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Yuhao Chen

Publications and source records attributed to Yuhao Chen.

At least 73 records · Page 4Linked to original sources

FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting

In the real world, objects reveal internal textures when sliced or cut, yet this behavior is not well-studied in 3D generation tasks today. For example, slicing a virtual 3D watermelon should reveal flesh and seeds. Given that no available dataset captures an object's full internal structure and collecting data from all slices is impractical, generative methods become the obvious approach. However, current 3D generation and inpainting methods often focus on visible appearance and overlook internal textures. To bridge this gap, we introduce FruitNinja, the first method to generate internal textures for 3D objects undergoing geometric and topological changes. Our approach produces objects via 3D Gaussian Splatting (3DGS) with both surface and interior textures synthesized, enabling real-time slicing and rendering without additional optimization. FruitNinja leverages a pre-trained diffusion model to progressively inpaint cross-sectional views and applies voxel-grid-based smoothing to achieve cohesive textures throughout the object. Our OpaqueAtom GS strategy overcomes 3DGS limitations by employing densely distributed opaque Gaussians, avoiding biases toward larger particles that destabilize training and sharp color transitions for fine-grained textures. Experimental results show that FruitNinja substantially outperforms existing approaches, showcasing unmatched visual quality in real-time rendered internal views across arbitrary geometry manipulations.

cs.CV↗

Ice Hockey Puck Localization Using Contextual Cues

Puck detection in ice hockey broadcast videos poses significant challenges due to the puck's small size, frequent occlusions, motion blur, broadcast artifacts, and scale inconsistencies due to varying camera zoom and broadcast camera viewpoints. Prior works focus on appearance-based or motion-based cues of the puck without explicitly modelling the cues derived from player behaviour. Players consistently turn their bodies and direct their gaze toward the puck. Motivated by this strong contextual cue, we propose Puck Localization Using Contextual Cues (PLUCC), a novel approach for scale-aware and context-driven single-frame puck detections. PLUCC consists of three components: (a) a contextual encoder, which utilizes player orientations and positioning as helpful priors; (b) a feature pyramid encoder, which extracts multiscale features from the dual encoders; and (c) a gating decoder that combines latent features with a channel gating mechanism. For evaluation, in addition to standard average precision, we propose Rink Space Localization Error (RSLE), a scale-invariant homography-based metric for removing perspective bias from rink space evaluation. The experimental results of PLUCC on the PuckDataset dataset demonstrated state-of-the-art detection performance, surpassing previous baseline methods by an average precision improvement of 12.2% and RSLE average precision of 25%. Our research demonstrates the critical role of contextual understanding in improving puck detection performance, with broad implications for automated sports analysis.

cs.CV↗

SportMamba: Adaptive Non-Linear Multi-Object Tracking with State Space Models for Team Sports

Multi-object tracking (MOT) in team sports is particularly challenging due to the fast-paced motion and frequent occlusions resulting in motion blur and identity switches, respectively. Predicting player positions in such scenarios is particularly difficult due to the observed highly non-linear motion patterns. Current methods are heavily reliant on object detection and appearance-based tracking, which struggle to perform in complex team sports scenarios, where appearance cues are ambiguous and motion patterns do not necessarily follow a linear pattern. To address these challenges, we introduce SportMamba, an adaptive hybrid MOT technique specifically designed for tracking in dynamic team sports. The technical contribution of SportMamba is twofold. First, we introduce a mamba-attention mechanism that models non-linear motion by implicitly focusing on relevant embedding dependencies. Second, we propose a height-adaptive spatial association metric to reduce ID switches caused by partial occlusions by accounting for scale variations due to depth changes. Additionally, we extend the detection search space with adaptive buffers to improve associations in fast-motion scenarios. Our proposed technique, SportMamba, demonstrates state-of-the-art performance on various metrics in the SportsMOT dataset, which is characterized by complex motion and severe occlusion. Furthermore, we demonstrate its generalization capability through zero-shot transfer to VIP-HTD, an ice hockey dataset.

