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Yufei Xu

Publications and source records attributed to Yufei Xu.

At least 19 recordsLinked to original sources

Seir\^enes: Adversarial Self-Play with Evolving Distractions for LLM Reasoning

We present Seir\^enes, a self-play RL framework that transforms contextual interference from a failure mode of LLM reasoning into an internal training signal for co-evolving more resilient reasoners. While RL with verifiable rewards has significantly advanced reasoning capabilities, models can still exhibit fragility when encountering non-idealized contexts: scenarios characterized by superfluous information, tangential instructions, or incidental correlations that differ from the clean distributions typical of standard benchmarks. Seir\^enes harnesses this vulnerability through a parameter-shared and adversarial self-play loop. Within this framework, a single model is trained to both construct plausible yet distracting contexts that expose its own reasoning blind spots, and solve problems by discerning the essential task from these perturbations to recover the core underlying logic. By pitting these competing objectives against each other, Seir\^enes compels the model to move beyond superficial pattern matching and anchors its capabilities in robust underlying reasoning. This continuous interaction sustains an informative co-evolutionary curriculum as the model improves. Across seven mathematical reasoning benchmarks and model scales from 4B to 30B, Seir\^enes achieves average gains of +10.2, +9.1, and +7.2 points. Besides, distracting contexts produced by the 4B Seir\^enes model reduce the accuracy of top-tier closed-source models (GPT and Gemini) by roughly 4--5 points, revealing Seir\^enes' general ability to uncover reasoning models' blind spots.

cs.AI

MISA: Mixture of Indexer Sparse Attention for Long-Context LLM Inference

DeepSeek Sparse Attention (DSA) sets the state of the art for fine-grained inference-time sparse attention by introducing a learned token-wise indexer that scores every prefix token and selects the most relevant ones for the main attention. To remain expressive, the indexer uses many query heads (for example, 64 on DeepSeek-V3.2) that share the same selected token set; this multi-head design is precisely what makes the indexer the dominant cost on long contexts. We propose MISA (Mixture of Indexer Sparse Attention), a drop-in replacement for the DSA indexer that treats its indexer heads as a pool of mixture-of-experts. A lightweight router uses cheap block-level statistics to pick a query-dependent subset of only a few active heads, and only those heads run the heavy token-level scoring. This preserves the diversity of the original indexer pool while reducing the per-query cost from scoring every prefix token with every head to scoring it with only a handful of routed heads, plus a negligible router term computed on a small set of pooled keys. We further introduce a hierarchical variant of MISA that uses the routed pass to keep an enlarged candidate set and then re-ranks it with the original DSA indexer to recover the final selected tokens almost exactly. With only eight active heads and no additional training, MISA matches the dense DSA indexer on LongBench across DeepSeek-V3.2 and GLM-5 while running with eight and four times fewer indexer heads respectively, and outperforms HISA on average. It also preserves fully green Needle-in-a-Haystack heatmaps up to a 128K-token context and recovers more than 92% of the tokens selected by the DSA indexer per layer. Our TileLang kernel delivers roughly a 3.82 times speedup over DSA's original indexer kernel on a single NVIDIA H200 GPU.

cs.LG

HISA: Efficient Hierarchical Indexing for Fine-Grained Sparse Attention

Token-level sparse attention mechanisms, exemplified by DeepSeek Sparse Attention (DSA), achieve fine-grained key selection by scoring every historical key for each query through a lightweight indexer, then computing attention only on the selected subset. While the downstream sparse attention itself scales favorably, the indexer must still scan the entire prefix for every query, introducing an per-layer bottleneck that grows prohibitively with context length. We propose HISA (Hierarchical Indexed Sparse Attention), a plug-and-play replacement for the indexer that rewrites the search path from a flat token scan into a two-stage hierarchical procedure: (1) a block-level coarse filtering stage that scores pooled block representations to discard irrelevant regions, followed by (2) a token-level refinement stage that applies the original indexer exclusively within the retained candidate blocks. HISA preserves the identical token-level top-sparse pattern consumed by the downstream Sparse MLA operator and requires no additional training. On kernel-level benchmarks, HISA achieves up to speedup at 64K context. On Needle-in-a-Haystack and LongBench, we directly replace the indexer in DeepSeek-V3.2 and GLM-5 with our HISA indexer, without any finetuning. HISA closely matches the original DSA in quality, while substantially outperforming block-sparse baselines.

