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Yuexin Ma

Publications and source records attributed to Yuexin Ma.

At least 73 records · Page 4Linked to original sources

Can LVLMs Obtain a Driver's License? A Benchmark Towards Reliable AGI for Autonomous Driving

Large Vision-Language Models (LVLMs) have recently garnered significant attention, with many efforts aimed at harnessing their general knowledge to enhance the interpretability and robustness of autonomous driving models. However, LVLMs typically rely on large, general-purpose datasets and lack the specialized expertise required for professional and safe driving. Existing vision-language driving datasets focus primarily on scene understanding and decision-making, without providing explicit guidance on traffic rules and driving skills, which are critical aspects directly related to driving safety. To bridge this gap, we propose IDKB, a large-scale dataset containing over one million data items collected from various countries, including driving handbooks, theory test data, and simulated road test data. Much like the process of obtaining a driver's license, IDKB encompasses nearly all the explicit knowledge needed for driving from theory to practice. In particular, we conducted comprehensive tests on 15 LVLMs using IDKB to assess their reliability in the context of autonomous driving and provided extensive analysis. We also fine-tuned popular models, achieving notable performance improvements, which further validate the significance of our dataset. The project page can be found at: \url{https://4dvlab.github.io/project_page/idkb.html}

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RoCoSDF: Row-Column Scanned Neural Signed Distance Fields for Freehand 3D Ultrasound Imaging Shape Reconstruction

The reconstruction of high-quality shape geometry is crucial for developing freehand 3D ultrasound imaging. However, the shape reconstruction of multi-view ultrasound data remains challenging due to the elevation distortion caused by thick transducer probes. In this paper, we present a novel learning-based framework RoCoSDF, which can effectively generate an implicit surface through continuous shape representations derived from row-column scanned datasets. In RoCoSDF, we encode the datasets from different views into the corresponding neural signed distance function (SDF) and then operate all SDFs in a normalized 3D space to restore the actual surface contour. Without requiring pre-training on large-scale ground truth shapes, our approach can synthesize a smooth and continuous signed distance field from multi-view SDFs to implicitly represent the actual geometry. Furthermore, two regularizers are introduced to facilitate shape refinement by constraining the SDF near the surface. The experiments on twelve shapes data acquired by two ultrasound transducer probes validate that RoCoSDF can effectively reconstruct accurate geometric shapes from multi-view ultrasound data, which outperforms current reconstruction methods. Code is available at https://github.com/chenhbo/RoCoSDF.

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StackFLOW: Monocular Human-Object Reconstruction by Stacked Normalizing Flow with Offset

Modeling and capturing the 3D spatial arrangement of the human and the object is the key to perceiving 3D human-object interaction from monocular images. In this work, we propose to use the Human-Object Offset between anchors which are densely sampled from the surface of human mesh and object mesh to represent human-object spatial relation. Compared with previous works which use contact map or implicit distance filed to encode 3D human-object spatial relations, our method is a simple and efficient way to encode the highly detailed spatial correlation between the human and object. Based on this representation, we propose Stacked Normalizing Flow (StackFLOW) to infer the posterior distribution of human-object spatial relations from the image. During the optimization stage, we finetune the human body pose and object 6D pose by maximizing the likelihood of samples based on this posterior distribution and minimizing the 2D-3D corresponding reprojection loss. Extensive experimental results show that our method achieves impressive results on two challenging benchmarks, BEHAVE and InterCap datasets.

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WildRefer: 3D Object Localization in Large-scale Dynamic Scenes with Multi-modal Visual Data and Natural Language

We introduce the task of 3D visual grounding in large-scale dynamic scenes based on natural linguistic descriptions and online captured multi-modal visual data, including 2D images and 3D LiDAR point clouds. We present a novel method, dubbed WildRefer, for this task by fully utilizing the rich appearance information in images, the position and geometric clues in point cloud as well as the semantic knowledge of language descriptions. Besides, we propose two novel datasets, i.e., STRefer and LifeRefer, which focus on large-scale human-centric daily-life scenarios accompanied with abundant 3D object and natural language annotations. Our datasets are significant for the research of 3D visual grounding in the wild and has huge potential to boost the development of autonomous driving and service robots. Extensive experiments and ablation studies demonstrate that our method achieves state-of-the-art performance on the proposed benchmarks. The code is provided in https://github.com/4DVLab/WildRefer.

