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Yuhang Song

Publications and source records attributed to Yuhang Song.

At least 37 records · Page 2Linked to original sources

Bird-Eye Transformers for Text Generation Models

Transformers have become an indispensable module for text generation models since their great success in machine translation. Previous works attribute the~success of transformers to the query-key-value dot-product attention, which provides a robust inductive bias by the fully connected token graphs. However, we found that self-attention has a severe limitation. When predicting the (i+1)-th token, self-attention only takes the i-th token as an information collector, and it tends to give a high attention weight to those tokens similar to itself. Therefore, most of the historical information that occurred before the i-th token is not taken into consideration. Based on this observation, in this paper, we propose a new architecture, called bird-eye transformer(BET), which goes one step further to improve the performance of transformers by reweighting self-attention to encourage it to focus more on important historical information. We have conducted experiments on multiple text generation tasks, including machine translation (2 datasets) and language models (3 datasets). These experimental~results show that our proposed model achieves a better performance than the baseline transformer architectures on~all~datasets. The code is released at: \url{https://sites.google.com/view/bet-transformer/home}.

cs.CL↗

Backpropagation at the Infinitesimal Inference Limit of Energy-Based Models: Unifying Predictive Coding, Equilibrium Propagation, and Contrastive Hebbian Learning

How the brain performs credit assignment is a fundamental unsolved problem in neuroscience. Many `biologically plausible' algorithms have been proposed, which compute gradients that approximate those computed by backpropagation (BP), and which operate in ways that more closely satisfy the constraints imposed by neural circuitry. Many such algorithms utilize the framework of energy-based models (EBMs), in which all free variables in the model are optimized to minimize a global energy function. However, in the literature, these algorithms exist in isolation and no unified theory exists linking them together. Here, we provide a comprehensive theory of the conditions under which EBMs can approximate BP, which lets us unify many of the BP approximation results in the literature (namely, predictive coding, equilibrium propagation, and contrastive Hebbian learning) and demonstrate that their approximation to BP arises from a simple and general mathematical property of EBMs at free-phase equilibrium. This property can then be exploited in different ways with different energy functions, and these specific choices yield a family of BP-approximating algorithms, which both includes the known results in the literature and can be used to derive new ones.

cs.LG↗

A Theoretical Framework for Inference and Learning in Predictive Coding Networks

Predictive coding (PC) is an influential theory in computational neuroscience, which argues that the cortex forms unsupervised world models by implementing a hierarchical process of prediction error minimization. PC networks (PCNs) are trained in two phases. First, neural activities are updated to optimize the network's response to external stimuli. Second, synaptic weights are updated to consolidate this change in activity -- an algorithm called \emph{prospective configuration}. While previous work has shown how in various limits, PCNs can be found to approximate backpropagation (BP), recent work has demonstrated that PCNs operating in this standard regime, which does not approximate BP, nevertheless obtain competitive training and generalization performance to BP-trained networks while outperforming them on tasks such as online, few-shot, and continual learning, where brains are known to excel. Despite this promising empirical performance, little is understood theoretically about the properties and dynamics of PCNs in this regime. In this paper, we provide a comprehensive theoretical analysis of the properties of PCNs trained with prospective configuration. We first derive analytical results concerning the inference equilibrium for PCNs and a previously unknown close connection relationship to target propagation (TP). Secondly, we provide a theoretical analysis of learning in PCNs as a variant of generalized expectation-maximization and use that to prove the convergence of PCNs to critical points of the BP loss function, thus showing that deep PCNs can, in theory, achieve the same generalization performance as BP, while maintaining their unique advantages.

cs.NE↗

Universal Hopfield Networks: A General Framework for Single-Shot Associative Memory Models

