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Yueting Zhuang

Publications and source records attributed to Yueting Zhuang.

At least 109 records · Page 6Linked to original sources

KKA: Improving Vision Anomaly Detection through Anomaly-related Knowledge from Large Language Models

Vision anomaly detection, particularly in unsupervised settings, often struggles to distinguish between normal samples and anomalies due to the wide variability in anomalies. Recently, an increasing number of studies have focused on generating anomalies to help detectors learn more effective boundaries between normal samples and anomalies. However, as the generated anomalies are often derived from random factors, they frequently lack realism. Additionally, randomly generated anomalies typically offer limited support in constructing effective boundaries, as most differ substantially from normal samples and lie far from the boundary. To address these challenges, we propose Key Knowledge Augmentation (KKA), a method that extracts anomaly-related knowledge from large language models (LLMs). More specifically, KKA leverages the extensive prior knowledge of LLMs to generate meaningful anomalies based on normal samples. Then, KKA classifies the generated anomalies as easy anomalies and hard anomalies according to their similarity to normal samples. Easy anomalies exhibit significant differences from normal samples, whereas hard anomalies closely resemble normal samples. KKA iteratively updates the generated anomalies, and gradually increasing the proportion of hard anomalies to enable the detector to learn a more effective boundary. Experimental results show that the proposed method significantly improves the performance of various vision anomaly detectors while maintaining low generation costs. The code for CMG can be found at https://github.com/Anfeather/KKA.

cs.CV↗

STRIDE: Automating Reward Design, Deep Reinforcement Learning Training and Feedback Optimization in Humanoid Robotics Locomotion

Humanoid robotics presents significant challenges in artificial intelligence, requiring precise coordination and control of high-degree-of-freedom systems. Designing effective reward functions for deep reinforcement learning (DRL) in this domain remains a critical bottleneck, demanding extensive manual effort, domain expertise, and iterative refinement. To overcome these challenges, we introduce STRIDE, a novel framework built on agentic engineering to automate reward design, DRL training, and feedback optimization for humanoid robot locomotion tasks. By combining the structured principles of agentic engineering with large language models (LLMs) for code-writing, zero-shot generation, and in-context optimization, STRIDE generates, evaluates, and iteratively refines reward functions without relying on task-specific prompts or templates. Across diverse environments featuring humanoid robot morphologies, STRIDE outperforms the state-of-the-art reward design framework EUREKA, achieving an average improvement of round 250% in efficiency and task performance. Using STRIDE-generated rewards, simulated humanoid robots achieve sprint-level locomotion across complex terrains, highlighting its ability to advance DRL workflows and humanoid robotics research.

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IDPro: Flexible Interactive Video Object Segmentation by ID-queried Concurrent Propagation

Interactive Video Object Segmentation (iVOS) is a challenging task that requires real-time human-computer interaction. To improve the user experience, it is important to consider the user's input habits, segmentation quality, running time and memory consumption.However, existing methods compromise user experience with single input mode and slow running speed. Specifically, these methods only allow the user to interact with one single frame, which limits the expression of the user's intent.To overcome these limitations and better align with people's usage habits, we propose a framework that can accept multiple frames simultaneously and explore synergistic interaction across frames (SIAF). Concretely, we designed the Across-Frame Interaction Module that enables users to annotate different objects freely on multiple frames. The AFI module will migrate scribble information among multiple interactive frames and generate multi-frame masks. Additionally, we employ the id-queried mechanism to process multiple objects in batches. Furthermore, for a more efficient propagation and lightweight model, we design a truncated re-propagation strategy to replace the previous multi-round fusion module, which employs an across-round memory that stores important interaction information. Our SwinB-SIAF achieves new state-of-the-art performance on DAVIS 2017 (89.6%, J&F@60). Moreover, our R50-SIAF is more than 3 faster than the state-of-the-art competitor under challenging multi-object scenarios.

