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Yuhang Xu

Publications and source records attributed to Yuhang Xu.

9 recordsLinked to original sources

Gleam: Adaptive Network-Efficient CUDA API Remoting for Cross-Device GPU Sharing over LANs

This paper aims to enable computation- and communication-efficient GPU sharing across devices within local area networks (LANs), facilitating ubiquitous AI inference on heterogeneous personal devices. We achieve distributed task offloading via CUDA API remoting. However, beyond raw computation, network constraints emerge as the primary bottleneck: limited bandwidth, high-frequency API invocations, and cross-task contention significantly hinder performance. To address these challenges, we propose Gleam, a novel and network-efficient framework for task-generic GPU sharing across local-area CUDA devices, with three key contributions. First, we reduce bandwidth overhead in CUDA API remoting through automatic model weight caching, and mitigate accumulated latency from frequent API calls by asynchronous execution. Second, we design a runtime task scheduler that dynamically determines API remoting pairs between LAN clients and servers, explicitly accounting for both network conditions and GPU resource contention under parallel workloads. Finally, we introduce dedicated mechanisms to ensure CUDA context consistency across distributed executions. Extensive experiments on heterogeneous NVIDIA GPUs and diverse AI workloads show Gleam consistently outperforms state-of-the-art baselines, achieving 1.4-24.2 times improvements in API remoting efficiency and up to 1.79 times higher system throughput.

cs.DC

Unified Hallucination Fuzzing for Multimodal Large Language Models

Hallucination remains a persistent challenge for Multimodal Large Language Models (MLLMs), severely limiting their reliability in high-stakes applications. Existing evaluations, predominantly based on static benchmarks, suffer from narrow taxonomical coverage and rapid performance saturation, failing to reflect model robustness in evolving real-world scenarios. To bridge this gap, we present a systematic evaluation framework integrating a comprehensive benchmark with self-evolving stress testing. First, we introduce UniHall, a fine-grained dataset grounded in a unified taxonomy spanning Object, Instruction, and Knowledge dimensions. Second, to address benchmark saturation, we propose Self-Adaptive Multimodal Fuzzing (SAMF), a self-adaptive framework that employs evolutionary mutation strategies to explore the boundaries of model hallucinations. Crucially, to ensure reliable assessment of dynamic inputs, SAMF incorporates a structured metric suite driven by an ensemble of multi-modal oracles. Our extensive experiments reveal that state-of-the-art MLLMs exhibit significant performance degradation under fuzzing compared to conventional settings, exposing a dissociation between reasoning capabilities and factual grounding. Furthermore, we identify a helpfulness-hallucination trade-off, where reinforcement learning alignment inadvertently exacerbates sycophancy in instruction-following tasks. The framework, code and benchmark are available at https://github.com/LanceZPF/EvalHall.

cs.CL

BubbleSpec: Turning Long-Tail Bubbles into Speculative Rollout Drafts for Synchronous Reinforcement Learning

Reinforcement Learning (RL) has become a cornerstone for improving the performance of Large Language Models (LLMs). However, its rollout phase constitutes a significant efficiency bottleneck, mainly arising from the long-tail bubbles across data parallel ranks, particularly in long-context scenarios where faster GPUs remain idle while waiting for stragglers. Existing solutions, such as partial rollout or asynchronous RL, mitigate these bubbles by compromising the algorithm's strict synchronous nature. Instead, we propose BubbleSpec, a novel framework that accelerates RL rollouts while strictly keeping the mathematical exactness. Instead of attempting to eliminate bubbles, BubbleSpec exploits them. We exploit the idle time windows of faster ranks to pre-generate rollout results for subsequent steps, serving as drafts for speculative decoding. Unlike prior speculative methods that rely on historical epoch similarity and warm-ups, BubbleSpec is agnostic to dataset size and provides immediate acceleration from the onset of training. Extensive evaluations demonstrate that BubbleSpec reduces decoding steps by 50% and increases rollout throughput by up to 1.8x. Critically, BubbleSpec is seamlessly compatible with various RL frameworks and strategies as it sustains the strict synchronous property of RL algorithms.

cs.LG

Thinking with Drafting: Optical Decompression via Logical Reconstruction

Existing multimodal large language models have achieved high-fidelity visual perception and exploratory visual generation. However, a precision paradox persists in complex reasoning tasks: optical perception systems transcribe symbols without capturing logical topology, while pixel-based generative models produce visual artifacts lacking mathematical exactness. To bridge this gap, we propose that reasoning over visual inputs be reconceptualized as optical decompression-the process of reconstructing latent logical structures from compressed visual tokens. Guided by the axiom that Parsing is Reasoning, we introduce Thinking with Drafting (TwD), which utilizes a minimalist Domain-Specific Language (DSL) as a grounding intermediate representation. Unlike standard approaches that hallucinate answers directly, TwD forces the model to draft its mental model into executable code, rendering deterministic visual proofs for self-verification. To validate this, we present VisAlg, a visual algebra benchmark. Experiments demonstrate that TwD serve as a superior cognitive scaffold. Our work establishes a closed-loop system where visual generation acts not as a creative output but as a logical verifier, offering a generalizable path for visual reasoning.

cs.CL

Programming with Data: Test-Driven Data Engineering for Self-Improving LLMs from Raw Corpora

