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Yueqi Duan

Publications and source records attributed to Yueqi Duan.

At least 19 recordsLinked to original sources

Boundary Voting Network for Ambiguity-Aware Timestamp-Supervised Action Segmentation

Timestamp-supervised action segmentation aims to segment and classify actions in untrimmed videos with a random frame annotated per action. Precisely localizing action boundaries from timestamp annotations is crucial for this setting, as it enables generating framewise pseudo-labels and applying the well-explored fully-supervised training. However, prevailing methods struggle with intrinsic uncertainty in boundary localization due to less discriminative features in action-transiting regions. This imprecise boundary estimation significantly reduces the stability and reliability of the generated pseudo-labels in ambiguous action-transiting regions, consequently resulting in performance deterioration of the trained segmentation models. In our paper, we introduce the boundary voting network that mitigates feature ambiguity by hierarchically propagating video-level global prior knowledge into local action-transiting regions. By generating key action representations as votes throughout the video and targeting action-transiting regions, all votes collaboratively contribute to action-transiting feature enhancement and boundary localization refinement. Extensive experiments demonstrate the effectiveness of our method on GTEA, 50Salads, and Breakfast datasets.

cs.CV

HarnessEval-W: Agentifying the Evaluation of Visual Worlds

A benchmark should deliver more than a scalar score: what makes an evaluation trustworthy is the reasoning that justifies the score. This is especially critical for world models, where judging a rollout requires understanding whether physics, causality, and world state evolve correctly. Humans spot such violations naturally, yet no existing benchmark automates this capability: metrics are computed brute-force, leaving no reasoning chain that can be examined or verified. We introduce HarnessEval-W, an agentified evaluation pipeline that brings the harness paradigm from the LLM ecosystem to world model benchmarking. Rather than applying a fixed rubric, HarnessEval-W interprets the context of each evaluation case, decomposes the evaluation question into measurable subproblems, and spawns specialized sub-agents, each equipped with tailored context and diagnostic tools to reason over its own subproblem. The parent agent then validates the gathered evidence and summarizes it into the final verdict. This hierarchical workflow turns every evaluation into a transparent evidence tree whose complete reasoning chain justifies the result. We apply HarnessEval-W to 18 representative world models over 330 evaluation cases. Its judgments closely align with human preferences while providing verifiable, fine-grained diagnoses of every generated rollout. We open-source the full pipeline as a live benchmark and invite the broad community to contribute to grow new skills and evaluation cases as world models evolve.

cs.CV

Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning

Physical understanding and reasoning depend on forming compact and generalizable representations of the world. While modern vision-language models can recognize and explain diverse physical events, they often lack explicit representations of the underlying mechanisms-such as object states, physical parameters, and governing dynamics-needed for reliably reasoning how the world evolves and responds to interventions. In this work, we introduce Code-as-World, a paradigm that represents physical worlds through executable world representations. By expressing physical composition, dynamic evolution, and visual appearance as executable code, Code-as-World provides a compact, quantitatively grounded, and controllable abstraction of the physical world. To construct such representations from multimodal observations, such as natural-language descriptions or real-world videos, we develop an agentic discovery loop inspired by abductive reasoning, where an agent proposes, executes, renders, verifies, and iteratively refines executable world hypotheses. As a concrete application, we use verified executable worlds to provide scalable physical supervision for training vision-language models on quantitative physical reasoning. Experiments show that Code-as-World-VL achieves state-of-the-art performance on QuantiPhy and surpasses leading proprietary models, highlighting the potential of executable world representations as a scalable foundation for physical intelligence.

