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Yuejie Chi

Publications and source records attributed to Yuejie Chi.

At least 37 records · Page 2Linked to original sources

Transformers Provably Learn Chain-of-Thought Reasoning with Length Generalization

The ability to reason lies at the core of artificial intelligence (AI), and challenging problems usually call for deeper and longer reasoning to tackle. A crucial question about AI reasoning is whether models can extrapolate learned reasoning patterns to solve harder tasks with longer chain-of-thought (CoT). In this work, we present a theoretical analysis of transformers learning on synthetic state-tracking tasks with gradient descent. We mathematically prove how the algebraic structure of state-tracking problems governs the degree of extrapolation of the learned CoT. Specifically, our theory characterizes the length generalization of transformers through the mechanism of attention concentration, linking the retrieval robustness of the attention layer to the state-tracking task structure of long-context reasoning. Moreover, for transformers with limited reasoning length, we prove that a recursive self-training scheme can progressively extend the range of solvable problem lengths. To our knowledge, we provide the first optimization guarantee that constant-depth transformers provably learn $\mathsf{NC}^1$-complete problems with CoT, significantly going beyond prior art confined in $\mathsf{TC}^0$, unless the widely held conjecture $\mathsf{TC}^0 \neq \mathsf{NC}^1$ fails. Finally, we present a broad set of experiments supporting our theoretical results, confirming the length generalization behaviors and the mechanism of attention concentration.

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The Curious Price of Distributional Robustness in Reinforcement Learning with a Generative Model

This paper investigates model robustness in reinforcement learning (RL) to reduce the sim-to-real gap in practice. We adopt the framework of distributionally robust Markov decision processes (RMDPs), aimed at learning a policy that optimizes the worst-case performance when the deployed environment falls within a prescribed uncertainty set around the nominal MDP. Despite recent efforts, the sample complexity of RMDPs remained mostly unsettled regardless of the uncertainty set in use. It was unclear if distributional robustness bears any statistical consequences when benchmarked against standard RL. Assuming access to a generative model that draws samples based on the nominal MDP, we provide a near-optimal characterization of the sample complexity of RMDPs when the uncertainty set is specified via either the total variation (TV) distance or chi-squared divergence. The algorithm studied here is a model-based method called distributionally robust value iteration, which is shown to be near-optimal for the full range of uncertainty levels. Somewhat surprisingly, our results uncover that RMDPs are not necessarily easier or harder to learn than standard MDPs. The statistical consequence incurred by the robustness requirement depends heavily on the size and shape of the uncertainty set: in the case w.r.t.~the TV distance, the minimax sample complexity of RMDPs is always smaller than that of standard MDPs; in the case w.r.t.~the chi-squared divergence, the sample complexity of RMDPs far exceeds the standard MDP counterpart.

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Statistical and Algorithmic Foundations of Reinforcement Learning

As a paradigm for sequential decision making in unknown environments, reinforcement learning (RL) has received a flurry of attention in recent years. However, the explosion of model complexity in emerging applications and the presence of nonconvexity exacerbate the challenge of achieving efficient RL in sample-starved situations, where data collection is expensive, time-consuming, or even high-stakes (e.g., in clinical trials, autonomous systems, and online advertising). How to understand and enhance the sample and computational efficacies of RL algorithms is thus of great interest. In this tutorial, we aim to introduce several important algorithmic and theoretical developments in RL, highlighting the connections between new ideas and classical topics. Employing Markov Decision Processes as the central mathematical model, we cover several distinctive RL scenarios (i.e., RL with a simulator, online RL, offline RL, robust RL, and RL with human feedback), and present several mainstream RL approaches (i.e., model-based approach, value-based approach, and policy optimization). Our discussions gravitate around the issues of sample complexity, computational efficiency, as well as algorithm-dependent and information-theoretic lower bounds from a non-asymptotic viewpoint.