cs.LG

Perceptual-Evidence Anchored Reinforced Learning for Multimodal Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) has significantly advanced the reasoning capabilities of Large Language Models (LLMs) and is now being applied to Vision-Language Models (VLMs). However, vanilla RLVR for VLMs verifies only the final textual output, critically neglecting the foundational step of visual perception. This oversight leads to visual hallucinations and reward hacking, as reasoning built upon flawed perception is inherently unreliable. To address this, we propose PEARL (Perceptual-Evidence Anchored Reinforced Learning), a dual-branch, perception-reasoning synergistic that strengthens multimodal reasoning by explicitly anchoring it to verified visual evidence. For each reasoning-oriented QA instance, PEARL first derive a perception checklist -- a set of perception-oriented sub-questions with verifiable answers that probe the model's understanding of key visual evidence. During training, auxiliary rollouts on this checklist yield a perceptual reward that both directly reinforces the model's perception ability and acts as a fidelity gate for reasoning. If the model passes the perception check, its policy update is biased towards evidence-anchored reasoning. Otherwise, the process is halted to prevent reasoning from flawed premises. PEARL can be seamlessly integrated with popular RL methods like GRPO and DAPO. Comprehensive experiments show PEARL achieves substantial gains on multimodal reasoning benchmarks, e.g., a +9.7% improvement over the baseline and +6.6% over GRPO on MathVerse.

cs.CV

Critique-RL: Training Language Models for Critiquing through Two-Stage Reinforcement Learning

Training critiquing language models to assess and provide feedback on model outputs is a promising way to improve LLMs for complex reasoning tasks. However, existing approaches typically rely on stronger supervisors for annotating critique data. To address this, we propose Critique-RL, an online RL approach for developing critiquing language models without stronger supervision. Our approach operates on a two-player paradigm: the actor generates a response, the critic provides feedback, and the actor refines the response accordingly. We first reveal that relying solely on indirect reward signals from the actor's outputs for RL optimization often leads to unsatisfactory critics: while their helpfulness (i.e., providing constructive feedback) improves, the discriminability (i.e., determining whether a response is high-quality or not) remains poor, resulting in marginal performance gains. To overcome this, Critique-RL adopts a two-stage optimization strategy. In stage I, it reinforces the discriminability of the critic with direct rule-based reward signals; in stage II, it introduces indirect rewards based on actor refinement to improve the critic's helpfulness, while maintaining its discriminability via appropriate regularization. Extensive experiments across various tasks and models show that Critique-RL delivers substantial performance improvements. For example, it achieves a 9.02% gain on in-domain tasks and a 5.70% gain on out-of-domain tasks for Qwen2.5-7B, highlighting its potential.

cs.CL

Generalizable End-to-End Tool-Use RL with Synthetic CodeGym

Tool-augmented large language models (LLMs), hereafter LLM agents, leverage external tools to solve diverse tasks and interface with the real world. However, current training practices largely rely on supervised fine-tuning (SFT) over static trajectories or reinforcement learning (RL) on narrow tasks, which generalize poorly beyond development settings and lead to brittleness with new tools and unseen workflows. Because code execution reflects many structural patterns of real-world workflows, we use coding problems as a structured substrate to build tool-use agent training environments with diverse task configurations. To this end, we introduce CodeGym, a scalable framework that synthesizes diverse, verifiable, and controllable multi-turn tool-use environments for agent RL, enabling LLM agents to explore and master various workflows actively. CodeGym converts static coding problems into interactive environments by extracting atomic functions or logic into callable tools, yielding verifiable tasks that span various tool-execution workflows. Models of varying sizes and chain-of-thought configurations trained in CodeGym exhibit consistent out-of-distribution generalizability; for example, Qwen2.5-32B-Instruct achieves an absolute accuracy gain of 8.7 points on the OOD benchmark $\tau$-Bench. These results highlight CodeGym as a step toward scalable general-purpose RL environments for training tool-use behaviors that align with real-world agent workflows.

cs.LG

AgentGym-RL: Training LLM Agents for Long-Horizon Decision Making through Multi-Turn Reinforcement Learning