cs.CV↗

Gen4D: Synthesizing Humans and Scenes in the Wild

Lack of input data for in-the-wild activities often results in low performance across various computer vision tasks. This challenge is particularly pronounced in uncommon human-centric domains like sports, where real-world data collection is complex and impractical. While synthetic datasets offer a promising alternative, existing approaches typically suffer from limited diversity in human appearance, motion, and scene composition due to their reliance on rigid asset libraries and hand-crafted rendering pipelines. To address this, we introduce Gen4D, a fully automated pipeline for generating diverse and photorealistic 4D human animations. Gen4D integrates expert-driven motion encoding, prompt-guided avatar generation using diffusion-based Gaussian splatting, and human-aware background synthesis to produce highly varied and lifelike human sequences. Based on Gen4D, we present SportPAL, a large-scale synthetic dataset spanning three sports: baseball, icehockey, and soccer. Together, Gen4D and SportPAL provide a scalable foundation for constructing synthetic datasets tailored to in-the-wild human-centric vision tasks, with no need for manual 3D modeling or scene design.

cs.GR↗

GraphPad: Inference-Time 3D Scene Graph Updates for Embodied Question Answering

Structured scene representations are a core component of embodied agents, helping to consolidate raw sensory streams into readable, modular, and searchable formats. Due to their high computational overhead, many approaches build such representations in advance of the task. However, when the task specifications change, such static approaches become inadequate as they may miss key objects, spatial relations, and details. We introduce GraphPad, a modifiable structured memory that an agent can tailor to the needs of the task through API calls. It comprises a mutable scene graph representing the environment, a navigation log indexing frame-by-frame content, and a scratchpad for task-specific notes. Together, GraphPad serves as a dynamic workspace that remains complete, current, and aligned with the agent's immediate understanding of the scene and its task. On the OpenEQA benchmark, GraphPad attains 55.3%, a +3.0% increase over an image-only baseline using the same vision-language model, while operating with five times fewer input frames. These results show that allowing online, language-driven refinement of 3-D memory yields more informative representations without extra training or data collection.

cs.AI↗

Numerical simulation of oscillatory magnetic reconnection modulated by solar convective motions

Oscillatory magnetic reconnection is a periodic magnetic reconnection process, during which the current sheet's orientation and the magnetic connections change periodically. This periodic variation is generally considered to originate from the magnetic reconnection itself rather than from external driving processes. We conduct 2.5-dimensional radiative magnetohydrodynamic simulations to investigate the emergence of a magnetic flux tube from the convection zone into the lower corona, where the emerging magnetic fields reconnect with background ones. During the reconnection process within 5771 s, the current sheet's orientation has been reversed 41 times, corresponding to 40 oscillation periods. Notably, the longest period is 30 minutes, which is consistent with the previous observational results. We find that the main factor leading to the reversal of the current sheet's orientation is the quasi-periodic external force provided by the emergence of plasma and magnetic fields from the convection zone. We also find the shifting of the upward outflows from the reconnection region along the horizontal direction due to the alternating changes of the reconnection inflow and outflow regions. In addition to the quasi-periodic change of the current sheet orientation, the reconnection rate at the main X-point also oscillates with a period between 100-400 s, which corresponds to the period of p-mode oscillations.

astro-ph.SR↗

FoodTrack: Estimating Handheld Food Portions with Egocentric Video

Accurately tracking food consumption is crucial for nutrition and health monitoring. Traditional approaches typically require specific camera angles, non-occluded images, or rely on gesture recognition to estimate intake, making assumptions about bite size rather than directly measuring food volume. We propose the FoodTrack framework for tracking and measuring the volume of hand-held food items using egocentric video which is robust to hand occlusions and flexible with varying camera and object poses. FoodTrack estimates food volume directly, without relying on intake gestures or fixed assumptions about bite size, offering a more accurate and adaptable solution for tracking food consumption. We achieve absolute percentage loss of approximately 7.01% on a handheld food object, improving upon a previous approach that achieved a 16.40% mean absolute percentage error in its best case, under less flexible conditions.

cs.CV↗

6D Pose Estimation on Spoons and Hands

Accurate dietary monitoring is essential for promoting healthier eating habits. A key area of research is how people interact and consume food using utensils and hands. By tracking their position and orientation, it is possible to estimate the volume of food being consumed, or monitor eating behaviours, highly useful insights into nutritional intake that can be more reliable than popular methods such as self-reporting. Hence, this paper implements a system that analyzes stationary video feed of people eating, using 6D pose estimation to track hand and spoon movements to capture spatial position and orientation. In doing so, we examine the performance of two state-of-the-art (SOTA) video object segmentation (VOS) models, both quantitatively and qualitatively, and identify main sources of error within the system.

