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Yufeng Zhong

Publications and source records attributed to Yufeng Zhong.

15 recordsLinked to original sources

MobileDreamer: Generative Sketch World Model for GUI Agent

Mobile GUI agents have shown strong potential in real-world automation and practical applications. However, most existing agents remain reactive, making decisions mainly from current screen, which limits their performance on long-horizon tasks. Building a world model from repeated interactions enables forecasting action outcomes and supports better decision making for mobile GUI agents. This is challenging because the model must predict post-action states with spatial awareness while remaining efficient enough for practical deployment. In this paper, we propose MobileDreamer, an efficient world-model-based lookahead framework to equip the GUI agents based on the future imagination provided by the world model. It consists of textual sketch world model and rollout imagination for GUI agent. Textual sketch world model forecasts post-action states through a learning process to transform digital images into key task-related sketches, and designs a novel order-invariant learning strategy to preserve the spatial information of GUI elements. The rollout imagination strategy for GUI agent optimizes the action-selection process by leveraging the prediction capability of world model. Experiments on Android World show that MobileDreamer achieves state-of-the-art performance and improves task success by 5.25%. World model evaluations further verify that our textual sketch modeling accurately forecasts key GUI elements.

cs.AI

Beyond NL2Code: A Structured Survey of Multimodal Code Intelligence

While Large Language Models (LLMs) have substantially advanced text-to-code generation, many real programming tasks specify intent through visual artifacts such as screenshots, charts, and videos. These tasks require models to connect visual perception to executable programs, as correctness depends not only on syntax but also on layout, data semantics, and domain-specific constraints that apply after execution. This survey reviews Multimodal Code Intelligence, covering systems that generate, edit, refine, or reason with code under visually grounded inputs and outputs. We first formulate the field by the role that code plays in each task, distinguishing code as a rendered artifact, an editable structure, an intermediate reasoning trace, or an executable tool interface. Then we organize benchmarks and methods into four domains: Graphical User Interface, Scientific Visualization, Structured Graphics, and Frontier Tasks and Frameworks. This taxonomy connects artifact-generation problems to agentic and unified settings and allows us to compare how different tasks treat evidence of correctness. Across the literature, we argue that reliable evaluation requires evidence about semantics and interaction beyond visual fidelity. Looking ahead, future research may benefit from four verification-centered directions. Multi-signal validation can combine complementary evidence of correctness, multi-state verification can test behavior across execution trajectories, cross-task transfer testing can probe reusable visual-code skills, and verifiable agent traces can reveal whether agent actions are grounded in visual evidence. Together, these directions may move this field from single-output imitation toward evidence-grounded executable systems. An ongoing project and resources are available on \href{https://github.com/xjywhu/Awesome-Multimodal-LLM-for-Code}{GitHub}.

cs.CL

VinciCoder: Unifying Multimodal Code Generation via Coarse-to-fine Visual Reinforcement Learning

While recent specialized multimodal code generation models excel in tasks like chart-to-code generation, their reliance on single-task training limits generalization and hinders the development of \textbf{VI}sio\textbf{N} \textbf{C}ode \textbf{I}ntelligence. In this work, we introduce \textbf{VinciCoder}, a unified framework designed for generalized multimodal code generation. We first curate a large-scale SFT corpus comprising 1.3M direct generation pairs and 300k visual-based refinement tasks. This composition fosters self-refinement capabilities, enabling the model to directly rectify code to align with input images. Subsequently, we propose coarse-to-fine Visual Reinforcement Learning (ViRL) to overcome the brittleness of textual metrics in handling semantically equivalent but syntactically diverse code. By quantifying visual similarity across multi-scale patches, ViRL provides an implementation-agnostic reward mechanism that ensures high-fidelity alignment between rendered outputs and input visuals. Extensive experimental results across diverse benchmarks demonstrate that VinciCoder achieves superior performance, while comprehensive ablation studies validate the effectiveness of our proposed ViRL strategy. The data, code and model are available at https://github.com/DocTron-hub/VinciCoder.

cs.CV

Chart-R1: Chain-of-Thought Supervision and Reinforcement for Advanced Chart Reasoner

Chart reasoning presents unique challenges due to its inherent complexity -- requiring precise numerical comprehension, multi-level visual understanding, and logical inference across interconnected data elements. Existing vision-language models often struggle with such reasoning tasks, particularly when handling multi-subchart scenarios and numerical sensitivity. To address these challenges, we introduce Chart-R1, a chart-domain vision-language model that leverages reinforcement fine-tuning for advanced chart reasoning. We first propose a programmatic data synthesis approach to generate high-quality step-by-step reasoning data with verifiable answer formats, covering diverse chart types and complexity levels. Our two-stage training strategy includes: (1) Chart-COT, which decomposes complex reasoning into interpretable subtasks through chain-of-thought supervision, and (2) Chart-RFT, which employs group relative policy optimization with numerically sensitive rewards tailored for chart-specific reasoning. Experiments on open-source benchmarks and our proposed ChartRQA dataset demonstrate that Chart-R1 significantly outperforms existing chart-domain methods and rivals large-scale open/closed-source models.