Developing autonomous LLM agents capable of making a series of intelligent decisions to solve complex, real-world tasks is a fast-evolving frontier. Like human cognitive development, agents are expected to acquire knowledge and skills through exploration and interaction with the environment. Despite advances, the community still lacks a unified, interactive reinforcement learning (RL) framework that can effectively train such agents from scratch -- without relying on supervised fine-tuning (SFT) -- across diverse and realistic environments. To bridge this gap, we introduce AgentGym-RL, a new framework to train LLM agents for multi-turn interactive decision-making through RL. The framework features a modular and decoupled architecture, ensuring high flexibility and extensibility. It encompasses a wide variety of real-world scenarios, and supports mainstream RL algorithms. Furthermore, we propose ScalingInter-RL, a training approach designed for exploration-exploitation balance and stable RL optimization. In early stages, it emphasizes exploitation by restricting the number of interactions, and gradually shifts towards exploration with larger horizons to encourage diverse problem-solving strategies. In this way, the agent develops more diverse behaviors and is less prone to collapse under long horizons. We perform extensive experiments to validate the stability and effectiveness of both the AgentGym-RL framework and the ScalingInter-RL approach. Our agents match or surpass commercial models on 27 tasks across diverse environments. We offer key insights and will open-source the complete AgentGym-RL framework -- including code and datasets -- to empower the research community in developing the next generation of intelligent agents.

cs.LG

Feedback-Driven Tool-Use Improvements in Large Language Models via Automated Build Environments

Effective tool use is essential for large language models (LLMs) to interact with their environment. However, progress is limited by the lack of efficient reinforcement learning (RL) frameworks specifically designed for tool use, due to challenges in constructing stable training environments and designing verifiable reward mechanisms. To address this, we propose an automated environment construction pipeline, incorporating scenario decomposition, document generation, function integration, complexity scaling, and localized deployment. This enables the creation of high-quality training environments that provide detailed and measurable feedback without relying on external tools. Additionally, we introduce a verifiable reward mechanism that evaluates both the precision of tool use and the completeness of task execution. When combined with trajectory data collected from the constructed environments, this mechanism integrates seamlessly with standard RL algorithms to facilitate feedback-driven model training. Experiments on LLMs of varying scales demonstrate that our approach significantly enhances the models' tool-use performance without degrading their general capabilities. Our analysis suggests that these gains result from improved context understanding and reasoning, driven by updates to the lower-layer MLP parameters in models. Code and data are available at https://github.com/bytedance/FTRL.

cs.CL

Recitation over Reasoning: How Cutting-Edge Language Models Can Fail on Elementary School-Level Reasoning Problems?

The rapid escalation from elementary school-level to frontier problems of the difficulty for LLM benchmarks in recent years have weaved a miracle for researchers that we are only inches away from surpassing human intelligence. However, is the LLMs' remarkable reasoning ability indeed comes from true intelligence by human standards, or are they simply reciting solutions witnessed during training at an Internet level? To study this problem, we propose RoR-Bench, a novel, multi-modal benchmark for detecting LLM's recitation behavior when asked simple reasoning problems but with conditions subtly shifted, and conduct empirical analysis on our benchmark. Surprisingly, we found existing cutting-edge LLMs unanimously exhibits extremely severe recitation behavior; by changing one phrase in the condition, top models such as OpenAI-o1 and DeepSeek-R1 can suffer 60 percent performance loss on elementary school-level arithmetic and reasoning problems. Such findings are a wake-up call to the LLM community that compels us to re-evaluate the true intelligence level of cutting-edge LLMs.

cs.AI

LIFT: A Novel Framework for Enhancing Long-Context Understanding of LLMs via Long Input Fine-Tuning

Long-context understanding remains challenging for LLMs due to limited context windows. This paper introduces Long Input Fine-Tuning (LIFT), a framework that improves the long-context performance of arbitrary short-context LLMs by dynamically adapting their parameters to each long input. Instead of endlessly extending context windows to fit longer inputs in context, LIFT stores and absorbs the input in parameters. By fine-tuning long inputs into parameters, LIFT enables short-context LLMs to answer questions even when required information is absent from the inference context, avoiding the quadratic input-length complexity of standard long-context models. Rather than simple continued pretraining on new long contexts, LIFT uses carefully designed LLM-generated synthetic tasks to enhance comprehension beyond memorization. To offset fine-tuning overhead, we design a highly optimized pipeline that reduces Time to First Token (TTFT) to under 10 seconds for 8k context. We further analyze LIFT's strengths and limitations, discuss large-scale deployment feasibility, and highlight future research directions. Implementation is open-sourced at https://github.com/MuLabPKU/LIFT.

cs.CL

ToolHop: A Query-Driven Benchmark for Evaluating Large Language Models in Multi-Hop Tool Use