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Exploration from a Primal-Dual Lens: Value-Incentivized Actor-Critic Methods for Sample-Efficient Online RL

Online reinforcement learning (RL) with complex function approximations such as transformers and deep neural networks plays a significant role in the modern practice of artificial intelligence. Despite its popularity and importance, balancing the fundamental trade-off between exploration and exploitation remains a long-standing challenge; in particular, we are still in lack of efficient and practical schemes that are backed by theoretical performance guarantees. Motivated by recent developments in exploration via optimistic regularization, this paper provides an interpretation of the principle of optimism through the lens of primal-dual optimization. From this fresh perspective, we set forth a new value-incentivized actor-critic (VAC) method, which optimizes a single easy-to-optimize objective integrating exploration and exploitation -- it promotes state-action and policy estimates that are both consistent with collected data transitions and result in higher value functions. Theoretically, the proposed VAC method has near-optimal regret guarantees under linear Markov decision processes (MDPs) in both finite-horizon and infinite-horizon settings, which can be extended to the general function approximation setting under appropriate assumptions.

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ShadowKV: KV Cache in Shadows for High-Throughput Long-Context LLM Inference

With the widespread deployment of long-context large language models (LLMs), there has been a growing demand for efficient support of high-throughput inference. However, as the key-value (KV) cache expands with the sequence length, the increasing memory footprint and the need to access it for each token generation both result in low throughput when serving long-context LLMs. While various dynamic sparse attention methods have been proposed to speed up inference while maintaining generation quality, they either fail to sufficiently reduce GPU memory consumption or introduce significant decoding latency by offloading the KV cache to the CPU. We present ShadowKV, a high-throughput long-context LLM inference system that stores the low-rank key cache and offloads the value cache to reduce the memory footprint for larger batch sizes and longer sequences. To minimize decoding latency, ShadowKV employs an accurate KV selection strategy that reconstructs minimal sparse KV pairs on-the-fly. By evaluating ShadowKV on a broad range of benchmarks, including RULER, LongBench, and Needle In A Haystack, and models like Llama-3.1-8B, Llama-3-8B-1M, GLM-4-9B-1M, Yi-9B-200K, Phi-3-Mini-128K, and Qwen2-7B-128K, we demonstrate that it can support up to 6$\times$ larger batch sizes and boost throughput by up to 3.04$\times$ on an A100 GPU without sacrificing accuracy, even surpassing the performance achievable with infinite batch size under the assumption of infinite GPU memory. The code is available at https://github.com/bytedance/ShadowKV.

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Vertical Federated Learning with Missing Features During Training and Inference

Vertical federated learning trains models from feature-partitioned datasets across multiple clients, who collaborate without sharing their local data. Standard approaches assume that all feature partitions are available during both training and inference. Yet, in practice, this assumption rarely holds, as for many samples only a subset of the clients observe their partition. However, not utilizing incomplete samples during training harms generalization, and not supporting them during inference limits the utility of the model. Moreover, if any client leaves the federation after training, its partition becomes unavailable, rendering the learned model unusable. Missing feature blocks are therefore a key challenge limiting the applicability of vertical federated learning in real-world scenarios. To address this, we propose LASER-VFL, a vertical federated learning method for efficient training and inference of split neural network-based models that is capable of handling arbitrary sets of partitions. Our approach is simple yet effective, relying on the sharing of model parameters and on task-sampling to train a family of predictors. We show that LASER-VFL achieves a $\mathcal{O}({1}/{\sqrt{T}})$ convergence rate for nonconvex objectives and, under the Polyak-Łojasiewicz inequality, it achieves linear convergence to a neighborhood of the optimum. Numerical experiments show improved performance of LASER-VFL over the baselines. Remarkably, this is the case even in the absence of missing features. For example, for CIFAR-100, we see an improvement in accuracy of $19.3\%$ when each of four feature blocks is observed with a probability of 0.5 and of $9.5\%$ when all features are observed. The code for this work is available at https://github.com/Valdeira/LASER-VFL.

