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Yuhao Du

Publications and source records attributed to Yuhao Du.

At least 19 recordsLinked to original sources

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?

Game generation is an emerging application of coding agents, requiring models to transform natural-language specifications into playable interactive systems. Unlike traditional coding tasks, game generation takes place within a game engine, where scripts, scenes, assets, rendering, and runtime interactions must jointly produce coherent gameplay. We formalize end-to-end game generation as the problem of producing a complete game artifact that realizes a specification through observable player-game interaction in a target environment. We argue that evaluating this setting requires three desiderata: Engine Grounding, Artifact Completeness, and Interactive Verification. We propose an interaction-grounded evaluation framework that assesses executable gameplay through replayed demonstrations and rubric-guided multimodal judging. We instantiate this framework as GameCraft-Bench, a benchmark comprising 140 Godot tasks across 15 game families. Evaluations of frontier coding agents show that end-to-end game generation remains highly challenging: the strongest agent achieves only 41.46%, and most agents score below 40%. Further analysis reveals that while agents often implement recognizable mechanics, they struggle to deliver complete games with sufficient content, functional visual feedback, and coherent presentation. See https://tongxuluo.github.io/gamecraft-bench-website for demos, code, and data.

cs.CL

When the Past Matters: FlashBack Memory for Precipitation Nowcasting

Accurate precipitation nowcasting is crucial for disaster mitigation and socio-economic planning, yet existing methods often struggle with false alarms, missed events, and long range dependency modeling at high spatiotemporal resolution. To address these challenges, we propose FlashBack Memory (FB), a module that dynamically retrieves key historical states and integrates them via an adaptive fusion gate, enhancing the spatiotemporal representation capability of recurrent-based models. We incorporate FB into PredRNN, PredRNNpp, MIM, MotionRNN, and PredRNN-V2, and evaluate on CIKM2017, Shanghai2020, and SEVIR datasets. Experimental results demonstrate that FB significantly improves MSE, MAE, SSIM, and CSI metrics, particularly for high-intensity rainfall and long-sequence predictions, while reducing false alarms and missed events and enhancing temporal consistency and spatial localization. The proposed method provides a general and efficient memory enhancement mechanism, improving the overall performance of recurrent-based precipitation nowcasting models.

cs.CV

EchoX: Towards Mitigating Acoustic-Semantic Gap via Echo Training for Speech-to-Speech LLMs

Speech-to-speech large language models (SLLMs) are attracting increasing attention. Derived from text-based large language models (LLMs), SLLMs often exhibit degradation in knowledge and reasoning capabilities. We hypothesize that this limitation arises because current training paradigms for SLLMs fail to bridge the acoustic-semantic gap in the feature representation space. To address this issue, we propose EchoX, which leverages semantic representations and dynamically generates speech training targets. This approach integrates both acoustic and semantic learning, enabling EchoX to preserve strong reasoning abilities as a speech LLM. Experimental results demonstrate that EchoX, with about six thousand hours of training data, achieves advanced performance on multiple knowledge-based question-answering benchmarks. The project is available at https://github.com/FreedomIntelligence/EchoX.

cs.CL

MTalk-Bench: Evaluating Speech-to-Speech Models in Multi-Turn Dialogues via Arena-style and Rubrics Protocols

The rapid advancement of speech-to-speech (S2S) large language models (LLMs) has significantly improved real-time spoken interaction. However, current evaluation frameworks remain inadequate for assessing performance in complex, multi-turn dialogues. To address this, we introduce MTalk-Bench, a multi-turn S2S benchmark covering three core dimensions: Semantic Information, Paralinguistic Information, and Ambient Sound. Each dimension includes nine realistic scenarios, along with targeted tasks to assess specific capabilities such as reasoning. Our dual-method evaluation framework combines Arena-style evaluation (pairwise comparison) and Rubrics-based evaluation (absolute scoring) for relative and absolute assessment. The benchmark includes both model and human outputs, evaluated by human evaluators and LLMs. Experimental results reveal two sets of findings. Overall performance of S2S LLMs: (1) models excel at semantic information processing yet underperform on paralinguistic information and ambient sounds perception; (2) models typically regain coherence by increasing response length, sacrificing efficiency in multi-turn dialogues; (3) modality-aware, task-specific designs outperform brute scaling. Evaluation framework and reliability: (1) Arena and Rubrics yield consistent, complementary rankings, but reliable distinctions emerge only when performance gaps are large; (2) LLM-as-a-judge aligns with humans when gaps are clear or criteria explicit, but exhibits position and length biases and is reliable on nonverbal evaluation only with text annotations. These results highlight current limitations in S2S evaluation and the need for more robust, speech-aware assessment frameworks.

