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Yuhao Zhang

Publications and source records attributed to Yuhao Zhang.

At least 19 recordsLinked to original sources

Exact MMS Allocations under Personalized Bivalued Valuations: Goods and Chores

The maximin share (MMS) is a central fairness benchmark for allocating indivisible goods and chores. We study additive valuations in the personalized bivalued setting, where each agent assigns one of two agent-specific values to every item. Whether exact MMS allocations always exist in this setting has remained a major open question, as highlighted by Ebadian, Peters, and Shah and by Garg, Huang, and Segal-Halevi. We answer this question affirmatively: we prove that exact MMS allocations always exist for both goods and chores and can be computed in polynomial time. Our proof combines a quota-based reformulation with an envelope relaxation, a sparse extreme-point construction, and flow-based rounding that controls the total rounding loss.

cs.GT

RRAM circuit-enabled nonlinear precoding and bit precision analysis

The rising number of users and antennas imposes exponentially growing computational loads on future communication systems. Yet conventional processors are facing a bottleneck for their nature of memory-computing separation. In-memory computing (IMC) emerges as a promising solution leveraging its intrinsic high parallelism. This work proposes an IMC architecture that employs resistive random access memory (RRAM) to reduce the computational complexity of the nonlinear Tomlinson-Harashima precoding (THP) to a linear scale. We present a computation-constraint principle for designing RRAM circuits to perform nonlinear matrix operations and construct an LQ decomposition RRAM circuit. Since the conductance of memristor is generally quantized, we perform the bit precision analysis and derive the lower bound of the Signal-to-Interference-plus-Noise Ratio (SINR) and achievable rate. Our analysis indicates that at a high Signal-to-Noise Ratio (SNR) or with a large number of antennas, each 1-bit precision increase yields 6 dB SINR gain and linear rate growth. For practical implementation, we derive the optimal bit precision to sustain SINR performance under varying system configurations. Simulation demonstrates the feasibility and accuracy of the RRAM-based circuit and our theoretical analysis. Our work proves that RRAM-based IMC holds significant potential for high-complexity nonlinear precoding, addressing the escalating computational demands for future communications.

eess.SP

FrontierFinance: A Challenging Benchmark for Measuring Frontier Intelligence of Finance Agents

AI agents are increasingly deployed for professional investment research, yet no benchmark captures the complexity of the full investor workflow. Existing benchmarks mainly target financial data extraction, a narrow slice that current models have largely saturated, while reference-based metrics and generic LLM-as-a-judge scoring fall short on the open-ended, long-form answers that real analyst queries demand. We introduce FrontierFinance, a fully open benchmark of 220 expert-crafted queries and 11,543 source-attributed rubrics spanning six crucial use cases across the full investor workflow. FrontierFinance is both broader and harder than existing public finance benchmarks. Evaluating frontier models and agent systems under a common harness restricted to publicly available data, we find that the tool harness, not the model alone, strongly shapes quality and efficiency; that Samaya's in-house system leads at 56.0%, ahead of the strongest frontier model (Claude Fable 5, 49.2%) at roughly 2.2x lower cost; and that the best open-weight model (Kimi K3, 46.4%) nearly matches the best proprietary model at 4.5x lower cost. Screening & Discovery and Sector, Industry & Macro remain the hardest use cases across all systems, where even the best systems reach only 33% and 39%. We make the dataset and grading code publicly available.

cs.AI

MRBench: A Comprehensive Benchmark for Human Motion-Text Retrieval

Human motion-text retrieval provides a rigorous means of assessing cross-modal alignment. Prevailing benchmarks are dominated by homogeneous indoor motions, imbalanced motion distributions, and oversimplified, repetitive texts, which hinder the reliable measurement of cross-domain and cross-granularity alignment. We thus introduce MRBench, a comprehensive motion-text retrieval benchmark featuring heterogeneous motions, broad and balanced category coverage, and reliable, discriminative, multi-granular descriptions. MRBench is constructed through a meticulously designed multi-stage data curation pipeline, which filters and balances candidates, verifies unambiguous semantic alignment, and generates motion-grounded descriptions at multiple granularities. The resulting benchmark contains 3,390 motions drawn from motion capture, in-the-wild videos, synthetic videos, and motion generative models, covering 118 fine-grained categories. Each motion is paired with concise, standard, and fine-grained descriptions, yielding 10,170 captions. Extensive evaluations of representative retrieval baselines on MRBench reveal a substantial cross-dataset generalization gap and pronounced sensitivity to query granularity. We propose a lightweight granularity-aware model anchored at a frozen standard-caption-aligned retrieval model. LLM-based concise and fine-grained captions provide pseudo-supervision for extra-branch granularity-specific motion extractors and text adapters. For inference, granularity-aware score fusion integrates global and adapted similarities while strictly maintaining score comparability across all description levels. The resulting model improves mixed-granularity retrieval without compromising standard-caption performance. We believe that our MRBench provides a comprehensive testbed for advancing motion-language alignment evaluation.

