety requirements crucial in real-world applications. To address this limitation, we propose Safe Diffusion Models for PDE Control (SafeDiffCon), which introduce the uncertainty quantile as model uncertainty quantification to achieve optimal control under safety constraints through both post-training and inference phases. Firstly, our approach post-trains a pre-trained diffusion model to generate control sequences that better satisfy safety constraints while achieving improved control objectives via a reweighted diffusion loss, which incorporates the uncertainty quantile estimated using conformal prediction. Secondly, during inference, the diffusion model dynamically adjusts both its generation process and parameters through iterative guidance and fine-tuning, conditioned on control targets while simultaneously integrating the estimated uncertainty quantile. We evaluate SafeDiffCon on three control tasks: 1D Burgers' equation, 2D incompressible fluid, and controlled nuclear fusion problem. Results demonstrate that SafeDiffCon is the only method that satisfies all safety constraints, whereas other classical and deep learning baselines fail. Furthermore, while adhering to safety constraints, SafeDiffCon achieves the best control performance. The code can be found at https://github.com/AI4Science-WestlakeU/safediffcon.

cs.LG↗

Teach-to-Reason: Competition-Guided Reasoning with a Self-Improving Teacher

Chest X-ray visual question answering (CXR VQA) requires models not only to predict correct answers, but also to produce reliable medical reasoning. However, existing reinforcement-learning-based training typically relies on answer-level rewards, which are often too coarse to improve chain-of-thought (CoT) quality and can become ineffective when group-level advantages collapse to zero. We propose \textbf{Teach-to-Reason (T2R)}, a framework that introduces comparison-based supervision into CoT optimization through a self-improving \emph{Teacher} and a competition-guided \emph{Reasoner}. As the Teacher is iteratively strengthened via self-competition, the Reasoner is optimized against progressively stronger Teacher-generated references. We further introduce a case-wise reward design that preserves the original reward-induced positive/negative partition when it is informative, and restores supervision from competition scores when the original reward signal degenerates. Experiments on multiple CXR open-ended VQA benchmarks show that T2R consistently outperforms strong baselines, indicating that comparison-based supervision, when integrated in a controlled and principled manner, provides a more effective training signal for reasoning optimization.

cs.CV↗

Learning-Based Dynamics Modeling and Robust Control for Tendon-Driven Continuum Robots

Tendon-Driven Continuum Robots (TDCRs) pose significant modeling and control challenges due to complex nonlinearities, such as frictional hysteresis and transmission compliance. This paper proposes a differentiable learning framework that integrates high-fidelity dynamics modeling with robust neural control. We develop a GRU-based dynamics model featuring bidirectional multi-channel connectivity and residual prediction to effectively suppress compounding errors during long-horizon auto-regressive prediction. By treating this model as a gradient bridge, an end-to-end neural control policy is optimized through backpropagation, allowing it to implicitly internalize compensation for intricate nonlinearities. Experimental validation on a physical three-section TDCR demonstrates that our framework achieves accurate tracking and superior robustness against unseen payloads, outperforming Jacobian-based methods by eliminating self-excited oscillations. For implementation details and source code, please refer to https://github.com/ZiqingZou/ContinuumControl.

cs.RO↗

Model-Free Robust Average-Reward Reinforcement Learning with Sample Complexity Analysis

Robust reinforcement learning (RL) under the average-reward criterion is essential for long-term decision-making, particularly when the environment may differ from its training dynamics. However, most existing studies focus on model-based settings and provide only asymptotic guarantees, hindering their principled understanding and practical deployment, especially in data-limited scenarios. We aim to close this gap by proposing a model-free algorithm, \textbf{Robust Halpern Iteration (RHI)}. We first design our algorithm based on a black-box sampling oracle, which can estimate the worst-case performance accurately. We then derive the finite sample complexity of RHI under the generative model setting, assuming the sampling oracle. To concretely design such an oracle, we propose a $K$-order multi-level Monte-Carlo estimator, which is shown to have a lower bias compared to prior methods. We further instantiate our design for multiple uncertainty models, including KL and $χ^2$ divergence sets, and show that our RHI algorithm achieves an $\varepsilon$-optimal robust policy with a sample complexity of $\tilde{\mathcal{O}}\left( \frac{SA\mathcal{H}^2}{\varepsilon^{(2+o(1))}}\right)$, where $S,A$ are the number of states and actions, and $\mathcal{H}$ is the robust optimal span. Our result asymptotically matches the best complexity in robust average reward RL.

