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Yue Wu

Publications and source records attributed to Yue Wu.

At least 271 records · Page 15Linked to original sources

Elastic Interaction Energy-Based Generative Model: Approximation in Feature Space

In this paper, we propose a novel approach to generative modeling using a loss function based on elastic interaction energy (EIE), which is inspired by the elastic interaction between defects in crystals. The utilization of the EIE-based metric presents several advantages, including its long range property that enables consideration of global information in the distribution. Moreover, its inclusion of a self-interaction term helps to prevent mode collapse and captures all modes of distribution. To overcome the difficulty of the relatively scattered distribution of high-dimensional data, we first map the data into a latent feature space and approximate the feature distribution instead of the data distribution. We adopt the GAN framework and replace the discriminator with a feature transformation network to map the data into a latent space. We also add a stabilizing term to the loss of the feature transformation network, which effectively addresses the issue of unstable training in GAN-based algorithms. Experimental results on popular datasets, such as MNIST, FashionMNIST, CIFAR-10, and CelebA, demonstrate that our EIEG GAN model can mitigate mode collapse, enhance stability, and improve model performance.

cs.LG↗

Avoiding spurious correlations via logit correction

Empirical studies suggest that machine learning models trained with empirical risk minimization (ERM) often rely on attributes that may be spuriously correlated with the class labels. Such models typically lead to poor performance during inference for data lacking such correlations. In this work, we explicitly consider a situation where potential spurious correlations are present in the majority of training data. In contrast with existing approaches, which use the ERM model outputs to detect the samples without spurious correlations and either heuristically upweight or upsample those samples, we propose the logit correction (LC) loss, a simple yet effective improvement on the softmax cross-entropy loss, to correct the sample logit. We demonstrate that minimizing the LC loss is equivalent to maximizing the group-balanced accuracy, so the proposed LC could mitigate the negative impacts of spurious correlations. Our extensive experimental results further reveal that the proposed LC loss outperforms state-of-the-art solutions on multiple popular benchmarks by a large margin, an average 5.5\% absolute improvement, without access to spurious attribute labels. LC is also competitive with oracle methods that make use of the attribute labels. Code is available at https://github.com/shengliu66/LC.

cs.LG↗

Video Waterdrop Removal via Spatio-Temporal Fusion in Driving Scenes

The waterdrops on windshields during driving can cause severe visual obstructions, which may lead to car accidents. Meanwhile, the waterdrops can also degrade the performance of a computer vision system in autonomous driving. To address these issues, we propose an attention-based framework that fuses the spatio-temporal representations from multiple frames to restore visual information occluded by waterdrops. Due to the lack of training data for video waterdrop removal, we propose a large-scale synthetic dataset with simulated waterdrops in complex driving scenes on rainy days. To improve the generality of our proposed method, we adopt a cross-modality training strategy that combines synthetic videos and real-world images. Extensive experiments show that our proposed method can generalize well and achieve the best waterdrop removal performance in complex real-world driving scenes.

cs.CV↗

Imaging an acoustic obstacle and its excitation sources from phaseless near-field data

This paper is concerned with reconstructing an acoustic obstacle and its excitation sources from the phaseless near-field measurements. By supplementing some artificial sources to the inverse scattering system, this co-inversion problem can be decoupled into two inverse problems: an inverse obstacle scattering problem and an inverse source problem, and the corresponding uniqueness can be established. This novel decoupling technique requires some extra data but brings in several salient benefits. First, our method is fast and easy to implement. Second, the boundary condition of the obstacle is not needed. Finally, this approximate decoupling method can be applied to other co-inversion problems, such as determining the medium and its excitation sources. Several numerical examples are presented to demonstrate the feasibility and effectiveness of the proposed method.

math.NA↗

A Magnetically and Electrically Powered Hybrid Micromotor in Conductive Solutions: Synergistic Propulsion Effects and Label-Free Cargo Transport and Sensing

Electrically powered micro- and nanomotors are promising tools for in-vitro single-cell analysis. In particular, single cells can be trapped, transported and electroporated by a Janus particle (JP) using an externally applied electric field. However, while dielectrophoretic (DEP)-based cargo manipulation can be achieved at high-solution conductivity, electrical propulsion of these micromotors becomes ineffective at solution conductivities exceeding 0.3mS/cm. Here, we successfully extended JP cargo manipulation and transport capabilities to conductive near-physiological (<6mS/cm) solutions by combining magnetic field-based micromotor propulsion and navigation with DEP-based manipulation of various synthetic and biological cargos. Combination of a rotating magnetic field and electric field resulted in enhanced micromotor mobility and steering control through tuning of the electric field frequency. conditions are necessary. In addition, we demonstrated the micromotors ability of identifying apoptotic cell among viable and necrotic cells based their dielectrophoretic difference, thus, enabling to analyze the apoptotic status in the single cell samples for drug discovery, cell therapeutics and immunotherapy. We also demonstrated the ability to trap and transport live cells towards regions containing doxorubicin-loaded liposomes. This hybrid micromotor approach for label-free trapping, transporting and sensing of selected cells within conductive solutions, opens new opportunities in drug delivery and single cell analysis, where close-to-physiological media