cs.CV

A Tight Bound on Online Vertex Cover under Edge Arrivals

We prove a tight impossibility result for online vertex cover under edge arrivals. No randomized integral or fractional algorithm achieves a competitive ratio strictly below $2$ against an oblivious adversary, even on bipartite graphs. Since the standard algorithm that takes both endpoints of every uncovered edge is $2$-competitive, this settles the optimal ratio. Our proof is a direct reduction from the recent breakthrough blueprint framework of Assadi, Jiang, and Xiang.

cs.DS

Rethinking Self-Evolving Agent Skills: Feedback Dynamics over Multiple Rounds

Self-evolving skill systems promise to improve agents by turning execution feedback into persistent skill updates without changing the underlying model. Yet it remains unclear when further evolution helps, how successful and failed trajectories shape revision, and whether extra test-time computation can recover the same gains. To address these questions, we present a controlled evaluation framework across five benchmarks and three models. Our primary study contains 42 feedback runs across 14 supported model-benchmark settings. Within each setting, we hold the executor and optimizer configuration, revision procedure, validation rule, and round budget fixed, while varying only the feedback shown to the optimizer: successes and failures (Normal), failures only, or successes only. Evolution is sparse: only 55 of 388 candidates establish byte-distinct validation bests. Validation-based selection chooses an evolved skill in 11 of 14 settings, nine of which improve released-test performance. All 11 selections come from feedback conditions that include failed trajectories, although the relative ranking of Normal and Fail-only varies across settings. Validation and downstream evaluations on test, robustness, and transfer sometimes favor different feedback views. A broader SearchQA analysis covering eight models shows similarly sparse, feedback-dependent dynamics. In the GPT-5.5 test-time-scaling controls, oracle Parallel Sampling comes within 0.43 points of the evolved SearchQA skill but remains 30.96 points behind on SpreadsheetBench; Sequential Refinement recovers neither gain. Overall, persistent skill self-evolution is better understood as sparse, validation-filtered search with model- and benchmark-dependent returns, rather than steady improvement from additional rounds. The implementation is available at https://github.com/HKUST-KnowComp/rethinkskill.

cs.SE

Fractional Fully Online Matching

This paper studies fractional matching on general graphs in the fully online model of Huang et al. (JACM 2020), in which all vertices arrive online and remain available for only a limited time. The algorithm must make irrevocable fractional matching decisions while the relevant vertices are simultaneously available. We extend the classic Water-Filling algorithm, also known as Balance and originally introduced by Kalyanasundaram and Pruhs (TCS 2000), to the fully online setting. Using an online primal-dual framework, we prove that the generalized Water-Filling algorithm achieves a competitive ratio of $2-\sqrt{2}\approx 0.586$ in the fully online model, and that this analysis is tight. To surpass the $2-\sqrt{2}$ barrier, we incorporate the ideas of eager matching and history-based pricing into Water-Filling. We show that the resulting algorithm achieves an improved competitive ratio of $0.599$, thereby establishing that Water-Filling is not optimal in the fully online setting. On the hardness side, we further improve the known upper bound for fractional fully online matching, reducing the previous best bound of $0.6297$ due to Eckl et al. (ORL 2021) to $0.6132$.

cs.DS

General Non-Clairvoyant KV-Cache Scheduling via Regime-Aware Routing

We study non-clairvoyant scheduling for batched Large Language Model (LLM) inference under a hard Key-Value (KV) cache memory budget. Each request has a known prompt length but an unknown response length, and its memory footprint comprises a fixed prompt component together with a response component that grows with each decoded token. At each decoding round, the scheduler chooses a feasible batch of active requests; evicting a request discards its accumulated cache states, wasting prior computation. The goal is to minimize total completion time against the optimal clairvoyant schedule that knows all response lengths. We present the first constant-competitive algorithm for arbitrary prompt lengths and arbitrary response lengths with no additional assumptions. Rather than relying on a single universal scheduling policy, our algorithm is built on a novel regime-aware routing framework. Specialized sub-schedulers handle different memory-growth geometries, while a meta-scheduler time-shares the memory budget across them and dynamically routes each job as its execution progressively reveals its behavior. This framework also yields constant-competitive guarantees for makespan and for total completion time under online arrivals.