cs.LG↗

Distributionally Robust Markov Games with Average Reward

We propose and study distributionally robust Markov games (DR-MGs) with the average-reward criterion as a crucial framework for multi-agent decision-making under model mismatches and over extended horizons. Under a standard irreducible assumption, we first derive a correspondence between the optimal policies and the solutions of the robust Bellman equation, based on which we further show the existence of a stationary Nash Equilibrium (NE) of the game. We further study DR-MGs under a more general weakly communicating setting. We construct a set-valued map based on the constant-gain optimal robust Bellman operator and show that its value is a subset of the best-response policies. We further prove that this map admits a fixed point, which implies the existence of NE. We then design two algorithms, Robust Nash-Iteration and robust TD Descent, with provably convergent guarantees. Finally, we show that the NE under average-reward can be approximated by the ones for the discounted DR-MGs as the discount factor approaches one. Our studies provide a comprehensive theoretical and algorithmic foundation for decision-making in complex, uncertain, and long-running multi-player environments.

cs.MA↗

Stationary Robust Mean-Field Games under Model Mismatches

Deploying multi-agent reinforcement learning (MARL) in the real world is often limited by model mismatches between the training simulators and the true environment, which could be further amplified through strategic interactions and result in severe performance degradation upon deployment. Distributional robustness offers a principled response by optimizing policies against worst-case transition models drawn from an uncertainty set, but standard robust MARL frameworks become increasingly intractable as the number of agents grows. This paper develops an infinite-horizon, stationary mean-field game framework that incorporates distributional model uncertainty directly into the population-coupled dynamics. We establish a robust dynamic programming principle with a contractive Bellman operator and prove the existence of a stationary robust mean-field equilibrium via a fixed-point argument. We further develop the first concrete algorithm with convergence guarantees. We then connect the mean-field solution to a finite-population robust game whose ambiguity sets depend on the empirical distribution, showing that the mean-field equilibrium policy induces approximate equilibrium behavior as the population size increases. Under a contractive robust-dynamics regime, we further obtain explicit non-asymptotic error bounds. Numerical experiments further illustrate the qualitative and quantitative impact of robustness under multiple uncertainty models, validating our theoretical findings.

cs.LG↗

ISCSLP 2026 CoT-TTS Challenge: Chain-of-Thought Reasoning for Context-Aware Text-to-Speech

Recent advances in text-to-speech (TTS) have greatly improved speech naturalness, speaker similarity, and controllability. However, most existing controllable TTS systems still rely on explicit user-provided style prompts, making it difficult to automatically determine how a sentence should be spoken in long and complex conversational scenarios. This proposal introduces the ISCSLP 2026 CoT-TTS Challenge, which aims to evaluate whether a system can infer the intended speaking manner from contextual information and generate speech consistent with both the reasoning output and the surrounding scene. The challenge contains two tracks: text-context-aware CoT-TTS and audio-context-aware CoT-TTS. We construct a large-scale bilingual training set from speech-rich media and provide carefully filtered evaluation data for leaderboard comparison. Each system is required to output both a chain-of-thought reasoning analysis and the generated speech waveform. The official evaluation combines objective metrics, multimodal LLM-based evaluation, and human subjective assessment. To facilitate reproducibility, we provide inference code together with a fine-tuning recipe for a 0.6B Qwen3-based model trained via a three-stage strategy. This challenge is expected to support research on context understanding, chain-of-thought reasoning, and expressive speech generation for applications such as film dubbing, audiobook production, virtual characters, and spoken dialogue agents. Further information about the associated challenge is available at:https://iscslp2026-cot-tts.github.io/challenge-website/

