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Yuhong Liu

Publications and source records attributed to Yuhong Liu.

At least 55 records · Page 3Linked to original sources

Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details

In this report, we present Hunyuan3D 2.5, a robust suite of 3D diffusion models aimed at generating high-fidelity and detailed textured 3D assets. Hunyuan3D 2.5 follows two-stages pipeline of its previous version Hunyuan3D 2.0, while demonstrating substantial advancements in both shape and texture generation. In terms of shape generation, we introduce a new shape foundation model -- LATTICE, which is trained with scaled high-quality datasets, model-size, and compute. Our largest model reaches 10B parameters and generates sharp and detailed 3D shape with precise image-3D following while keeping mesh surface clean and smooth, significantly closing the gap between generated and handcrafted 3D shapes. In terms of texture generation, it is upgraded with phyiscal-based rendering (PBR) via a novel multi-view architecture extended from Hunyuan3D 2.0 Paint model. Our extensive evaluation shows that Hunyuan3D 2.5 significantly outperforms previous methods in both shape and end-to-end texture generation.

cs.CV↗

Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.

cs.CV↗

Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.

cs.CV↗

Unleashing Vecset Diffusion Model for Fast Shape Generation

3D shape generation has greatly flourished through the development of so-called "native" 3D diffusion, particularly through the Vecset Diffusion Model (VDM). While recent advancements have shown promising results in generating high-resolution 3D shapes, VDM still struggles with high-speed generation. Challenges exist because of difficulties not only in accelerating diffusion sampling but also VAE decoding in VDM, areas under-explored in previous works. To address these challenges, we present FlashVDM, a systematic framework for accelerating both VAE and DiT in VDM. For DiT, FlashVDM enables flexible diffusion sampling with as few as 5 inference steps and comparable quality, which is made possible by stabilizing consistency distillation with our newly introduced Progressive Flow Distillation. For VAE, we introduce a lightning vecset decoder equipped with Adaptive KV Selection, Hierarchical Volume Decoding, and Efficient Network Design. By exploiting the locality of the vecset and the sparsity of shape surface in the volume, our decoder drastically lowers FLOPs, minimizing the overall decoding overhead. We apply FlashVDM to Hunyuan3D-2 to obtain Hunyuan3D-2 Turbo. Through systematic evaluation, we show that our model significantly outperforms existing fast 3D generation methods, achieving comparable performance to the state-of-the-art while reducing inference time by over 45x for reconstruction and 32x for generation. Code and models are available at https://github.com/Tencent/FlashVDM.

cs.CV↗

RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis

Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significant progress in texture generation. Most existing research approaches this task by first generating images in 2D spaces using image diffusion models, followed by a texture baking process to achieve UV texture. However, these methods often struggle to produce high-quality textures due to inconsistencies among the generated multi-view images, resulting in seams and ghosting artifacts. In contrast, 3D-based texture synthesis methods aim to address these inconsistencies, but they often neglect 2D diffusion model priors, making them challenging to apply to real-world objects To overcome these limitations, we propose RomanTex, a multiview-based texture generation framework that integrates a multi-attention network with an underlying 3D representation, facilitated by our novel 3D-aware Rotary Positional Embedding. Additionally, we incorporate a decoupling characteristic in the multi-attention block to enhance the model's robustness in image-to-texture task, enabling semantically-correct back-view synthesis. Furthermore, we introduce a geometry-related Classifier-Free Guidance (CFG) mechanism to further improve the alignment with both geometries and images. Quantitative and qualitative evaluations, along with comprehensive user studies, demonstrate that our method achieves state-of-the-art results in texture quality and consistency.

cs.CV↗

HunyuanVideo: A Systematic Framework For Large Video Generative Models

Recent advancements in video generation have significantly impacted daily life for both individuals and industries. However, the leading video generation models remain closed-source, resulting in a notable performance gap between industry capabilities and those available to the public. In this report, we introduce HunyuanVideo, an innovative open-source video foundation model that demonstrates performance in video generation comparable to, or even surpassing, that of leading closed-source models. HunyuanVideo encompasses a comprehensive framework that integrates several key elements, including data curation, advanced architectural design, progressive model scaling and training, and an efficient infrastructure tailored for large-scale model training and inference. As a result, we successfully trained a video generative model with over 13 billion parameters, making it the largest among all open-source models. We conducted extensive experiments and implemented a series of targeted designs to ensure high visual quality, motion dynamics, text-video alignment, and advanced filming techniques. According to evaluations by professionals, HunyuanVideo outperforms previous state-of-the-art models, including Runway Gen-3, Luma 1.6, and three top-performing Chinese video generative models. By releasing the code for the foundation model and its applications, we aim to bridge the gap between closed-source and open-source communities. This initiative will empower individuals within the community to experiment with their ideas, fostering a more dynamic and vibrant video generation ecosystem. The code is publicly available at https://github.com/Tencent/HunyuanVideo.

