Searcharxiv⌕ Search

arXiv subjects

Yufei Wang

Publications and source records attributed to Yufei Wang.

At least 109 records · Page 6Linked to original sources

RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback

Reward engineering has long been a challenge in Reinforcement Learning (RL) research, as it often requires extensive human effort and iterative processes of trial-and-error to design effective reward functions. In this paper, we propose RL-VLM-F, a method that automatically generates reward functions for agents to learn new tasks, using only a text description of the task goal and the agent's visual observations, by leveraging feedbacks from vision language foundation models (VLMs). The key to our approach is to query these models to give preferences over pairs of the agent's image observations based on the text description of the task goal, and then learn a reward function from the preference labels, rather than directly prompting these models to output a raw reward score, which can be noisy and inconsistent. We demonstrate that RL-VLM-F successfully produces effective rewards and policies across various domains - including classic control, as well as manipulation of rigid, articulated, and deformable objects - without the need for human supervision, outperforming prior methods that use large pretrained models for reward generation under the same assumptions. Videos can be found on our project website: https://rlvlmf2024.github.io/

cs.RO↗

From Chaos to Clarity: 3DGS in the Dark

Novel view synthesis from raw images provides superior high dynamic range (HDR) information compared to reconstructions from low dynamic range RGB images. However, the inherent noise in unprocessed raw images compromises the accuracy of 3D scene representation. Our study reveals that 3D Gaussian Splatting (3DGS) is particularly susceptible to this noise, leading to numerous elongated Gaussian shapes that overfit the noise, thereby significantly degrading reconstruction quality and reducing inference speed, especially in scenarios with limited views. To address these issues, we introduce a novel self-supervised learning framework designed to reconstruct HDR 3DGS from a limited number of noisy raw images. This framework enhances 3DGS by integrating a noise extractor and employing a noise-robust reconstruction loss that leverages a noise distribution prior. Experimental results show that our method outperforms LDR/HDR 3DGS and previous state-of-the-art (SOTA) self-supervised and supervised pre-trained models in both reconstruction quality and inference speed on the RawNeRF dataset across a broad range of training views. Code can be found in \url{https://lizhihao6.github.io/Raw3DGS}.

eess.IV↗

A WT-ResNet based fault diagnosis model for the urban rail train transmission system

This study presents a novel fault diagnosis model for urban rail transit systems based on Wavelet Transform Residual Neural Network (WT-ResNet). The model integrates the advantages of wavelet transform for feature extraction and ResNet for pattern recognition, offering enhanced diagnostic accuracy and robustness. Experimental results demonstrate the effectiveness of the proposed model in identifying faults in urban rail trains, paving the way for improved maintenance strategies and reduced downtime.

cs.IR↗

FollowBench: A Multi-level Fine-grained Constraints Following Benchmark for Large Language Models

The ability to follow instructions is crucial for Large Language Models (LLMs) to handle various real-world applications. Existing benchmarks primarily focus on evaluating pure response quality, rather than assessing whether the response follows constraints stated in the instruction. To fill this research gap, in this paper, we propose FollowBench, a Multi-level Fine-grained Constraints Following Benchmark for LLMs. FollowBench comprehensively includes five different types (i.e., Content, Situation, Style, Format, and Example) of fine-grained constraints. To enable a precise constraint following estimation on diverse difficulties, we introduce a Multi-level mechanism that incrementally adds a single constraint to the initial instruction at each increased level. To assess whether LLMs' outputs have satisfied every individual constraint, we propose to prompt strong LLMs with constraint-evolution paths to handle challenging open-ended instructions. By evaluating 13 closed-source and open-source popular LLMs on FollowBench, we highlight the weaknesses of LLMs in instruction following and point towards potential avenues for future work. The data and code are publicly available at https://github.com/YJiangcm/FollowBench.