physics.flu-dyn↗

Boosting Thermoelectric Power Factor of Carbon Nanotube Networks with Excluded Volume by Co-embedded Microparticles

Carbon nanotube (CNTs) networks embedded in polymer matrix have been extensively studied over the recent years as a flexible thermoelectric (TE) transport medium. However, their power factor has been largely limited by the relatively inefficient tunneling transport at junctions between CNTs and the low density of conducting channels through the networks. In this work, we demonstrate that significant enhancement of power factor is possible by adding electrically insulating microscale particles in CNT networks. When silica particles of a few micrometer diameters were co-embedded in single-walled CNT-polydimethylsiloxane (PDMS) composites, both the electrical conductivity and the Seebeck coefficient were simultaneously enhanced, thereby boosting the power factor by more than a factor of six. We find that the silica microparticles excluded a large volume of the composite from the access of CNTs and caused CNT networks to form around them using the polymer as a binder, which in turn resulted in improved connectivity and alignment of CNTs. Our theoretical calculations based on junction tunneling transport show that the large power factor enhancement can be attributed to the enhanced tunneling with reduced junction distance between CNTs and the increased geometric factor due to better CNT alignment. Additional enhancement of power factor by more than a factor of two was achieved by sample compression due to the further improvement of CNT alignment.

physics.app-ph↗

How to Describe Images in a More Funny Way? Towards a Modular Approach to Cross-Modal Sarcasm Generation

Sarcasm generation has been investigated in previous studies by considering it as a text-to-text generation problem, i.e., generating a sarcastic sentence for an input sentence. In this paper, we study a new problem of cross-modal sarcasm generation (CMSG), i.e., generating a sarcastic description for a given image. CMSG is challenging as models need to satisfy the characteristics of sarcasm, as well as the correlation between different modalities. In addition, there should be some inconsistency between the two modalities, which requires imagination. Moreover, high-quality training data is insufficient. To address these problems, we take a step toward generating sarcastic descriptions from images without paired training data and propose an Extraction-Generation-Ranking based Modular method (EGRM) for cross-model sarcasm generation. Specifically, EGRM first extracts diverse information from an image at different levels and uses the obtained image tags, sentimental descriptive caption, and commonsense-based consequence to generate candidate sarcastic texts. Then, a comprehensive ranking algorithm, which considers image-text relation, sarcasticness, and grammaticality, is proposed to select a final text from the candidate texts. Human evaluation at five criteria on a total of 1200 generated image-text pairs from eight systems and auxiliary automatic evaluation show the superiority of our method.

cs.CV↗

Bayesian Layer Graph Convolutioanl Network for Hyperspetral Image Classification

In recent years, research on hyperspectral image (HSI) classification has continuous progress on introducing deep network models, and recently the graph convolutional network (GCN) based models have shown impressive performance. However, these deep learning frameworks based on point estimation suffer from low generalization and inability to quantify the classification results uncertainty. On the other hand, simply applying the Bayesian Neural Network (BNN) based on distribution estimation to classify the HSI is unable to achieve high classification accuracy due to the large amount of parameters. In this paper, we design a Bayesian layer with Bayesian idea as an insertion layer into point estimation based neural networks, and propose a Bayesian Layer Graph Convolutional Network (BLGCN) model by combining graph convolution operations, which can effectively extract graph information and estimate the uncertainty of classification results. Moreover, a Generative Adversarial Network (GAN) is built to solve the sample imbalance problem of HSI dataset. Finally, we design a dynamic control training strategy based on the confidence interval of the classification results, which will terminate the training early when the confidence interval reaches the preseted threshold. The experimental results show that our model achieves a balance between high classification accuracy and strong generalization. In addition, it can quantifies the uncertainty of the classification results.

cs.CV↗

An interpretation of Union-Find Decoder on Weighted Graphs

Union-Find (UF) and Minimum-Weight Perfect Matching (MWPM) are popular decoder designs for surface codes. The former has significantly lower time complexity than the latter but is considered somewhat inferior, in terms of decoding accuracy. In this work we present an interpretation of UF decoders that explains why UF and MWPM decoders perform closely in some cases: the UF decoder is an approximate implementation of the blossom algorithm used for MWPM. This interpretation allows a generalization of UF decoders for weighted decoding graphs and explains why UF decoders achieve high accuracy for certain surface codes.

