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Yuhao Yang

Publications and source records attributed to Yuhao Yang.

At least 19 recordsLinked to original sources

OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks

Existing computer-use benchmarks fail to capture the realism, complexity, and long-horizon demands of real-world computer use, limiting their ability to reveal the limitations of frontier agents. We introduce OSWorld 2.0, a benchmark of 108 long-horizon computer-use workflows across everyday and professional tasks, designed to capture complex and challenging real-world phenomena. Each task represents a realistic end-to-end workflow that takes human users a median of about 1.6 hours to complete and requires an average of 318 tool calls with Claude Opus 4.7 using maximum thinking, compared with about 30 in OSWorld 1.0. OSWorld 2.0 targets challenge phenomena that are common in real workflows yet underrepresented in prior benchmarks, spanning interaction-design challenges such as streaming interaction and dynamic environments, as well as agent-pattern challenges such as cross-source reasoning, implicit-state inference, and visual-spatial precision. Tasks are grounded in authentic input artifacts and cross-referenced against realistic stateful user profile data, and include separate safety reports auditing safety-sensitive execution. Under our primary binary-completion metric at 500 steps, Claude Opus 4.8 with maximum thinking and batched tool calls scores best but still completes only 20.6% of tasks at a 54.8% partial score; GPT-5.5 is far more token-efficient yet plateaus near 13%. These results show that current agents are still far from professional-level computer use: rather than stumbling on basic GUI control or coding, they lose track of constraints, miss information that arrives mid-task, guess rather than ask the user, and skip verification, struggling most when a task hinges on hidden state they must recover.

cs.AI

AOHP: An Open-Source OS-Level Agent Harness for Personalized, Efficient and Secure Interaction

AI agents are driving a new software paradigm, with the ability to autonomously call tools, extract information, manage memory, and complete tasks that span applications and data sources. Most existing end-user operating systems, however, are designed for application-centric workflows and offer little native support for AI agents. This mismatch limits the wider adoption of agents and leads to execution overhead and safety risks when running agents on conventional systems. While the concept of agent-native operating systems is emerging, the research community lacks an open testbed to explore the architectural primitives desired for agent-mediated interaction. We present AOHP (Android Open Harness Project), an OS-level agent harness built on the Android Open Source Project (AOSP). The core design principle of AOHP is to treat agents as first-class OS actors, enabling adaptive user interfaces and agent-friendly runtime environments. AOHP preserves the mature Android software and hardware ecosystem while introducing three agent-oriented system mechanisms: personalized service composition, efficient agent interfaces, and secure information flow. Based on preliminary experiments on challenging tasks covering key capabilities of OS agents, AOHP shows clear advantages in task completion (+21.12% completion rate), execution cost (-51.55% token cost), and security-policy compliance.

cs.AI

Beyond Skeletons: Learning Animation Directly from Driving Videos with Same2X Training Strategy

Human image animation aims to generate a video from a static reference image, guided by pose information extracted from a driving video. Existing approaches often rely on pose estimators to extract intermediate representations, but such signals are prone to errors under occlusion or complex poses. Building on these observations, we present DirectAnimator, a framework that bypasses pose extraction and directly learns from raw driving videos. We introduce a Driving Cue Triplet consisting of pose, face, and location cues that captures motion, expression, and alignment in a semantically rich yet stable form, and we fuse them through a CueFusion DiT block for reliable control during denoising. To make learning dependable when the driving and reference identities differ, we devise a Same2X training strategy that aligns cross-ID features with those learned from same-ID data, regularizing optimization and accelerating convergence. Extensive experiments demonstrate that DirectAnimator attains state-of-the-art visual quality and identity preservation while remaining robust to occlusions and complex articulation, and it does so with fewer computational resources. Our project page is at https://directanimator.github.io/.