cs.CV

ParallelWorld: Test-Time Scaling for Embodied Reasoning

Embodied Reasoning constitutes a fundamental capability of embodied intelligence, serving as the basis for autonomous perception, reasoning, and interaction within physical environments. Recent studies have shifted the paradigm of embodied reasoning from static perception toward dynamic exploration, where agents acquire task-relevant information through interactions with the environment. However, existing active reasoning approaches generally generate exploration trajectories incrementally without long-horizon planning. Even recently emerged test-time scaling frameworks often resort to myopic, single-step lookaheads, which struggle to resolve the delayed feedback inherent in complex, occluded spatial environments. To address this limitation, we propose ParallelWorld, a multi-horizon test-time scaling framework for embodied reasoning. Instead of greedy, single-step trials, ParallelWorld empowers agents to simulate and evaluate multi-step future trajectories in parallel before committing to an action. Specifically, we introduce a verifier-guided tree-search paradigm. Starting from the current state, ParallelWorld branches into multiple parallel trajectories and rolls them out continuously across a multi-step horizon. At each simulation step, a verifier agent evaluates the intermediate state transitions, dynamically pruning unpromising branches and prioritizing paths with the highest information gain. Once the multi-step prospective simulation is complete, the agent synthesizes the long-horizon outcomes to commit to the optimal action sequence. Finally, an answer agent performs reasoning over the selected trajectory to produce the final reasoning. Extensive experiments on ESI-Bench demonstrate that ParallelWorld consistently improves active perception and reasoning performance.

cs.AI

UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstruction

In this paper, we propose UniqueSplat, a view-conditioned feed-forward 3D Gaussian Splatting model to reconstruct customized 3D radiance fields for each view query. Existing feed-forward methods such as pixelSplat and MVSplat aim to generate fixed Gaussians across all views of each scene by minimizing the error between rendered views and ground-truth images. However, such fixed Gaussians generally render images from all views and lack the ability to adapt to specific viewpoints, as they do not incorporate target view information when predicting Gaussians. To address this, our UniqueSplat learns the view-conditioned information as a prior and incorporates this knowledge into network parameters, so that Gaussians are dynamically adjusted in accordance with different views. Specifically, we propose a two-branch view-conditioned hyperNetwork to simultaneously learn view-agnostic embeddings and view-specific knowledge, which not only explores the shareable knowledge from various views, but also adapts the model to specific views at test time. Extensive experiments on widely-used datasets including RealEstate10K, ACID and DTU demonstrate the superiority of UniqueSplat over the state-of-the-art methods. Moreover, UniqueSplat encouragingly outperforms existing methods in cross-dataset evaluation, showing its notable generalization ability.

cs.CV

AdaForensics: Learning A Characteristic-aware Adaptive Deepfake Detector

In this paper, we propose a characteristic-aware adaptive network named AdaForensics for deepfake detection. Most existing methods learn a fixed network to detect deepfakes based on carefully-designed network architectures. However, these methods employ the same deepfake detector for all the images despite of various facial characteristic, which fail to provide customized forgery detection for different individuals. To address this, our AdaForensics simultaneously learns characteristic-agnostic and characteristic-specific embeddings, where the detector dynamically adapts to varying faces with our designed hypernetwork on the fly. More specifically, our AdaForensics not only explores the shareable abstractions from various deepfake images, but also adapts the detector to the given characteristic at test time. To achieve this, we propose a two-branch HyperNetwork to learn an adaptive deepfake detector, which automatically adjusts the parameters based on characteristic of the input. Extensive experiments on widely-used datasets including FaceForensics, Celeb-DF and DFDC demonstrate our AdaForensics outperforms the state-of-the-art works.

cs.CV

Learning Efficient 4D Gaussian Representations from Monocular Videos with Flow Splatting

Reconstructing dynamic 3D scenes from monocular videos is challenging due to scene complexity and temporal dynamics. With the advancement of 3D Gaussian Splatting in novel view synthesis, existing methods extend 3D Gaussians to 4D domain with deformation fields, trajectories or spatiotemporal 4D volumes to model scene element deformation. However, these methods suffer from long training time, low rendering speed or high memory consumption for per-frame reconstruction of 4D volumes, without fully exploiting dense dynamic information. To address this issue, we propose Flow Splatting, which constructs the velocity field and enables the conventional splatting technique to render optical flow from the velocity field to supervise dynamics learning process from monocular videos. Specifically, we extend 4D volumes with time varying means and covariance to represent complex dynamics. Then, we construct and approximate the velocity field naturally based on this representations. While conventional volume rendering techniques support to render color fields, we extend the volume rendering strategy to splat the velocity field by considering the influence of camera motions. We conduct experiments on various benchmarks to demonstrate the efficiency and effectiveness of our method. Compared to the state-of-the-art methods, our model achieves better image quality with less time consumption and higher rendering speed.