cs.CL↗

Learning to Edit: Aligning LLMs with Knowledge Editing

Knowledge editing techniques, aiming to efficiently modify a minor proportion of knowledge in large language models (LLMs) without negatively impacting performance across other inputs, have garnered widespread attention. However, existing methods predominantly rely on memorizing the updated knowledge, impeding LLMs from effectively combining the new knowledge with their inherent knowledge when answering questions. To this end, we propose a Learning to Edit (LTE) framework, focusing on teaching LLMs to apply updated knowledge into input questions, inspired by the philosophy of "Teach a man to fish." LTE features a two-phase process: (i) the Alignment Phase, which fine-tunes LLMs on a meticulously curated parallel dataset to make reliable, in-scope edits while preserving out-of-scope information and linguistic proficiency; and (ii) the Inference Phase, which employs a retrieval-based mechanism for real-time and mass knowledge editing. By comparing our approach with seven advanced baselines across four popular knowledge editing benchmarks and two LLM architectures, we demonstrate LTE's superiority in knowledge editing performance, robustness in both batch and sequential editing, minimal interference on general tasks, and rapid editing speeds. The data and code are available at https://github.com/YJiangcm/LTE.

cs.CL↗

Evaluation of data inconsistency for multi-modal sentiment analysis

Emotion semantic inconsistency is an ubiquitous challenge in multi-modal sentiment analysis (MSA). MSA involves analyzing sentiment expressed across various modalities like text, audio, and videos. Each modality may convey distinct aspects of sentiment, due to subtle and nuanced expression of human beings, leading to inconsistency, which may hinder the prediction of artificial agents. In this work, we introduce a modality conflicting test set and assess the performance of both traditional multi-modal sentiment analysis models and multi-modal large language models (MLLMs). Our findings reveal significant performance degradation across traditional models when confronted with semantically conflicting data and point out the drawbacks of MLLMs when handling multi-modal emotion analysis. Our research presents a new challenge and offer valuable insights for the future development of sentiment analysis systems.

cs.CL↗

ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model

Recently, 3D Gaussian Splatting (3DGS) has become a promising framework for novel view synthesis, offering fast rendering speeds and high fidelity. However, the large number of Gaussians and their associated attributes require effective compression techniques. Existing methods primarily compress neural Gaussians individually and independently, i.e., coding all the neural Gaussians at the same time, with little design for their interactions and spatial dependence. Inspired by the effectiveness of the context model in image compression, we propose the first autoregressive model at the anchor level for 3DGS compression in this work. We divide anchors into different levels and the anchors that are not coded yet can be predicted based on the already coded ones in all the coarser levels, leading to more accurate modeling and higher coding efficiency. To further improve the efficiency of entropy coding, e.g., to code the coarsest level with no already coded anchors, we propose to introduce a low-dimensional quantized feature as the hyperprior for each anchor, which can be effectively compressed. Our work pioneers the context model in the anchor level for 3DGS representation, yielding an impressive size reduction of over 100 times compared to vanilla 3DGS and 15 times compared to the most recent state-of-the-art work Scaffold-GS, while achieving comparable or even higher rendering quality.

cs.CV↗

Evolving Storytelling: Benchmarks and Methods for New Character Customization with Diffusion Models

Diffusion-based models for story visualization have shown promise in generating content-coherent images for storytelling tasks. However, how to effectively integrate new characters into existing narratives while maintaining character consistency remains an open problem, particularly with limited data. Two major limitations hinder the progress: (1) the absence of a suitable benchmark due to potential character leakage and inconsistent text labeling, and (2) the challenge of distinguishing between new and old characters, leading to ambiguous results. To address these challenges, we introduce the NewEpisode benchmark, comprising refined datasets designed to evaluate generative models' adaptability in generating new stories with fresh characters using just a single example story. The refined dataset involves refined text prompts and eliminates character leakage. Additionally, to mitigate the character confusion of generated results, we propose EpicEvo, a method that customizes a diffusion-based visual story generation model with a single story featuring the new characters seamlessly integrating them into established character dynamics. EpicEvo introduces a novel adversarial character alignment module to align the generated images progressively in the diffusive process, with exemplar images of new characters, while applying knowledge distillation to prevent forgetting of characters and background details. Our evaluation quantitatively demonstrates that EpicEvo outperforms existing baselines on the NewEpisode benchmark, and qualitative studies confirm its superior customization of visual story generation in diffusion models. In summary, EpicEvo provides an effective way to incorporate new characters using only one example story, unlocking new possibilities for applications such as serialized cartoons.