cs.DS

Hilti-Trimble-Oxford Dataset: 360 Visual-Inertial Benchmark with Floor Plan Priors for SLAM and Localization

Automated progress monitoring on construction sites is an active area of research and development. Robot and human-carried mapping systems have been developed to build 3D maps of building and infrastructure projects. While LiDAR-based mapping systems achieve high accuracy, the cost of LiDAR can be prohibitive. Consumer-grade cameras with wide field of view ("360 cameras") combined with embedded inertial measurement units (IMUs) provide a cost-effective alternative. To support change detection and progress monitoring, highly accurate visual Simultaneous Localization and Mapping (SLAM) and floor plan-referenced localization systems are required. In this paper we present a high-quality dataset collected at an active construction site, which captures realistic challenges such as variable lighting conditions, moving workers, fast motions, and repetitive structures. The dataset offers thirty visual-inertial sequences recorded across seven floors over an eight-month period of the construction project. Ground truth trajectories were collected using a high quality LiDAR-inertial SLAM system rigidly attached to the 360 camera. Additionally, we report the results of an open research challenge evaluating the best visual SLAM and localization systems from around the world. The Challenge attracted substantially higher participation in SLAM, with 62 teams compared to 22 in floor-plan-referenced localization, reflecting the broader maturity of SLAM methods. The higher errors in localization further highlight the difficulty of this task in construction and point to the need for continued research, which this dataset is intended to support. The dataset and the benchmark are publicly available at: https://hilti-trimble-challenge.com/dataset-2026.

cs.RO

NKI-Agent: Domain-Specific Fine-Tuning and Agentic Tool Use for Neuron Kernel Generation

Recent agentic approaches to LLM-based kernel generation have achieved impressive results on CUDA. For emerging AI accelerators such as AWS Trainium and Inferentia, automated kernel generation and optimization remain largely unaddressed. Writing kernels for these chips via the Neuron Kernel Interface (NKI) is particularly challenging: developers must navigate a multi-engine architecture, tile-based programming, and explicit data movement across multi-level memory hierarchy. Moreover, no publicly-available training data, benchmarks, or tool-augmented agents exist for this domain. We introduce NKI-Agent, the first system combining domain-specific supervised fine-tuning (SFT) with a compile-verify-fix agent loop for NKI kernel generation. We adapt the existing CUDA-Agent framework to Neuron hardware, curate 6,000 NKI kernel generation tasks for training, and construct NKIBench, a 250-task benchmark across three difficulty levels. Evaluated on real Trn1 hardware, NKI-Agent with Claude Opus 4.8 and a rank-aware system prompt achieves a 77.3% pass rate on the 150-task NKIBench. We show that tool use is critical: Opus 4.8 scores 6% in single-shot mode without agent tools. On a 60-task subset, we show that an SFT-trained Qwen3-Coder-30B-A3B achieves 25.0% pass rate at 1/100th the cost, outperforming Claude Sonnet 4 (15.0%). We also report that Group Relative Policy Optimization (GRPO) with binary compilation reward fails to improve over SFT, providing guidance on reward design for RL-based kernel generation.

cs.LG

SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology

Modeling motion for articulated objects of arbitrary skeleton topology remains difficult: existing motion generators target a fixed human skeleton, and prior adaptations either fail to share a vocabulary across rigs or discard motion detail through global pooling. Our key observation is that while joint-level motion does not correspond cleanly across species, motion of functional joint groups does: a human arm, a wolf foreleg, and a bird wing share motion structure despite differing joint counts and connectivity, a correspondence that joint names (e.g., "forearm", "wing_L1") partially expose even when topology does not. We introduce SAMoR (Skeleton-Aware Motion Representation for Articulated Objects), a cross-topology motion representation that encodes each motion segment as a small fixed number ($K=8$) of part tokens shared across arbitrary skeletons. A graph-transformer encoder consumes per-joint motion features, kinematic graph structure, and joint-name embeddings, then compresses them into part-level tokens via cross-attention pooling and residual vector quantization, yielding a discrete motion codebook shared across rigs. To keep the part queries from collapsing into redundant global representations, we introduce a topology-agnostic attention supervision loss, with joint-name dropout to reduce over-reliance on text labels. We curate a heterogeneous corpus from HumanML3D, Truebones Zoo, and animated Objaverse-XL assets, and evaluate SAMoR on held-out characters with unseen skeletons. It supports accurate reconstruction and cross-topology transfer, and enables text-conditioned generation and part-wise editing via a MaskGIT token generator. SAMoR reaches $2.75 \times 10^{-2}$ normalized MPJPE on cross-topology reconstruction, $5.8\times$ below the strongest adapted variable-$J$ tokenizer baseline, while remaining competitive with fixed-skeleton specialists on HumanML3D.