cs.CV

Spatial-Aware Reduction Framework: Towards Efficient and Faithful Visual State Space Models

Mamba demonstrates strong efficiency in modeling long visual sequences. However, when token reduction is applied to structurally enhanced Mamba variants, these models exhibit a severe performance collapse. We attribute this degradation to the spatially agnostic nature of existing reduction methods, which violate the two-dimensional structural premise required by the selective scanning mechanism. In this work, we propose STORM, a spatial-aware token reduction framework designed to maintain structural integrity throughout the compression process. STORM reformulates reduction into a structured operation on spatial units, enforcing localized constraints to maintain both grid topology and neighborhood coherence. As a plug-and-play module, STORM equips existing reduction pipelines with explicit spatial awareness without any training. Empirical results demonstrate that STORM achieves state-of-the-art pruning accuracy across diverse vision Mamba backbones under training-free settings. Notably, STORM delivers a substantial accuracy recovery on VMamba, outperforming prior methods by up to 63.3\% in top-1 accuracy. Meanwhile, STORM incurs only a 1.0\% accuracy drop on PlainMamba, achieving performance comparable to ViT.

cs.CV

SceneCompleter: Dense 3D Scene Completion for Generative Novel View Synthesis

Generative models have shown great promise for novel view synthesis (NVS) by leveraging strong image generation priors. However, existing approaches typically follow a 2D inpainting paradigm, first completing missing image regions and then performing 3D reconstruction. This strategy often causes geometry distortion and appearance drift, as 2D inpainting models cannot reliably infer the underlying 3D structure required for cross-view consistent generation. In this paper, we propose \textbf{SceneCompleter}, a geometry-aware framework that reformulates generative NVS as dense 3D scene completion. Instead of hallucinating isolated 2D views, SceneCompleter jointly completes geometry and appearance through a geometry-appearance dual-stream diffusion model in a spatially aligned RGBD latent space. To provide holistic scene context, we further introduce a Scene Embedder that conditions generation on global semantic and stylistic information from reference images. The completed RGBD predictions are then aligned and integrated into an expandable 3D scene representation, enabling iterative and coherent scene completion. Extensive experiments on in-domain and out-of-distribution datasets demonstrate that SceneCompleter produces visually plausible and geometrically consistent novel views across diverse scenarios. Project Page: https://chen-wl20.github.io/SceneCompleter

cs.CV

TivTok: Broadcasting Time-Invariant Tokens for Scalable Video Tokenization

Video tokenization is fundamental to scalable video generation, as the number of tokens directly determines the computational cost and the length of videos that can be modeled. Existing tokenizers mainly improve scalability by compressing videos into fewer tokens, but they often continue to represent persistent content, such as static backgrounds and consistent object appearances, repeatedly across frames and chunks. In this paper, we propose \textbf{TivTok} (\textit{Time-Invariant Tokenizer}), a reuse-aware video tokenizer that makes persistent information reusable across time. TivTok represents a clip with Time-Invariant (TIV) tokens that encode information shared across frames and Time-Variant (TV) tokens that encode frame-specific residuals. To obtain this factorization, we introduce Scope-Induced Factorization (SIF), which assigns different attention scopes to the two token groups: TIV tokens attend to the full clip, whereas each TV token only accesses its corresponding frame together with the TIV tokens. In the decoder, Invariant Broadcasting (IB) reuses the same TIV tokens across frames and chunks for parallel reconstruction and long-video tokenization. Experiments show that TivTok achieves an rFVD of 12.65 on the standard $16{\times}256{\times}256$ benchmark and improves compression efficiency by 2.91$\times$ for 128-frame videos compared with the evaluated baselines, while using only 1.1\% of the tokens required by downsample-based tokenizers in our evaluation.