cs.CV↗

Purify Unlearnable Examples via Rate-Constrained Variational Autoencoders

Unlearnable examples (UEs) seek to maximize testing error by making subtle modifications to training examples that are correctly labeled. Defenses against these poisoning attacks can be categorized based on whether specific interventions are adopted during training. The first approach is training-time defense, such as adversarial training, which can mitigate poisoning effects but is computationally intensive. The other approach is pre-training purification, e.g., image short squeezing, which consists of several simple compressions but often encounters challenges in dealing with various UEs. Our work provides a novel disentanglement mechanism to build an efficient pre-training purification method. Firstly, we uncover rate-constrained variational autoencoders (VAEs), demonstrating a clear tendency to suppress the perturbations in UEs. We subsequently conduct a theoretical analysis for this phenomenon. Building upon these insights, we introduce a disentangle variational autoencoder (D-VAE), capable of disentangling the perturbations with learnable class-wise embeddings. Based on this network, a two-stage purification approach is naturally developed. The first stage focuses on roughly eliminating perturbations, while the second stage produces refined, poison-free results, ensuring effectiveness and robustness across various scenarios. Extensive experiments demonstrate the remarkable performance of our method across CIFAR-10, CIFAR-100, and a 100-class ImageNet-subset. Code is available at https://github.com/yuyi-sd/D-VAE.

cs.CR↗

Elastic Context: Encoding Elasticity for Data-driven Models of Textiles

Physical interaction with textiles, such as assistive dressing, relies on advanced dextreous capabilities. The underlying complexity in textile behavior when being pulled and stretched, is due to both the yarn material properties and the textile construction technique. Today, there are no commonly adopted and annotated datasets on which the various interaction or property identification methods are assessed. One important property that affects the interaction is material elasticity that results from both the yarn material and construction technique: these two are intertwined and, if not known a-priori, almost impossible to identify through sensing commonly available on robotic platforms. We introduce Elastic Context (EC), a concept that integrates various properties that affect elastic behavior, to enable a more effective physical interaction with textiles. The definition of EC relies on stress/strain curves commonly used in textile engineering, which we reformulated for robotic applications. We employ EC using Graph Neural Network (GNN) to learn generalized elastic behaviors of textiles. Furthermore, we explore the effect the dimension of the EC has on accurate force modeling of non-linear real-world elastic behaviors, highlighting the challenges of current robotic setups to sense textile properties.

cs.RO↗

Force-Constrained Visual Policy: Safe Robot-Assisted Dressing via Multi-Modal Sensing

Robot-assisted dressing could profoundly enhance the quality of life of adults with physical disabilities. To achieve this, a robot can benefit from both visual and force sensing. The former enables the robot to ascertain human body pose and garment deformations, while the latter helps maintain safety and comfort during the dressing process. In this paper, we introduce a new technique that leverages both vision and force modalities for this assistive task. Our approach first trains a vision-based dressing policy using reinforcement learning in simulation with varying body sizes, poses, and types of garments. We then learn a force dynamics model for action planning to ensure safety. Due to limitations of simulating accurate force data when deformable garments interact with the human body, we learn a force dynamics model directly from real-world data. Our proposed method combines the vision-based policy, trained in simulation, with the force dynamics model, learned in the real world, by solving a constrained optimization problem to infer actions that facilitate the dressing process without applying excessive force on the person. We evaluate our system in simulation and in a real-world human study with 10 participants across 240 dressing trials, showing it greatly outperforms prior baselines. Video demonstrations are available on our project website (https://sites.google.com/view/dressing-fcvp).