cs.CL

GMG: A Video Prediction Method Based on Global Focus and Motion Guided

Recent years, weather forecasting has gained significant attention. However, accurately predicting weather remains a challenge due to the rapid variability of meteorological data and potential teleconnections. Current spatiotemporal forecasting models primarily rely on convolution operations or sliding windows for feature extraction. These methods are limited by the size of the convolutional kernel or sliding window, making it difficult to capture and identify potential teleconnection features in meteorological data. Additionally, weather data often involve non-rigid bodies, whose motion processes are accompanied by unpredictable deformations, further complicating the forecasting task. In this paper, we propose the GMG model to address these two core challenges. The Global Focus Module, a key component of our model, enhances the global receptive field, while the Motion Guided Module adapts to the growth or dissipation processes of non-rigid bodies. Through extensive evaluations, our method demonstrates competitive performance across various complex tasks, providing a novel approach to improving the predictive accuracy of complex spatiotemporal data.

cs.CV

S2S-Arena: Evaluating Paralinguistic Instruction Following in Speech-to-Speech Models

Recent advances in large language models (LLMs) have fundamentally reshaped speech-to-speech (S2S) systems, enabling increasingly natural spoken interaction. However, existing benchmarks still rely heavily on text-based evaluation and largely ignore paralinguistic cues such as prosody, emotion, and speaker traits, which are central to expressive and human-like communication. We introduce S2S-Arena, a speech-native benchmark for evaluating instruction-following S2S models with explicit assessment of both semantic understanding and paralinguistic expression. S2S-Arena features a four-level interaction protocol that systematically probes models under increasing paralinguistic complexity, a two-stage data construction pipeline that produces 1,243 speech samples spanning 100+ real-world tasks, and an arena-style evaluation framework that enables reference-free, pairwise comparison directly in the speech modality. Benchmarking 10 state-of-the-art S2S systems over 1,000+ comparisons reveals substantial performance gaps (especially under complex paralinguistic demands) between current academic and industrial systems. Our analysis further identifies key design factors governing expressive instruction following, providing actionable insights for building more natural, robust, and human-aligned speech agents.

cs.CL

Add-One-In: Incremental Sample Selection for Large Language Models via a Choice-Based Greedy Paradigm

Selecting high-quality and diverse training samples from extensive datasets plays a crucial role in reducing training overhead and enhancing the performance of Large Language Models (LLMs). However, existing studies fall short in assessing the overall value of selected data, focusing primarily on individual quality, and struggle to strike an effective balance between ensuring diversity and minimizing data point traversals. Therefore, this paper introduces a novel choice-based sample selection framework that shifts the focus from evaluating individual sample quality to comparing the contribution value of different samples when incorporated into the subset. Thanks to the advanced language understanding capabilities of LLMs, we utilize LLMs to evaluate the value of each option during the selection process. Furthermore, we design a greedy sampling process where samples are incrementally added to the subset, thereby improving efficiency by eliminating the need for exhaustive traversal of the entire dataset with the limited budget. Extensive experiments demonstrate that selected data from our method not only surpasses the performance of the full dataset but also achieves competitive results with recent powerful studies, while requiring fewer selections. Moreover, we validate our approach on a larger medical dataset, highlighting its practical applicability in real-world applications. Our code and data are available at https://github.com/BIRlz/comperative_sample_selection.