quant-ph↗

Sybil-Proof Diffusion Auction in Social Networks

A diffusion auction is a market to sell commodities over a social network, where the challenge is to incentivize existing buyers to invite their neighbors in the network to join the market. Existing mechanisms have been designed to solve the challenge in various settings, aiming at desirable properties such as non-deficiency, incentive compatibility and social welfare maximization. Since the mechanisms are employed in dynamic networks with ever-changing structures, buyers could easily generate fake nodes in the network to manipulate the mechanisms for their own benefits, which is commonly known as the Sybil attack. We observe that strategic agents may gain an unfair advantage in existing mechanisms through such attacks. To resist this potential attack, we propose two diffusion auction mechanisms, the Sybil tax mechanism (STM) and the Sybil cluster mechanism (SCM), to achieve both Sybil-proofness and incentive compatibility in the single-item setting. Our proposal provides the first mechanisms to protect the interests of buyers against Sybil attacks with a mild sacrifice of social welfare and revenue.

cs.GT↗

AniFaceGAN: Animatable 3D-Aware Face Image Generation for Video Avatars

Although 2D generative models have made great progress in face image generation and animation, they often suffer from undesirable artifacts such as 3D inconsistency when rendering images from different camera viewpoints. This prevents them from synthesizing video animations indistinguishable from real ones. Recently, 3D-aware GANs extend 2D GANs for explicit disentanglement of camera pose by leveraging 3D scene representations. These methods can well preserve the 3D consistency of the generated images across different views, yet they cannot achieve fine-grained control over other attributes, among which facial expression control is arguably the most useful and desirable for face animation. In this paper, we propose an animatable 3D-aware GAN for multiview consistent face animation generation. The key idea is to decompose the 3D representation of the 3D-aware GAN into a template field and a deformation field, where the former represents different identities with a canonical expression, and the latter characterizes expression variations of each identity. To achieve meaningful control over facial expressions via deformation, we propose a 3D-level imitative learning scheme between the generator and a parametric 3D face model during adversarial training of the 3D-aware GAN. This helps our method achieve high-quality animatable face image generation with strong visual 3D consistency, even though trained with only unstructured 2D images. Extensive experiments demonstrate our superior performance over prior works. Project page: https://yuewuhkust.github.io/AniFaceGAN

cs.CV↗

Maximizing Mutual Information Across Feature and Topology Views for Learning Graph Representations

Recently, maximizing mutual information has emerged as a powerful method for unsupervised graph representation learning. The existing methods are typically effective to capture information from the topology view but ignore the feature view. To circumvent this issue, we propose a novel approach by exploiting mutual information maximization across feature and topology views. Specifically, we first utilize a multi-view representation learning module to better capture both local and global information content across feature and topology views on graphs. To model the information shared by the feature and topology spaces, we then develop a common representation learning module using mutual information maximization and reconstruction loss minimization. To explicitly encourage diversity between graph representations from the same view, we also introduce a disagreement regularization to enlarge the distance between representations from the same view. Experiments on synthetic and real-world datasets demonstrate the effectiveness of integrating feature and topology views. In particular, compared with the previous supervised methods, our proposed method can achieve comparable or even better performance under the unsupervised representation and linear evaluation protocol.

cs.LG↗

Towards Consistency and Complementarity: A Multiview Graph Information Bottleneck Approach

The empirical studies of Graph Neural Networks (GNNs) broadly take the original node feature and adjacency relationship as singleview input, ignoring the rich information of multiple graph views. To circumvent this issue, the multiview graph analysis framework has been developed to fuse graph information across views. How to model and integrate shared (i.e. consistency) and view-specific (i.e. complementarity) information is a key issue in multiview graph analysis. In this paper, we propose a novel Multiview Variational Graph Information Bottleneck (MVGIB) principle to maximize the agreement for common representations and the disagreement for view-specific representations. Under this principle, we formulate the common and view-specific information bottleneck objectives across multiviews by using constraints from mutual information. However, these objectives are hard to directly optimize since the mutual information is computationally intractable. To tackle this challenge, we derive variational lower and upper bounds of mutual information terms, and then instead optimize variational bounds to find the approximate solutions for the information objectives. Extensive experiments on graph benchmark datasets demonstrate the superior effectiveness of the proposed method.