cs.CV

CLI-Anything: Towards Agent-Native Computer Use

As large language models advance in reasoning and tool use capabilities, researchers increasingly seek to leverage them for computer use agents that can interact with existing software. The dominant approach develops GUI agents that control applications through visual interfaces: interpreting screenshots, locating UI elements, and executing mouse clicks to mimic human interaction. This GUI-centric paradigm fundamentally misaligns with agent capabilities. Current GUI agents struggle with brittle pixel-level interactions, timing dependencies, and coordinate-based actions that break with interface changes. They force agents to emulate human perceptual limitations rather than leverage their computational strengths in structured data processing and programmatic control. CLI-Anything argues for agent-native computer use design. Instead of forcing agents to navigate visual layouts, we create interfaces aligned with how agents naturally operate: through structured commands, explicit state representations, and deterministic feedback. We transform existing applications into command-line harnesses that preserve functionality while exposing machine-readable protocols optimized for AI-native interaction. This eliminates the lossy visual-to-computational translation that plagues GUI agents. Rather than building sophisticated screen readers and click simulators, we should redesign interaction paradigms around agent strengths: precise programmatic control and deterministic execution. We examine the methodology, architecture, evidence, and future directions for this agent-native transformation of computer use. We have built CLI-Hub as a comprehensive platform that operationalizes this agent-native computer use vision. The platform provides methodology, architecture, and infrastructure for this fundamental transformation of computer use.

cs.HC

When Does Hierarchy Help? Benchmarking Agent Coordination in Event-Driven Industrial Scheduling

Recent advances in agent and multi-agent systems have shown strong performance on tool use, reasoning, and collaborative tasks. However, existing benchmarks mostly evaluate task completion in weakly coupled environments, and provide limited support for studying coordination in shared, dynamically evolving systems with hierarchy and coupled constraints. This leaves an important question underexplored: when do different coordination paradigms succeed or fail? We introduce Distributed Event-driven Scheduling Benchmark (DESBench), a benchmark for evaluating agent coordination in hierarchical event-driven scheduling. Built on a shared discrete-event driven environment in industrial scheduling, our benchmark captures multi-timescale decision making, partial observability, and dynamically coupled constraints. We define tasks and metrics that evaluate effectiveness, constraint alignment, coordination efficiency, and robustness, and focus on four representative coordination paradigms: centralized, hierarchical, heterarchical, and holonic. These paradigms correspond to distinct mechanisms of information flow, decision authority, and conflict resolution. Our controlled evaluations reveal clear coordination trade-offs: centralized coordination is robust and communication-efficient but scales poorly with difficulty; hierarchical coordination improves efficiency through decomposition but suffers from cross-level misalignment; heterarchical coordination is flexible but communication-heavy; and holonic coordination satisfies constraints well but loses global robustness. These findings demonstrate that coordination design fundamentally shapes agent system behavior in complex environments, revealing structural trade-offs that cannot be captured by outcome metrics alone and underscoring the imperative for more adaptive, principled, and dynamic coordination mechanisms in future MAS research.

cs.MA

S2SServiceBench: A Multimodal Benchmark for Last-Mile S2S Climate Services

Subseasonal-to-seasonal (S2S) forecasts play an essential role in providing a decision-critical weeks-to-months planning window for climate resilience and sustainability, yet a growing bottleneck is the last-mile gap: translating scientific forecasts into trusted, actionable climate services, requiring reliable multimodal understanding and decision-facing reasoning under uncertainty. Meanwhile, multimodal large language models (MLLMs) and corresponding agentic paradigms have made rapid progress in supporting various workflows, but it remains unclear whether they can reliably generate decision-making deliverables from operational service products (e.g., actionable signal comprehension, decision-making handoff, and decision analysis & planning) under uncertainty. We introduce S2SServiceBench, a multimodal benchmark for last-mile S2S climate services curated from an operational climate-service system to evaluate this capability. S2SServiceBenchcovers 10 service products with about 150+ expert-selected cases in total, spanning six application domains - Agriculture, Disasters, Energy, Finance, Health, and Shipping. Each case is instantiated at three service levels, yielding around 500 tasks and 1,000+ evaluation items across climate resilience and sustainability applications. Using S2SServiceBench, we benchmark state-of-the-art MLLMs and agents, and analyze performance across products and service levels, revealing persistent challenges in S2S service plot understanding and reasoning - namely, actionable signal comprehension, operationalizing uncertainty into executable handoffs, and stable, evidence-grounded analysis and planning for dynamic hazards-while offering actionable guidance for building future climate-service agents.