Reliably transferring specialized human knowledge from text into large language models remains a fundamental challenge in artificial intelligence. Fine-tuning on domain corpora has enabled substantial capability gains, but the process operates without feedback: when a model fails on a domain task, there is no method to diagnose what is deficient in the training data, and the only recourse is to add more data indiscriminately. Here we show that when a structured knowledge representation extracted from the source corpus serves as the shared foundation for both training data and evaluation, the complete data-engineering lifecycle maps onto the software development lifecycle in a precise and operative way: training data becomes source code specifying what the model should learn, model training becomes compilation, benchmarking becomes unit testing, and failure-driven data repair becomes debugging. Under this correspondence, model failures decompose into concept-level gaps and reasoning-chain breaks that can be traced back to specific deficiencies in the data and repaired through targeted patches, with each repair cycle producing consistent improvements across model scales and architectures without degrading general capabilities. We formalize this principle as Programming with Data and instantiate it across sixteen disciplines spanning the natural sciences, engineering, biomedicine, and the social sciences, releasing a structured knowledge base, benchmark suite, and training corpus as open resources. By demonstrating that the relationship between training data and model behaviour is structurally traceable and systematically repairable, this work establishes a principled foundation for the reliable engineering of human expertise into language models.

cs.SE

SmartThinker: Progressive Chain-of-Thought Length Calibration for Efficient Large Language Model Reasoning

Large reasoning models (LRMs) like OpenAI o1 and DeepSeek-R1 achieve high accuracy on complex tasks by adopting long chain-of-thought (CoT) reasoning paths. However, the inherent verbosity of these processes frequently results in redundancy and overthinking. To address this issue, existing works leverage Group Relative Policy Optimization (GRPO) to reduce LRM output length, but their static length reward design cannot dynamically adapt according to the relative problem difficulty and response length distribution, causing over-compression and compromised accuracy. Therefore, we propose SmartThinker, a novel GRPO-based efficient reasoning method with progressive CoT length calibration. SmartThinker makes a two-fold contribution: First, it dynamically estimates the optimal length with peak accuracy during training and guides overlong responses toward it to reduce response length while sustaining accuracy. Second, it dynamically modulates the length reward coefficient to avoid the unwarranted penalization of correct reasoning paths. Extensive experiment results show that SmartThinker achieves up to 52.5% average length compression with improved accuracy, and achieves up to 16.6% accuracy improvement on challenging benchmarks like AIME25. The source code can be found at https://github.com/SJTU-RTEAS/SmartThinker.

cs.CL

The Trinity of Consistency as a Defining Principle for General World Models

The construction of World Models capable of learning, simulating, and reasoning about objective physical laws constitutes a foundational challenge in the pursuit of Artificial General Intelligence. Recent advancements represented by video generation models like Sora have demonstrated the potential of data-driven scaling laws to approximate physical dynamics, while the emerging Unified Multimodal Model (UMM) offers a promising architectural paradigm for integrating perception, language, and reasoning. Despite these advances, the field still lacks a principled theoretical framework that defines the essential properties requisite for a General World Model. In this paper, we propose that a World Model must be grounded in the Trinity of Consistency: Modal Consistency as the semantic interface, Spatial Consistency as the geometric basis, and Temporal Consistency as the causal engine. Through this tripartite lens, we systematically review the evolution of multimodal learning, revealing a trajectory from loosely coupled specialized modules toward unified architectures that enable the synergistic emergence of internal world simulators. To complement this conceptual framework, we introduce CoW-Bench, a benchmark centered on multi-frame reasoning and generation scenarios. CoW-Bench evaluates both video generation models and UMMs under a unified evaluation protocol. Our work establishes a principled pathway toward general world models, clarifying both the limitations of current systems and the architectural requirements for future progress.

cs.AI

Nova: Real-Time Agentic Vision-Language Model Serving with Adaptive Cross-Stage Parallelization

This paper presents Nova, a real-time scheduling framework for serving agentic vision-language models (VLMs) on a single GPU with balanced per-request latency and overall request process throughput. Our design begins by enabling effective pipelining across vision encode, LLM prefill, and LLM decode stages of VLMs, by exploiting their heterogeneous resource demands during execution and incorporating elastic GPU spatial partitioning among stages to maximally utilize the compute and memory resources. Building on this, we introduce a real-time scheduling algorithm that adaptively calibrates resource allocation among stages based on a Pareto-optimal analysis of the latency-throughput trade-off, allowing the system to sustain responsiveness and resource efficiency under dynamic request loads. To further alleviate GPU memory pressure, we design a lightweight weight offloading strategy for vision encoders that preserves inference efficiency with minimized memory overhead. Extensive evaluations on both synthetic and real-world agent workloads demonstrate that Nova consistently outperforms the state-of-the-art baselines, improving the maximum latency by up to 23.3%, while keeping competitive throughput.

cs.OS

Intersection-free Robot Manipulation with Soft-Rigid Coupled Incremental Potential Contact

This paper presents a novel simulation platform, ZeMa, designed for robotic manipulation tasks concerning soft objects. Such simulation ideally requires three properties: two-way soft-rigid coupling, intersection-free guarantees, and frictional contact modeling, with acceptable runtime suitable for deep and reinforcement learning tasks. Current simulators often satisfy only a subset of these needs, primarily focusing on distinct rigid-rigid or soft-soft interactions. The proposed ZeMa prioritizes physical accuracy and integrates the incremental potential contact method, offering unified dynamics simulation for both soft and rigid objects. It efficiently manages soft-rigid contact, operating 75x faster than baseline tools with similar methodologies like IPC-GraspSim. To demonstrate its applicability, we employ it for parallel grasp generation, penetrated grasp repair, and reinforcement learning for grasping, successfully transferring the trained RL policy to real-world scenarios.

cs.RO