SearcharxivSearch

arXiv subjects

Yuecheng Xu

Publications and source records attributed to Yuecheng Xu.

5 recordsLinked to original sources

PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Tracking

Humanoid robots are expected to execute agile and expressive whole-body motions in real-world settings. Existing text-to-motion generation models are predominantly trained on captured human motion datasets, whose priors assume human biomechanics, actuation, mass distribution, and contact strategies. When such motions are directly retargeted to humanoid robots, the resulting trajectories may satisfy geometric constraints (e.g., joint limits and pose continuity) and appear kinematically reasonable. However, they frequently violate the physical feasibility required for real-world execution. To address these issues, we present PhyGile, a unified framework that closes the loop between robot-native motion generation and General Motion Tracking (GMT). PhyGile performs physics-prefix-guided robot-native motion generation at inference time, directly generating robot-native motions in a 262-dimensional skeletal space with physics-guided prefixes, thereby eliminating inference-time retargeting artifacts and reducing generation-execution discrepancies. Before physics-prefix adaptation, we train the GMT controller with a curriculum-based mixture-of-experts scheme, followed by post-training on unlabeled motion data to improve robustness over large-scale robot motions. During physics-prefix adaptation, the GMT controller is further fine-tuned with generated objectives under physics-derived prefixes, enabling agile and stable execution of complex motions on real robots. Extensive offline and real-robot experiments demonstrate that PhyGile expands the frontier of text-driven humanoid control, enabling stable tracking of agile, highly difficult whole-body motions that go well beyond walking and low-dynamic motions typically achieved by prior methods.

cs.RO

Trajectory-Level Continuous Action Representation for Robotic Manipulation

We propose CAT, a trajectory-level continuous action representation framework for robotic manipulation. Existing visuomotor systems often entangle action representation with control frequency or rely on fixed temporal parameterizations. This leads to representational redundancy at high sampling rates and limits the modeling of critical motion. CAT instead encodes action trajectories within a fixed real-time interval into a set of continuous latent tokens. To ensure temporal consistency across varying control frequencies, we further incorporate a frequency-aware positional encoding that establishs a shared temporal coordinate system. Trajectory-level regularization further stabilizes the latent representation. This approach prevents representation growth with timestep density and avoids reliance on predefined temporal parameterizations. Extensive system-level evaluations on LIBERO, MimicGen, and real-world long-horizon manipulation tasks demonstrate that CAT-based policies consistently outperform both competitive VQ-based and continuous visuomotor baselines under matched training settings. Across various model backbones and control frequencies, CAT consistently improves success rates. These results highlight the advantages of trajectory-level continuous action modeling for scalable robotic manipulation across varying control rates.

cs.RO

EDAR: Learning Environment-Dependent Action Representations for Robotic Manipulation

Learning effective action representations is critical for robotic manipulation, where raw control trajectories are often noisy, redundant, and difficult to model directly. Existing methods mainly encode the structure of the action stream itself, treating the role of actions in the environment as implicit. Yet manipulation is about changing the world: the same action segment can induce different outcomes under different scene contexts, making action semantics inherently environment-dependent. We propose EDAR, an Environment-Dependent Action Representation that grounds action tokens in both executable control structure and expected visual consequences. By coupling motor commands with their environment-conditioned effects, EDAR encourages the learned action space to capture interaction semantics rather than merely command-level patterns. Experiments on simulated and real-robot manipulation benchmarks demonstrate that EDAR improves downstream policy learning, especially in long-horizon manipulation. These results highlight the importance of grounding action representations in executable control structure and environment-conditioned visual change.

cs.RO

LLaVA-SLT: Visual Language Tuning for Sign Language Translation

In the realm of Sign Language Translation (SLT), reliance on costly gloss-annotated datasets has posed a significant barrier. Recent advancements in gloss-free SLT methods have shown promise, yet they often largely lag behind gloss-based approaches in terms of translation accuracy. To narrow this performance gap, we introduce LLaVA-SLT, a pioneering Large Multimodal Model (LMM) framework designed to leverage the power of Large Language Models (LLMs) through effectively learned visual language embeddings. Our model is trained through a trilogy. First, we propose linguistic continued pretraining. We scale up the LLM and adapt it to the sign language domain using an extensive corpus dataset, effectively enhancing its textual linguistic knowledge about sign language. Then, we adopt visual contrastive pretraining to align the visual encoder with a large-scale pretrained text encoder. We propose hierarchical visual encoder that learns a robust word-level intermediate representation that is compatible with LLM token embeddings. Finally, we propose visual language tuning. We freeze pretrained models and employ a lightweight trainable MLP connector. It efficiently maps the pretrained visual language embeddings into the LLM token embedding space, enabling downstream SLT task. Our comprehensive experiments demonstrate that LLaVA-SLT outperforms the state-of-the-art methods. By using extra annotation-free data, it even closes to the gloss-based accuracy.

cs.CV

OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers

We have recently seen tremendous progress in realistic text-to-motion generation. Yet, the existing methods often fail or produce implausible motions with unseen text inputs, which limits the applications. In this paper, we present OMG, a novel framework, which enables compelling motion generation from zero-shot open-vocabulary text prompts. Our key idea is to carefully tailor the pretrain-then-finetune paradigm into the text-to-motion generation. At the pre-training stage, our model improves the generation ability by learning the rich out-of-domain inherent motion traits. To this end, we scale up a large unconditional diffusion model up to 1B parameters, so as to utilize the massive unlabeled motion data up to over 20M motion instances. At the subsequent fine-tuning stage, we introduce motion ControlNet, which incorporates text prompts as conditioning information, through a trainable copy of the pre-trained model and the proposed novel Mixture-of-Controllers (MoC) block. MoC block adaptively recognizes various ranges of the sub-motions with a cross-attention mechanism and processes them separately with the text-token-specific experts. Such a design effectively aligns the CLIP token embeddings of text prompts to various ranges of compact and expressive motion features. Extensive experiments demonstrate that our OMG achieves significant improvements over the state-of-the-art methods on zero-shot text-to-motion generation. Project page: https://tr3e.github.io/omg-page.

cs.CV