A large number of neural network models of associative memory have been proposed in the literature. These include the classical Hopfield networks (HNs), sparse distributed memories (SDMs), and more recently the modern continuous Hopfield networks (MCHNs), which possesses close links with self-attention in machine learning. In this paper, we propose a general framework for understanding the operation of such memory networks as a sequence of three operations: similarity, separation, and projection. We derive all these memory models as instances of our general framework with differing similarity and separation functions. We extend the mathematical framework of Krotov et al (2020) to express general associative memory models using neural network dynamics with only second-order interactions between neurons, and derive a general energy function that is a Lyapunov function of the dynamics. Finally, using our framework, we empirically investigate the capacity of using different similarity functions for these associative memory models, beyond the dot product similarity measure, and demonstrate empirically that Euclidean or Manhattan distance similarity metrics perform substantially better in practice on many tasks, enabling a more robust retrieval and higher memory capacity than existing models.

cs.NE↗

Predictive Coding: Towards a Future of Deep Learning beyond Backpropagation?

The backpropagation of error algorithm used to train deep neural networks has been fundamental to the successes of deep learning. However, it requires sequential backward updates and non-local computations, which make it challenging to parallelize at scale and is unlike how learning works in the brain. Neuroscience-inspired learning algorithms, however, such as \emph{predictive coding}, which utilize local learning, have the potential to overcome these limitations and advance beyond current deep learning technologies. While predictive coding originated in theoretical neuroscience as a model of information processing in the cortex, recent work has developed the idea into a general-purpose algorithm able to train neural networks using only local computations. In this survey, we review works that have contributed to this perspective and demonstrate the close theoretical connections between predictive coding and backpropagation, as well as works that highlight the multiple advantages of using predictive coding models over backpropagation-trained neural networks. Specifically, we show the substantially greater flexibility of predictive coding networks against equivalent deep neural networks, which can function as classifiers, generators, and associative memories simultaneously, and can be defined on arbitrary graph topologies. Finally, we review direct benchmarks of predictive coding networks on machine learning classification tasks, as well as its close connections to control theory and applications in robotics.

cs.NE↗

Associative Memories via Predictive Coding

Associative memories in the brain receive and store patterns of activity registered by the sensory neurons, and are able to retrieve them when necessary. Due to their importance in human intelligence, computational models of associative memories have been developed for several decades now. They include autoassociative memories, which allow for storing data points and retrieving a stored data point $s$ when provided with a noisy or partial variant of $s$, and heteroassociative memories, able to store and recall multi-modal data. In this paper, we present a novel neural model for realizing associative memories, based on a hierarchical generative network that receives external stimuli via sensory neurons. This model is trained using predictive coding, an error-based learning algorithm inspired by information processing in the cortex. To test the capabilities of this model, we perform multiple retrieval experiments from both corrupted and incomplete data points. In an extensive comparison, we show that this new model outperforms in retrieval accuracy and robustness popular associative memory models, such as autoencoders trained via backpropagation, and modern Hopfield networks. In particular, in completing partial data points, our model achieves remarkable results on natural image datasets, such as ImageNet, with a surprisingly high accuracy, even when only a tiny fraction of pixels of the original images is presented. Furthermore, we show that this method is able to handle multi-modal data, retrieving images from descriptions, and vice versa. We conclude by discussing the possible impact of this work in the neuroscience community, by showing that our model provides a plausible framework to study learning and retrieval of memories in the brain, as it closely mimics the behavior of the hippocampus as a memory index and generative model.

cs.LG↗

Zeroth-Order Supervised Policy Improvement

Policy gradient (PG) algorithms have been widely used in reinforcement learning (RL). However, PG algorithms rely on exploiting the value function being learned with the first-order update locally, which results in limited sample efficiency. In this work, we propose an alternative method called Zeroth-Order Supervised Policy Improvement (ZOSPI). ZOSPI exploits the estimated value function $Q$ globally while preserving the local exploitation of the PG methods based on zeroth-order policy optimization. This learning paradigm follows Q-learning but overcomes the difficulty of efficiently operating argmax in continuous action space. It finds max-valued action within a small number of samples. The policy learning of ZOSPI has two steps: First, it samples actions and evaluates those actions with a learned value estimator, and then it learns to perform the action with the highest value through supervised learning. We further demonstrate such a supervised learning framework can learn multi-modal policies. Experiments show that ZOSPI achieves competitive results on the continuous control benchmarks with a remarkable sample efficiency.