cs.LG

6DAttack: Backdoor Attacks in the 6DoF Pose Estimation

Deep learning advances have enabled accurate six-degree-of-freedom (6DoF) object pose estimation, widely used in robotics, AR/VR, and autonomous systems. However, backdoor attacks pose significant security risks. While most research focuses on 2D vision, 6DoF pose estimation remains largely unexplored. Unlike traditional backdoors that only change classes, 6DoF attacks must control continuous parameters like translation and rotation, rendering 2D methods inapplicable. We propose 6DAttack, a framework using 3D object triggers to induce controlled erroneous poses while maintaining normal behavior. Evaluations on PVNet, DenseFusion, and PoseDiffusion across LINEMOD, YCB-Video, and CO3D show high attack success rates (ASRs) without compromising clean performance. Backdoored models achieve up to 100% clean ADD accuracy and 100% ASR, with triggered samples reaching 97.70% ADD-P. Furthermore, a representative defense remains ineffective. Our findings reveal a serious, underexplored threat to 6DoF pose estimation.

cs.CV

See-Control: A Multimodal Agent Framework for Smartphone Interaction with a Robotic Arm

Recent advances in Multimodal Large Language Models (MLLMs) have enabled their use as intelligent agents for smartphone operation. However, existing methods depend on the Android Debug Bridge (ADB) for data transmission and action execution, limiting their applicability to Android devices. In this work, we introduce the novel Embodied Smartphone Operation (ESO) task and present See-Control, a framework that enables smartphone operation via direct physical interaction with a low-DoF robotic arm, offering a platform-agnostic solution. See-Control comprises three key components: (1) an ESO benchmark with 155 tasks and corresponding evaluation metrics; (2) an MLLM-based embodied agent that generates robotic control commands without requiring ADB or system back-end access; and (3) a richly annotated dataset of operation episodes, offering valuable resources for future research. By bridging the gap between digital agents and the physical world, See-Control provides a concrete step toward enabling home robots to perform smartphone-dependent tasks in realistic environments.

cs.AI

AI-Trader: Benchmarking Autonomous Agents in Real-Time Financial Markets

Large Language Models (LLMs) have demonstrated remarkable potential as autonomous agents, approaching human-expert performance through advanced reasoning and tool orchestration. However, decision-making in fully dynamic and live environments remains highly challenging, requiring real-time information integration and adaptive responses. While existing efforts have explored live evaluation mechanisms in structured tasks, a critical gap remains in systematic benchmarking for real-world applications, particularly in finance where stringent requirements exist for live strategic responsiveness. To address this gap, we introduce AI-Trader, the first fully-automated, live, and data-uncontaminated evaluation benchmark for LLM agents in financial decision-making. AI-Trader spans three major financial markets: U.S. stocks, A-shares, and cryptocurrencies, with multiple trading granularities to simulate live financial environments. Our benchmark implements a revolutionary fully autonomous minimal information paradigm where agents receive only essential context and must independently search, verify, and synthesize live market information without human intervention. We evaluate six mainstream LLMs across three markets and multiple trading frequencies. Our analysis reveals striking findings: general intelligence does not automatically translate to effective trading capability, with most agents exhibiting poor returns and weak risk management. We demonstrate that risk control capability determines cross-market robustness, and that AI trading strategies achieve excess returns more readily in highly liquid markets than policy-driven environments. These findings expose critical limitations in current autonomous agents and provide clear directions for future improvements. The code and evaluation data are open-sourced to foster community research: https://github.com/HKUDS/AI-Trader.

q-fin.CP

OmniFuser: Adaptive Multimodal Fusion for Service-Oriented Predictive Maintenance

