SearcharxivSearch

arXiv subjects

Yufan Zhang

Publications and source records attributed to Yufan Zhang.

At least 19 recordsLinked to original sources

Cube-Splat: High-Fidelity 360° Gaussian Splatting SLAM via Cubemap Factorization and Adjoint-Consistent Optimization

Recent progress in 3D Gaussian Splatting (3DGS) has enabled dense visual SLAM with pinhole cameras, yet most pipelines are not designed for panoramic imagery. We present Cube-Splat, the first panoramic GS-SLAM framework that factorizes each 360° frame into a cubemap of four fixed-orientation virtual pinhole views sharing a single optical center. By designating the front face as the primary pose state, we accumulate gradients from all faces via an adjoint mapping, thereby enabling multi-face observations to coherently update a single state while strictly preserving cross-view geometric consistency. Concurrently, our mapping module densifies and optimizes anisotropic Gaussians using aggregated cubemap rays for high-fidelity, dense reconstruction. Furthermore, to rigorously evaluate panoramic SLAM under diverse and challenging conditions, we introduce SynPano, a highly scalable, photorealistic synthetic dataset featuring parameterized complex trajectories and multi-modal ground truth. Extensive evaluations on two public benchmarks (PALVIO and OmniBlender) and our SynPano dataset, collectively encompassing both indoor and outdoor scenes, demonstrate that Cube-Splat achieves state-of-the-art (SOTA) performance in tracking accuracy and reconstruction fidelity. Both the source code and the SynPano dataset are available at https://github.com/guoxf304/CubeSplat.

cs.CV

PanoGS-SLAM: Panoramic 3D Gaussian Splatting SLAM

Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-changing environments. Recent 3D Gaussian Splatting (3DGS)-based SLAM methods have shown promising performance, but most are designed for narrow-FoV pinhole cameras, where limited angular coverage weakens pose observability and often leads to unstable photo- metric optimization under rapid motion and large viewpoint changes. We present PanoGS-SLAM, the first panoramic dense SLAM system built on 3D Gaussian Splatting. Our method per- forms differentiable rendering and pose optimization directly in the spherical domain, enabling omnidirectional photometric constraints for more stable tracking. To improve geometric consistency and robustness, we introduce (1) a sphere-consistent photometric loss that compensates for the area distortion of equirectangular projection, and (2) a depth-guided Gaussian initialization strategy that stabilizes incremental mapping in newly observed regions. Extensive experiments on both real and synthetic panoramic benchmarks (PALVIO and SynPano) show that PanoGS-SLAM consistently outperforms geometric and GS-based baselines in tracking accuracy and rendering quality, while achieving fast front-end convergence and real-time perfor- mance. In addition, controlled field-of-view experiments reveal a clear monotonic improvement in optimization conditioning and convergence stability as angular coverage increases, high- lighting the fundamental role of sensing geometry in shaping the optimization landscape of differentiable Gaussian-based SLAM. The source code will be made publicly available.

cs.CV

Label-Free Target-Domain Adaptation for Unconstrained Event-Image Feature Matching via Dual-Stage Distillation

Building pixel-level correspondence between event and image data is a fundamental task for multi-sensor systems. However, existing cross-modal matching methods are largely restricted by their reliance on either matching labels or strictly aligned hardware, which limits them to unlabeled and unconstrained real-world scenarios where neither matching ground truth nor prior sensor relationships are available. To address this, we propose a novel two-stage training paradigm. First, we leverage large-scale data to perform label-agnostic distillation pretraining, upgrading optimization objectives with distribution-based and contrastive losses to learn highly generalizable representations. Second, to tackle unlabeled and unconstrained downstream data, we introduce an epipolar-guided self-distillation framework. By utilizing consistency verification to isolate robust matches and incorporating geometric confidence derived from an external epipolar prior, our model can effectively self-evolve directly on target domains without any supervision. Furthermore, we introduce a rigorous cross-modal evaluation benchmark based on TUM-VIE, featuring physically separated cameras with distinct intrinsic parameters and resolutions. Extensive experiments demonstrate that our proposed method achieves state-of-the-art performance on both MVSEC and TUM-VIE pose estimation tasks. The source code and benchmark will be made publicly available at https://github.com/ZhonghuaYi/nexus2-official.