cs.CV↗

SAMJAM: Zero-Shot Video Scene Graph Generation for Egocentric Kitchen Videos

Video Scene Graph Generation (VidSGG) is an important topic in understanding dynamic kitchen environments. Current models for VidSGG require extensive training to produce scene graphs. Recently, Vision Language Models (VLM) and Vision Foundation Models (VFM) have demonstrated impressive zero-shot capabilities in a variety of tasks. However, VLMs like Gemini struggle with the dynamics for VidSGG, failing to maintain stable object identities across frames. To overcome this limitation, we propose SAMJAM, a zero-shot pipeline that combines SAM2's temporal tracking with Gemini's semantic understanding. SAM2 also improves upon Gemini's object grounding by producing more accurate bounding boxes. In our method, we first prompt Gemini to generate a frame-level scene graph. Then, we employ a matching algorithm to map each object in the scene graph with a SAM2-generated or SAM2-propagated mask, producing a temporally-consistent scene graph in dynamic environments. Finally, we repeat this process again in each of the following frames. We empirically demonstrate that SAMJAM outperforms Gemini by 8.33% in mean recall on the EPIC-KITCHENS and EPIC-KITCHENS-100 datasets.

cs.CV↗

Global Rice Multi-Class Segmentation Dataset (RiceSEG): A Comprehensive and Diverse High-Resolution RGB-Annotated Images for the Development and Benchmarking of Rice Segmentation Algorithms

Developing computer vision-based rice phenotyping techniques is crucial for precision field management and accelerating breeding, thereby continuously advancing rice production. Among phenotyping tasks, distinguishing image components is a key prerequisite for characterizing plant growth and development at the organ scale, enabling deeper insights into eco-physiological processes. However, due to the fine structure of rice organs and complex illumination within the canopy, this task remains highly challenging, underscoring the need for a high-quality training dataset. Such datasets are scarce, both due to a lack of large, representative collections of rice field images and the time-intensive nature of annotation. To address this gap, we established the first comprehensive multi-class rice semantic segmentation dataset, RiceSEG. We gathered nearly 50,000 high-resolution, ground-based images from five major rice-growing countries (China, Japan, India, the Philippines, and Tanzania), encompassing over 6,000 genotypes across all growth stages. From these original images, 3,078 representative samples were selected and annotated with six classes (background, green vegetation, senescent vegetation, panicle, weeds, and duckweed) to form the RiceSEG dataset. Notably, the sub-dataset from China spans all major genotypes and rice-growing environments from the northeast to the south. Both state-of-the-art convolutional neural networks and transformer-based semantic segmentation models were used as baselines. While these models perform reasonably well in segmenting background and green vegetation, they face difficulties during the reproductive stage, when canopy structures are more complex and multiple classes are involved. These findings highlight the importance of our dataset for developing specialized segmentation models for rice and other crops.

eess.IV↗

Towards Secure Semantic Communications in the Presence of Intelligent Eavesdroppers

Semantic communication has emerged as a promising paradigm for enhancing communication efficiency in sixth-generation (6G) networks. However, the broadcast nature of wireless channels makes SemCom systems vulnerable to eavesdropping, which poses a serious threat to data privacy. Therefore, we investigate secure SemCom systems that preserve data privacy in the presence of eavesdroppers. Specifically, we first explore a scenario where eavesdroppers are intelligent and can exploit semantic information to reconstruct the transmitted data based on advanced artificial intelligence (AI) techniques. To counter this, we introduce novel eavesdropping attack strategies that utilize model inversion attacks and generative AI (GenAI) models. These strategies effectively reconstruct transmitted private data processed by the semantic encoder, operating in both glass-box and closed-box settings. Existing defense mechanisms against eavesdropping often cause significant distortions in the data reconstructed by eavesdroppers, potentially arousing their suspicion. To address this, we propose a semantic covert communication approach that leverages an invertible neural network (INN)-based signal steganography module. This module covertly embeds the channel input signal of a private sample into that of a non-sensitive host sample, thereby misleading eavesdroppers. Without access to this module, eavesdroppers can only extract host-related information and remain unaware of the hidden private content. We conduct extensive simulations under various channel conditions in image transmission tasks. Numerical results show that while conventional eavesdropping strategies achieve a success rate of over 80\% in reconstructing private information, the proposed semantic covert communication effectively reduces the eavesdropping success rate to 0.