Accurate and timely prediction of tool conditions is critical for intelligent manufacturing systems, where unplanned tool failures can lead to quality degradation and production downtime. In modern industrial environments, predictive maintenance is increasingly implemented as an intelligent service that integrates sensing, analysis, and decision support across production processes. To meet the demand for reliable and service-oriented operation, we present OmniFuser, a multimodal learning framework for predictive maintenance of milling tools that leverages both visual and sensor data. It performs parallel feature extraction from high-resolution tool images and cutting-force signals, capturing complementary spatiotemporal patterns across modalities. To effectively integrate heterogeneous features, OmniFuser employs a contamination-free cross-modal fusion mechanism that disentangles shared and modality-specific components, allowing for efficient cross-modal interaction. Furthermore, a recursive refinement pathway functions as an anchor mechanism, consistently retaining residual information to stabilize fusion dynamics. The learned representations can be encapsulated as reusable maintenance service modules, supporting both tool-state classification (e.g., Sharp, Used, Dulled) and multi-step force signal forecasting. Experiments on real-world milling datasets demonstrate that OmniFuser consistently outperforms state-of-the-art baselines, providing a dependable foundation for building intelligent industrial maintenance services.

cs.AI

UltraCUA: A Foundation Model for Computer Use Agents with Hybrid Action

Computer-use agents face a fundamental limitation. They rely exclusively on primitive GUI actions (click, type, scroll), creating brittle execution chains prone to cascading failures. While API-driven agents harness rich capabilities through structured interfaces and tools, computer-use agents remain constrained to low-level visual interactions. We present UltraCUA, a foundation model that transcends this limitation through hybrid action-seamlessly unifying primitive GUI operations with high-level tool execution. Our innovation rests on four critical advances. First, an automated pipeline extracts and scales tool capabilities from software documentation and code repositories. Second, a synthetic data engine produces 17,000+ verifiable tasks capturing real-world computer-use complexity. Third, comprehensive hybrid action trajectory collection incorporates both GUI primitives and strategic tool calls. Fourth, a two-stage training methodology combines supervised fine-tuning with online reinforcement learning, enabling intelligent action selection between GUI and API. Evaluation with our 7B and 32B UltraCUA models reveals transformative performance gains. On OSWorld, UltraCUA achieves 22% relative improvement while executing 11% faster than existing approaches, averagely. Cross-domain validation on WindowsAgentArena demonstrates robust generalization with 21.7% success rate, surpassing Windows-trained baselines. The hybrid action paradigm proves essential, reducing error propagation while improving execution efficiency. This work establishes a scalable paradigm bridging primitive GUI interactions and high-level tool intelligence, enabling more resilient and adaptable computer use agents for diverse environments and complex real-world tasks.

cs.CV

Hi-Agent: Hierarchical Vision-Language Agents for Mobile Device Control

Building agents that autonomously operate mobile devices has attracted increasing attention. While Vision-Language Models (VLMs) show promise, most existing approaches rely on direct state-to-action mappings, which lack structured reasoning and planning, and thus generalize poorly to novel tasks or unseen UI layouts. We introduce Hi-Agent, a trainable hierarchical vision-language agent for mobile control, featuring a high-level reasoning model and a low-level action model that are jointly optimized. For efficient training, we reformulate multi-step decision-making as a sequence of single-step subgoals and propose a foresight advantage function, which leverages execution feedback from the low-level model to guide high-level optimization. This design alleviates the path explosion issue encountered by Group Relative Policy Optimization (GRPO) in long-horizon tasks and enables stable, critic-free joint training. Hi-Agent achieves a new State-Of-The-Art (SOTA) 87.9% task success rate on the Android-in-the-Wild (AitW) benchmark, significantly outperforming prior methods across three paradigms: prompt-based (AppAgent: 17.7%), supervised (Filtered BC: 54.5%), and reinforcement learning-based (DigiRL: 71.9%). It also demonstrates competitive zero-shot generalization on the ScreenSpot-v2 benchmark. On the more challenging AndroidWorld benchmark, Hi-Agent also scales effectively with larger backbones, showing strong adaptability in high-complexity mobile control scenarios.