cs.CV

Quantifying the Availability of Synchronized and Non-Synchronized Generating Units When Needed

Do synchronized units have higher probabilities of being available when needed than non-synchronized units? Power system operation implicitly relies on the qualitative belief that synchronized units are more likely to be available when needed because they are already synchronized to the grid, whereas non-synchronized units must first start and synchronize before becoming available. However, this distinction is rarely expressed through an explicit quantitative measure. To quantify this distinction, we propose failure probabilities for synchronized and non-synchronized generating units, denoted by SynFORd and NonSynFORd, by accounting for their different initial operating states. The complements of the proposed probabilities directly represent the corresponding availability probabilities when the units are needed. Closed-form analytical expressions are derived, revealing the dominant failure mechanisms of the two unit types. Case studies using generating-unit data from the New England system show that non-synchronized units generally exhibit higher and more dispersed failure probabilities than synchronized units.

eess.SY

Child-Oriented AIGC Video Risk Reviewing: A Benchmark and Knowledge-Supported Iterative Reasoning Framework

The rapid growth of Artificial Intelligence-generated content (AIGC) is reshaping video production and circulation, exposing children to an increasing volume of AIGC videos. Unlike traditionally produced videos, AIGC videos often exhibit greater uncertainty in visual details, narrative coherence, and content expression, which may introduce developmentally inappropriate risks for children. However, existing video safety research is largely designed for general violation detection from an adult perspective and remains insufficient for identifying the fine-grained, implicit, and context-dependent risks that children may encounter when viewing AIGC videos. To address this gap, we study child-oriented AIGC video reviewing, making three contributions. First, we construct CAVSR, a benchmark of 605 real-world videos collected from multiple platforms, and develop a hierarchical risk taxonomy comprising 6 top-level categories and 26 fine-grained labels to support systematic evaluation of children's viewing risks. Second, we propose QVRS-E, a knowledge- and experience-augmented video reviewing framework that combines multi-agent collaboration with expert and experiential knowledge to support targeted evidence acquisition and fact-grounded reviewing decisions. Third, extensive experiments demonstrate that our method significantly enhances the reviewing of child-related risks integrated with vision-language models, and yields more robust review reports.

cs.CV

Personalized Assessments from Personal Artifacts

The rapid development and popularization of AI-enabled coding agents have meant software engineering students and professionals cannot be assumed to understand their own code, which risks academic integrity and professional accountability. We developed a method called Personalized Probing Puzzles ($p^3$) to evaluate students' understanding of their own code, and tested $p^3$ in a graduate-level cloud computing course. Our pilot study shows that $p^3$ can help identify potential gaps in students' understanding of their own code. The puzzles are automatically generated, asynchronously administered, and finished in minutes. Future work is needed to correlate puzzle results with code understanding and to embed $p^3$ in a professional code review process.

cs.SE

BigMac: Breaking the Pareto Frontier of Compute and Memory in Multimodal LLM Training

Training multimodal large language models (MLLMs) is challenged by both model and data heterogeneity. Existing systems redesign the training pipeline to address these challenges, but remain bound by a Pareto frontier between compute and memory efficiency, improving one only at the expense of the other. We present BigMac, a new training pipeline for multimodal LLMs. The core idea of BigMac is to elegantly nest the encoder and generator computation into the original LLM pipeline, forming a dependency-safe nested pipeline structure. With this design, BigMac reduces the activation memory complexity of the encoder and generator to O(1) while keeping the activation memory complexity of the LLM unchanged. At the same time, it achieves the same computational efficiency as the idealized setting with unlimited memory. As a result, BigMac breaks the Pareto frontier between computational efficiency and memory usage, enabling simultaneous optimization of both computation and memory in MLLM training. We evaluate BigMac on multiple MLLMs and training workloads. Experimental results show that BigMac achieves a 1.08$\times$-1.9$\times$ training speedup over baseline systems while maintaining stable memory usage as batch size increases.

cs.LG

Pixel Cube: Diffusion-based Portrait Video Relighting Through Realistic Lighting Reproduction