cs.CV

SPRI: SVD-Partitioned Residual Initialization for Data-Constrained MoE Upcycling

Mixture-of-Experts (MoE) models enable efficient scaling, but training them from scratch remains prohibitively expensive. MoE upcycling mitigates this cost by converting pretrained dense models into sparse MoE models. However, existing upcycling methods typically rely on large-scale continued training and often perform poorly under data-constrained supervised adaptation, due to either homogeneous experts or overly disruptive perturbations to pretrained parameters. In this setting, effective upcycling must leverage pretrained weight structure while introducing sufficient diversity among routed experts. To this end, we propose SVD-Partitioned Residual Initialization (SPRI), which distributes SVD-partitioned residuals derived from pretrained feed-forward network (FFN) weights across routed experts, introducing controlled expert diversity grounded in pretrained spectral structure. We further introduce a two-stage training strategy to improve adaptation stability. We evaluate SPRI on multilingual speech-to-text translation, where limited supervised data challenges MoE upcycling and multiple target languages provide natural routing heterogeneity. On CoVoST2 across 15 En-to-XX directions, SPRI improves average BLEU and COMET over fully fine-tuned dense models by 2.58 and 3.32 points, respectively, and outperforms the prior best MoE upcycling baseline by 3.39 BLEU and 4.34 COMET points.

cs.LG

SHAPE: Coalition-Aware Expert Pruning for Sparse Mixture-of-Experts LLMs

Sparse Mixture-of-Experts (MoE) large language models achieve strong quality with low per-token compute, yet their deployment is often limited by the memory wall: the full expert pool must remain resident to support token-dependent routing. Expert pruning is a direct remedy, but prior criteria typically score experts independently and overlook that MoE inference is inherently \emph{coalitional}, where outputs arise from routed top-$k$ expert combinations. We propose \textbf{SHAPE}, a task-driven pruning framework that explicitly models \emph{intra-layer} expert cooperation. SHAPE formulates routing traces on a small calibration set as an empirical cooperative game and assigns interaction-aware expert values via a Shapley-style attribution over observed top-$k$ coalitions, enabling the identification of experts that are essential for high-utility collaborations rather than merely frequent. To preserve MoE topology under a global pruning budget, SHAPE further introduces a \emph{quality-coverage} selection rule that retains, in each layer, the minimal expert subset covering an $\alpha$ fraction of non-negative Shapley mass, while using bisection to match a target keep rate. Experiments on three modern MoE backbones (Qwen3-30B-A3B, GPT-OSS-20B, and DeepSeek-V2-Lite) across diverse benchmarks show that SHAPE consistently improves robustness over global and layer-wise pruning variants, maintaining competitive accuracy under 20\% and 40\% expert pruning without additional training and delivering clear reductions in peak GPU memory footprint. The open-source code is available at https://github.com/Alizen-1009/Shapley-Moe.

cs.LG

Implicit Drifting Policy: One-Step Action Generation via Conditional Expert Geometry

Generative action policies based on diffusion or flow matching excel in behavior cloning, yet their iterative sampling is prohibitive for high-frequency robot control. While recent one-step formulations alleviate this latency, they inevitably discard the intermediate trajectory evolution that provides crucial action correction. Directly recovering this mechanism by explicitly estimating a training-time drifting field is mathematically ill-posed due to extreme conditional demonstration sparsity. We introduce Implicit Drifting Policy (IDP), a one-step imitation learning framework that brings the training-time correction of Drifting into policy learning without explicit vector field estimation. IDP extracts a conditional expert geometry from the local variation of observation-similar expert actions, and compares it against a global reference geometry to isolate condition-specific constraints. This local geometric structure adaptively weights a scalar potential objective. Combined with an expert-proximal terminal evaluation, IDP directly enforces manifold constraints on the one-step generator during training. Extensive evaluations across 2D, 3D, and real-world manipulation tasks show IDP effectively maintains adherence to valid action manifolds, improving upon explicit drifting methods and achieving competitive performance with strong one-step baselines.

cs.RO

SkillRevise: Improving LLM-Authored Agent Skills via Trace-Conditioned Skill Revision