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Iris: Breaking GUI Complexity with Adaptive Focus and Self-Refining

Digital agents are increasingly employed to automate tasks in interactive digital environments such as web pages, software applications, and operating systems. While text-based agents built on Large Language Models (LLMs) often require frequent updates due to platform-specific APIs, visual agents leveraging Multimodal Large Language Models (MLLMs) offer enhanced adaptability by interacting directly with Graphical User Interfaces (GUIs). However, these agents face significant challenges in visual perception, particularly when handling high-resolution, visually complex digital environments. This paper introduces Iris, a foundational visual agent that addresses these challenges through two key innovations: Information-Sensitive Cropping (ISC) and Self-Refining Dual Learning (SRDL). ISC dynamically identifies and prioritizes visually dense regions using a edge detection algorithm, enabling efficient processing by allocating more computational resources to areas with higher information density. SRDL enhances the agent's ability to handle complex tasks by leveraging a dual-learning loop, where improvements in referring (describing UI elements) reinforce grounding (locating elements) and vice versa, all without requiring additional annotated data. Empirical evaluations demonstrate that Iris achieves state-of-the-art performance across multiple benchmarks with only 850K GUI annotations, outperforming methods using 10x more training data. These improvements further translate to significant gains in both web and OS agent downstream tasks.

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MAKIMA: Tuning-free Multi-Attribute Open-domain Video Editing via Mask-Guided Attention Modulation

Diffusion-based text-to-image (T2I) models have demonstrated remarkable results in global video editing tasks. However, their focus is primarily on global video modifications, and achieving desired attribute-specific changes remains a challenging task, specifically in multi-attribute editing (MAE) in video. Contemporary video editing approaches either require extensive fine-tuning or rely on additional networks (such as ControlNet) for modeling multi-object appearances, yet they remain in their infancy, offering only coarse-grained MAE solutions. In this paper, we present MAKIMA, a tuning-free MAE framework built upon pretrained T2I models for open-domain video editing. Our approach preserves video structure and appearance information by incorporating attention maps and features from the inversion process during denoising. To facilitate precise editing of multiple attributes, we introduce mask-guided attention modulation, enhancing correlations between spatially corresponding tokens and suppressing cross-attribute interference in both self-attention and cross-attention layers. To balance video frame generation quality and efficiency, we implement consistent feature propagation, which generates frame sequences by editing keyframes and propagating their features throughout the sequence. Extensive experiments demonstrate that MAKIMA outperforms existing baselines in open-domain multi-attribute video editing tasks, achieving superior results in both editing accuracy and temporal consistency while maintaining computational efficiency.

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Meta-Reflection: A Feedback-Free Reflection Learning Framework

Despite the remarkable capabilities of large language models (LLMs) in natural language understanding and reasoning, they often display undesirable behaviors, such as generating hallucinations and unfaithful reasoning. A prevalent strategy to mitigate these issues is the use of reflection, which refines responses through an iterative process. However, while promising, reflection heavily relies on high-quality external feedback and requires iterative multi-agent inference processes, thus hindering its practical application. In this paper, we propose Meta-Reflection, a novel feedback-free reflection mechanism that necessitates only a single inference pass without external feedback. Motivated by the human ability to remember and retrieve reflections from past experiences when encountering similar problems, Meta-Reflection integrates reflective insights into a codebook, allowing the historical insights to be stored, retrieved, and used to guide LLMs in problem-solving. To thoroughly investigate and evaluate the practicality of Meta-Reflection in real-world scenarios, we introduce an industrial e-commerce benchmark named E-commerce Customer Intent Detection (ECID). Extensive experiments conducted on both public datasets and the ECID benchmark highlight the effectiveness and efficiency of our proposed approach.

cs.CL↗

Align$^2$LLaVA: Cascaded Human and Large Language Model Preference Alignment for Multi-modal Instruction Curation

Recent advances in Multi-modal Large Language Models (MLLMs), such as LLaVA-series models, are driven by massive machine-generated instruction-following data tuning. Such automatic instruction collection pipelines, however, inadvertently introduce significant variability in data quality. This paper introduces a novel instruction curation algorithm, derived from two unique perspectives, human and LLM preference alignment, to compress this vast corpus of machine-generated multimodal instructions to a compact and high-quality form: (i) For human preference alignment, we have collected a machine-generated multimodal instruction dataset and established a comprehensive set of both subjective and objective criteria to guide the data quality assessment critically from human experts. By doing so, a reward model was trained on the annotated dataset to internalize the nuanced human understanding of instruction alignment. (ii) For LLM preference alignment, given the instruction selected by the reward model, we propose leveraging the inner LLM used in MLLM to align the writing style of visual instructions with that of the inner LLM itself, resulting in LLM-aligned instruction improvement. Extensive experiments demonstrate that we can maintain or even improve model performance by compressing synthetic multimodal instructions by up to 90%. Impressively, by aggressively reducing the training instructions from 158k to 14k (9$\times$ smaller), our model consistently outperforms its full-size dataset counterpart across various MLLM benchmarks. Our project is available at https://github.com/DCDmllm/Align2LLaVA.