We present a diffusion-based method for relighting dynamic portrait videos with photorealism and temporal consistency. Our method is fueled by a hybrid training dataset that consists of real-captured and rendered dynamic portrait videos with diverse subject appearances, facial motions, head poses, and known lighting conditions. Specifically, we construct an LED-based lighting system for realistic lighting emulation and high-speed video relighting data acquisition. By leveraging the image priors embedded in pre-trained video diffusion models, and using per-frame high dynamic range (HDR) environment map as lighting control, we train a high-performance generative model for realistic and identity-preserving dynamic portrait video relighting. In addition to the environment map control, our model uses a synthesized background image to enable control on the camera's exposure level and color tone. Our model can produce temporally consistent relit portrait video that looks realistic and harmonious under a provided new environment and faithfully preserve the subject's expression and fine facial features, including skin tone, wrinkles, and facial hair. Our model generalizes well to unseen data, in terms of the subject appearance, motion, and lighting condition. We perform extensive experiments on relighting in-the-wild videos with various environment maps and demonstrate practical applications on portrait photography. Results show that our method achieves state-of-the-art performance in photorealism, lighting harmony, and temporal consistency.

cs.CV

DiLA: Disentangled Latent Action World Models

Latent Action Models (LAMs) enable the learning of world models from unlabeled video by inferring abstract actions between consecutive frames. However, LAMs face a fundamental trade-off between action abstraction and generation fidelity. Existing methods typically circumvent this issue by using two-stage training with pre-trained world models or by limiting predictions to optical flow. In this paper, we introduce DiLA, a novel Disentangled Latent Action world model that aims to resolve this trade-off via content-structure disentanglement. Our key insight is that disentanglement and latent action learning are co-evolving: the predictive bottleneck inherent in latent action learning serves as a driving force for disentanglement, compelling the model to distill spatial layouts into the structure pathway while offloading visual details to a separate content pathway for generation. This synergy yields a continuous, semantically structured latent action space without compromising generative quality. DiLA achieves superior results in video generation quality, action transfer, visual planning, and manifold interpretability. These findings establish DiLA as a unified framework that simultaneously achieves high-level action abstraction and high-fidelity generation, advancing the frontier of self-supervised world model learning.

cs.CV

Stochastic Optimization for Resource Adequacy in Capacity Markets with Storage and Renewables

The integration of storage and renewable resources fundamentally alters resource-adequacy analysis. Because storage couples decisions across time, it invalidates the traditional reliability models that are based on time-independent capacity demand curves. Moreover, renewables introduce temporally correlated intermittency. To address this, we formulate the capacity procurement problem as a two-stage stochastic program, where the capacity decision is made in the first stage, while the expected unserved energy is evaluated by a second-stage dispatch problem that considers uncertainties such as generator failures via Markov chains, temporally correlated renewable output, and stochastic load. We implement the resulting stochastic capacity procurement (SCP) model on a New England system with 305 generators, including conventional, renewable, and storage units. Using the stochastic decomposition (SD) algorithm, we solve the SCP with up to 20,000 Monte Carlo samples, each representing a six-month trajectory of more than 4,300 hours of uncertainty across all units. We analyze the convergence behavior of SD and show that convergence for the stochastic program happens faster than reliable estimation of the reliability metrics, which require more samples than are used in typical stochastic programs. These results show that chronologically detailed Monte Carlo sampling can be integrated into capacity procurement optimization in a computationally tractable manner, enabling reliability evaluation with controlled statistical accuracy at realistic system scales.

math.OC

Covariance-Aware Transformers for Quadratic Programming and Decision Making

We explore the use of transformers for solving quadratic programs and how this capability benefits decision-making problems that involve covariance matrices. We first show that the linear attention mechanism can provably solve unconstrained QPs by tokenizing the matrix variables (e.g.~$A$ of the objective $\frac{1}{2}x^\top Ax+b^\top x$) row-by-row and emulating gradient descent iterations. Furthermore, by incorporating MLPs, a transformer block can solve (i) $\ell_1$-penalized QPs by emulating iterative soft-thresholding and (ii) $\ell_1$-constrained QPs when equipped with an additional feedback loop. Our theory motivates us to introduce Time2Decide: a generic method that enhances a time series foundation model (TSFM) by explicitly feeding the covariance matrix between the variates. We empirically find that Time2Decide uniformly outperforms the base TSFM model for the classical portfolio optimization problem that admits an $\ell_1$-constrained QP formulation. Remarkably, Time2Decide also outperforms the classical "Predict-then-Optimize (PtO)" procedure, where we first forecast the returns and then explicitly solve a constrained QP, in suitable settings. Our results demonstrate that transformers benefit from explicit use of second-order statistics, and this can enable them to effectively solve complex decision-making problems, like portfolio construction, in one forward pass.

