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Yufeng Zhan

Publications and source records attributed to Yufeng Zhan.

20 records · Page 2Linked to original sources

ScoreGrad: Multivariate Probabilistic Time Series Forecasting with Continuous Energy-based Generative Models

Multivariate time series prediction has attracted a lot of attention because of its wide applications such as intelligence transportation, AIOps. Generative models have achieved impressive results in time series modeling because they can model data distribution and take noise into consideration. However, many existing works can not be widely used because of the constraints of functional form of generative models or the sensitivity to hyperparameters. In this paper, we propose ScoreGrad, a multivariate probabilistic time series forecasting framework based on continuous energy-based generative models. ScoreGrad is composed of time series feature extraction module and conditional stochastic differential equation based score matching module. The prediction can be achieved by iteratively solving reverse-time SDE. To the best of our knowledge, ScoreGrad is the first continuous energy based generative model used for time series forecasting. Furthermore, ScoreGrad achieves state-of-the-art results on six real-world datasets. The impact of hyperparameters and sampler types on the performance are also explored. Code is available at https://github.com/yantijin/ScoreGradPred.

cs.LG↗

Crowdsensing Game with Demand Uncertainties: A Deep Reinforcement Learning Approach

Currently, explosive increase of smartphones with powerful built-in sensors such as GPS, accelerometers, gyroscopes and cameras has made the design of crowdsensing applications possible, which create a new interface between human beings and life environment. Until now, various mobile crowdsensing applications have been designed, where the crowdsourcers can employ mobile users (MUs) to complete the required sensing tasks. In this paper, emerging learning-based techniques are leveraged to address crowdsensing game with demand uncertainties and private information protection of MUs. Firstly, a novel economic model for mobile crowdsensing is designed, which takes MUs' resources constraints and demand uncertainties into consideration. Secondly, an incentive mechanism based on Stackelberg game is provided, where the sensing-platform (SP) is the leader and the MUs are the followers. Then, the existence and uniqueness of the Stackelberg Equilibrium (SE) is proven and the procedure for computing the SE is given. Furthermore, a dynamic incentive mechanism (DIM) based on deep reinforcement learning (DRL) approach is investigated without knowing the private information of the MUs. It enables the SP to learn the optimal pricing strategy directly from game experience without any prior knowledge about MUs' information. Finally, numerical simulations are implemented to evaluate the performance and theoretical properties of the proposed mechanism and approach.

cs.CY↗