cs.AI

Breaking the SFT Plateau: Multimodal Structured Reinforcement Learning for Chart-to-Code Generation

While reinforcement learning (RL) has proven highly effective for general reasoning in vision-language models, its application to tasks requiring deep understanding of information-rich images and structured output generation remains underexplored. Chart-to-code generation exemplifies this challenge, demanding complex reasoning over visual charts to produce structured code. Supervised fine-tuning (SFT) alone is often insufficient, highlighting the need for effective RL strategies tailored to structured outputs. In this paper, we systematically investigate the performance plateau of SFT through large-scale experiments and propose Multimodal Structured Reinforcement Learning (MSRL) for chart-to-code generation. We construct the largest training corpus to date, with 3 million chart-code pairs curated from real-world tables in arXiv papers, addressing the limitations of previous synthetic datasets. Despite achieving state-of-the-art performance, our experiments show that simply increasing SFT data eventually leads to diminishing improvements. To break this plateau, MSRL employs a multi-granularity reward system that integrates both textual and visual feedback. At the textual level, rule-based rewards validate fine-grained code details, while at the visual level, a model-based reward assesses the structural similarity between rendered code and ground-truth charts. We implement a two-stage curriculum training strategy, first optimizing the model with textual rewards and then incorporating visual signals for further enhancement. Experimental results demonstrate that MSRL substantially breaks the SFT plateau, improving high-level metrics by 6.2% and 9.9% on ChartMimic and ReachQA benchmarks, respectively. Notably, our method outperforms all existing approaches in the chart domain and achieves competitive results with advanced closed-source models.

cs.AI

OCRVerse: Towards Holistic OCR in End-to-End Vision-Language Models

The development of large vision language models drives the demand for managing, and applying massive amounts of multimodal data, making OCR technology, which extracts information from visual images, increasingly popular. However, existing OCR methods primarily focus on recognizing text elements from images or scanned documents (Text-centric OCR), neglecting the identification of visual elements from visually information-dense image sources (Vision-centric OCR), such as charts, web pages and science plots. In reality, these visually information-dense images are widespread on the internet and have significant real-world application value, such as data visualization and web page analysis. In this technical report, we propose OCRVerse, the first holistic OCR method in end-to-end manner that enables unified text-centric OCR and vision-centric OCR. To this end, we constructe comprehensive data engineering to cover a wide range of text-centric documents, such as newspapers, magazines and books, as well as vision-centric rendered composites, including charts, web pages and scientific plots. Moreover, we propose a two-stage SFT-RL multi-domain training method for OCRVerse. SFT directly mixes cross-domain data to train and establish initial domain knowledge, while RL focuses on designing personalized reward strategies for the characteristics of each domain. Specifically, since different domains require various output formats and expected outputs, we provide sufficient flexibility in the RL stage to customize flexible reward signals for each domain, thereby improving cross-domain fusion and avoiding data conflicts. Experimental results demonstrate the effectiveness of OCRVerse, achieving competitive results across text-centric and vision-centric data types, even comparable to large-scale open-source and closed-source models.

cs.CV

Reading or Reasoning? Format Decoupled Reinforcement Learning for Document OCR

Reading text from images or scanned documents via OCR models has been a longstanding focus of researchers. Intuitively, text reading is perceived as a straightforward perceptual task, and existing work primarily focuses on constructing enriched data engineering to enhance SFT capabilities. In this work, we observe that even advanced OCR models exhibit significantly higher entropy in formatted text (\emph{e.g.}, formula, table, etc.) compared to plain text, often by an order of magnitude. These statistical patterns reveal that advanced OCR models struggle with high output uncertainty when dealing with format sensitive document, suggesting that reasoning over diverse reading pathways may improve OCR performance. To address this, we propose format decoupled reinforcement learning (FD-RL), which leverages high-entropy patterns for targeted optimization. Our approach employs entropy-based data filtration strategy to identify format-intensive instances, and adopt format decoupled rewards tailored to different format types, enabling format-level validation rather than token-level memorization. FD-RL achieves an average score of 90.41 on OmniDocBench, setting a new record for end-to-end models on this highly popular benchmark. More importantly, we conduct comprehensive ablation studies over data, training, filtering, and rewarding strategies, thoroughly validating their effectiveness.