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Part2Object: Hierarchical Unsupervised 3D Instance Segmentation

Unsupervised 3D instance segmentation aims to segment objects from a 3D point cloud without any annotations. Existing methods face the challenge of either too loose or too tight clustering, leading to under-segmentation or over-segmentation. To address this issue, we propose Part2Object, hierarchical clustering with object guidance. Part2Object employs multi-layer clustering from points to object parts and objects, allowing objects to manifest at any layer. Additionally, it extracts and utilizes 3D objectness priors from temporally consecutive 2D RGB frames to guide the clustering process. Moreover, we propose Hi-Mask3D to support hierarchical 3D object part and instance segmentation. By training Hi-Mask3D on the objects and object parts extracted from Part2Object, we achieve consistent and superior performance compared to state-of-the-art models in various settings, including unsupervised instance segmentation, data-efficient fine-tuning, and cross-dataset generalization. Code is release at https://github.com/ChengShiest/Part2Object

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TASeg: Temporal Aggregation Network for LiDAR Semantic Segmentation

Training deep models for LiDAR semantic segmentation is challenging due to the inherent sparsity of point clouds. Utilizing temporal data is a natural remedy against the sparsity problem as it makes the input signal denser. However, previous multi-frame fusion algorithms fall short in utilizing sufficient temporal information due to the memory constraint, and they also ignore the informative temporal images. To fully exploit rich information hidden in long-term temporal point clouds and images, we present the Temporal Aggregation Network, termed TASeg. Specifically, we propose a Temporal LiDAR Aggregation and Distillation (TLAD) algorithm, which leverages historical priors to assign different aggregation steps for different classes. It can largely reduce memory and time overhead while achieving higher accuracy. Besides, TLAD trains a teacher injected with gt priors to distill the model, further boosting the performance. To make full use of temporal images, we design a Temporal Image Aggregation and Fusion (TIAF) module, which can greatly expand the camera FOV and enhance the present features. Temporal LiDAR points in the camera FOV are used as mediums to transform temporal image features to the present coordinate for temporal multi-modal fusion. Moreover, we develop a Static-Moving Switch Augmentation (SMSA) algorithm, which utilizes sufficient temporal information to enable objects to switch their motion states freely, thus greatly increasing static and moving training samples. Our TASeg ranks 1st on three challenging tracks, i.e., SemanticKITTI single-scan track, multi-scan track and nuScenes LiDAR segmentation track, strongly demonstrating the superiority of our method. Codes are available at https://github.com/LittlePey/TASeg.

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LiveHPS++: Robust and Coherent Motion Capture in Dynamic Free Environment

LiDAR-based human motion capture has garnered significant interest in recent years for its practicability in large-scale and unconstrained environments. However, most methods rely on cleanly segmented human point clouds as input, the accuracy and smoothness of their motion results are compromised when faced with noisy data, rendering them unsuitable for practical applications. To address these limitations and enhance the robustness and precision of motion capture with noise interference, we introduce LiveHPS++, an innovative and effective solution based on a single LiDAR system. Benefiting from three meticulously designed modules, our method can learn dynamic and kinematic features from human movements, and further enable the precise capture of coherent human motions in open settings, making it highly applicable to real-world scenarios. Through extensive experiments, LiveHPS++ has proven to significantly surpass existing state-of-the-art methods across various datasets, establishing a new benchmark in the field.

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The RoboDrive Challenge: Drive Anytime Anywhere in Any Condition

In the realm of autonomous driving, robust perception under out-of-distribution conditions is paramount for the safe deployment of vehicles. Challenges such as adverse weather, sensor malfunctions, and environmental unpredictability can severely impact the performance of autonomous systems. The 2024 RoboDrive Challenge was crafted to propel the development of driving perception technologies that can withstand and adapt to these real-world variabilities. Focusing on four pivotal tasks -- BEV detection, map segmentation, semantic occupancy prediction, and multi-view depth estimation -- the competition laid down a gauntlet to innovate and enhance system resilience against typical and atypical disturbances. This year's challenge consisted of five distinct tracks and attracted 140 registered teams from 93 institutes across 11 countries, resulting in nearly one thousand submissions evaluated through our servers. The competition culminated in 15 top-performing solutions, which introduced a range of innovative approaches including advanced data augmentation, multi-sensor fusion, self-supervised learning for error correction, and new algorithmic strategies to enhance sensor robustness. These contributions significantly advanced the state of the art, particularly in handling sensor inconsistencies and environmental variability. Participants, through collaborative efforts, pushed the boundaries of current technologies, showcasing their potential in real-world scenarios. Extensive evaluations and analyses provided insights into the effectiveness of these solutions, highlighting key trends and successful strategies for improving the resilience of driving perception systems. This challenge has set a new benchmark in the field, providing a rich repository of techniques expected to guide future research in this field.

