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Yufeng Jin

Publications and source records attributed to Yufeng Jin.

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Nautilus: From One Prompt to Plug-and-Play Robot Learning

Robot learning research is fragmented across policy families, benchmark suites, and real robots; each implementation is entangled with the others in a complex combination matrix, making it an engineering nightmare to port any single element. General-purpose coding agents may occasionally bridge specific setups, but cannot close this gap at scale because they lack the procedural priors and validation practices that characterize robotics research workflows. We propose NAUTILUS, an open-source harness that turns a single user prompt -- for example, "Evaluate policy A with benchmark B" -- into ready-to-use reproduction, evaluation, fine-tuning, and deployment workflows. NAUTILUS provides: plug-and-play agent skill sets with distilled priors from robotics research; typed contracts among policies, simulators/benchmarks, and real-world robots; unified interfaces and execution environments; and a trustworthy agentic coding workflow with explicit, automated validation, and testing at each milestone. NAUTILUS can not only automatically generate the required adapters and containers for existing implementations, but also wrap and onboard new or user-provided policies, simulators/benchmarks, and robots, all connected via a uniform interface. This expands cross-validation coverage without hand-written glue code. Like a nautilus shell that grows by adding chambers, NAUTILUS scales by extending its execution in chambered units, making it a research harness for scalability rather than a hand-curated framework, and aiming to reduce the engineering burden of cross-family reproduction and evaluation in the ever-growing robot learning ecosystem.

cs.RO

Scalable Multi-Task Data Generation via Reinforcement Learning for Language-Conditioned Bimanual Dexterous Manipulation

A key bottleneck in training generalist policies for bimanual dexterous manipulation is the lack of large-scale, high-quality datasets. Synthetic data generation in simulation provides a scalable alternative to human video demonstrations by overcoming challenges such as morphology mismatch, missing physical interactions, and the generation of robot actions. However, existing approaches based on human teleoperation offer limited task diversity, as object-centric trajectory matching often neglects the feasibility of robot execution. Reinforcement learning (RL) enables broader scalability but is often constrained by handcrafted, task-specific rewards. In this work, we propose a systematic RL-based data generation pipeline that integrates generalizable reward design, effective domain randomization, and language-conditioned task annotations. This pipeline synthesizes diverse, high-quality datasets for dexterous bimanual manipulation and enables training of language-conditioned multi-task policies. Our experiments show that the generated data significantly improves generalization across three representative manipulation tasks.

cs.RO

Bimanual Robot Manipulation via Multi-Agent In-Context Learning

Language Models (LLMs) have emerged as powerful reasoning engines for embodied control. In particular, In-Context Learning (ICL) enables off-the-shelf, text-only LLMs to predict robot actions without any task-specific training while preserving their generalization capabilities. Applying ICL to bimanual manipulation remains challenging as the high-dimensional joint action space and tight inter-arm coordination constraints rapidly overwhelm standard context windows. To address this, we introduce BiCICLe (Bimanual Coordinated In-Context Learning), the first framework that enables standard LLMs to perform few-shot bimanual manipulation without fine-tuning. BiCICLe frames bimanual control as a multi-agent leader-follower problem, decoupling the action space into sequential, conditioned single-arm predictions. Evaluated on 13 tasks from the TWIN benchmark, BiCICLe achieves 70.5% average success rate, outperforming the best training-free baseline by 6.1 percentage points and surpassing most supervised methods. We also demonstrate superior real-world performance on 3 tasks without hardware-specific retraining.

cs.RO

Robot-DIFT: Correspondence-Sensitive Diffusion Features for Contact-Rich Robot Manipulation

Robot manipulation often fails in the final millimeters: a policy may recognize the right object yet miss the pose offsets, boundaries, or pre-contact alignments needed for action. We argue that such failures arise when semantic invariance suppresses correspondence cues for closed-loop control, or when these cues are not exposed to the policy in a usable form. Modern visual encoders provide strong semantic abstractions, but contact-rich manipulation requires correspondence sensitivity: discriminative feature responses to action-relevant changes in pose, boundary, and contact geometry. Diffusion features provide a strong prior for dense correspondence, but direct use is impractical due to stochasticity, latency, and representation drift. We introduce Robot-DIFT, a deterministic diffusion-derived backbone for real-time control. Through Manifold Distillation, Robot-DIFT converts a noise-conditioned diffusion Teacher into a clean-input, single-pass Student while preserving the teacher's feature manifold. A Spatial--Semantic Feature Pyramid Network (S2-FPN) fuses coarse-to-fine Student decoder features into visual tokens that expose semantic context and fine contact detail to the policy. Across RoboCasa, LIBERO-10, and real robots, Robot-DIFT outperforms vision--language, self-supervised, geometry-oriented, and diffusion baselines on contact-sensitive tasks. Controlled backbone/readout swaps show that S2-FPN unlocks, rather than replaces, the diffusion correspondence prior.