cs.CL

RLHF in an SFT Way: From Optimal Solution to Reward-Weighted Alignment

Reinforcement Learning from Human Feedback (RLHF) is crucial for aligning Large Language Models (LLMs) with human values. However, RLHF has been continuously challenged by its high complexity in implementation and computation consumption, specifically for online sampling-based methods like Proximal Policy Optimization (PPO) and Group Relative Policy Optimization (GRPO). Even with recent simplifications, such as Direct Preference Optimization (DPO) that designs an offline implicit reward learning objective relying on pre-collected preference datasets, the problems of over-fitting and training instability remain hindering the alignment process from the expected optimal performance. To address the existing challenges, we propose a novel simplification of RLHF from the perspective of variational inference, called Variational Alignment with Re-weighting (VAR). Specifically, by directly minimizing the distribution gap between the learning LLM policy and the optimal solution of RLHF, we transform the alignment objective into an offline reward-driven re-weighted supervised fine-tuning (SFT) form, which only requires minor adjustment on the SFT loss to obtain noticeable improvement on training stability and effectiveness. In comprehensive evaluation benchmarks, our objective empowers LLMs to outperform offline alignments, demonstrating superior performance in both helpfulness and harmlessness metrics (avg. $\uparrow7.16\%$ than DPO). Meanwhile, when compared to online sampling methods, our method is also comparable even better while significantly reducing computational overhead and accelerating convergence speed (over $5\times$ faster than GRPO), suggesting our approach as an efficient and effective solution in bridging the gap between efficiency and performance in LLM alignment.

cs.LG

Second Language (Arabic) Acquisition of LLMs via Progressive Vocabulary Expansion

This paper addresses the critical need for democratizing large language models (LLM) in the Arab world, a region that has seen slower progress in developing models comparable to state-of-the-art offerings like GPT-4 or ChatGPT 3.5, due to a predominant focus on mainstream languages (e.g., English and Chinese). One practical objective for an Arabic LLM is to utilize an Arabic-specific vocabulary for the tokenizer that could speed up decoding. However, using a different vocabulary often leads to a degradation of learned knowledge since many words are initially out-of-vocabulary (OOV) when training starts. Inspired by the vocabulary learning during Second Language (Arabic) Acquisition for humans, the released AraLLaMA employs progressive vocabulary expansion, which is implemented by a modified BPE algorithm that progressively extends the Arabic subwords in its dynamic vocabulary during training, thereby balancing the OOV ratio at every stage. The ablation study demonstrated the effectiveness of Progressive Vocabulary Expansion. Moreover, AraLLaMA achieves decent performance comparable to the best Arabic LLMs across a variety of Arabic benchmarks. Models, training data, benchmarks, and codes will be all open-sourced.

cs.CL

BlenderLLM: Training Large Language Models for Computer-Aided Design with Self-improvement

The application of Large Language Models (LLMs) in Computer-Aided Design (CAD) remains an underexplored area, despite their remarkable advancements in other domains. In this paper, we present BlenderLLM, a novel framework for training LLMs specifically for CAD tasks leveraging a self-improvement methodology. To support this, we developed a bespoke training dataset, BlendNet, and introduced a comprehensive evaluation suite, CADBench. Our results reveal that existing models demonstrate significant limitations in generating accurate CAD scripts. However, through minimal instruction-based fine-tuning and iterative self-improvement, BlenderLLM significantly surpasses these models in both functionality and accuracy of CAD script generation. This research establishes a strong foundation for the application of LLMs in CAD while demonstrating the transformative potential of self-improving models in advancing CAD automation. We encourage further exploration and adoption of these methodologies to drive innovation in the field. The dataset, model, benchmark, and source code are publicly available at https://github.com/FreedomIntelligence/BlenderLLM

cs.HC

Self-Instructed Derived Prompt Generation Meets In-Context Learning: Unlocking New Potential of Black-Box LLMs

Large language models (LLMs) have shown success in generating high-quality responses. In order to achieve better alignment with LLMs with human preference, various works are proposed based on specific optimization process, which, however, is not suitable to Black-Box LLMs like GPT-4, due to inaccessible parameters. In Black-Box LLMs case, their performance is highly dependent on the quality of the provided prompts. Existing methods to enhance response quality often involve a prompt refinement model, yet these approaches potentially suffer from semantic inconsistencies between the refined and original prompts, and typically overlook the relationship between them. To address these challenges, we introduce a self-instructed in-context learning framework that empowers LLMs to deliver more effective responses by generating reliable derived prompts to construct informative contextual environments. Our approach incorporates a self-instructed reinforcement learning mechanism, enabling direct interaction with the response model during derived prompt generation for better alignment. We then formulate querying as an in-context learning task, using responses from LLMs combined with the derived prompts to establish a contextual demonstration for the original prompt. This strategy ensures alignment with the original query, reduces discrepancies from refined prompts, and maximizes the LLMs' in-context learning capability. Extensive experiments demonstrate that the proposed method not only generates more reliable derived prompts but also significantly enhances LLMs' ability to deliver more effective responses, including Black-Box models such as GPT-4.