cs.AI

Ferret-UI Lite: Lessons from Building Small On-Device GUI Agents

Developing autonomous agents that effectively interact with Graphic User Interfaces (GUIs) remains a challenging open problem, especially for small on-device models. In this paper, we present Ferret-UI Lite, a compact, end-to-end GUI agent that operates across diverse platforms, including mobile, web, and desktop. Utilizing techniques optimized for developing small models, we build our 3B Ferret-UI Lite agent through curating a diverse GUI data mixture from real and synthetic sources, strengthening inference-time performance through chain-of-thought reasoning and visual tool-use, and reinforcement learning with designed rewards. Ferret-UI Lite achieves competitive performance with other small-scale GUI agents. In GUI grounding, Ferret-UI Lite attains scores of $91.6\%$, $53.3\%$, and $61.2\%$ on the ScreenSpot-V2, ScreenSpot-Pro, and OSWorld-G benchmarks, respectively. For GUI navigation, Ferret-UI Lite achieves success rates of $28.0\%$ on AndroidWorld and $19.8\%$ on OSWorld. We share our methods and lessons learned from developing compact, on-device GUI agents.

cs.CV

Scaling Synthetic Task Generation for Agents via Exploration

Post-Training Multimodal Large Language Models (MLLMs) to build interactive agents holds promise across domains such as computer-use, web navigation, and robotics. A key challenge in scaling such post-training is lack of high-quality downstream agentic task datasets with tasks that are diverse, feasible, and verifiable. Existing approaches for task generation rely heavily on human annotation or prompting MLLM with limited downstream environment information, which is either costly or poorly scalable as it yield tasks with limited coverage. To remedy this, we present AutoPlay, a scalable pipeline for task generation that explicitly explores interactive environments to discover possible interactions and current state information to synthesize environment-grounded tasks. AutoPlay operates in two stages: (i) an exploration phase, where an MLLM explorer agent systematically uncovers novel environment states and functionalities, and (ii) a task generation phase, where a task generator leverages exploration trajectories and a set of task guideline prompts as context to synthesize diverse, executable, and verifiable tasks. We show AutoPlay generates 20k tasks across 20 Android applications and 10k tasks across 13 applications Ubuntu applications to train mobile-use and computer-use agents. AutoPlay generated tasks enable large-scale task demonstration synthesis without human annotation by employing an MLLM task executor and verifier. This data enables training MLLM-based UI agents that improve success rates up to $20.0\%$ on mobile-use and $10.9\%$ on computer-use scenarios. In addition, AutoPlay generated tasks combined with MLLM verifier-based rewards enable scaling reinforcement learning training of UI agents, leading to an additional $5.7\%$ gain. coverage. These results establish AutoPlay as a scalable approach for post-training capable MLLM agents reducing reliance on human annotation.

cs.AI

MTRDrive: Memory-Tool Synergistic Reasoning for Robust Autonomous Driving in Corner Cases

Vision-Language Models(VLMs) have demonstrated significant potential for end-to-end autonomous driving, yet a substantial gap remains between their current capabilities and the reliability necessary for real-world deployment. A critical challenge is their fragility, characterized by hallucinations and poor generalization in out-of-distribution (OOD) scenarios. To bridge this gap, we introduce MTRDrive, a novel framework that integrates procedural driving experiences with a dynamic toolkit to enhance generalization and proactive decision-making. MTRDrive addresses these limitations through a closed-loop system that combines a memory-based experience retrieval mechanism with dynamic toolkits. This synergy enables the model to interact more effectively with its environment, improving both reasoning and decision-making capabilities with the help of our memory-tool synergistic reasoning. Additionally, we introduce a new benchmark based on complex Roadwork construction scenarios to rigorously evaluate zero-shot generalization. Extensive experiments demonstrate the superior effectiveness of our approach. On the public NAVSIM benchmark, our 3B-parameter MTRDrive model achieves an exceptional PDMS of 88.3 without chain-of-thought and sets a state-of-the-art performance bar on high-level planning, with a driving metric score of 79.8\% and a planning accuracy of 82.6\%. Rigorous zero-shot evaluation on the new Roadwork-VLM benchmark shows a strong ability to reason robustly in unseen scenarios, achieving a driving metric score of 80.2\%. These results highlight MTRDrive's potential to advance autonomous driving toward safer and more reliable systems.