cs.CV

RoboTron-Mani: All-in-One Multimodal Large Model for Robotic Manipulation

Recently, robotics has advanced significantly through the integration of larger models and large-scale datasets. However, challenges remain in applying these models to 3D spatial interactions and managing data collection costs. To address these issues, we propose the multimodal robotic manipulation model RoboTron-Mani and the comprehensive dataset RoboData. RoboTron-Mani, on one hand, enhances 3D perception through camera parameters and occupancy supervision. On the other hand, it further incorporates Modality-Isolation-Mask and multimodal decoder blocks based on OpenFlamingo, improving modality fusion and fine-grained perception. RoboData integrats several publicly-available datasets, achieving the first fusion of multi-view images, camera parameters, depth maps, actions, and space alignment, which facilitates comprehensive learning from diverse robotic datasets and offers one complete evaluation system. Trained on RoboData, RoboTron-Mani is the first generalist policy that surpasses expert models, enabling simultaneous evaluation of all tasks across multiple datasets, rather than being limited to specific data or task selections. Specifically, RoboTron-Mani boosts manipulation performance by increasing the average sequence length on CALVIN from 1.7 to 3.5, enabling cross-embodiment generalization, and achieving state-of-the-art results on both simulated and real-world datasets.

cs.RO

OmniActor: A Generalist GUI and Embodied Agent for 2D&3D Worlds

Multimodal large language models are evolving toward multimodal agents capable of proactively executing tasks. Most agent research focuses on GUI or embodied scenarios, which correspond to agents interacting with 2D virtual worlds or 3D real worlds, respectively. However, many complex tasks typically require agents to interleavely interact with these two types of environment. We initially mix GUI and embodied data to train, but find the performance degeneration brought by the data conflict. Further analysis reveals that GUI and embodied data exhibit synergy and conflict at the shallow and deep layers, respectively, which resembles the cerebrum-cerebellum mechanism in the human brain. To this end, we propose a high-performance generalist agent OmniActor, designed from both structural and data perspectives. First, we propose Layer-heterogeneity MoE to eliminate the conflict between GUI and embodied data by separating deep-layer parameters, while leverage their synergy by sharing shallow-layer parameters. By successfully leveraging the synergy and eliminating the conflict, OmniActor outperforms agents only trained by GUI or embodied data in GUI or embodied tasks. Furthermore, we unify the action spaces of GUI and embodied tasks, and collect large-scale GUI and embodied data from various sources for training. This significantly improves OmniActor under different scenarios, especially in GUI tasks. The code will be publicly available.

cs.CV

UItron: Foundational GUI Agent with Advanced Perception and Planning

GUI agent aims to enable automated operations on Mobile/PC devices, which is an important task toward achieving artificial general intelligence. The rapid advancement of VLMs accelerates the development of GUI agents, owing to their powerful capabilities in visual understanding and task planning. However, building a GUI agent remains a challenging task due to the scarcity of operation trajectories, the availability of interactive infrastructure, and the limitation of initial capabilities in foundation models. In this work, we introduce UItron, an open-source foundational model for automatic GUI agents, featuring advanced GUI perception, grounding, and planning capabilities. UItron highlights the necessity of systemic data engineering and interactive infrastructure as foundational components for advancing GUI agent development. It not only systematically studies a series of data engineering strategies to enhance training effects, but also establishes an interactive environment connecting both Mobile and PC devices. In training, UItron adopts supervised finetuning over perception and planning tasks in various GUI scenarios, and then develop a curriculum reinforcement learning framework to enable complex reasoning and exploration for online environments. As a result, UItron achieves superior performance in benchmarks of GUI perception, grounding, and planning. In particular, UItron highlights the interaction proficiency with top-tier Chinese mobile APPs, as we identified a general lack of Chinese capabilities even in state-of-the-art solutions. To this end, we manually collect over one million steps of operation trajectories across the top 100 most popular apps, and build the offline and online agent evaluation environments. Experimental results demonstrate that UItron achieves significant progress in Chinese app scenarios, propelling GUI agents one step closer to real-world application.

cs.CV

RoboTron-Nav: A Unified Framework for Embodied Navigation Integrating Perception, Planning, and Prediction

In language-guided visual navigation, agents locate target objects in unseen environments using natural language instructions. For reliable navigation in unfamiliar scenes, agents should possess strong perception, planning, and prediction capabilities. Additionally, when agents revisit previously explored areas during long-term navigation, they may retain irrelevant and redundant historical perceptions, leading to suboptimal results. In this work, we propose RoboTron-Nav, a unified framework that integrates perception, planning, and prediction capabilities through multitask collaborations on navigation and embodied question answering tasks, thereby enhancing navigation performances. Furthermore, RoboTron-Nav employs an adaptive 3D-aware history sampling strategy to effectively and efficiently utilize historical observations. By leveraging large language model, RoboTron-Nav comprehends diverse commands and complex visual scenes, resulting in appropriate navigation actions. RoboTron-Nav achieves an 81.1% success rate in object goal navigation on the $\mathrm{CHORES}$-$\mathbb{S}$ benchmark, setting a new state-of-the-art performance. Project page: https://yvfengzhong.github.io/RoboTron-Nav