Effective evaluation of multi-hop tool use is critical for analyzing the understanding, reasoning, and function-calling capabilities of large language models (LLMs). However, progress has been hindered by a lack of reliable evaluation datasets. To address this, we present ToolHop, a dataset comprising 995 user queries and 3,912 associated tools, specifically designed for rigorous evaluation of multi-hop tool use. ToolHop ensures diverse queries, meaningful interdependencies, locally executable tools, detailed feedback, and verifiable answers through a novel query-driven data construction approach that includes tool creation, document refinement, and code generation. We evaluate 14 LLMs across five model families (i.e., LLaMA3.1, Qwen2.5, Gemini1.5, Claude3.5, and GPT), uncovering significant challenges in handling multi-hop tool-use scenarios. The leading model, GPT-4o, achieves an accuracy of 49.04%, underscoring substantial room for improvement. Further analysis reveals variations in tool-use strategies for various families, offering actionable insights to guide the development of more effective approaches. Code and data can be found in https://huggingface.co/datasets/bytedance-research/ToolHop.

cs.CL

When ControlNet Meets Inexplicit Masks: A Case Study of ControlNet on its Contour-following Ability

ControlNet excels at creating content that closely matches precise contours in user-provided masks. However, when these masks contain noise, as a frequent occurrence with non-expert users, the output would include unwanted artifacts. This paper first highlights the crucial role of controlling the impact of these inexplicit masks with diverse deterioration levels through in-depth analysis. Subsequently, to enhance controllability with inexplicit masks, an advanced Shape-aware ControlNet consisting of a deterioration estimator and a shape-prior modulation block is devised. The deterioration estimator assesses the deterioration factor of the provided masks. Then this factor is utilized in the modulation block to adaptively modulate the model's contour-following ability, which helps it dismiss the noise part in the inexplicit masks. Extensive experiments prove its effectiveness in encouraging ControlNet to interpret inaccurate spatial conditions robustly rather than blindly following the given contours, suitable for diverse kinds of conditions. We showcase application scenarios like modifying shape priors and composable shape-controllable generation. Codes are available at github.

cs.CV

APTv2: Benchmarking Animal Pose Estimation and Tracking with a Large-scale Dataset and Beyond

Animal Pose Estimation and Tracking (APT) is a critical task in detecting and monitoring the keypoints of animals across a series of video frames, which is essential for understanding animal behavior. Past works relating to animals have primarily focused on either animal tracking or single-frame animal pose estimation only, neglecting the integration of both aspects. The absence of comprehensive APT datasets inhibits the progression and evaluation of animal pose estimation and tracking methods based on videos, thereby constraining their real-world applications. To fill this gap, we introduce APTv2, the pioneering large-scale benchmark for animal pose estimation and tracking. APTv2 comprises 2,749 video clips filtered and collected from 30 distinct animal species. Each video clip includes 15 frames, culminating in a total of 41,235 frames. Following meticulous manual annotation and stringent verification, we provide high-quality keypoint and tracking annotations for a total of 84,611 animal instances, split into easy and hard subsets based on the number of instances that exists in the frame. With APTv2 as the foundation, we establish a simple baseline method named \posetrackmethodname and provide benchmarks for representative models across three tracks: (1) single-frame animal pose estimation track to evaluate both intra- and inter-domain transfer learning performance, (2) low-data transfer and generalization track to evaluate the inter-species domain generalization performance, and (3) animal pose tracking track. Our experimental results deliver key empirical insights, demonstrating that APTv2 serves as a valuable benchmark for animal pose estimation and tracking. It also presents new challenges and opportunities for future research. The code and dataset are released at \href{https://github.com/ViTAE-Transformer/APTv2}{https://github.com/ViTAE-Transformer/APTv2}.

cs.CV

HandRefiner: Refining Malformed Hands in Generated Images by Diffusion-based Conditional Inpainting

Diffusion models have achieved remarkable success in generating realistic images but suffer from generating accurate human hands, such as incorrect finger counts or irregular shapes. This difficulty arises from the complex task of learning the physical structure and pose of hands from training images, which involves extensive deformations and occlusions. For correct hand generation, our paper introduces a lightweight post-processing solution called $\textbf{HandRefiner}$. HandRefiner employs a conditional inpainting approach to rectify malformed hands while leaving other parts of the image untouched. We leverage the hand mesh reconstruction model that consistently adheres to the correct number of fingers and hand shape, while also being capable of fitting the desired hand pose in the generated image. Given a generated failed image due to malformed hands, we utilize ControlNet modules to re-inject such correct hand information. Additionally, we uncover a phase transition phenomenon within ControlNet as we vary the control strength. It enables us to take advantage of more readily available synthetic data without suffering from the domain gap between realistic and synthetic hands. Experiments demonstrate that HandRefiner can significantly improve the generation quality quantitatively and qualitatively. The code is available at https://github.com/wenquanlu/HandRefiner .