cs.CL

Atoxia: Red-teaming Large Language Models with Target Toxic Answers

Despite the substantial advancements in artificial intelligence, large language models (LLMs) remain being challenged by generation safety. With adversarial jailbreaking prompts, one can effortlessly induce LLMs to output harmful content, causing unexpected negative social impacts. This vulnerability highlights the necessity for robust LLM red-teaming strategies to identify and mitigate such risks before large-scale application. To detect specific types of risks, we propose a novel red-teaming method that $\textbf{A}$ttacks LLMs with $\textbf{T}$arget $\textbf{Toxi}$c $\textbf{A}$nswers ($\textbf{Atoxia}$). Given a particular harmful answer, Atoxia generates a corresponding user query and a misleading answer opening to examine the internal defects of a given LLM. The proposed attacker is trained within a reinforcement learning scheme with the LLM outputting probability of the target answer as the reward. We verify the effectiveness of our method on various red-teaming benchmarks, such as AdvBench and HH-Harmless. The empirical results demonstrate that Atoxia can successfully detect safety risks in not only open-source models but also state-of-the-art black-box models such as GPT-4o.

cs.CL

ArSDM: Colonoscopy Images Synthesis with Adaptive Refinement Semantic Diffusion Models

Colonoscopy analysis, particularly automatic polyp segmentation and detection, is essential for assisting clinical diagnosis and treatment. However, as medical image annotation is labour- and resource-intensive, the scarcity of annotated data limits the effectiveness and generalization of existing methods. Although recent research has focused on data generation and augmentation to address this issue, the quality of the generated data remains a challenge, which limits the contribution to the performance of subsequent tasks. Inspired by the superiority of diffusion models in fitting data distributions and generating high-quality data, in this paper, we propose an Adaptive Refinement Semantic Diffusion Model (ArSDM) to generate colonoscopy images that benefit the downstream tasks. Specifically, ArSDM utilizes the ground-truth segmentation mask as a prior condition during training and adjusts the diffusion loss for each input according to the polyp/background size ratio. Furthermore, ArSDM incorporates a pre-trained segmentation model to refine the training process by reducing the difference between the ground-truth mask and the prediction mask. Extensive experiments on segmentation and detection tasks demonstrate the generated data by ArSDM could significantly boost the performance of baseline methods.

cs.CV

CBLab: Supporting the Training of Large-scale Traffic Control Policies with Scalable Traffic Simulation

Traffic simulation provides interactive data for the optimization of traffic control policies. However, existing traffic simulators are limited by their lack of scalability and shortage in input data, which prevents them from generating interactive data from traffic simulation in the scenarios of real large-scale city road networks. In this paper, we present \textbf{C}ity \textbf{B}rain \textbf{Lab}, a toolkit for scalable traffic simulation. CBLab consists of three components: CBEngine, CBData, and CBScenario. CBEngine is a highly efficient simulator supporting large-scale traffic simulation. CBData includes a traffic dataset with road network data of 100 cities all around the world. We also develop a pipeline to conduct a one-click transformation from raw road networks to input data of our traffic simulation. Combining CBEngine and CBData allows researchers to run scalable traffic simulations in the road network of real large-scale cities. Based on that, CBScenario implements an interactive environment and a benchmark for two scenarios of traffic control policies respectively, with which traffic control policies adaptable for large-scale urban traffic can be trained and tuned. To the best of our knowledge, CBLab is the first infrastructure supporting traffic control policy optimization in large-scale urban scenarios. CBLab has supported the City Brain Challenge @ KDD CUP 2021. The project is available on GitHub:~\url{https://github.com/CityBrainLab/CityBrainLab.git}.