cs.RO

Boosting Robotic Manipulation Generalization with Minimal Costly Data

The growing adoption of Vision-Language-Action (VLA) models in embodied AI intensifies the demand for diverse manipulation demonstrations. However, high costs associated with data collection often result in insufficient data coverage across all scenarios, which limits the performance of the models. It is observed that the spatial reasoning phase (SRP) in large workspace dominates the failure cases. Fortunately, this data can be collected with low cost, underscoring the potential of leveraging inexpensive data to improve model performance. In this paper, we introduce the RoboTron-Craft, a stage-divided and cost-effective pipeline for realistic manipulation generation. Base on this, the RoboTron-Platter method is introduced, a framework that decouples training trajectories into distinct task stages and leverages abundant easily collectible SRP data to enhance VLA model's generalization. Through analysis we demonstrate that sub-task-specific training with additional SRP data with proper proportion can act as a performance catalyst for robot manipulation, maximizing the utilization of costly physical interaction phase (PIP) data. Experiments show that through introducing large proportion of cost-effective SRP trajectories into a limited set of PIP data, we can achieve a maximum improvement of 41\% on success rate in zero-shot scenes, while with the ability to transfer manipulation skill to novel targets. Project available at https://github.com/ notFoundThisPerson/RoboTron-Craft.

cs.RO

DocTron-Formula: Generalized Formula Recognition in Complex and Structured Scenarios

Optical Character Recognition (OCR) for mathematical formula is essential for the intelligent analysis of scientific literature. However, both task-specific and general vision-language models often struggle to handle the structural diversity, complexity, and real-world variability inherent in mathematical content. In this work, we present DocTron-Formula, a unified framework built upon general vision-language models, thereby eliminating the need for specialized architectures. Furthermore, we introduce CSFormula, a large-scale and challenging dataset that encompasses multidisciplinary and structurally complex formulas at the line, paragraph, and page levels. Through straightforward supervised fine-tuning, our approach achieves state-of-the-art performance across a variety of styles, scientific domains, and complex layouts. Experimental results demonstrate that our method not only surpasses specialized models in terms of accuracy and robustness, but also establishes a new paradigm for the automated understanding of complex scientific documents.

cs.CV

ScaleTrack: Scaling and back-tracking Automated GUI Agents

Automated GUI agents aims to facilitate user interaction by automatically performing complex tasks in digital environments, such as web, mobile, desktop devices. It receives textual task instruction and GUI description to generate executable actions (\emph{e.g.}, click) and operation boxes step by step. Training a GUI agent mainly involves grounding and planning stages, in which the GUI grounding focuses on finding the execution coordinates according to the task, while the planning stage aims to predict the next action based on historical actions. However, previous work suffers from the limitations of insufficient training data for GUI grounding, as well as the ignorance of backtracking historical behaviors for GUI planning. To handle the above challenges, we propose ScaleTrack, a training framework by scaling grounding and backtracking planning for automated GUI agents. We carefully collected GUI samples of different synthesis criterions from a wide range of sources, and unified them into the same template for training GUI grounding models. Moreover, we design a novel training strategy that predicts the next action from the current GUI image, while also backtracking the historical actions that led to the GUI image. In this way, ScaleTrack explains the correspondence between GUI images and actions, which effectively describes the evolution rules of the GUI environment. Extensive experimental results demonstrate the effectiveness of ScaleTrack. Data and code will be available at url.

cs.AI

Contextual Modeling for 3D Dense Captioning on Point Clouds

3D dense captioning, as an emerging vision-language task, aims to identify and locate each object from a set of point clouds and generate a distinctive natural language sentence for describing each located object. However, the existing methods mainly focus on mining inter-object relationship, while ignoring contextual information, especially the non-object details and background environment within the point clouds, thus leading to low-quality descriptions, such as inaccurate relative position information. In this paper, we make the first attempt to utilize the point clouds clustering features as the contextual information to supply the non-object details and background environment of the point clouds and incorporate them into the 3D dense captioning task. We propose two separate modules, namely the Global Context Modeling (GCM) and Local Context Modeling (LCM), in a coarse-to-fine manner to perform the contextual modeling of the point clouds. Specifically, the GCM module captures the inter-object relationship among all objects with global contextual information to obtain more complete scene information of the whole point clouds. The LCM module exploits the influence of the neighboring objects of the target object and local contextual information to enrich the object representations. With such global and local contextual modeling strategies, our proposed model can effectively characterize the object representations and contextual information and thereby generate comprehensive and detailed descriptions of the located objects. Extensive experiments on the ScanRefer and Nr3D datasets demonstrate that our proposed method sets a new record on the 3D dense captioning task, and verify the effectiveness of our raised contextual modeling of point clouds.

cs.CV