cs.CV

VSA: Learning Varied-Size Window Attention in Vision Transformers

Attention within windows has been widely explored in vision transformers to balance the performance, computation complexity, and memory footprint. However, current models adopt a hand-crafted fixed-size window design, which restricts their capacity of modeling long-term dependencies and adapting to objects of different sizes. To address this drawback, we propose \textbf{V}aried-\textbf{S}ize Window \textbf{A}ttention (VSA) to learn adaptive window configurations from data. Specifically, based on the tokens within each default window, VSA employs a window regression module to predict the size and location of the target window, i.e., the attention area where the key and value tokens are sampled. By adopting VSA independently for each attention head, it can model long-term dependencies, capture rich context from diverse windows, and promote information exchange among overlapped windows. VSA is an easy-to-implement module that can replace the window attention in state-of-the-art representative models with minor modifications and negligible extra computational cost while improving their performance by a large margin, e.g., 1.1\% for Swin-T on ImageNet classification. In addition, the performance gain increases when using larger images for training and test. Experimental results on more downstream tasks, including object detection, instance segmentation, and semantic segmentation, further demonstrate the superiority of VSA over the vanilla window attention in dealing with objects of different sizes. The code will be released https://github.com/ViTAE-Transformer/ViTAE-VSA.

cs.CV

CLAMP: Prompt-based Contrastive Learning for Connecting Language and Animal Pose

Animal pose estimation is challenging for existing image-based methods because of limited training data and large intra- and inter-species variances. Motivated by the progress of visual-language research, we propose that pre-trained language models (e.g., CLIP) can facilitate animal pose estimation by providing rich prior knowledge for describing animal keypoints in text. However, we found that building effective connections between pre-trained language models and visual animal keypoints is non-trivial since the gap between text-based descriptions and keypoint-based visual features about animal pose can be significant. To address this issue, we introduce a novel prompt-based Contrastive learning scheme for connecting Language and AniMal Pose (CLAMP) effectively. The CLAMP attempts to bridge the gap by adapting the text prompts to the animal keypoints during network training. The adaptation is decomposed into spatial-aware and feature-aware processes, and two novel contrastive losses are devised correspondingly. In practice, the CLAMP enables the first cross-modal animal pose estimation paradigm. Experimental results show that our method achieves state-of-the-art performance under the supervised, few-shot, and zero-shot settings, outperforming image-based methods by a large margin.

cs.CV

Empowering Agrifood System with Artificial Intelligence: A Survey of the Progress, Challenges and Opportunities

With the world population rapidly increasing, transforming our agrifood systems to be more productive, efficient, safe, and sustainable is crucial to mitigate potential food shortages. Recently, artificial intelligence (AI) techniques such as deep learning (DL) have demonstrated their strong abilities in various areas, including language, vision, remote sensing (RS), and agrifood systems applications. However, the overall impact of AI on agrifood systems remains unclear. In this paper, we thoroughly review how AI techniques can transform agrifood systems and contribute to the modern agrifood industry. Firstly, we summarize the data acquisition methods in agrifood systems, including acquisition, storage, and processing techniques. Secondly, we present a progress review of AI methods in agrifood systems, specifically in agriculture, animal husbandry, and fishery, covering topics such as agrifood classification, growth monitoring, yield prediction, and quality assessment. Furthermore, we highlight potential challenges and promising research opportunities for transforming modern agrifood systems with AI. We hope this survey could offer an overall picture to newcomers in the field and serve as a starting point for their further research. The project website is https://github.com/Frenkie14/Agrifood-Survey.

cs.AI

Vision Transformer with Quadrangle Attention

Window-based attention has become a popular choice in vision transformers due to its superior performance, lower computational complexity, and less memory footprint. However, the design of hand-crafted windows, which is data-agnostic, constrains the flexibility of transformers to adapt to objects of varying sizes, shapes, and orientations. To address this issue, we propose a novel quadrangle attention (QA) method that extends the window-based attention to a general quadrangle formulation. Our method employs an end-to-end learnable quadrangle regression module that predicts a transformation matrix to transform default windows into target quadrangles for token sampling and attention calculation, enabling the network to model various targets with different shapes and orientations and capture rich context information. We integrate QA into plain and hierarchical vision transformers to create a new architecture named QFormer, which offers minor code modifications and negligible extra computational cost. Extensive experiments on public benchmarks demonstrate that QFormer outperforms existing representative vision transformers on various vision tasks, including classification, object detection, semantic segmentation, and pose estimation. The code will be made publicly available at \href{https://github.com/ViTAE-Transformer/QFormer}{QFormer}.

cs.CV