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ESP: Extro-Spective Prediction for Long-term Behavior Reasoning in Emergency Scenarios

Emergent-scene safety is the key milestone for fully autonomous driving, and reliable on-time prediction is essential to maintain safety in emergency scenarios. However, these emergency scenarios are long-tailed and hard to collect, which restricts the system from getting reliable predictions. In this paper, we build a new dataset, which aims at the long-term prediction with the inconspicuous state variation in history for the emergency event, named the Extro-Spective Prediction (ESP) problem. Based on the proposed dataset, a flexible feature encoder for ESP is introduced to various prediction methods as a seamless plug-in, and its consistent performance improvement underscores its efficacy. Furthermore, a new metric named clamped temporal error (CTE) is proposed to give a more comprehensive evaluation of prediction performance, especially in time-sensitive emergency events of subseconds. Interestingly, as our ESP features can be described in human-readable language naturally, the application of integrating into ChatGPT also shows huge potential. The ESP-dataset and all benchmarks are released at https://dingrui-wang.github.io/ESP-Dataset/.

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Multi-Space Alignments Towards Universal LiDAR Segmentation

A unified and versatile LiDAR segmentation model with strong robustness and generalizability is desirable for safe autonomous driving perception. This work presents M3Net, a one-of-a-kind framework for fulfilling multi-task, multi-dataset, multi-modality LiDAR segmentation in a universal manner using just a single set of parameters. To better exploit data volume and diversity, we first combine large-scale driving datasets acquired by different types of sensors from diverse scenes and then conduct alignments in three spaces, namely data, feature, and label spaces, during the training. As a result, M3Net is capable of taming heterogeneous data for training state-of-the-art LiDAR segmentation models. Extensive experiments on twelve LiDAR segmentation datasets verify our effectiveness. Notably, using a shared set of parameters, M3Net achieves 75.1%, 83.1%, and 72.4% mIoU scores, respectively, on the official benchmarks of SemanticKITTI, nuScenes, and Waymo Open.

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A Unified Framework for Human-centric Point Cloud Video Understanding

Human-centric Point Cloud Video Understanding (PVU) is an emerging field focused on extracting and interpreting human-related features from sequences of human point clouds, further advancing downstream human-centric tasks and applications. Previous works usually focus on tackling one specific task and rely on huge labeled data, which has poor generalization capability. Considering that human has specific characteristics, including the structural semantics of human body and the dynamics of human motions, we propose a unified framework to make full use of the prior knowledge and explore the inherent features in the data itself for generalized human-centric point cloud video understanding. Extensive experiments demonstrate that our method achieves state-of-the-art performance on various human-related tasks, including action recognition and 3D pose estimation. All datasets and code will be released soon.

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RELI11D: A Comprehensive Multimodal Human Motion Dataset and Method

Comprehensive capturing of human motions requires both accurate captures of complex poses and precise localization of the human within scenes. Most of the HPE datasets and methods primarily rely on RGB, LiDAR, or IMU data. However, solely using these modalities or a combination of them may not be adequate for HPE, particularly for complex and fast movements. For holistic human motion understanding, we present RELI11D, a high-quality multimodal human motion dataset involves LiDAR, IMU system, RGB camera, and Event camera. It records the motions of 10 actors performing 5 sports in 7 scenes, including 3.32 hours of synchronized LiDAR point clouds, IMU measurement data, RGB videos and Event steams. Through extensive experiments, we demonstrate that the RELI11D presents considerable challenges and opportunities as it contains many rapid and complex motions that require precise location. To address the challenge of integrating different modalities, we propose LEIR, a multimodal baseline that effectively utilizes LiDAR Point Cloud, Event stream, and RGB through our cross-attention fusion strategy. We show that LEIR exhibits promising results for rapid motions and daily motions and that utilizing the characteristics of multiple modalities can indeed improve HPE performance. Both the dataset and source code will be released publicly to the research community, fostering collaboration and enabling further exploration in this field.

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LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environment

Language-guided scene-aware human motion generation has great significance for entertainment and robotics. In response to the limitations of existing datasets, we introduce LaserHuman, a pioneering dataset engineered to revolutionize Scene-Text-to-Motion research. LaserHuman stands out with its inclusion of genuine human motions within 3D environments, unbounded free-form natural language descriptions, a blend of indoor and outdoor scenarios, and dynamic, ever-changing scenes. Diverse modalities of capture data and rich annotations present great opportunities for the research of conditional motion generation, and can also facilitate the development of real-life applications. Moreover, to generate semantically consistent and physically plausible human motions, we propose a multi-conditional diffusion model, which is simple but effective, achieving state-of-the-art performance on existing datasets.