cs.IT↗

Deep Learning for Time Series Forecasting: A Survey

Time series forecasting (TSF) has long been a crucial task in both industry and daily life. Most classical statistical models may have certain limitations when applied to practical scenarios in fields such as energy, healthcare, traffic, meteorology, and economics, especially when high accuracy is required. With the continuous development of deep learning, numerous new models have emerged in the field of time series forecasting in recent years. However, existing surveys have not provided a unified summary of the wide range of model architectures in this field, nor have they given detailed summaries of works in feature extraction and datasets. To address this gap, in this review, we comprehensively study the previous works and summarize the general paradigms of Deep Time Series Forecasting (DTSF) in terms of model architectures. Besides, we take an innovative approach by focusing on the composition of time series and systematically explain important feature extraction methods. Additionally, we provide an overall compilation of datasets from various domains in existing works. Finally, we systematically emphasize the significant challenges faced and future research directions in this field.

cs.LG↗

Asymmetric Decision-Making in Online Knowledge Distillation:Unifying Consensus and Divergence

Online Knowledge Distillation (OKD) methods streamline the distillation training process into a single stage, eliminating the need for knowledge transfer from a pretrained teacher network to a more compact student network. This paper presents an innovative approach to leverage intermediate spatial representations. Our analysis of the intermediate features from both teacher and student models reveals two pivotal insights: (1) the similar features between students and teachers are predominantly focused on foreground objects. (2) teacher models emphasize foreground objects more than students. Building on these findings, we propose Asymmetric Decision-Making (ADM) to enhance feature consensus learning for student models while continuously promoting feature diversity in teacher models. Specifically, Consensus Learning for student models prioritizes spatial features with high consensus relative to teacher models. Conversely, Divergence Learning for teacher models highlights spatial features with lower similarity compared to student models, indicating superior performance by teacher models in these regions. Consequently, ADM facilitates the student models to catch up with the feature learning process of the teacher models. Extensive experiments demonstrate that ADM consistently surpasses existing OKD methods across various online knowledge distillation settings and also achieves superior results when applied to offline knowledge distillation, semantic segmentation and diffusion distillation tasks.

cs.CV↗

A Review on Edge Large Language Models: Design, Execution, and Applications

Large language models (LLMs) have revolutionized natural language processing with their exceptional understanding, synthesizing, and reasoning capabilities. However, deploying LLMs on resource-constrained edge devices presents significant challenges due to computational limitations, memory constraints, and edge hardware heterogeneity. This survey provides a comprehensive overview of recent advancements in edge LLMs, covering the entire lifecycle: from resource-efficient model design and pre-deployment strategies to runtime inference optimizations. It also explores on-device applications across various domains. By synthesizing state-of-the-art techniques and identifying future research directions, this survey bridges the gap between the immense potential of LLMs and the constraints of edge computing.

cs.DC↗

Streamlining the Collaborative Chain of Models into A Single Forward Pass in Generation-Based Tasks

In Retrieval-Augmented Generation (RAG) and agent-based frameworks, the "Chain of Models" approach is widely used, where multiple specialized models work sequentially on distinct sub-tasks. This approach is effective but increases resource demands as each model must be deployed separately. Recent advancements attempt to address this by applying prompt tuning, which allows a shared base model to adapt to multiple tasks with minimal parameter changes. However, a key challenge remains: intermediate outputs, passed between models as plain text, require recomputation of hidden states (i.e., Key and Value (KV) states in Transformers) during inference. In this paper, we introduce FTHSS, a novel prompt-tuning method that enables models to share KV hidden states, eliminating redundant forward passes and reducing KV cache storage. By modifying input and attention masks during training, FTHSS allows models to effectively utilize KV hidden states from prior models in both single- and multi-round scenarios. Empirical results on four tasks show that FTHSS matches the performance of traditional model chains while improving inference efficiency.