cs.SD↗

UniMM: A Unified Mixture Model Framework for Multi-Agent Simulation

Simulation plays a crucial role in assessing autonomous driving systems, where the generation of realistic multi-agent behaviors is a key aspect. In multi-agent simulation, the primary challenges include behavioral multimodality and closed-loop distributional shifts. In this study, we formulate a unified mixture model (UniMM) framework for generating multimodal agent behaviors, which can cover the mainstream methods including regression-based mixture models and discrete NTP models. Furthermore, we introduce a closed-loop sample generation approach tailored for mixture models to mitigate distributional shifts. Within the UniMM framework, we recognize critical configurations from both the model and data perspectives. We conduct a systematic examination of various model configurations, and comprehensively characterize their effects. Moreover, our investigation into the data configuration highlights the pivotal role of closed-loop samples in achieving realistic simulations. To extend the benefits of closed-loop samples across a broader range of mixture models, we further introduce a temporal disentanglement-and-alignment mechanism to address the shortcut learning and off-policy learning issues. Leveraging insights from our exploration, the distinct variants proposed within the UniMM framework, including discrete, anchor-free, and anchor-based models, all achieve state-of-the-art performance on the WOSAC benchmark.

cs.AI↗

Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion

Generating complete digital twins from videos requires precise camera control, global scene coverage, and strict spatial-temporal consistency constraints that remain challenging for perspective video generators due to their limited field of view (FoV). Their narrow FoV forces long or multi-view trajectories, amplifying cross-view inconsistency and temporal drift. We argue that 360° video generation offers a natural solution: panoramic coverage simplifies trajectory design and provides a strong global context for maintaining coherence. We introduce Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion, a controllable 360° video generation framework that synthesizes high-fidelity videos from sparse 360° inputs. The key idea is an explicit 3D Cache, reconstructed from the input, which serves as a geometric scaffold for any user-defined camera path. This allows the diffusion model to focus on photorealistic texture refinement while the 3D Cache enforces global geometric consistency. Experiments show that Pantheon360 achieves superior visual quality and unmatched geometric coherence, enabling reliable and flexible 360° scene generation for downstream simulation and digital-twin applications.

cs.CV↗

Global stability of three dimensional steady Prandtl equation

The well-posedness of three dimensional Prandtl equation is an outstanding open problem despite of the study in analytic and Gevrey function spaces. This problem is raised as the third open problem in the classical monograph by Oleinik and Samokhin [43]. The paper aims to address this open problem in the steady case by introducing a novel approach to establish the global stability of background profile that includes the celebrated Blasius solutions, which is of particular interest in light of the recent affirmation of Prandtl's ansatz in two dimensional steady setting by Iyer and Masmoudi [32]. In three dimensions, the well-established analytic approaches for two dimensional setting can not be applied because of the appearance of the secondary flow. Rather than employing cancellation mechanisms or coordinate transforms, we introduce new intrinsic vector fields featuring curvature-type commutators and establish vector field-based maximum principles through pointwise and integral estimates to address the loss of tangential derivatives.

math.AP↗

GRB 250706B/C: Insight-HXMT Discovery of a High-Luminosity Burst as a Candidate for Fallback-Regulated Accretion in the Prompt Emission

Fallback accretion in collapsar models is often associated with underluminous gamma-ray bursts (GRBs), leading to the widespread view that fallback-fed engines may be intrinsically inefficient at producing high-luminosity events. In this Letter, we present GRB 250706B/C, a luminous long GRB observed by \textit{Insight}-HXMT that exhibits an unusual combination of extreme short-timescale variability and coherent large-scale temporal evolution. The prompt emission contains at least 79 resolved pulses and a minimum variability timescale of $\sim11$ ms. The pulse widths are nearly independent of photon energy and span a broad distribution with a median FWHM of $\sim0.30$ s, while the waiting times between adjacent pulses have a median of $\sim0.38$ s. The prompt-emission envelope exhibits a prolonged rise described by $F(t)\propto (t-t_0)^{0.47\pm0.01}$ followed by a rapid decline. Despite substantial pulse-to-pulse fluctuations, neither the pulse widths nor the waiting times show significant secular evolution during the main emission episode. These features indicate the coexistence of two distinct temporal components, including a slow evolving rising luminosity envelope and rapid stochastic variability. Such behavior is consistent with scenarios in which a time-dependent engine-feeding history regulates the large-scale emission while internal dissipation within the relativistic outflow produces the pulse structure. Within this context, GRB~250706B/C may represent a fallback-fed collapsar operating on a high-luminosity branch, suggesting that fallback itself does not necessarily limit the luminosity scale of GRBs.