cs.LG

Changes in Coding Behavior and Performance Since the Introduction of LLMs

The widespread availability of large language models (LLMs) has changed how students engage with coding and problem-solving. While these tools may increase student productivity, they also make it more difficult for instructors to assess students' learning and effort. In this quasi-longitudinal study, we analyze five years of student source code submissions in a graduate-level cloud computing course, focusing on an assignment that remained unchanged and examining students' behavior during the period spanning five semesters before the release of ChatGPT and five semesters after. Student coding behavior has changed significantly since Fall 2022. The length of their final submissions increased. Between consecutive submissions, average edit distances increased while average score improvement decreased, suggesting that both student productivity and learning have decreased after ChatGPT's release. Additionally, there are statistically significant correlations between these behavioral changes and their overall performance. Although we cannot definitively attribute them to LLM misuse, they are consistent with our hypothesis that some students are over-reliant on LLMs, which is negatively affecting their learning outcomes. Our findings raise an alarm around the first generation of graduates in the age of LLMs, calling upon both educators and employers to reflect on their evaluation methods for genuine expertise and productivity.

cs.SE

A phase field model of the effects of dislocation microstructure on grain boundary motion during recrystallization

The internal energy associated with the defect microstructure of strongly deformed crystals provides an important driving force for grain boundary motion during recrystallization. Typical dislocation microstructures are strongly heterogeneous and this heterogeneity affects the motion of recrystallization boundaries. In this study, a phase field model for microstructure evolution encompassing the evolution of both dislocation densities and grain order parameters is formulated. The model is employed to generate typical dislocation microstructures exhibiting multiscale features such as incidental and geometrically necessary dislocation walls. It is then used to study the motion of recrystallization boundaries in the associated complex defect energy 'landscape'. Results are compared to experimental observations.

cond-mat.mtrl-sci

P2U-SLAM: A Monocular Wide-FoV SLAM System Based on Point Uncertainty and Pose Uncertainty

This paper presents P2U-SLAM, a visual Simultaneous Localization And Mapping (SLAM) system with a wide Field of View (FoV) camera, which utilizes pose uncertainty and point uncertainty. While the wide FoV enables considerable repetitive observations of historical map points for matching cross-view features, the data properties of the historical map points and the poses of historical keyframes have changed during the optimization process. The neglect of data property changes results in the lack of partial information matrices in optimization, increasing the risk of long-term positioning performance degradation. The purpose of our research is to mitigate the risks posed by wide-FoV visual input to the SLAM system. Based on the conditional probability model, this work reveals the definite impacts of the above data properties changes on the optimization process, concretizes these impacts as point uncertainty and pose uncertainty, and gives their specific mathematical form. P2U-SLAM embeds point uncertainty into the tracking module and pose uncertainty into the local mapping module respectively, and updates these uncertainties after each optimization operation including local mapping, map merging, and loop closing. We present an exhaustive evaluation on 27 sequences from two popular public datasets with wide-FoV visual input. P2U-SLAM shows excellent performance compared with other state-of-the-art methods. The source code will be made publicly available at https://github.com/BambValley/P2U-SLAM.

cs.RO

Kling-Omni Technical Report

We present Kling-Omni, a generalist generative framework designed to synthesize high-fidelity videos directly from multimodal visual language inputs. Adopting an end-to-end perspective, Kling-Omni bridges the functional separation among diverse video generation, editing, and intelligent reasoning tasks, integrating them into a holistic system. Unlike disjointed pipeline approaches, Kling-Omni supports a diverse range of user inputs, including text instructions, reference images, and video contexts, processing them into a unified multimodal representation to deliver cinematic-quality and highly-intelligent video content creation. To support these capabilities, we constructed a comprehensive data system that serves as the foundation for multimodal video creation. The framework is further empowered by efficient large-scale pre-training strategies and infrastructure optimizations for inference. Comprehensive evaluations reveal that Kling-Omni demonstrates exceptional capabilities in in-context generation, reasoning-based editing, and multimodal instruction following. Moving beyond a content creation tool, we believe Kling-Omni is a pivotal advancement toward multimodal world simulators capable of perceiving, reasoning, generating and interacting with the dynamic and complex worlds.

