Searcharxiv⌕ Search

arXiv subjects

Yueyang Pan

Publications and source records attributed to Yueyang Pan.

8 recordsLinked to original sources

CacheWeave: Learning to Recompute for Efficient Position-Independent KV Caching

Position-independent caching reuses chunk KV caches across positions and requests. Independent encoding, however, omits cross-chunk interactions and can degrade accuracy. In our study, neither PIC training nor rule-based recomputation, alone or combined, consistently recovers full-prefill accuracy. Oracle-guided recomputation on PIC-trained models improves accuracy at the same budget, motivating better selection. We present CacheWeave, which adapts the full backbone to PIC, then freezes it and trains a model-native block selector on the adapted model's oracles. The selector uses compact cached chunk features and question hidden states without extracting backbone attention scores. It selects contiguous token blocks aligned with KV blocks to support efficient recomputation and limit copy-on-write amplification. Its runtime, CacheWeave-Serve, supports private and shared KV caches, keeps selection and recomputation on the GPU, and stages sliding-window KV for hybrid attention models. Across three models and four tasks, CacheWeave outperforms CacheBlend and ProphetKV by 7.2 and 3.5 percentage points on average at a 5% recomputation budget, with a mean relative accuracy loss of 1.6% to full prefill. With 32-token blocks, CacheWeave-Serve cuts single-request TTFT by up to 16.1x over full prefill and 1.7x over ProphetKV, and raises SLO goodput under load by up to 7.8x.

cs.DC↗

CyberArena: Benchmarking AI Agents in Live Symmetric Attack-and-Defense Combat

AI agents are demonstrating increasingly strong offensive and defensive cybersecurity capabilities in the real world. Current benchmarks mostly evaluate agents in isolation against static targets. Real cyber operations, however, are dynamic and coupled: security postures constantly change as attackers and defenders adapt to each other in real time. Static benchmarks quickly saturate and miss an agent's ability to attack and defend simultaneously under live pressure. To address this gap, we present CyberArena, a dynamic, symmetric adversarial benchmark built around multi-round attack-and-defense combat. In isolated sandboxes, two agents compete under identical rules, acting concurrently as both attackers and defenders over continuously changing services. This converts static targets into evolving, semi-open challenges, directly testing an agent's speed and precision in discovering, exploiting, and patching vulnerabilities. To sustain the benchmark's longevity, an automated agentic pipeline continuously generates, reviews, and validates new environments. Furthermore, because pairwise contests are notoriously hard to quantify, we introduce a dynamical model that maps match dynamics into unified, multidimensional scores across offensive, defensive, and domain-specific capabilities. Evaluating 12 frontier LLM agents across 40 challenges in 466 matches, CyberArena separates model capabilities where single-agent baselines hit a ceiling. The trajectories read like a fight rather than an exam: defenders patch one hole and miss the next and certify repairs on stale evidence, while capable agents think a move ahead, planting backdoors for later rounds and, in one case, writing their own packet sniffer to watch the opponent. Beyond a benchmark, CyberArena serves as an adaptable, scalable experimental platform for future research on cybersecurity agents.

cs.CR↗

Dexterous Tactile World Model

World models for manipulation are typically trained from video, yet the events that determine how manipulation unfolds, such as making and releasing contact, are difficult to observe visually and are often easier to sense through touch. We present the Dexterous Tactile World Model (DTWM), a video world model for future-frame prediction of egocentric manipulation from both observed video and tactile signals from a glove worn on each hand. We condition a pretrained video diffusion transformer on each hand's tactile signal through a zero-initialized residual at the corresponding hand location in the video tokens, while a causal mask prevents predicted frames from accessing future information. Compared with a vision-only model matched in architecture, parameters, and training, DTWM reduces the underestimation of hand motion from 23% to 9%, while reducing the perceptual error in the hand region by 7.4% across three training runs per model. The benefit also increases over the prediction horizon, with the improvement in the later predicted chunks being about 4.1x larger than in the first. DTWM also outperforms other visual-tactile world models under the same setting, and training with touch improves future-frame prediction even when no touch is available at inference. Ablations show that the model benefits from both the magnitude and spatial location of force: replacing the tactile signal with binary contact states, either per hand or per location, increases prediction error. The observed course of the force indicates whether the interaction will persist or change.

cs.CV↗

BD-Index: Scalable Biharmonic Distance Queries on Large Graphs via Divide-and-Conquer Indexing

Biharmonic distance (\bd) is a powerful graph distance metric with many applications, including identifying critical links in road networks and mitigating over-squashing problem in \gnn. However, computing \bd\ is extremely difficult, especially on large graphs. In this paper, we focus on the problem of \emph{single-pair} \bd\ query. Existing methods mainly rely on random walk-based approaches, which work well on some graphs but become inefficient when the random walk cannot mix rapidly.To overcome this issue, we first show that the biharmonic distance between two nodes $s,t$, denoted by $b(s,t)$, can be interpreted as the distance between two random walk distributions starting from $s$ and $t$. To estimate these distributions, the required random walk length is large when the underlying graph can be easily cut into smaller pieces. Inspired by this observation, we present novel formulas of \bd to represent $b(s,t)$ by independent random walks within two node sets $\mathcal{V}_s$, $\mathcal{V}_t$ separated by a small \emph{cut set} $\mathcal{V}_{cut}$, where $\mathcal{V}_s\cup\mathcal{V}_t\cup\mathcal{V}_{cut}=\mathcal{V}$ is the set of graph nodes. Building upon this idea, we propose \bindex, a novel index structure which follows a divide-and-conquer strategy. The graph is first cut into pieces so that each part can be processed easily. Then, all the required random walk probabilities can be deterministically computed in a bottom-top manner. When a query comes, only a small part of the index needs to be accessed. We prove that \bindex\ requires $O(n\cdot h)$ space, can be built in $O(n\cdot h\cdot (h+d_{max}))$ time, and answers each query in $O(n\cdot h)$ time, where $h$ is the height of a hierarchy partition tree and $d_{max}$ is the maximum degree, which are both usually much smaller than $n$.