astro-ph.HE↗

VideoGPA: Distilling Geometry Priors for 3D-Consistent Video Generation

While recent video diffusion models (VDMs) produce visually impressive results, they fundamentally struggle to maintain 3D structural consistency, often resulting in object deformation or spatial drift. We hypothesize that these failures arise because standard denoising objectives lack explicit incentives for geometric coherence. To address this, we introduce VideoGPA (Video Geometric Preference Alignment), a data-efficient self-supervised framework that leverages a geometry foundation model to automatically derive dense preference signals that guide VDMs via Direct Preference Optimization (DPO). This approach effectively steers the generative distribution toward inherent 3D consistency without requiring human annotations. VideoGPA significantly enhances temporal stability, geometric plausibility, and motion coherence using minimal preference pairs, consistently outperforming state-of-the-art baselines in extensive experiments.

cs.CV↗

LadderMan: Learning Humanoid Perceptive Ladder Climbing

Humanoid robots hold great promise for operating in human-centered environments, yet ladder climbing remains one of the most challenging tasks due to sparse footholds and handholds, complex whole-body coordination, and sensitivity to perception and control errors. We present \textbf{LadderMan}, a unified system that enables humanoid robots to robustly climb diverse ladders and perform manipulation under such constrained conditions. Our climbing policy is built on a scalable two-stage learning pipeline, where we use hybrid motion tracking to learn multiple climbing experts from a single reference motion, and distill these experts into a unified depth-based visuomotor climbing policy via hybrid imitation and reinforcement learning. To enable real-world deployment, we leverage vision foundation models to bridge the sim-to-real gap in depth perception. Building on the learned climbing policy, we further train a separate manipulation policy using a dual-agent formulation, allowing stable on-ladder manipulation via teleoperation. Experiments demonstrate that LadderMan achieves robust ladder climbing across a wide range of geometries, successfully transfers to real-world hardware in a zero-shot manner, and supports various manipulation tasks under challenging ladder constraints. Video results are available at https://ladderman-robot.github.io .

cs.RO↗

More than a Judge: An Empirical Study of Agent-Human Interaction in Crowdsourced Testing Assessment

Agentic AI is increasingly being integrated into software engineering workflows. In crowdsourced testing, however, the large volume and uneven quality of submitted reports still create a substantial review burden for developers. In prior work, we developed and validated a multi-agent assessment backbone based on the LLM-as-a-Judge paradigm. That backbone assesses reports along three dimensions--textuality, adequacy, and competitiveness--and was shown to align well with human consensus while substantially reducing assessment effort. Yet reliable automated judging does not by itself show whether agent outputs can improve human work when embedded into workflow. This paper studies that missing question in the context of crowdsourced testing. We investigate whether assessment-derived, actionable feedback can improve how testers revise reports, perform on later tasks, and transfer reporting practices across applications. To do so, we conducted a controlled four-stage human-subject study with 20 testers across three real-world applications. The results show that agent-generated feedback supports immediate improvements in revised reports, better first submissions on a new task after prior feedback exposure, and evidence of partial but meaningful transfer to a later application. A post-task questionnaire completed by 17 participants complements these artifact-based findings by suggesting that the feedback was generally understandable, acted upon in revision, and carried into later tasks, while also revealing remaining friction in specificity and execution. Overall, the study provides empirical evidence that, in the studied crowdsourced testing setting, assessment agents can serve not only as post-hoc judges but also as workflow-integrated feedback providers that support upstream report-quality improvement.

cs.SE↗

Belief-Aware VLM Model for Human-like Reasoning

Traditional neural network models for intent inference rely heavily on observable states and struggle to generalize across diverse tasks and dynamic environments. Recent advances in Vision Language Models (VLMs) and Vision Language Action (VLA) models introduce common-sense reasoning through large-scale multimodal pretraining, enabling zero-shot performance across tasks. However, these models still lack explicit mechanisms to represent and update belief, limiting their ability to reason like humans or capture the evolving human intent over long-horizon. To address this, we propose a belief-aware VLM framework that integrates retrieval-based memory and reinforcement learning. Instead of learning an explicit belief model, we approximate belief using a vector-based memory that retrieves relevant multimodal context, which is incorporated into the VLM for reasoning. We further refine decision-making using a reinforcement learning policy over the VLM latent space. We evaluate our approach on publicly available VQA datasets such as HD-EPIC and demonstrate consistent improvements over zero-shot baselines, highlighting the importance of belief-aware reasoning.

cs.AI↗