cs.LG↗

Predictive Coding Can Do Exact Backpropagation on Convolutional and Recurrent Neural Networks

Predictive coding networks (PCNs) are an influential model for information processing in the brain. They have appealing theoretical interpretations and offer a single mechanism that accounts for diverse perceptual phenomena of the brain. On the other hand, backpropagation (BP) is commonly regarded to be the most successful learning method in modern machine learning. Thus, it is exciting that recent work formulates inference learning (IL) that trains PCNs to approximate BP. However, there are several remaining critical issues: (i) IL is an approximation to BP with unrealistic/non-trivial requirements, (ii) IL approximates BP in single-step weight updates; whether it leads to the same point as BP after the weight updates are conducted for more steps is unknown, and (iii) IL is computationally significantly more costly than BP. To solve these issues, a variant of IL that is strictly equivalent to BP in fully connected networks has been proposed. In this work, we build on this result by showing that it also holds for more complex architectures, namely, convolutional neural networks and (many-to-one) recurrent neural networks. To our knowledge, we are the first to show that a biologically plausible algorithm is able to exactly replicate the accuracy of BP on such complex architectures, bridging the existing gap between IL and BP, and setting an unprecedented performance for PCNs, which can now be considered as efficient alternatives to BP.

cs.LG↗

Multi-level Wavelet-based Generative Adversarial Network for Perceptual Quality Enhancement of Compressed Video

The past few years have witnessed fast development in video quality enhancement via deep learning. Existing methods mainly focus on enhancing the objective quality of compressed video while ignoring its perceptual quality. In this paper, we focus on enhancing the perceptual quality of compressed video. Our main observation is that enhancing the perceptual quality mostly relies on recovering high-frequency sub-bands in wavelet domain. Accordingly, we propose a novel generative adversarial network (GAN) based on multi-level wavelet packet transform (WPT) to enhance the perceptual quality of compressed video, which is called multi-level wavelet-based GAN (MW-GAN). In MW-GAN, we first apply motion compensation with a pyramid architecture to obtain temporal information. Then, we propose a wavelet reconstruction network with wavelet-dense residual blocks (WDRB) to recover the high-frequency details. In addition, the adversarial loss of MW-GAN is added via WPT to further encourage high-frequency details recovery for video frames. Experimental results demonstrate the superiority of our method.

eess.IV↗

Novel Human-Object Interaction Detection via Adversarial Domain Generalization

We study in this paper the problem of novel human-object interaction (HOI) detection, aiming at improving the generalization ability of the model to unseen scenarios. The challenge mainly stems from the large compositional space of objects and predicates, which leads to the lack of sufficient training data for all the object-predicate combinations. As a result, most existing HOI methods heavily rely on object priors and can hardly generalize to unseen combinations. To tackle this problem, we propose a unified framework of adversarial domain generalization to learn object-invariant features for predicate prediction. To measure the performance improvement, we create a new split of the HICO-DET dataset, where the HOIs in the test set are all unseen triplet categories in the training set. Our experiments show that the proposed framework significantly increases the performance by up to 50% on the new split of HICO-DET dataset and up to 125% on the UnRel dataset for auxiliary evaluation in detecting novel HOIs.

cs.CV↗

Arena: A General Evaluation Platform and Building Toolkit for Multi-Agent Intelligence