Agent skills are procedural artifacts that enable LLM agents to execute workflows, verify constraints, and recover from failures. Existing self-evolving methods refine skills using accumulated trajectories. However, they struggle in cold-start settings, where only an initial, imperfect skill is available. Consequently, skill construction defaults to expert authoring or one-shot LLM generation. Expert-authored skills are costly and may not align with how LLM agents actually execute tasks, while one-shot generated skills can be syntactically well formed yet behaviorally weak. To bridge this gap, we propose SkillRevise, an execution-grounded framework designed to iteratively refine these initial skills. SkillRevise diagnoses skill defects from execution evidence, retrieves relevant repair principles from a general memory, and applies execution-anchored edits. By re-executing candidates and measuring empirical utility, it retains the best observed skill within the revision budget. Evaluated across three main benchmarks, two domain-specific studies, and six LLMs, SkillRevise substantially outperforms one-shot baselines, improving the base agent's success rate on SkillsBench from 36.05% to 61.63%. Furthermore, the revised skills transfer across both executors and task environments, suggesting that SkillRevise captures reusable procedural knowledge beyond any single executor. Our code is available at https://github.com/HKUST-KnowComp/skillrevise.

cs.AI

ScaRF-SLAM: Scale-Consistent Reconstruction with Feed-Forward Models and Classical Visual SLAM

Recent works have explored unifying SLAM with geometric foundation models (GFMs). However, directly using GFM predictions for tracking is highly sensitive to model capability and uncertainty, as geometric inaccuracies in the predictions can adversely affect pose estimation. To address this limitation, we propose a decoupled framework that integrates classical feature-based SLAM with GFMs, which achieves higher quality and more consistent dense reconstruction. In brief, we use classical visual SLAM for robust low-latency tracking and use GFMs exclusively for mapping. By anchoring mapping to poses produced by the SLAM module and optimizing across depth scales, the proposed design avoids propagating inaccuracies from GFM predictions into pose estimation while imposing geometric constraints on the reconstruction. The system builds submaps from multiple posed keyframes and enforces scale consistency via lightweight frame and submap scale optimization. It also performs projection-based point cloud fusion within each submap, and updates submaps online to reflect trajectory updates from the feature-based SLAM. To evaluate tracking and reconstruction of our method, we introduce a loop-rich, building-scale indoor dataset with accurate sensor trajectories and LiDAR ground-truth. Experiments show that our approach achieves superior trajectory accuracy while improving reconstruction precision by 10%-20% over existing methods, with about 2 cm reconstruction error per 10 m chunk on building-scale dataset. On large-scale outdoor datasets, it attains 10 cm error per 30 m chunk (w.r.t LiDAR ground-truth models). Code and dataset: https://github.com/ori-drs/ScaRF-SLAM

cs.RO

RedVLA: Physical Red Teaming for Vision-Language-Action Models

The real-world deployment of Vision-Language-Action (VLA) models remains limited by the risk of unpredictable and irreversible physical harm. However, we currently lack effective mechanisms to proactively detect these physical safety risks before deployment. To address this gap, we propose \textbf{RedVLA}, the first red teaming framework for physical safety in VLA models. We systematically uncover unsafe behaviors through a two-stage process: (I) \textbf{Risk Scenario Synthesis} constructs a valid and task-feasible initial risk scene. Specifically, it identifies critical interaction regions from benign trajectories and positions the risk factor within these regions, aiming to entangle it with the VLA's execution flow and elicit a target unsafe behavior. (II) \textbf{Risk Amplification} ensures stable elicitation across heterogeneous models. It iteratively refines the risk factor state through gradient-free optimization guided by trajectory features. Experiments on six representative VLA models show that RedVLA uncovers diverse unsafe behaviors and achieves the ASR up to 95.5\% within 10 optimization iterations. To mitigate these risks, we further propose SimpleVLA-Guard, a lightweight safety guard built from RedVLA-generated data. Our data, assets, and code are available \href{https://redvla.github.io}{here}.

cs.RO

ContextWeaver: Selective and Dependency-Structured Memory Construction for LLM Agents

Large language model (LLM) agents often struggle in long-context interactions. As the agent accumulates more interaction history, context management approaches such as sliding window and prompt compression may omit earlier structured information that later steps rely on. Recent retrieval-based memory systems surface relevant content but still overlook the causal and logical structure needed for multi-step reasoning. We introduce ContextWeaver, a selective and dependency-structured memory framework that organizes an agent's interaction trace into a graph of reasoning steps and selects the relevant context for future actions. Unlike prior context management approaches, ContextWeaver supports: (1) dependency-based construction and traversal that link each step to the earlier steps it relies on; (2) compact dependency summarization that condenses root-to-step reasoning paths into reusable units; and (3) a lightweight validation layer that incorporates execution feedback. On the SWE-Bench Verified and Lite benchmarks, ContextWeaver improves performance over a sliding-window baseline in pass@1, while reducing reasoning steps and token usage. Our observations suggest that modeling logical dependencies provides a stable and scalable memory mechanism for LLM agents that use tools.

cs.CL