cs.AI↗

ProSwitch: Knowledge-Guided Instruction Tuning to Switch Between Professional and Non-Professional Responses

Large Language Models (LLMs) have demonstrated efficacy in various linguistic applications, including question answering and controlled text generation. However, studies into their ability to switch between opposite styles of responses in professional domains remain underexplored. This study introduces a novel approach, named ProSwitch, which enables a language model to switch between professional and non-professional answers, by tuning and evaluating through the guidance of domain and style knowledge. ProSwitch unfolds in three phases: LLM-augmented preparation to collect domain knowledge and QA pairs, instruction tuning to optimize LLMs with multiple levels of knowledge, and comprehensive evaluation to assess both style discrimination and reference-based quality of the generated text. Comparative analysis of ProSwitch against general and specialized LLMs reveals that our approach outperforms baselines in switching between professional and non-professional responses.

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Spatially Visual Perception for End-to-End Robotic Learning

Recent advances in imitation learning have shown significant promise for robotic control and embodied intelligence. However, achieving robust generalization across diverse mounted camera observations remains a critical challenge. In this paper, we introduce a video-based spatial perception framework that leverages 3D spatial representations to address environmental variability, with a focus on handling lighting changes. Our approach integrates a novel image augmentation technique, AugBlender, with a state-of-the-art monocular depth estimation model trained on internet-scale data. Together, these components form a cohesive system designed to enhance robustness and adaptability in dynamic scenarios. Our results demonstrate that our approach significantly boosts the success rate across diverse camera exposures, where previous models experience performance collapse. Our findings highlight the potential of video-based spatial perception models in advancing robustness for end-to-end robotic learning, paving the way for scalable, low-cost solutions in embodied intelligence.

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Generalist Virtual Agents: A Survey on Autonomous Agents Across Digital Platforms

In this paper, we introduce the Generalist Virtual Agent (GVA), an autonomous entity engineered to function across diverse digital platforms and environments, assisting users by executing a variety of tasks. This survey delves into the evolution of GVAs, tracing their progress from early intelligent assistants to contemporary implementations that incorporate large-scale models. We explore both the philosophical underpinnings and practical foundations of GVAs, addressing their developmental challenges and the methodologies currently employed in their design and operation. By presenting a detailed taxonomy of GVA environments, tasks, and capabilities, this paper aims to bridge the theoretical and practical aspects of GVAs, concluding those that operate in environments closely mirroring the real world are more likely to demonstrate human-like intelligence. We discuss potential future directions for GVA research, highlighting the necessity for realistic evaluation metrics and the enhancement of long-sequence decision-making capabilities to advance the field toward more systematic or embodied applications. This work not only synthesizes the existing body of literature but also proposes frameworks for future investigations, contributing significantly to the ongoing development of intelligent systems.

cs.MA↗

Image Regeneration: Evaluating Text-to-Image Model via Generating Identical Image with Multimodal Large Language Models

Diffusion models have revitalized the image generation domain, playing crucial roles in both academic research and artistic expression. With the emergence of new diffusion models, assessing the performance of text-to-image models has become increasingly important. Current metrics focus on directly matching the input text with the generated image, but due to cross-modal information asymmetry, this leads to unreliable or incomplete assessment results. Motivated by this, we introduce the Image Regeneration task in this study to assess text-to-image models by tasking the T2I model with generating an image according to the reference image. We use GPT4V to bridge the gap between the reference image and the text input for the T2I model, allowing T2I models to understand image content. This evaluation process is simplified as comparisons between the generated image and the reference image are straightforward. Two regeneration datasets spanning content-diverse and style-diverse evaluation dataset are introduced to evaluate the leading diffusion models currently available. Additionally, we present ImageRepainter framework to enhance the quality of generated images by improving content comprehension via MLLM guided iterative generation and revision. Our comprehensive experiments have showcased the effectiveness of this framework in assessing the generative capabilities of models. By leveraging MLLM, we have demonstrated that a robust T2M can produce images more closely resembling the reference image.

