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Yuheng Sun

Publications and source records attributed to Yuheng Sun.

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IEA: Amateur-Friendly Conversational Image Editing Agent via Three Stages of Multitask Alignment

Current image editing software often hinges on fixed filters or expert tuning, leaving a gap between amateur users' intent and outcomes. Creations by generative models may contain artifacts, implausible details, or stylistic drift away from photorealism and offer little insight into why an edit was made. We propose IEA, a conversational Image Editing Agent that learns to operate parameterized tools in an explicit, interpretable action space. IEA is trained via a three-stage multitask pipeline: (1) SFT on distilled expert edits, (2) GRPO with rewards for likeness improvement, tool usefulness, and intent summarization, and (3) large-scale synthetic fine-tuning to jointly master image editing, refinement, and user intent summarization. By manipulating 16 editing tools step by step, IEA produces transparent edit traces that can be inspected and debugged. In quantitative experiments, it attains a lower pixel distance on the edit task and a higher ROUGE-L on the summary task than strong baselines. In user studies, it ranks best among tool-calling methods for instruction following while surpassing generative methods in overall perceptual quality. Our results validate interpretable, tool-centric VLMs as a reliable path to human instruction-guided image retouching.

cs.CV

AcademiClaw: When Students Set Challenges for AI Agents

Benchmarks within the OpenClaw ecosystem have thus far evaluated exclusively assistant-level tasks, leaving the academic-level capabilities of OpenClaw largely unexamined. We introduce AcademiClaw, a bilingual benchmark of 80 complex, long-horizon tasks sourced directly from university students' real academic workflows -- homework, research projects, competitions, and personal projects -- that they found current AI agents unable to solve effectively. Curated from 230 student-submitted candidates through rigorous expert review, the final task set spans 25+ professional domains, ranging from olympiad-level mathematics and linguistics problems to GPU-intensive reinforcement learning and full-stack system debugging, with 16 tasks requiring CUDA GPU execution. Each task executes in an isolated Docker sandbox and is scored on task completion by multi-dimensional rubrics combining six complementary techniques, with an independent five-category safety audit providing additional behavioral analysis. Experiments on six frontier models show that even the best achieves only a 55\% pass rate. Further analysis uncovers sharp capability boundaries across task domains, divergent behavioral strategies among models, and a disconnect between token consumption and output quality, providing fine-grained diagnostic signals beyond what aggregate metrics reveal. We hope that AcademiClaw and its open-sourced data and code can serve as a useful resource for the OpenClaw community, driving progress toward agents that are more capable and versatile across the full breadth of real-world academic demands. All data and code are available at https://github.com/GAIR-NLP/AcademiClaw.

cs.AI

MobA: Multifaceted Memory-Enhanced Adaptive Planning for Efficient Mobile Task Automation

Existing Multimodal Large Language Model (MLLM)-based agents face significant challenges in handling complex GUI (Graphical User Interface) interactions on devices. These challenges arise from the dynamic and structured nature of GUI environments, which integrate text, images, and spatial relationships, as well as the variability in action spaces across different pages and tasks. To address these limitations, we propose MobA, a novel MLLM-based mobile assistant system. MobA introduces an adaptive planning module that incorporates a reflection mechanism for error recovery and dynamically adjusts plans to align with the real environment contexts and action module's execution capacity. Additionally, a multifaceted memory module provides comprehensive memory support to enhance adaptability and efficiency. We also present MobBench, a dataset designed for complex mobile interactions. Experimental results on MobBench and AndroidArena demonstrate MobA's ability to handle dynamic GUI environments and perform complex mobile tasks.

cs.MA