physics.soc-ph

Multi-Modal Masked Autoencoders for Medical Vision-and-Language Pre-Training

Medical vision-and-language pre-training provides a feasible solution to extract effective vision-and-language representations from medical images and texts. However, few studies have been dedicated to this field to facilitate medical vision-and-language understanding. In this paper, we propose a self-supervised learning paradigm with multi-modal masked autoencoders (M$^3$AE), which learn cross-modal domain knowledge by reconstructing missing pixels and tokens from randomly masked images and texts. There are three key designs to make this simple approach work. First, considering the different information densities of vision and language, we adopt different masking ratios for the input image and text, where a considerably larger masking ratio is used for images. Second, we use visual and textual features from different layers to perform the reconstruction to deal with different levels of abstraction in visual and language. Third, we develop different designs for vision and language decoders (i.e., a Transformer for vision and a multi-layer perceptron for language). To perform a comprehensive evaluation and facilitate further research, we construct a medical vision-and-language benchmark including three tasks. Experimental results demonstrate the effectiveness of our approach, where state-of-the-art results are achieved on all downstream tasks. Besides, we conduct further analysis to better verify the effectiveness of different components of our approach and various settings of pre-training. The source code is available at~\url{https://github.com/zhjohnchan/M3AE}.

cs.CV

A Data-Driven Simulation of the New York State Foster Care System

We introduce an analytic pipeline to model and simulate youth trajectories through the New York state foster care system. Our goal in doing so is to forecast how proposed interventions may impact the foster care system's ability to achieve it's stated goals \emph{before these interventions are actually implemented and impact the lives of thousands of youth}. Here, we focus on two specific stated goals of the system: racial equity, and, as codified most recently by the 2018 Family First Prevention Services Act (FFPSA), a focus on keeping all youth out of foster care. We also focus on one specific potential intervention -- a predictive model, proposed in prior work and implemented elsewhere in the U.S., which aims to determine whether or not a youth is in need of care. We use our method to explore how the implementation of this predictive model in New York would impact racial equity and the number of youth in care. While our findings, as in any simulation model, ultimately rely on modeling assumptions, we find evidence that the model would not necessarily achieve either goal. Primarily, then, we aim to further promote the use of data-driven simulation to help understand the ramifications of algorithmic interventions in public systems.

cs.CY

Comprehensive Visual Question Answering on Point Clouds through Compositional Scene Manipulation

Visual Question Answering on 3D Point Cloud (VQA-3D) is an emerging yet challenging field that aims at answering various types of textual questions given an entire point cloud scene. To tackle this problem, we propose the CLEVR3D, a large-scale VQA-3D dataset consisting of 171K questions from 8,771 3D scenes. Specifically, we develop a question engine leveraging 3D scene graph structures to generate diverse reasoning questions, covering the questions of objects' attributes (i.e., size, color, and material) and their spatial relationships. Through such a manner, we initially generated 44K questions from 1,333 real-world scenes. Moreover, a more challenging setup is proposed to remove the confounding bias and adjust the context from a common-sense layout. Such a setup requires the network to achieve comprehensive visual understanding when the 3D scene is different from the general co-occurrence context (e.g., chairs always exist with tables). To this end, we further introduce the compositional scene manipulation strategy and generate 127K questions from 7,438 augmented 3D scenes, which can improve VQA-3D models for real-world comprehension. Built upon the proposed dataset, we baseline several VQA-3D models, where experimental results verify that the CLEVR3D can significantly boost other 3D scene understanding tasks. Our code and dataset will be made publicly available at https://github.com/yanx27/CLEVR3D.

cs.CV

A Computational Social Science Approach to Understanding Predictors of Chafee Service Receipt

The John H. Chafee Foster Care Program for Successful Transition to Adulthood (CFCIP) allocates funding to provide services to youth who are likely to age out of foster care. These services, covering everything from mentoring to financial aid, are expected to be distributed in ways that prepare youth for life after care. However, surprisingly little is known about which youth receive which services. The present work makes use of the National Youth in Transition Database (NYTD), a large-scale administrative dataset that tracks services allocated to youth that use CFCIP funds. Specifically, we conduct a forensic social science analysis of the NYTD data. To do so, we first use computational methods to help us uncover the most important factors associated with service receipt. Doing so helps us to identify three major factors-youth age, youth time in care, and the state in which a youth is in care-that are most heavily associated with service receive. We then conduct an analysis that links existing theory to these factors, expanding our understanding of how services are allocated and paving the way to future work to understand why such associations exist.

cs.SI