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Yuhang Ming

Publications and source records attributed to Yuhang Ming.

25 records · Page 2Linked to original sources

EDI: ESKF-based Disjoint Initialization for Visual-Inertial SLAM Systems

Visual-inertial initialization can be classified into joint and disjoint approaches. Joint approaches tackle both the visual and the inertial parameters together by aligning observations from feature-bearing points based on IMU integration then use a closed-form solution with visual and acceleration observations to find initial velocity and gravity. In contrast, disjoint approaches independently solve the Structure from Motion (SFM) problem and determine inertial parameters from up-to-scale camera poses obtained from pure monocular SLAM. However, previous disjoint methods have limitations, like assuming negligible acceleration bias impact or accurate rotation estimation by pure monocular SLAM. To address these issues, we propose EDI, a novel approach for fast, accurate, and robust visual-inertial initialization. Our method incorporates an Error-state Kalman Filter (ESKF) to estimate gyroscope bias and correct rotation estimates from monocular SLAM, overcoming dependence on pure monocular SLAM for rotation estimation. To estimate the scale factor without prior information, we offer a closed-form solution for initial velocity, scale, gravity, and acceleration bias estimation. To address gravity and acceleration bias coupling, we introduce weights in the linear least-squares equations, ensuring acceleration bias observability and handling outliers. Extensive evaluation on the EuRoC dataset shows that our method achieves an average scale error of 5.8% in less than 3 seconds, outperforming other state-of-the-art disjoint visual-inertial initialization approaches, even in challenging environments and with artificial noise corruption.

cs.RO↗

PVO: Panoptic Visual Odometry

We present PVO, a novel panoptic visual odometry framework to achieve more comprehensive modeling of the scene motion, geometry, and panoptic segmentation information. Our PVO models visual odometry (VO) and video panoptic segmentation (VPS) in a unified view, which makes the two tasks mutually beneficial. Specifically, we introduce a panoptic update module into the VO Module with the guidance of image panoptic segmentation. This Panoptic-Enhanced VO Module can alleviate the impact of dynamic objects in the camera pose estimation with a panoptic-aware dynamic mask. On the other hand, the VO-Enhanced VPS Module also improves the segmentation accuracy by fusing the panoptic segmentation result of the current frame on the fly to the adjacent frames, using geometric information such as camera pose, depth, and optical flow obtained from the VO Module. These two modules contribute to each other through recurrent iterative optimization. Extensive experiments demonstrate that PVO outperforms state-of-the-art methods in both visual odometry and video panoptic segmentation tasks.

cs.CV↗

Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation

In this work, we present a dense tracking and mapping system named Vox-Fusion, which seamlessly fuses neural implicit representations with traditional volumetric fusion methods. Our approach is inspired by the recently developed implicit mapping and positioning system and further extends the idea so that it can be freely applied to practical scenarios. Specifically, we leverage a voxel-based neural implicit surface representation to encode and optimize the scene inside each voxel. Furthermore, we adopt an octree-based structure to divide the scene and support dynamic expansion, enabling our system to track and map arbitrary scenes without knowing the environment like in previous works. Moreover, we proposed a high-performance multi-process framework to speed up the method, thus supporting some applications that require real-time performance. The evaluation results show that our methods can achieve better accuracy and completeness than previous methods. We also show that our Vox-Fusion can be used in augmented reality and virtual reality applications. Our source code is publicly available at https://github.com/zju3dv/Vox-Fusion.

cs.CV↗

iDF-SLAM: End-to-End RGB-D SLAM with Neural Implicit Mapping and Deep Feature Tracking

We propose a novel end-to-end RGB-D SLAM, iDF-SLAM, which adopts a feature-based deep neural tracker as the front-end and a NeRF-style neural implicit mapper as the back-end. The neural implicit mapper is trained on-the-fly, while though the neural tracker is pretrained on the ScanNet dataset, it is also finetuned along with the training of the neural implicit mapper. Under such a design, our iDF-SLAM is capable of learning to use scene-specific features for camera tracking, thus enabling lifelong learning of the SLAM system. Both the training for the tracker and the mapper are self-supervised without introducing ground truth poses. We test the performance of our iDF-SLAM on the Replica and ScanNet datasets and compare the results to the two recent NeRF-based neural SLAM systems. The proposed iDF-SLAM demonstrates state-of-the-art results in terms of scene reconstruction and competitive performance in camera tracking.

cs.RO↗

CGiS-Net: Aggregating Colour, Geometry and Implicit Semantic Features for Indoor Place Recognition

We describe a novel approach to indoor place recognition from RGB point clouds based on aggregating low-level colour and geometry features with high-level implicit semantic features. It uses a 2-stage deep learning framework, in which the first stage is trained for the auxiliary task of semantic segmentation and the second stage uses features from layers in the first stage to generate discriminate descriptors for place recognition. The auxiliary task encourages the features to be semantically meaningful, hence aggregating the geometry and colour in the RGB point cloud data with implicit semantic information. We use an indoor place recognition dataset derived from the ScanNet dataset for training and evaluation, with a test set comprising 3,608 point clouds generated from 100 different rooms. Comparison with a traditional feature-based method and four state-of-the-art deep learning methods demonstrate that our approach significantly outperforms all five methods, achieving, for example, a top-3 average recall rate of 75% compared with 41% for the closest rival method. Our code is available at: https://github.com/YuhangMing/Semantic-Indoor-Place-Recognition

cs.CV↗

FD-SLAM: 3-D Reconstruction Using Features and Dense Matching

It is well known that visual SLAM systems based on dense matching are locally accurate but are also susceptible to long-term drift and map corruption. In contrast, feature matching methods can achieve greater long-term consistency but can suffer from inaccurate local pose estimation when feature information is sparse. Based on these observations, we propose an RGB-D SLAM system that leverages the advantages of both approaches: using dense frame-to-model odometry to build accurate sub-maps and on-the-fly feature-based matching across sub-maps for global map optimisation. In addition, we incorporate a learning-based loop closure component based on 3-D features which further stabilises map building. We have evaluated the approach on indoor sequences from public datasets, and the results show that it performs on par or better than state-of-the-art systems in terms of map reconstruction quality and pose estimation. The approach can also scale to large scenes where other systems often fail.

cs.CV↗

Object-Augmented RGB-D SLAM for Wide-Disparity Relocalisation

We propose a novel object-augmented RGB-D SLAM system that is capable of constructing a consistent object map and performing relocalisation based on centroids of objects in the map. The approach aims to overcome the view dependence of appearance-based relocalisation methods using point features or images. During the map construction, we use a pre-trained neural network to detect objects and estimate 6D poses from RGB-D data. An incremental probabilistic model is used to aggregate estimates over time to create the object map. Then in relocalisation, we use the same network to extract objects-of-interest in the `lost' frames. Pairwise geometric matching finds correspondences between map and frame objects, and probabilistic absolute orientation followed by application of iterative closest point to dense depth maps and object centroids gives relocalisation. Results of experiments in desktop environments demonstrate very high success rates even for frames with widely different viewpoints from those used to construct the map, significantly outperforming two appearance-based methods.

cs.CV↗