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TaskBench: Benchmarking Large Language Models for Task Automation

In recent years, the remarkable progress of large language models (LLMs) has sparked interest in task automation, which involves decomposing complex tasks described by user instructions into sub-tasks and invoking external tools to execute them, playing a central role in autonomous agents. However, there is a lack of systematic and standardized benchmarks to promote the development of LLMs in task automation. To address this, we introduce TaskBench, a comprehensive framework to evaluate the capability of LLMs in task automation. Specifically, task automation can be divided into three critical stages: task decomposition, tool selection, and parameter prediction. To tackle the complexities inherent in these stages, we introduce the concept of Tool Graph to represent decomposed tasks and adopt a back-instruct method to generate high-quality user instructions. We propose TaskEval, a multi-faceted evaluation methodology that assesses LLM performance across these three stages. Our approach combines automated construction with rigorous human verification, ensuring high consistency with human evaluation. Experimental results demonstrate that TaskBench effectively reflects the capabilities of various LLMs in task automation. It provides insights into model performance across different task complexities and domains, pushing the boundaries of what current models can achieve. TaskBench offers a scalable, adaptable, and reliable benchmark for advancing LLM-based autonomous agents.

cs.CL↗

Bridging Local Details and Global Context in Text-Attributed Graphs

Representation learning on text-attributed graphs (TAGs) is vital for real-world applications, as they combine semantic textual and contextual structural information. Research in this field generally consist of two main perspectives: local-level encoding and global-level aggregating, respectively refer to textual node information unification (e.g., using Language Models) and structure-augmented modeling (e.g., using Graph Neural Networks). Most existing works focus on combining different information levels but overlook the interconnections, i.e., the contextual textual information among nodes, which provides semantic insights to bridge local and global levels. In this paper, we propose GraphBridge, a multi-granularity integration framework that bridges local and global perspectives by leveraging contextual textual information, enhancing fine-grained understanding of TAGs. Besides, to tackle scalability and efficiency challenges, we introduce a graphaware token reduction module. Extensive experiments across various models and datasets show that our method achieves state-of-theart performance, while our graph-aware token reduction module significantly enhances efficiency and solves scalability issues.

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Multimodal Self-Instruct: Synthetic Abstract Image and Visual Reasoning Instruction Using Language Model

Although most current large multimodal models (LMMs) can already understand photos of natural scenes and portraits, their understanding of abstract images, e.g., charts, maps, or layouts, and visual reasoning capabilities remains quite rudimentary. They often struggle with simple daily tasks, such as reading time from a clock, understanding a flowchart, or planning a route using a road map. In light of this, we design a multi-modal self-instruct, utilizing large language models and their code capabilities to synthesize massive abstract images and visual reasoning instructions across daily scenarios. Our strategy effortlessly creates a multimodal benchmark with 11,193 instructions for eight visual scenarios: charts, tables, simulated maps, dashboards, flowcharts, relation graphs, floor plans, and visual puzzles. \textbf{This benchmark, constructed with simple lines and geometric elements, exposes the shortcomings of most advanced LMMs} like Claude-3.5-Sonnet and GPT-4o in abstract image understanding, spatial relations reasoning, and visual element induction. Besides, to verify the quality of our synthetic data, we fine-tune an LMM using 62,476 synthetic chart, table and road map instructions. The results demonstrate improved chart understanding and map navigation performance, and also demonstrate potential benefits for other visual reasoning tasks. Our code is available at: \url{https://github.com/zwq2018/Multi-modal-Self-instruct}.

cs.CV↗

Triad: A Framework Leveraging a Multi-Role LLM-based Agent to Solve Knowledge Base Question Answering