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LoRe: Personalizing LLMs via Low-Rank Reward Modeling

Personalizing large language models (LLMs) to accommodate diverse user preferences is essential for enhancing alignment and user satisfaction. Traditional reinforcement learning from human feedback (RLHF) approaches often rely on monolithic value representations, limiting their ability to adapt to individual preferences. We introduce a novel framework that leverages low-rank preference modeling to efficiently learn and generalize user-specific reward functions. By representing reward functions in a low-dimensional subspace and modeling individual preferences as weighted combinations of shared basis functions, our approach avoids rigid user categorization while enabling scalability and few-shot adaptation. We validate our method on multiple preference datasets, demonstrating superior generalization to unseen users and improved accuracy in preference prediction tasks.

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Robust Gymnasium: A Unified Modular Benchmark for Robust Reinforcement Learning

Driven by inherent uncertainty and the sim-to-real gap, robust reinforcement learning (RL) seeks to improve resilience against the complexity and variability in agent-environment sequential interactions. Despite the existence of a large number of RL benchmarks, there is a lack of standardized benchmarks for robust RL. Current robust RL policies often focus on a specific type of uncertainty and are evaluated in distinct, one-off environments. In this work, we introduce Robust-Gymnasium, a unified modular benchmark designed for robust RL that supports a wide variety of disruptions across all key RL components-agents' observed state and reward, agents' actions, and the environment. Offering over sixty diverse task environments spanning control and robotics, safe RL, and multi-agent RL, it provides an open-source and user-friendly tool for the community to assess current methods and foster the development of robust RL algorithms. In addition, we benchmark existing standard and robust RL algorithms within this framework, uncovering significant deficiencies in each and offering new insights.

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Communication-Efficient Federated Optimization over Semi-Decentralized Networks

In large-scale federated and decentralized learning, communication efficiency is one of the most challenging bottlenecks. While gossip communication -- where agents can exchange information with their connected neighbors -- is more cost-effective than communicating with the remote server, it often requires a greater number of communication rounds, especially for large and sparse networks. To tackle the trade-off, we examine the communication efficiency under a semi-decentralized communication protocol, in which agents can perform both agent-to-agent and agent-to-server communication in a probabilistic manner. We design a tailored communication-efficient algorithm over semi-decentralized networks, referred to as PISCO, which inherits the robustness to data heterogeneity thanks to gradient tracking and allows multiple local updates for saving communication. We establish the convergence rate of PISCO for nonconvex problems and show that PISCO enjoys a linear speedup in terms of the number of agents and local updates. Our numerical results highlight the superior communication efficiency of PISCO and its resilience to data heterogeneity and various network topologies.

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Communication-efficient Vertical Federated Learning via Compressed Error Feedback

Communication overhead is a known bottleneck in federated learning (FL). To address this, lossy compression is commonly used on the information communicated between the server and clients during training. In horizontal FL, where each client holds a subset of the samples, such communication-compressed training methods have recently seen significant progress. However, in their vertical FL counterparts, where each client holds a subset of the features, our understanding remains limited. To address this, we propose an error feedback compressed vertical federated learning (EF-VFL) method to train split neural networks. In contrast to previous communication-compressed methods for vertical FL, EF-VFL does not require a vanishing compression error for the gradient norm to converge to zero for smooth nonconvex problems. By leveraging error feedback, our method can achieve a $\mathcal{O}(1/T)$ convergence rate for a sufficiently large batch size, improving over the state-of-the-art $\mathcal{O}(1/\sqrt{T})$ rate under $\mathcal{O}(1/\sqrt{T})$ compression error, and matching the rate of uncompressed methods. Further, when the objective function satisfies the Polyak-Łojasiewicz inequality, our method converges linearly. In addition to improving convergence, our method also supports the use of private labels. Numerical experiments show that EF-VFL significantly improves over the prior art, confirming our theoretical results. The code for this work can be found at https://github.com/Valdeira/EF-VFL.