cs.RO

HARBOR: A Harness Framework for Agentic Robot Reinforcement Learning

Reinforcement learning (RL) has become a powerful paradigm for robot learning, particularly in sim-to-real settings, but its broader adoption remains limited by the engineering pipeline surrounding the algorithms. Building tasks, shaping rewards, and tuning hyperparameters require substantial expert effort, making RL workflows costly and difficult to scale. We introduce HARBOR, an agentic framework that frames robot RL automation as a harness-engineering problem: given a simulator codebase and a task specification, it automates the workflow from environment setup to policy training in simulation. HARBOR decomposes such high-level objectives into bounded stages executed by specialized agents through standardized commands, persistent artifacts, executable gates, and reusable knowledge, and scales iteration via decentralized parallel trials and experience learning across runs. We evaluate HARBOR across 6 benchmarks and 16 tasks in total, spanning manipulation, locomotion, and bimanual dexterous control. We demonstrate that HARBOR automates the simulation RL workflow end-to-end, designs rewards, tunes algorithms to match or improve over default configurations, and reduces engineering effort at practical token and wall-clock cost; the resulting policies can also be transferred to real robots.

cs.RO

Stein Variational Ergodic Surface Coverage with SE(3) Constraints

Surface manipulation tasks require robots to generate trajectories that comprehensively cover complex 3D surfaces while maintaining precise end-effector poses. Existing ergodic trajectory optimization (TO) methods demonstrate success in coverage tasks, while struggling with point-cloud targets due to the nonconvex optimization landscapes and the inadequate handling of SE(3) constraints in sampling-as-optimization (SAO) techniques. In this work, we introduce a preconditioned SE(3) Stein Variational Gradient Descent (SVGD) approach for SAO ergodic trajectory generation. Our proposed approach comprises multiple innovations. First, we reformulate point-cloud ergodic coverage as a manifold-aware sampling problem. Second, we derive SE(3)-specific SVGD particle updates, and, third, we develop a preconditioner to accelerate TO convergence. Our sampling-based framework consistently identifies superior local optima compared to strong optimization-based and SAO baselines while preserving the SE(3) geometric structure. Experiments on a 3D point-cloud surface coverage benchmark and robotic surface drawing tasks demonstrate that our method achieves superior coverage quality with tractable computation in our setting relative to existing TO and SAO approaches, and is validated in real-world robot experiments.

cs.RO

SE(3)-PoseFlow: Estimating 6D Pose Distributions for Uncertainty-Aware Robotic Manipulation

Object pose estimation is a fundamental problem in robotics and computer vision, yet it remains challenging due to partial observability, occlusions, and object symmetries, which inevitably lead to pose ambiguity and multiple hypotheses consistent with the same observation. While deterministic deep networks achieve impressive performance under well-constrained conditions, they are often overconfident and fail to capture the multi-modality of the underlying pose distribution. To address these challenges, we propose a novel probabilistic framework that leverages flow matching on the SE(3) manifold for estimating 6D object pose distributions. Unlike existing methods that regress a single deterministic output, our approach models the full pose distribution with a sample-based estimate and enables reasoning about uncertainty in ambiguous cases such as symmetric objects or severe occlusions. We achieve state-of-the-art results on Real275, YCB-V, and LM-O, and demonstrate how our sample-based pose estimates can be leveraged in downstream robotic manipulation tasks such as active perception for disambiguating uncertain viewpoints or guiding grasp synthesis in an uncertainty-aware manner.