cs.RO↗

Tri-Perspective View Decomposition for Geometry-Aware Depth Completion

Depth completion is a vital task for autonomous driving, as it involves reconstructing the precise 3D geometry of a scene from sparse and noisy depth measurements. However, most existing methods either rely only on 2D depth representations or directly incorporate raw 3D point clouds for compensation, which are still insufficient to capture the fine-grained 3D geometry of the scene. To address this challenge, we introduce Tri-Perspective view Decomposition (TPVD), a novel framework that can explicitly model 3D geometry. In particular, (1) TPVD ingeniously decomposes the original point cloud into three 2D views, one of which corresponds to the sparse depth input. (2) We design TPV Fusion to update the 2D TPV features through recurrent 2D-3D-2D aggregation, where a Distance-Aware Spherical Convolution (DASC) is applied. (3) By adaptively choosing TPV affinitive neighbors, the newly proposed Geometric Spatial Propagation Network (GSPN) further improves the geometric consistency. As a result, our TPVD outperforms existing methods on KITTI, NYUv2, and SUN RGBD. Furthermore, we build a novel depth completion dataset named TOFDC, which is acquired by the time-of-flight (TOF) sensor and the color camera on smartphones. Project page: https://yanzq95.github.io/projectpage/TOFDC/index.html

cs.CV↗

Progressive Divide-and-Conquer via Subsampling Decomposition for Accelerated MRI

Deep unfolding networks (DUN) have emerged as a popular iterative framework for accelerated magnetic resonance imaging (MRI) reconstruction. However, conventional DUN aims to reconstruct all the missing information within the entire null space in each iteration. Thus it could be challenging when dealing with highly ill-posed degradation, usually leading to unsatisfactory reconstruction. In this work, we propose a Progressive Divide-And-Conquer (PDAC) strategy, aiming to break down the subsampling process in the actual severe degradation and thus perform reconstruction sequentially. Starting from decomposing the original maximum-a-posteriori problem of accelerated MRI, we present a rigorous derivation of the proposed PDAC framework, which could be further unfolded into an end-to-end trainable network. Specifically, each iterative stage in PDAC focuses on recovering a distinct moderate degradation according to the decomposition. Furthermore, as part of the PDAC iteration, such decomposition is adaptively learned as an auxiliary task through a degradation predictor which provides an estimation of the decomposed sampling mask. Following this prediction, the sampling mask is further integrated via a severity conditioning module to ensure awareness of the degradation severity at each stage. Extensive experiments demonstrate that our proposed method achieves superior performance on the publicly available fastMRI and Stanford2D FSE datasets in both multi-coil and single-coil settings.

eess.IV↗

Let's Negotiate! A Survey of Negotiation Dialogue Systems

Negotiation is a crucial ability in human communication. Recently, there has been a resurgent research interest in negotiation dialogue systems, whose goal is to create intelligent agents that can assist people in resolving conflicts or reaching agreements. Although there have been many explorations into negotiation dialogue systems, a systematic review of this task has not been performed to date. We aim to fill this gap by investigating recent studies in the field of negotiation dialogue systems, and covering benchmarks, evaluations and methodologies within the literature. We also discuss potential future directions, including multi-modal, multi-party and cross-cultural negotiation scenarios. Our goal is to provide the community with a systematic overview of negotiation dialogue systems and to inspire future research.