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Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF

Reinforcement learning from human feedback (RLHF) has demonstrated great promise in aligning large language models (LLMs) with human preference. Depending on the availability of preference data, both online and offline RLHF are active areas of investigation. A key bottleneck is understanding how to incorporate uncertainty estimation in the reward function learned from the preference data for RLHF, regardless of how the preference data is collected. While the principles of optimism or pessimism under uncertainty are well-established in standard reinforcement learning (RL), a practically-implementable and theoretically-grounded form amenable to large language models is not yet available, as standard techniques for constructing confidence intervals become intractable under arbitrary policy parameterizations. In this paper, we introduce a unified approach to online and offline RLHF -- value-incentivized preference optimization (VPO) -- which regularizes the maximum-likelihood estimate of the reward function with the corresponding value function, modulated by a $\textit{sign}$ to indicate whether the optimism or pessimism is chosen. VPO also directly optimizes the policy with implicit reward modeling, and therefore shares a simpler RLHF pipeline similar to direct preference optimization. Theoretical guarantees of VPO are provided for both online and offline settings, matching the rates of their standard RL counterparts. Moreover, experiments on text summarization and dialog verify the practicality and effectiveness of VPO.

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Faster WIND: Accelerating Iterative Best-of-$N$ Distillation for LLM Alignment

Recent advances in aligning large language models with human preferences have corroborated the growing importance of best-of-N distillation (BOND). However, the iterative BOND algorithm is prohibitively expensive in practice due to the sample and computation inefficiency. This paper addresses the problem by revealing a unified game-theoretic connection between iterative BOND and self-play alignment, which unifies seemingly disparate algorithmic paradigms. Based on the connection, we establish a novel framework, WIN rate Dominance (WIND), with a series of efficient algorithms for regularized win rate dominance optimization that approximates iterative BOND in the parameter space. We provides provable sample efficiency guarantee for one of the WIND variant with the square loss objective. The experimental results confirm that our algorithm not only accelerates the computation, but also achieves superior sample efficiency compared to existing methods.

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Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games

Multi-agent reinforcement learning (MARL) lies at the heart of a plethora of applications involving the interaction of a group of agents in a shared unknown environment. A prominent framework for studying MARL is Markov games, with the goal of finding various notions of equilibria in a sample-efficient manner, such as the Nash equilibrium (NE) and the coarse correlated equilibrium (CCE). However, existing sample-efficient approaches either require tailored uncertainty estimation under function approximation, or careful coordination of the players. In this paper, we propose a novel model-based algorithm, called VMG, that incentivizes exploration via biasing the empirical estimate of the model parameters towards those with a higher collective best-response values of all the players when fixing the other players' policies, thus encouraging the policy to deviate from its current equilibrium for more exploration. VMG is oblivious to different forms of function approximation, and permits simultaneous and uncoupled policy updates of all players. Theoretically, we also establish that VMG achieves a near-optimal regret for finding both the NEs of two-player zero-sum Markov games and CCEs of multi-player general-sum Markov games under linear function approximation in an online environment, which nearly match their counterparts with sophisticated uncertainty quantification.

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A Theoretical Analysis of Self-Supervised Learning for Vision Transformers

Self-supervised learning has become a cornerstone in computer vision, primarily divided into reconstruction-based methods like masked autoencoders (MAE) and discriminative methods such as contrastive learning (CL). Recent empirical observations reveal that MAE and CL capture different types of representations: CL tends to focus on global patterns, while MAE adeptly captures both global and subtle local information simultaneously. Despite a flurry of recent empirical investigations to shed light on this difference, theoretical understanding remains limited, especially on the dominant architecture vision transformers (ViTs). In this paper, to provide rigorous insights, we model the visual data distribution by considering two types of spatial features: dominant global features and comparatively minuscule local features, and study the impact of imbalance among these features. We analyze the training dynamics of one-layer softmax-based ViTs on both MAE and CL objectives using gradient descent. Our analysis shows that as the degree of feature imbalance varies, ViTs trained with the MAE objective effectively learn both global and local features to achieve near-optimal reconstruction, while the CL-trained ViTs favor predominantly global features, even under mild imbalance. These results provide a theoretical explanation for distinct behaviors of MAE and CL observed in empirical studies.