cs.CV

AI Literacy Assessment Revisited: A Task-Oriented Approach Aligned with Real-world Occupations

As artificial intelligence (AI) systems become ubiquitous in professional contexts, there is an urgent need to equip workers, often with backgrounds outside of STEM, with the skills to use these tools effectively as well as responsibly, that is, to be AI literate. However, prevailing definitions and therefore assessments of AI literacy often emphasize foundational technical knowledge, such as programming, mathematics, and statistics, over practical knowledge such as interpreting model outputs, selecting tools, or identifying ethical concerns. This leaves a noticeable gap in assessing someone's AI literacy for real-world job use. We propose a work-task-oriented assessment model for AI literacy which is grounded in the competencies required for effective use of AI tools in professional settings. We describe the development of a novel AI literacy assessment instrument, and accompanying formative assessments, in the context of a US Navy robotics training program. The program included training in robotics and AI literacy, as well as a competition with practical tasks and a multiple choice scenario task meant to simulate use of AI in a job setting. We found that, as a measure of applied AI literacy, the competition's scenario task outperformed the tests we adopted from past research or developed ourselves. We argue that when training people for AI-related work, educators should consider evaluating them with instruments that emphasize highly contextualized practical skills rather than abstract technical knowledge, especially when preparing workers without technical backgrounds for AI-integrated roles.

cs.CY

Toward Engineering AGI: Benchmarking the Engineering Design Capabilities of LLMs

Modern engineering, spanning electrical, mechanical, aerospace, civil, and computer disciplines, stands as a cornerstone of human civilization and the foundation of our society. However, engineering design poses a fundamentally different challenge for large language models (LLMs) compared with traditional textbook-style problem solving or factual question answering. Although existing benchmarks have driven progress in areas such as language understanding, code synthesis, and scientific problem solving, real-world engineering design demands the synthesis of domain knowledge, navigation of complex trade-offs, and management of the tedious processes that consume much of practicing engineers' time. Despite these shared challenges across engineering disciplines, no benchmark currently captures the unique demands of engineering design work. In this work, we introduce EngDesign, an Engineering Design benchmark that evaluates LLMs' abilities to perform practical design tasks across nine engineering domains. Unlike existing benchmarks that focus on factual recall or question answering, EngDesign uniquely emphasizes LLMs' ability to synthesize domain knowledge, reason under constraints, and generate functional, objective-oriented engineering designs. Each task in EngDesign represents a real-world engineering design problem, accompanied by a detailed task description specifying design goals, constraints, and performance requirements. EngDesign pioneers a simulation-based evaluation paradigm that moves beyond textbook knowledge to assess genuine engineering design capabilities and shifts evaluation from static answer checking to dynamic, simulation-driven functional verification, marking a crucial step toward realizing the vision of engineering Artificial General Intelligence (AGI).

cs.CE

Bridging the Gap: Enhancing Gaze-Performance Link in Children with ASD through Dual-Level Visual Guidance in MR-DMT

Autism Spectrum Disorder (ASD) is marked by action imitation deficits stemming from visuomotor integration impairments, posing challenges to imitation-based learning, such as dance movement therapy in mixed reality (MR-DMT). Previous gaze-guiding interventions in ASD have mainly focused on optimizing gaze in isolation, neglecting the crucial "gaze-performance link". This study investigates enhancing this link in MR-DMT for children with ASD. Initially, we experimentally confirmed the weak link: longer gaze durations didn't translate to better performance. Then, we proposed and validated a novel dual-level visual guidance system that operates on both perceptual and transformational levels: not only directing attention to task-relevant areas but also explicitly scaffolding the translation from gaze perception to performance execution. Our results demonstrate its effectiveness in boosting the gaze-performance link, laying key foundations for more precisely tailored and effective MR-DMT interventions for ASD.

cs.HC