cs.LG↗

A Finite Time Analysis of Two Time-Scale Actor Critic Methods

Actor-critic (AC) methods have exhibited great empirical success compared with other reinforcement learning algorithms, where the actor uses the policy gradient to improve the learning policy and the critic uses temporal difference learning to estimate the policy gradient. Under the two time-scale learning rate schedule, the asymptotic convergence of AC has been well studied in the literature. However, the non-asymptotic convergence and finite sample complexity of actor-critic methods are largely open. In this work, we provide a non-asymptotic analysis for two time-scale actor-critic methods under non-i.i.d. setting. We prove that the actor-critic method is guaranteed to find a first-order stationary point (i.e., $\|\nabla J(\boldsymbolθ)\|_2^2 \le ε$) of the non-concave performance function $J(\boldsymbolθ)$, with $\mathcal{\tilde{O}}(ε^{-2.5})$ sample complexity. To the best of our knowledge, this is the first work providing finite-time analysis and sample complexity bound for two time-scale actor-critic methods.

cs.LG↗

Turning Mathematics Problems into Games: Reinforcement Learning and Gröbner bases together solve Integer Feasibility Problems

Can agents be trained to answer difficult mathematical questions by playing a game? We consider the integer feasibility problem, a challenge of deciding whether a system of linear equations and inequalities has a solution with integer values. This is a famous NP-complete problem with applications in many areas of Mathematics and Computer Science. Our paper describes a novel algebraic reinforcement learning framework that allows an agent to play a game equivalent to the integer feasibility problem. We explain how to transform the integer feasibility problem into a game over a set of arrays with fixed margin sums. The game starts with an initial state (an array), and by applying a legal move that leaves the margins unchanged, we aim to eventually reach a winning state with zeros in specific positions. To win the game the player must find a path between the initial state and a final terminal winning state if one exists. Finding such a winning state is equivalent to solving the integer feasibility problem. The key algebraic ingredient is a Gröbner basis of the toric ideal for the underlying axial transportation polyhedron. The Gröbner basis can be seen as a set of connecting moves (actions) of the game. We then propose a novel RL approach that trains an agent to predict moves in continuous space to cope with the large size of action space. The continuous move is then projected onto the set of legal moves so that the path always leads to valid states. As a proof of concept we demonstrate in experiments that our agent can play well the simplest version of our game for 2-way tables. Our work highlights the potential to train agents to solve non-trivial mathematical queries through contemporary machine learning methods used to train agents to play games.

cs.LG↗

Multi-view Point Cloud Registration based on Evolutionary Multitasking with Bi-Channel Knowledge Sharing Mechanism

Multi-view point cloud registration is fundamental in 3D reconstruction. Since there are close connections between point clouds captured from different viewpoints, registration performance can be enhanced if these connections be harnessed properly. Therefore, this paper models the registration problem as multi-task optimization, and proposes a novel bi-channel knowledge sharing mechanism for effective and efficient problem solving. The modeling of multi-view point cloud registration as multi-task optimization are twofold. By simultaneously considering the local accuracy of two point clouds as well as the global consistency posed by all the point clouds involved, a fitness function with an adaptive threshold is derived. Also a framework of the co-evolutionary search process is defined for the concurrent optimization of multiple fitness functions belonging to related tasks. To enhance solution quality and convergence speed, the proposed bi-channel knowledge sharing mechanism plays its role. The intra-task knowledge sharing introduces aiding tasks that are much simpler to solve, and useful information is shared across aiding tasks and the original tasks, accelerating the search process. The inter-task knowledge sharing explores commonalities buried among the original tasks, aiming to prevent tasks from getting stuck to local optima. Comprehensive experiments conducted on model object as well as scene point clouds show the efficacy of the proposed method.

cs.CV↗

Towards Understanding Mixture of Experts in Deep Learning

The Mixture-of-Experts (MoE) layer, a sparsely-activated model controlled by a router, has achieved great success in deep learning. However, the understanding of such architecture remains elusive. In this paper, we formally study how the MoE layer improves the performance of neural network learning and why the mixture model will not collapse into a single model. Our empirical results suggest that the cluster structure of the underlying problem and the non-linearity of the expert are pivotal to the success of MoE. To further understand this, we consider a challenging classification problem with intrinsic cluster structures, which is hard to learn using a single expert. Yet with the MoE layer, by choosing the experts as two-layer nonlinear convolutional neural networks (CNNs), we show that the problem can be learned successfully. Furthermore, our theory shows that the router can learn the cluster-center features, which helps divide the input complex problem into simpler linear classification sub-problems that individual experts can conquer. To our knowledge, this is the first result towards formally understanding the mechanism of the MoE layer for deep learning.

cs.LG↗