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Breaking the Curse of Multiagency in Robust Multi-Agent Reinforcement Learning

Standard multi-agent reinforcement learning (MARL) algorithms are vulnerable to sim-to-real gaps. To address this, distributionally robust Markov games (RMGs) have been proposed to enhance robustness in MARL by optimizing the worst-case performance when game dynamics shift within a prescribed uncertainty set. RMGs remains under-explored, from reasonable problem formulation to the development of sample-efficient algorithms. Two notorious and open challenges are the formulation of the uncertainty set and whether the corresponding RMGs can overcome the curse of multiagency, where the sample complexity scales exponentially with the number of agents. In this work, we propose a natural class of RMGs inspired by behavioral economics, where each agent's uncertainty set is shaped by both the environment and the integrated behavior of other agents. We first establish the well-posedness of this class of RMGs by proving the existence of game-theoretic solutions such as robust Nash equilibria and coarse correlated equilibria (CCE). Assuming access to a generative model, we then introduce a sample-efficient algorithm for learning the CCE whose sample complexity scales polynomially with all relevant parameters. To the best of our knowledge, this is the first algorithm to break the curse of multiagency for RMGs, regardless of the uncertainty set formulation.

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Learning Discrete Concepts in Latent Hierarchical Models

Learning concepts from natural high-dimensional data (e.g., images) holds potential in building human-aligned and interpretable machine learning models. Despite its encouraging prospect, formalization and theoretical insights into this crucial task are still lacking. In this work, we formalize concepts as discrete latent causal variables that are related via a hierarchical causal model that encodes different abstraction levels of concepts embedded in high-dimensional data (e.g., a dog breed and its eye shapes in natural images). We formulate conditions to facilitate the identification of the proposed causal model, which reveals when learning such concepts from unsupervised data is possible. Our conditions permit complex causal hierarchical structures beyond latent trees and multi-level directed acyclic graphs in prior work and can handle high-dimensional, continuous observed variables, which is well-suited for unstructured data modalities such as images. We substantiate our theoretical claims with synthetic data experiments. Further, we discuss our theory's implications for understanding the underlying mechanisms of latent diffusion models and provide corresponding empirical evidence for our theoretical insights.

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Characterizing the Accuracy-Communication-Privacy Trade-off in Distributed Stochastic Convex Optimization

We consider the problem of differentially private stochastic convex optimization (DP-SCO) in a distributed setting with $M$ clients, where each of them has a local dataset of $N$ i.i.d. data samples from an underlying data distribution. The objective is to design an algorithm to minimize a convex population loss using a collaborative effort across $M$ clients, while ensuring the privacy of the local datasets. In this work, we investigate the accuracy-communication-privacy trade-off for this problem. We establish matching converse and achievability results using a novel lower bound and a new algorithm for distributed DP-SCO based on Vaidya's plane cutting method. Thus, our results provide a complete characterization of the accuracy-communication-privacy trade-off for DP-SCO in the distributed setting.

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The Sample-Communication Complexity Trade-off in Federated Q-Learning

We consider the problem of federated Q-learning, where $M$ agents aim to collaboratively learn the optimal Q-function of an unknown infinite-horizon Markov decision process with finite state and action spaces. We investigate the trade-off between sample and communication complexities for the widely used class of intermittent communication algorithms. We first establish the converse result, where it is shown that a federated Q-learning algorithm that offers any speedup with respect to the number of agents in the per-agent sample complexity needs to incur a communication cost of at least an order of $\frac{1}{1-γ}$ up to logarithmic factors, where $γ$ is the discount factor. We also propose a new algorithm, called Fed-DVR-Q, which is the first federated Q-learning algorithm to simultaneously achieve order-optimal sample and communication complexities. Thus, together these results provide a complete characterization of the sample-communication complexity trade-off in federated Q-learning.

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