Recent progress with LLM-based agents has shown promising results across various tasks. However, their use in answering questions from knowledge bases remains largely unexplored. Implementing a KBQA system using traditional methods is challenging due to the shortage of task-specific training data and the complexity of creating task-focused model structures. In this paper, we present Triad, a unified framework that utilizes an LLM-based agent with three roles for KBQA tasks. The agent is assigned three roles to tackle different KBQA subtasks: agent as a generalist for mastering various subtasks, as a decision maker for the selection of candidates, and as an advisor for answering questions with knowledge. Our KBQA framework is executed in four phases, involving the collaboration of the agent's multiple roles. We evaluated the performance of our framework using three benchmark datasets, and the results show that our framework outperforms state-of-the-art systems on the LC-QuAD and YAGO-QA benchmarks, yielding F1 scores of 11.8% and 20.7%, respectively.

cs.CL↗

WorldGPT: Empowering LLM as Multimodal World Model

World models are progressively being employed across diverse fields, extending from basic environment simulation to complex scenario construction. However, existing models are mainly trained on domain-specific states and actions, and confined to single-modality state representations. In this paper, We introduce WorldGPT, a generalist world model built upon Multimodal Large Language Model (MLLM). WorldGPT acquires an understanding of world dynamics through analyzing millions of videos across various domains. To further enhance WorldGPT's capability in specialized scenarios and long-term tasks, we have integrated it with a novel cognitive architecture that combines memory offloading, knowledge retrieval, and context reflection. As for evaluation, we build WorldNet, a multimodal state transition prediction benchmark encompassing varied real-life scenarios. Conducting evaluations on WorldNet directly demonstrates WorldGPT's capability to accurately model state transition patterns, affirming its effectiveness in understanding and predicting the dynamics of complex scenarios. We further explore WorldGPT's emerging potential in serving as a world simulator, helping multimodal agents generalize to unfamiliar domains through efficiently synthesising multimodal instruction instances which are proved to be as reliable as authentic data for fine-tuning purposes. The project is available on \url{https://github.com/DCDmllm/WorldGPT}.

cs.AI↗

TeamLoRA: Boosting Low-Rank Adaptation with Expert Collaboration and Competition

While Parameter-Efficient Fine-Tuning (PEFT) methods like LoRA have effectively addressed GPU memory constraints during fine-tuning, their performance often falls short, especially in multidimensional task scenarios. To address this issue, one straightforward solution is to introduce task-specific LoRA modules as domain experts, leveraging the modeling of multiple experts' capabilities and thus enhancing the general capability of multi-task learning. Despite promising, these additional components often add complexity to the training and inference process, contravening the efficient characterization of PEFT designed for. Considering this, we introduce an innovative PEFT method, TeamLoRA, consisting of a collaboration and competition module for experts, and thus achieving the right balance of effectiveness and efficiency: (i) For collaboration, a novel knowledge-sharing and -organizing mechanism is devised to appropriately reduce the scale of matrix operations, thereby boosting the training and inference speed. (ii) For competition, we propose leveraging a game-theoretic interaction mechanism for experts, encouraging experts to transfer their domain-specific knowledge while facing diverse downstream tasks, and thus enhancing the performance. By doing so, TeamLoRA elegantly connects the experts as a "Team" with internal collaboration and competition, enabling a faster and more accurate PEFT paradigm for multi-task learning. To validate the superiority of TeamLoRA, we curate a comprehensive multi-task evaluation(CME) benchmark to thoroughly assess the capability of multi-task learning. Experiments conducted on our CME and other benchmarks indicate the effectiveness and efficiency of TeamLoRA. Our project is available at https://github.com/Lin-Tianwei/TeamLoRA.

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De-fine: Decomposing and Refining Visual Programs with Auto-Feedback

Visual programming, a modular and generalizable paradigm, integrates different modules and Python operators to solve various vision-language tasks. Unlike end-to-end models that need task-specific data, it advances in performing visual processing and reasoning in an unsupervised manner. Current visual programming methods generate programs in a single pass for each task where the ability to evaluate and optimize based on feedback, unfortunately, is lacking, which consequentially limits their effectiveness for complex, multi-step problems. Drawing inspiration from benders decomposition, we introduce De-fine, a training-free framework that automatically decomposes complex tasks into simpler subtasks and refines programs through auto-feedback. This model-agnostic approach can improve logical reasoning performance by integrating the strengths of multiple models. Our experiments across various visual tasks show that De-fine creates more robust programs. Moreover, viewing each feedback module as an independent agent will yield fresh prospects for the field of agent research.

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