cs.RO

Traffic-R1: Reinforced LLMs Bring Human-Like Reasoning to Traffic Signal Control Systems

We introduce Traffic-R1, a 3B-parameter foundation model with human-like reasoning for Traffic signal control (TSC), developed via self-exploration and iterative reinforcement of LLM with expert guidance in a simulated traffic environment. Compared with traditional reinforcement learning and recent LLM-based methods, Traffic-R1 offers three main advantages: zero-shot generalization, transferring unchanged to new road networks and out-of-distribution incidents by leveraging internal traffic-control policies and reasoning; a compact 3B-parameter design that supports real-time inference on mobile-class chips for edge deployment; and an explainable TSC process that enables multi-intersection coordination through communication and an asynchronous communication network. Extensive benchmarks show Traffic-R1 outperforms strong baselines and training-intensive RL controllers. In production, the model now manages signals affecting over 55,000 drivers daily, reduces average queue lengths by more than 5%, and halves operator workload. Our model is available at https://huggingface.co/Season998/Traffic-R1.

cs.AI

GTA1: GUI Test-time Scaling Agent

Graphical user interface (GUI) agents autonomously complete tasks across platforms (\eg, Linux) by sequentially decomposing user instructions into action proposals that iteratively interact with visual elements in the evolving environment. However, two main challenges arise: i) planning (\ie, the action proposal sequence) under expansive action space, where selecting an appropriate plan is non-trivial, as many valid ones may exist; ii) accurately grounding actions in complex and high-resolution interfaces, \ie, precisely interacting with visual targets. This paper investigates the aforementioned challenges with our \textbf{G}UI \textbf{T}est-time Scaling \textbf{A}gent, namely GTA1. First, we conduct test-time scaling to select the most appropriate action proposal: at each step, multiple candidate proposals are sampled and evaluated and selected by a judge model. It trades off computation for better decision quality by concurrent sampling. Second, we propose a model that improves grounding of the selected action proposals to its corresponding visual elements. Our key insight is that reinforcement learning (RL) facilitates grounding through inherent objective alignments, rewarding successful clicks on interface elements. Experimentally, GTA1 achieves state-of-the-art performance on both grounding and agent task execution benchmarks. The code and models are released here.

cs.AI

Sparse Meets Dense: Unified Generative Recommendations with Cascaded Sparse-Dense Representations

Generative models have recently gained attention in recommendation systems by directly predicting item identifiers from user interaction sequences. However, existing methods suffer from significant information loss due to the separation of stages such as quantization and sequence modeling, hindering their ability to achieve the modeling precision and accuracy of sequential dense retrieval techniques. Integrating generative and dense retrieval methods remains a critical challenge. To address this, we introduce the Cascaded Organized Bi-Represented generAtive retrieval (COBRA) framework, which innovatively integrates sparse semantic IDs and dense vectors through a cascading process. Our method alternates between generating these representations by first generating sparse IDs, which serve as conditions to aid in the generation of dense vectors. End-to-end training enables dynamic refinement of dense representations, capturing both semantic insights and collaborative signals from user-item interactions. During inference, COBRA employs a coarse-to-fine strategy, starting with sparse ID generation and refining them into dense vectors via the generative model. We further propose BeamFusion, an innovative approach combining beam search with nearest neighbor scores to enhance inference flexibility and recommendation diversity. Extensive experiments on public datasets and offline tests validate our method's robustness. Online A/B tests on a real-world advertising platform with over 200 million daily users demonstrate substantial improvements in key metrics, highlighting COBRA's practical advantages.

cs.IR