cs.CL↗

Coded Beam Training for RIS Assisted Wireless Communications

Reconfigurable intelligent surface (RIS) is considered as one of the key technologies for future 6G communications. To fully unleash the performance of RIS, accurate channel state information (CSI) is crucial. Beam training is widely utilized to acquire the CSI. However, before aligning the beam correctly to establish stable connections, the signal-to-noise ratio (SNR) at UE is inevitably low, which reduces the beam training accuracy. To deal with this problem, we exploit the coded beam training framework for RIS systems, which leverages the error correction capability of channel coding to improve the beam training accuracy under low SNR. Specifically, we first extend the coded beam training framework to RIS systems by decoupling the base station-RIS channel and the RIS-user channel. For this framework, codewords that accurately steer to multiple angles is essential for fully unleashing the error correction capability. In order to realize effective codeword design in RIS systems, we then propose a new codeword design criterion, based on which we propose a relaxed Gerchberg-Saxton (GS) based codeword design scheme by considering the constant modulus constraints of RIS elements. In addition, considering the two dimensional structure of RIS, we further propose a dimension reduced encoder design scheme, which can not only guarentee a better beam shape, but also enable a stronger error correction capability. Simulation results reveal that the proposed scheme can realize effective and accurate beam training in low SNR scenarios.

cs.IT↗

Components and anisotropy of 3D QFP waves during the early solar eruption

The propagation of disturbances in the solar atmosphere is inherently three dimensional (3D), yet comprehensive studies on the spatial structure and dynamics of 3D wavefronts are scarce. Here we conduct high resolution 3D numerical simulations to investigate filament eruptions, focusing particularly on the 3D structure and genesis of EUV waves. Our results demonstrate that the EUV wavefront forms a dome like configuration subdivided into three distinct zones. The foremost zone, preceding the flux rope, consists of fast-mode shock waves that heat the adjacent plasma. Adjacent to either side of the flux rope, the second zone contains expansion waves that cool the nearby plasma. The third zone, at the juncture of the first two, exhibits minimal disturbances. This anisotropic structure of the wavefront stems from the configuration and dynamics of the flux rope, which acts as a 3D piston during eruptions :compressing the plasma ahead to generate fast mode shocks and evacuating the plasma behind to induce expansion waves. This dynamic results in the observed anisotropic wavefront.Additionally, with synthetic EUV images from simulation data, the EUV waves are observable in Atmospheric Imaging Assembly 193 and 211 angstrom, which are identified as the fast mode shocks. The detection of EUV waves varies with the observational perspective: the face on view reveals EUV waves from the lower to the higher corona, whereas an edge on view uncovers these waves only in the higher corona.

astro-ph.SR↗

MetaFood3D: 3D Food Dataset with Nutrition Values

Food computing is both important and challenging in computer vision (CV). It significantly contributes to the development of CV algorithms due to its frequent presence in datasets across various applications, ranging from classification and instance segmentation to 3D reconstruction. The polymorphic shapes and textures of food, coupled with high variation in forms and vast multimodal information, including language descriptions and nutritional data, make food computing a complex and demanding task for modern CV algorithms. 3D food modeling is a new frontier for addressing food related problems, due to its inherent capability to deal with random camera views and its straightforward representation for calculating food portion size. However, the primary hurdle in the development of algorithms for food object analysis is the lack of nutrition values in existing 3D datasets. Moreover, in the broader field of 3D research, there is a critical need for domain-specific test datasets. To bridge the gap between general 3D vision and food computing research, we introduce MetaFood3D. This dataset consists of 743 meticulously scanned and labeled 3D food objects across 131 categories, featuring detailed nutrition information, weight, and food codes linked to a comprehensive nutrition database. Our MetaFood3D dataset emphasizes intra-class diversity and includes rich modalities such as textured mesh files, RGB-D videos, and segmentation masks. Experimental results demonstrate our dataset's strong capabilities in enhancing food portion estimation algorithms, highlight the gap between video captures and 3D scanned data, and showcase the strengths of MetaFood3D in generating synthetic eating occasion data and 3D food objects.

cs.CV↗