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other, and improving each agent means proposing new problems for others. However, existing evaluation platforms are either not compatible with multi-agent settings, or limited to a specific game. That is, there is not yet a general evaluation platform for research on multi-agent intelligence. To this end, we introduce Arena, a general evaluation platform for multi-agent intelligence with 35 games of diverse logics and representations. Furthermore, multi-agent intelligence is still at the stage where many problems remain unexplored. Therefore, we provide a building toolkit for researchers to easily invent and build novel multi-agent problems from the provided game set based on a GUI-configurable social tree and five basic multi-agent reward schemes. Finally, we provide Python implementations of five state-of-the-art deep multi-agent reinforcement learning baselines. Along with the baseline implementations, we release a set of 100 best agents/teams that we can train with different training schemes for each game, as the base for evaluating agents with population performance. As such, the research community can perform comparisons under a stable and uniform standard. All the implementations and accompanied tutorials have been open-sourced for the community at https://sites.google.com/view/arena-unity/.

cs.MA↗

AutoRemover: Automatic Object Removal for Autonomous Driving Videos

Motivated by the need for photo-realistic simulation in autonomous driving, in this paper we present a video inpainting algorithm \emph{AutoRemover}, designed specifically for generating street-view videos without any moving objects. In our setup we have two challenges: the first is the shadow, shadows are usually unlabeled but tightly coupled with the moving objects. The second is the large ego-motion in the videos. To deal with shadows, we build up an autonomous driving shadow dataset and design a deep neural network to detect shadows automatically. To deal with large ego-motion, we take advantage of the multi-source data, in particular the 3D data, in autonomous driving. More specifically, the geometric relationship between frames is incorporated into an inpainting deep neural network to produce high-quality structurally consistent video output. Experiments show that our method outperforms other state-of-the-art (SOTA) object removal algorithms, reducing the RMSE by over $19\%$.

cs.CV↗

Predicting Head Movement in Panoramic Video: A Deep Reinforcement Learning Approach

Panoramic video provides immersive and interactive experience by enabling humans to control the field of view (FoV) through head movement (HM). Thus, HM plays a key role in modeling human attention on panoramic video. This paper establishes a database collecting subjects' HM in panoramic video sequences. From this database, we find that the HM data are highly consistent across subjects. Furthermore, we find that deep reinforcement learning (DRL) can be applied to predict HM positions, via maximizing the reward of imitating human HM scanpaths through the agent's actions. Based on our findings, we propose a DRL-based HM prediction (DHP) approach with offline and online versions, called offline-DHP and online-DHP. In offline-DHP, multiple DRL workflows are run to determine potential HM positions at each panoramic frame. Then, a heat map of the potential HM positions, named the HM map, is generated as the output of offline-DHP. In online-DHP, the next HM position of one subject is estimated given the currently observed HM position, which is achieved by developing a DRL algorithm upon the learned offline-DHP model. Finally, the experiments validate that our approach is effective in both offline and online prediction of HM positions for panoramic video, and that the learned offline-DHP model can improve the performance of online-DHP.

cs.CV↗

Mega-Reward: Achieving Human-Level Play without Extrinsic Rewards

Intrinsic rewards were introduced to simulate how human intelligence works; they are usually evaluated by intrinsically-motivated play, i.e., playing games without extrinsic rewards but evaluated with extrinsic rewards. However, none of the existing intrinsic reward approaches can achieve human-level performance under this very challenging setting of intrinsically-motivated play. In this work, we propose a novel megalomania-driven intrinsic reward (called mega-reward), which, to our knowledge, is the first approach that achieves human-level performance in intrinsically-motivated play. Intuitively, mega-reward comes from the observation that infants' intelligence develops when they try to gain more control on entities in an environment; therefore, mega-reward aims to maximize the control capabilities of agents on given entities in a given environment. To formalize mega-reward, a relational transition model is proposed to bridge the gaps between direct and latent control. Experimental studies show that mega-reward (i) can greatly outperform all state-of-the-art intrinsic reward approaches, (ii) generally achieves the same level of performance as Ex-PPO and professional human-level scores, and (iii) has also a superior performance when it is incorporated with extrinsic rewards.