cs.CV

MBench: A Comprehensive Benchmark on Memory Capability for Video World Models

Recent advancements in video-based world models have demonstrated an unprecedented ability to synthesize high-fidelity visual sequences. However, a fundamental gap persists between visually plausible video generation and the functional requirements of a world model, particularly in maintaining a stable and reasonable internal state over extended temporal horizons. While existing benchmarks primarily emphasize visual quality, motion coherence, and text-video alignment, they largely overlook memory, the core capability of a world model to preserve consistency across long-term horizons and complex interactions. To address this gap, we present \textbf{MBench}, a comprehensive benchmark dedicated to quantifying and evaluating the memory capability of video world models. We systematically decompose the memory capability of video world models into three hierarchical and complementary core dimensions: entity consistency, environment consistency, and causal consistency, which are further refined into 12 quantifiable sub-dimensions for comprehensive characterization of long-term memory. Our benchmark is built upon rigorously curated real-captured long videos, and evaluated by rule-based quantitative matrices and VLM to enable objective and comprehensive consistency assessment. Extensive evaluations of mainstream state-of-the-art video world models reveal critical systemic limitations of existing methods in long-term state retention, providing a standardized benchmark and clear research direction to advance the field.

cs.CV

RhymeFlow: Training-Free Acceleration for Video Generation with Asynchronous Denoising Flow Scheduling

Video generation models based on Diffusion Transformers (DiTs) have achieved remarkable performance in video synthesis, yet they suffer from high inference latency and computational costs due to the quadratic complexity of 3D attention. Existing acceleration methods primarily reduce computational complexity within each individual denoising steps through techniques such as sparse attention and KV-caching. However, they rigidly adhere to the inherent constraint of the standard diffusion pipeline: every frame in the target video sequence must be subjected to a complete, dense denoising process across all diffusion timesteps. We observe that due to the corresponding contents and motions among adjacent frames, when keyframes with critical semantic transitions are anchored, the intermediate states of others often follow more predictable trajectories, which indicates that such uniform, dense denoising process is inherently redundant for natural video data. To this end, we introduce \textbf{RhymeFlow}, a training-free framework that decouples the denoising trajectories of different frames. Specifically, we first identify a sparse set of pivotal key frames that dominate the latent semantic evolution. Then, only these keyframes undergo dense, step-by-step denoising to ensure structural integrity, while non-keyframes progressively skip denoising steps to minimize computational cost. Since skipped intermediate states of non-keyframes break the temporal coherence in keyframe denoising steps, leading to visual degradation, we further introduce a latent trajectory projection module, which enables keyframes to interact with a complete and temporally consistent sequence representation. Extensive experiments on current DiT-based video generation models demonstrate our method outperforms existing baselines with higher inference speed and better visual quality.

cs.CV

Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.

cs.CV

Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence

Recent advancements in Multimodal Large Language Models (MLLMs) have significantly enhanced performance on 2D visual tasks. However, improving their spatial intelligence remains a challenge. Existing 3D MLLMs always rely on additional 3D or 2.5D data to incorporate spatial awareness, restricting their utility in scenarios with only 2D inputs, such as images or videos. In this paper, we present Spatial-MLLM, a novel framework for visual-based spatial reasoning from purely 2D observations. Unlike conventional video MLLMs which rely on CLIP-based visual encoders optimized for semantic understanding, our key insight is to unleash the strong structure prior from the feed-forward visual geometry foundation model. Specifically, we propose a dual-encoder architecture: a pretrained 2D visual encoder to extract semantic features, and a 3D spatial encoder-initialized from the backbone of the visual geometry model-to extract 3D structure features. A connector then integrates both features into unified visual tokens for enhanced spatial understanding. Furthermore, we propose a space-aware frame sampling strategy at inference time, which selects the spatially informative frames of a video sequence, ensuring that even under limited token length, the model focuses on frames critical for spatial reasoning. Beyond architecture improvements, we construct a training dataset from multiple sources and train the model on it using supervised fine-tuning and GRPO. Extensive experiments on various real-world datasets demonstrate that Spatial-MLLM achieves state-of-the-art performance in a wide range of visual-based spatial understanding and reasoning tasks. Project page: https://diankun-wu.github.io/Spatial-MLLM/.