cs.DS↗

Efficient Exact Resistance Distance Computation on Small-Treewidth Graphs: a Labelling Approach

Resistance distance computation is a fundamental problem in graph analysis, yet existing random walk-based methods are limited to approximate solutions and suffer from poor efficiency on small-treewidth graphs (e.g., road networks). In contrast, shortest-path distance computation achieves remarkable efficiency on such graphs by leveraging cut properties and tree decompositions. Motivated by this disparity, we first analyze the cut property of resistance distance. While a direct generalization proves impractical due to costly matrix operations, we overcome this limitation by integrating tree decompositions, revealing that the resistance distance $r(s,t)$ depends only on labels along the paths from $s$ and $t$ to the root of the decomposition. This insight enables compact labelling structures. Based on this, we propose \treeindex, a novel index method that constructs a resistance distance labelling of size $O(n \cdot h_{\mathcal{G}})$ in $O(n \cdot h_{\mathcal{G}}^2 \cdot d_{\max})$ time, where $h_{\mathcal{G}}$ (tree height) and $d_{\max}$ (maximum degree) behave as small constants in many real-world small-treewidth graphs (e.g., road networks). Our labelling supports exact single-pair queries in $O(h_{\mathcal{G}})$ time and single-source queries in $O(n \cdot h_{\mathcal{G}})$ time. Extensive experiments show that TreeIndex substantially outperforms state-of-the-art approaches. For instance, on the full USA road network, it constructs a $405$ GB labelling in $7$ hours (single-threaded) and answers exact single-pair queries in $10^{-3}$ seconds and single-source queries in $190$ seconds--the first exact method scalable to such large graphs.

cs.DB↗

Efficient Deployment of Vision-Language Models on Mobile Devices: A Case Study on OnePlus 13R

Vision-Language Models (VLMs) offer promising capabilities for mobile devices, but their deployment faces significant challenges due to computational limitations and energy inefficiency, especially for real-time applications. This study provides a comprehensive survey of deployment frameworks for VLMs on mobile devices, evaluating llama.cpp, MLC-Imp, and mllm in the context of running LLaVA-1.5 7B, MobileVLM-3B, and Imp-v1.5 3B as representative workloads on a OnePlus 13R. Each deployment framework was evaluated on the OnePlus 13R while running VLMs, with measurements covering CPU, GPU, and NPU utilization, temperature, inference time, power consumption, and user experience. Benchmarking revealed critical performance bottlenecks across frameworks: CPU resources were consistently over-utilized during token generation, while GPU and NPU accelerators were largely unused. When the GPU was used, primarily for image feature extraction, it was saturated, leading to degraded device responsiveness. The study contributes framework-level benchmarks, practical profiling tools, and an in-depth analysis of hardware utilization bottlenecks, highlighting the consistent overuse of CPUs and the ineffective or unstable use of GPUs and NPUs in current deployment frameworks.

cs.LG↗

Could ChatGPT get an Engineering Degree? Evaluating Higher Education Vulnerability to AI Assistants

AI assistants are being increasingly used by students enrolled in higher education institutions. While these tools provide opportunities for improved teaching and education, they also pose significant challenges for assessment and learning outcomes. We conceptualize these challenges through the lens of vulnerability, the potential for university assessments and learning outcomes to be impacted by student use of generative AI. We investigate the potential scale of this vulnerability by measuring the degree to which AI assistants can complete assessment questions in standard university-level STEM courses. Specifically, we compile a novel dataset of textual assessment questions from 50 courses at EPFL and evaluate whether two AI assistants, GPT-3.5 and GPT-4 can adequately answer these questions. We use eight prompting strategies to produce responses and find that GPT-4 answers an average of 65.8% of questions correctly, and can even produce the correct answer across at least one prompting strategy for 85.1% of questions. When grouping courses in our dataset by degree program, these systems already pass non-project assessments of large numbers of core courses in various degree programs, posing risks to higher education accreditation that will be amplified as these models improve. Our results call for revising program-level assessment design in higher education in light of advances in generative AI.

cs.CY↗

Productive Development of Scalable Network Functions with NFork

Despite decades of research, developing correct and scalable concurrent programs is still challenging. Network functions (NFs) are not an exception. This paper presents NFork, a system that helps NF domain experts to productively develop concurrent NFs by abstracting away concurrency from developers. The key scheme behind NFork's design is to exploit NF characteristics to overcome the limitations of prior work on concurrency programming. Developers write NFs as sequential programs, and during runtime, NFork performs transparent parallelization by processing packets in different cores. Exploiting NF characteristics, NFork leverages transactional memory and develops efficient concurrent data structures to achieve scalability and guarantee the absence of concurrency bugs. Since NFork manages concurrency, it further provides (i) a profiler that reveals the root causes of scalability bottlenecks inherent to the NF's semantics and (ii) actionable recipes for developers to mitigate these root causes by relaxing the NF's semantics. We show that NFs developed with NFork achieve competitive scalability with those in Cisco VPP [16], and NFork's profiler and recipes can effectively aid developers in optimizing NF scalability.

cs.NI↗