cs.AI↗

Field-free switching of a Spin-orbit torque device aided by interlayer-coupling induced domain walls

The spin-orbit torque device is promising as a candidate for next generation magnetic memory, while the static in-plane field needed to induce deterministic switching is a main obstacle for its application in highly integrated circuits. Instead of introducing effective field into the device, in this work we present an alternative way to achieve the field-free current-driven magnetization switching. By adding Tb/Co multilayers at two ends of the current channel, assisting domain wall is created by interlayer exchange coupling. The field-free deterministic switching is achieved by the movement of the domain wall driven by current. By loop shift measurement we find the driven force exerted on the domain wall is determined by the direction of the in-plane moment in the domain wall. Finally, we modify the device into a synthetic antiferromagnetic structure to solve the problem of reading out signal. The present work broadens the choice of field-free spin-orbit torque device design and clearly depicts the difference between two different switching mechanism.

physics.app-ph↗

PortraitGAN for Flexible Portrait Manipulation

Previous methods have dealt with discrete manipulation of facial attributes such as smile, sad, angry, surprise etc, out of canonical expressions and they are not scalable, operating in single modality. In this paper, we propose a novel framework that supports continuous edits and multi-modality portrait manipulation using adversarial learning. Specifically, we adapt cycle-consistency into the conditional setting by leveraging additional facial landmarks information. This has two effects: first cycle mapping induces bidirectional manipulation and identity preserving; second pairing samples from different modalities can thus be utilized. To ensure high-quality synthesis, we adopt texture-loss that enforces texture consistency and multi-level adversarial supervision that facilitates gradient flow. Quantitative and qualitative experiments show the effectiveness of our framework in performing flexible and multi-modality portrait manipulation with photo-realistic effects.

cs.CV↗

Diversity-Driven Extensible Hierarchical Reinforcement Learning

Hierarchical reinforcement learning (HRL) has recently shown promising advances on speeding up learning, improving the exploration, and discovering intertask transferable skills. Most recent works focus on HRL with two levels, i.e., a master policy manipulates subpolicies, which in turn manipulate primitive actions. However, HRL with multiple levels is usually needed in many real-world scenarios, whose ultimate goals are highly abstract, while their actions are very primitive. Therefore, in this paper, we propose a diversity-driven extensible HRL (DEHRL), where an extensible and scalable framework is built and learned levelwise to realize HRL with multiple levels. DEHRL follows a popular assumption: diverse subpolicies are useful, i.e., subpolicies are believed to be more useful if they are more diverse. However, existing implementations of this diversity assumption usually have their own drawbacks, which makes them inapplicable to HRL with multiple levels. Consequently, we further propose a novel diversity-driven solution to achieve this assumption in DEHRL. Experimental studies evaluate DEHRL with five baselines from four perspectives in two domains; the results show that DEHRL outperforms the state-of-the-art baselines in all four aspects.

cs.LG↗

SPG-Net: Segmentation Prediction and Guidance Network for Image Inpainting

In this paper, we focus on image inpainting task, aiming at recovering the missing area of an incomplete image given the context information. Recent development in deep generative models enables an efficient end-to-end framework for image synthesis and inpainting tasks, but existing methods based on generative models don't exploit the segmentation information to constrain the object shapes, which usually lead to blurry results on the boundary. To tackle this problem, we propose to introduce the semantic segmentation information, which disentangles the inter-class difference and intra-class variation for image inpainting. This leads to much clearer recovered boundary between semantically different regions and better texture within semantically consistent segments. Our model factorizes the image inpainting process into segmentation prediction (SP-Net) and segmentation guidance (SG-Net) as two steps, which predict the segmentation labels in the missing area first, and then generate segmentation guided inpainting results. Experiments on multiple public datasets show that our approach outperforms existing methods in optimizing the image inpainting quality, and the interactive segmentation guidance provides possibilities for multi-modal predictions of image inpainting.

cs.CV↗