cs.CV

Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling

Videos inherently represent 2D projections of a dynamic 3D world. However, our analysis suggests that video diffusion models trained solely on raw video data often fail to capture meaningful geometric-aware structure in their learned representations. To bridge the gap between video diffusion models and the underlying 3D nature of the physical world, we propose Geometry Forcing, a simple yet effective method that encourages video diffusion models to internalize 3D representations. Our key insight is to guide the model's intermediate representations toward geometry-aware structure by aligning them with features from a geometric foundation model. To this end, we introduce two complementary alignment objectives: Angular Alignment, which enforces directional consistency via cosine similarity, and Scale Alignment, which preserves scale-related information by regressing geometric features from normalized diffusion representations. We evaluate Geometry Forcing on both camera-view conditioned and action-conditioned video generation tasks. Experimental results demonstrate that our method substantially improves visual quality and 3D consistency over the baseline methods. Project page: https://GeometryForcing.github.io.

cs.CV

HOI-aware Adaptive Network for Weakly-supervised Action Segmentation

In this paper, we propose an HOI-aware adaptive network named AdaAct for weakly-supervised action segmentation. Most existing methods learn a fixed network to predict the action of each frame with the neighboring frames. However, this would result in ambiguity when estimating similar actions, such as pouring juice and pouring coffee. To address this, we aim to exploit temporally global but spatially local human-object interactions (HOI) as video-level prior knowledge for action segmentation. The long-term HOI sequence provides crucial contextual information to distinguish ambiguous actions, where our network dynamically adapts to the given HOI sequence at test time. More specifically, we first design a video HOI encoder that extracts, selects, and integrates the most representative HOI throughout the video. Then, we propose a two-branch HyperNetwork to learn an adaptive temporal encoder, which automatically adjusts the parameters based on the HOI information of various videos on the fly. Extensive experiments on two widely-used datasets including Breakfast and 50Salads demonstrate the effectiveness of our method under different evaluation metrics.

cs.CV

ReplicateAnyScene: Zero-Shot Video-to-3D Composition via Textual-Visual-Spatial Alignment

Humans exhibit an innate capacity to rapidly perceive and segment objects from video observations, and even mentally assemble them into structured 3D scenes. Replicating such capability, termed compositional 3D reconstruction, is pivotal for the advancement of Spatial Intelligence and Embodied AI. However, existing methods struggle to achieve practical deployment due to the insufficient integration of cross-modal information, leaving them dependent on manual object prompting, reliant on auxiliary visual inputs, and restricted to overly simplistic scenes by training biases. To address these limitations, we propose ReplicateAnyScene, a framework capable of fully automated and zero-shot transformation of casually captured videos into compositional 3D scenes. Specifically, our pipeline incorporates a five-stage cascade to extract and structurally align generic priors from vision foundation models across textual, visual, and spatial dimensions, grounding them into structured 3D representations and ensuring semantic coherence and physical plausibility of the constructed scenes. To facilitate a more comprehensive evaluation of this task, we further introduce the C3DR benchmark to assess reconstruction quality from diverse aspects. Extensive experiments demonstrate the superiority of our method over existing baselines in generating high-quality compositional 3D scenes.

cs.CV

ReconPhys: Reconstruct Appearance and Physical Attributes from Single Video

Reconstructing non-rigid objects with physical plausibility remains a significant challenge. Existing approaches leverage differentiable rendering for per-scene optimization, recovering geometry and dynamics but requiring expensive tuning or manual annotation, which limits practicality and generalizability. To address this, we propose ReconPhys, the first feedforward framework that jointly learns physical attribute estimation and 3D Gaussian Splatting reconstruction from a single monocular video. Our method employs a dual-branch architecture trained via a self-supervised strategy, eliminating the need for ground-truth physics labels. Given a video sequence, ReconPhys simultaneously infers geometry, appearance, and physical attributes. Experiments on a large-scale synthetic dataset demonstrate superior performance: our method achieves 21.64 PSNR in future prediction compared to 13.27 by state-of-the-art optimization baselines, while reducing Chamfer Distance from 0.349 to 0.004. Crucially, ReconPhys enables fast inference (<1 second) versus hours required by existing methods, facilitating rapid generation of simulation-ready assets for robotics and graphics.

cs.CV