cs.CV

Cross-Modal Distillation For Widely Differing Modalities

Deep learning achieved great progress recently, however, it is not easy or efficient to further improve its performance by increasing the size of the model. Multi-modal learning can mitigate this challenge by introducing richer and more discriminative information as input. To solve the problem of limited access to multi-modal data at the time of use, we conduct multi-modal learning by introducing a teacher model to transfer discriminative knowledge to a student model during training. However, this knowledge transfer via distillation is not trivial because the big domain gap between the widely differing modalities can easily lead to overfitting. In this work, we introduce a cross-modal distillation framework. Specifically, we find hard constrained loss, e.g. l2 loss forcing the student being exact the same as the teacher, can easily lead to overfitting in cross-modality distillation. To address this, we propose two soft constrained knowledge distillation strategies at the feature level and classifier level respectively. In addition, we propose a quality-based adaptive weights module to weigh input samples via quantified data quality, leading to robust model training. We conducted experiments on speaker recognition and image classification tasks, and the results show that our approach is able to effectively achieve knowledge transfer between the commonly used and widely differing modalities of image, text, and speech.

cs.AI

Morphologically Symmetric Reinforcement Learning for Ambidextrous Bimanual Manipulation

Humans naturally exhibit bilateral symmetry in their gross manipulation skills, effortlessly mirroring simple actions between left and right hands. Bimanual robots-which also feature bilateral symmetry-should similarly exploit this property to perform tasks with either hand. Unlike humans, who often favor a dominant hand for fine dexterous skills, robots should ideally execute ambidextrous manipulation with equal proficiency. To this end, we introduce SYMDEX (SYMmetric DEXterity), a reinforcement learning framework for ambidextrous bi-manipulation that leverages the robot's inherent bilateral symmetry as an inductive bias. SYMDEX decomposes complex bimanual manipulation tasks into per-hand subtasks and trains dedicated policies for each. By exploiting bilateral symmetry via equivariant neural networks, experience from one arm is inherently leveraged by the opposite arm. We then distill the subtask policies into a global ambidextrous policy that is independent of the hand-task assignment. We evaluate SYMDEX on six challenging simulated manipulation tasks and demonstrate successful real-world deployment on two of them. Our approach strongly outperforms baselines on complex task in which the left and right hands perform different roles. We further demonstrate SYMDEX's scalability by extending it to a four-arm manipulation setup, where our symmetry-aware policies enable effective multi-arm collaboration and coordination. Our results highlight how structural symmetry as inductive bias in policy learning enhances sample efficiency, robustness, and generalization across diverse dexterous manipulation tasks.

cs.RO

6DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting

Efficient and accurate object pose estimation is an essential component for modern vision systems in many applications such as Augmented Reality, autonomous driving, and robotics. While research in model-based 6D object pose estimation has delivered promising results, model-free methods are hindered by the high computational load in rendering and inferring consistent poses of arbitrary objects in a live RGB-D video stream. To address this issue, we present 6DOPE-GS, a novel method for online 6D object pose estimation \& tracking with a single RGB-D camera by effectively leveraging advances in Gaussian Splatting. Thanks to the fast differentiable rendering capabilities of Gaussian Splatting, 6DOPE-GS can simultaneously optimize for 6D object poses and 3D object reconstruction. To achieve the necessary efficiency and accuracy for live tracking, our method uses incremental 2D Gaussian Splatting with an intelligent dynamic keyframe selection procedure to achieve high spatial object coverage and prevent erroneous pose updates. We also propose an opacity statistic-based pruning mechanism for adaptive Gaussian density control, to ensure training stability and efficiency. We evaluate our method on the HO3D and YCBInEOAT datasets and show that 6DOPE-GS matches the performance of state-of-the-art baselines for model-free simultaneous 6D pose tracking and reconstruction while providing a 5$\times$ speedup. We also demonstrate the method's suitability for live, dynamic object tracking and reconstruction in a real-world setting.

cs.CV

CelebA-Spoof Challenge 2020 on Face Anti-Spoofing: Methods and Results

As facial interaction systems are prevalently deployed, security and reliability of these systems become a critical issue, with substantial research efforts devoted. Among them, face anti-spoofing emerges as an important area, whose objective is to identify whether a presented face is live or spoof. Recently, a large-scale face anti-spoofing dataset, CelebA-Spoof which comprised of 625,537 pictures of 10,177 subjects has been released. It is the largest face anti-spoofing dataset in terms of the numbers of the data and the subjects. This paper reports methods and results in the CelebA-Spoof Challenge 2020 on Face AntiSpoofing which employs the CelebA-Spoof dataset. The model evaluation is conducted online on the hidden test set. A total of 134 participants registered for the competition, and 19 teams made valid submissions. We will analyze the top ranked solutions and present some discussion on future work directions.

cs.CV