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OctreeOcc: Efficient and Multi-Granularity Occupancy Prediction Using Octree Queries

Occupancy prediction has increasingly garnered attention in recent years for its fine-grained understanding of 3D scenes. Traditional approaches typically rely on dense, regular grid representations, which often leads to excessive computational demands and a loss of spatial details for small objects. This paper introduces OctreeOcc, an innovative 3D occupancy prediction framework that leverages the octree representation to adaptively capture valuable information in 3D, offering variable granularity to accommodate object shapes and semantic regions of varying sizes and complexities. In particular, we incorporate image semantic information to improve the accuracy of initial octree structures and design an effective rectification mechanism to refine the octree structure iteratively. Our extensive evaluations show that OctreeOcc not only surpasses state-of-the-art methods in occupancy prediction, but also achieves a 15%-24% reduction in computational overhead compared to dense-grid-based methods.

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GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image

We introduce GeoWizard, a new generative foundation model designed for estimating geometric attributes, e.g., depth and normals, from single images. While significant research has already been conducted in this area, the progress has been substantially limited by the low diversity and poor quality of publicly available datasets. As a result, the prior works either are constrained to limited scenarios or suffer from the inability to capture geometric details. In this paper, we demonstrate that generative models, as opposed to traditional discriminative models (e.g., CNNs and Transformers), can effectively address the inherently ill-posed problem. We further show that leveraging diffusion priors can markedly improve generalization, detail preservation, and efficiency in resource usage. Specifically, we extend the original stable diffusion model to jointly predict depth and normal, allowing mutual information exchange and high consistency between the two representations. More importantly, we propose a simple yet effective strategy to segregate the complex data distribution of various scenes into distinct sub-distributions. This strategy enables our model to recognize different scene layouts, capturing 3D geometry with remarkable fidelity. GeoWizard sets new benchmarks for zero-shot depth and normal prediction, significantly enhancing many downstream applications such as 3D reconstruction, 2D content creation, and novel viewpoint synthesis.

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HUNTER: Unsupervised Human-centric 3D Detection via Transferring Knowledge from Synthetic Instances to Real Scenes

Human-centric 3D scene understanding has recently drawn increasing attention, driven by its critical impact on robotics. However, human-centric real-life scenarios are extremely diverse and complicated, and humans have intricate motions and interactions. With limited labeled data, supervised methods are difficult to generalize to general scenarios, hindering real-life applications. Mimicking human intelligence, we propose an unsupervised 3D detection method for human-centric scenarios by transferring the knowledge from synthetic human instances to real scenes. To bridge the gap between the distinct data representations and feature distributions of synthetic models and real point clouds, we introduce novel modules for effective instance-to-scene representation transfer and synthetic-to-real feature alignment. Remarkably, our method exhibits superior performance compared to current state-of-the-art techniques, achieving 87.8% improvement in mAP and closely approaching the performance of fully supervised methods (62.15 mAP vs. 69.02 mAP) on HuCenLife Dataset.

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LiveHPS: LiDAR-based Scene-level Human Pose and Shape Estimation in Free Environment

For human-centric large-scale scenes, fine-grained modeling for 3D human global pose and shape is significant for scene understanding and can benefit many real-world applications. In this paper, we present LiveHPS, a novel single-LiDAR-based approach for scene-level human pose and shape estimation without any limitation of light conditions and wearable devices. In particular, we design a distillation mechanism to mitigate the distribution-varying effect of LiDAR point clouds and exploit the temporal-spatial geometric and dynamic information existing in consecutive frames to solve the occlusion and noise disturbance. LiveHPS, with its efficient configuration and high-quality output, is well-suited for real-world applications. Moreover, we propose a huge human motion dataset, named FreeMotion, which is collected in various scenarios with diverse human poses, shapes and translations. It consists of multi-modal and multi-view acquisition data from calibrated and synchronized LiDARs, cameras, and IMUs. Extensive experiments on our new dataset and other public datasets demonstrate the SOTA performance and robustness of our approach. We will release our code and dataset soon.

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GaussianPro: 3D Gaussian Splatting with Progressive Propagation

The advent of 3D Gaussian Splatting (3DGS) has recently brought about a revolution in the field of neural rendering, facilitating high-quality renderings at real-time speed. However, 3DGS heavily depends on the initialized point cloud produced by Structure-from-Motion (SfM) techniques. When tackling with large-scale scenes that unavoidably contain texture-less surfaces, the SfM techniques always fail to produce enough points in these surfaces and cannot provide good initialization for 3DGS. As a result, 3DGS suffers from difficult optimization and low-quality renderings. In this paper, inspired by classical multi-view stereo (MVS) techniques, we propose GaussianPro, a novel method that applies a progressive propagation strategy to guide the densification of the 3D Gaussians. Compared to the simple split and clone strategies used in 3DGS, our method leverages the priors of the existing reconstructed geometries of the scene and patch matching techniques to produce new Gaussians with accurate positions and orientations. Experiments on both large-scale and small-scale scenes validate the effectiveness of our method, where our method significantly surpasses 3DGS on the Waymo dataset, exhibiting an improvement of 1.15dB in terms of PSNR.

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