cs.CL↗

SELF: Self-Evolution with Language Feedback

Large Language Models (LLMs) have demonstrated remarkable versatility across various domains. To further advance LLMs, we propose 'SELF' (Self-Evolution with Language Feedback), a novel approach that enables LLMs to self-improve through self-reflection, akin to human learning processes. SELF initiates with a meta-skill learning process that equips the LLMs with capabilities for self-feedback and self-refinement. Subsequently, the model undergoes an iterative process of self-evolution. In each iteration, it utilizes an unlabeled dataset of instructions to generate initial responses. These responses are enhanced through self-feedback and self-refinement. The model is then fine-tuned using this enhanced data. The model undergoes progressive improvement through this iterative self-evolution process. Moreover, the SELF framework enables the model to apply self-refinement during inference, which further improves response quality. Our experiments in mathematics and general tasks demonstrate that SELF can enhance the capabilities of LLMs without human intervention. The SELF framework indicates a promising direction for the autonomous evolution of LLMs, transitioning them from passive information receivers to active participants in their development.

cs.CL↗

MT-Eval: A Multi-Turn Capabilities Evaluation Benchmark for Large Language Models

Large language models (LLMs) are increasingly relied upon for complex multi-turn conversations across diverse real-world applications. However, existing benchmarks predominantly focus on single-turn evaluations, overlooking the models' capabilities in multi-turn interactions. To address this gap, we introduce MT-Eval, a comprehensive benchmark designed to evaluate multi-turn conversational abilities. By analyzing human-LLM conversations, we categorize interaction patterns into four types: recollection, expansion, refinement, and follow-up. We construct multi-turn queries for each category either by augmenting existing datasets or by creating new examples with GPT-4 to avoid data leakage. To study the factors impacting multi-turn abilities, we create single-turn versions of the 1170 multi-turn queries and compare performance. Our evaluation of 11 well-known LLMs shows that while closed-source models generally surpass open-source ones, certain open-source models exceed GPT-3.5-Turbo in specific tasks. We observe significant performance degradation in multi-turn settings compared to single-turn settings in most models, which is not correlated with the models' fundamental capabilities. Moreover, we identify the distance to relevant content and susceptibility to error propagation as the key factors influencing multi-turn performance. MT-Eval is released publicly to encourage future research towards more robust conversational models.

cs.CL↗

YODA: Teacher-Student Progressive Learning for Language Models

Although large language models (LLMs) have demonstrated adeptness in a range of tasks, they still lag behind human learning efficiency. This disparity is often linked to the inherent human capacity to learn from basic examples, gradually generalize and handle more complex problems, and refine their skills with continuous feedback. Inspired by this, this paper introduces YODA, a novel teacher-student progressive learning framework that emulates the teacher-student education process to improve the efficacy of model fine-tuning. The framework operates on an interactive \textit{basic-generalized-harder} loop. The teacher agent provides tailored feedback on the student's answers, and systematically organizes the education process. This process unfolds by teaching the student basic examples, reinforcing understanding through generalized questions, and then enhancing learning by posing questions with progressively enhanced complexity. With the teacher's guidance, the student learns to iteratively refine its answer with feedback, and forms a robust and comprehensive understanding of the posed questions. The systematic procedural data, which reflects the progressive learning process of humans, is then utilized for model training. Taking math reasoning as a testbed, experiments show that training LLaMA2 with data from YODA improves SFT with significant performance gain (+17.01\% on GSM8K and +9.98\% on MATH). In addition, we find that training with curriculum learning further improves learning robustness.

cs.CL↗

Importance-Aware Data Augmentation for Document-Level Neural Machine Translation

Document-level neural machine translation (DocNMT) aims to generate translations that are both coherent and cohesive, in contrast to its sentence-level counterpart. However, due to its longer input length and limited availability of training data, DocNMT often faces the challenge of data sparsity. To overcome this issue, we propose a novel Importance-Aware Data Augmentation (IADA) algorithm for DocNMT that augments the training data based on token importance information estimated by the norm of hidden states and training gradients. We conduct comprehensive experiments on three widely-used DocNMT benchmarks. Our empirical results show that our proposed IADA outperforms strong DocNMT baselines as well as several data augmentation approaches, with statistical significance on both sentence-level and document-level BLEU.

cs.CL↗