cs.CV↗

Evaluating and Predicting Distorted Human Body Parts for Generated Images

Recent advancements in text-to-image (T2I) models enable high-quality image synthesis, yet generating anatomically accurate human figures remains challenging. AI-generated images frequently exhibit distortions such as proliferated limbs, missing fingers, deformed extremities, or fused body parts. Existing evaluation metrics like Inception Score (IS) and Fréchet Inception Distance (FID) lack the granularity to detect these distortions, while human preference-based metrics focus on abstract quality assessments rather than anatomical fidelity. To address this gap, we establish the first standards for identifying human body distortions in AI-generated images and introduce Distortion-5K, a comprehensive dataset comprising 4,700 annotated images of normal and malformed human figures across diverse styles and distortion types. Based on this dataset, we propose ViT-HD, a Vision Transformer-based model tailored for detecting human body distortions in AI-generated images, which outperforms state-of-the-art segmentation models and visual language models, achieving an F1 score of 0.899 and IoU of 0.831 on distortion localization. Additionally, we construct the Human Distortion Benchmark with 500 human-centric prompts to evaluate four popular T2I models using trained ViT-HD, revealing that nearly 50\% of generated images contain distortions. This work pioneers a systematic approach to evaluating anatomical accuracy in AI-generated humans, offering tools to advance the fidelity of T2I models and their real-world applicability. The Distortion-5K dataset, trained ViT-HD will soon be released in our GitHub repository: \href{https://github.com/TheRoadQaQ/Predicting-Distortion}{https://github.com/TheRoadQaQ/Predicting-Distortion}.

cs.CV↗

BoostStep: Boosting mathematical capability of Large Language Models via improved single-step reasoning

Large language models (LLMs) have demonstrated impressive ability in solving complex mathematical problems with multi-step reasoning and can be further enhanced with well-designed in-context learning (ICL) examples. However, this potential is often constrained by two major challenges in ICL: granularity mismatch and irrelevant information. We observe that while LLMs excel at decomposing mathematical problems, they often struggle with reasoning errors in fine-grained steps. Moreover, ICL examples retrieved at the question level may omit critical steps or even mislead the model with irrelevant details. To address this issue, we propose BoostStep, a method that enhances reasoning accuracy through step-aligned ICL, a novel mechanism that carefully aligns retrieved reference steps with the corresponding reasoning steps. Additionally, BoostStep incorporates an effective "first-try" strategy to deliver exemplars highly relevant to the current state of reasoning. BoostStep is a flexible and powerful method that integrates seamlessly with chain-of-thought (CoT) and tree search algorithms, refining both candidate selection and decision-making. Empirical results show that BoostStep improves GPT-4o's CoT performance by 4.6% across mathematical benchmarks, significantly surpassing traditional few-shot learning's 1.2%. Moreover, it can achieve an additional 7.5\% gain combined with tree search. Surprisingly, it enhances state-of-the-art LLMs to solve challenging math problems using simpler examples. It improves DeepSeek-R1-671B's performance on AIME by 2.2%, leveraging simple examples only from the MATH dataset.

cs.CL↗

Deep Reinforcement Learning-Based Bidding Strategies for Prosumers Trading in Double Auction-Based Transactive Energy Market

With the large number of prosumers deploying distributed energy resources (DERs), integrating these prosumers into a transactive energy market (TEM) is a trend for the future smart grid. A community-based double auction market is considered a promising TEM that can encourage prosumers to participate and maximize social welfare. However, the traditional TEM is challenging to model explicitly due to the random bidding behavior of prosumers and uncertainties caused by the energy operation of DERs. Furthermore, although reinforcement learning algorithms provide a model-free solution to optimize prosumers' bidding strategies, their use in TEM is still challenging due to their scalability, stability, and privacy protection limitations. To address the above challenges, in this study, we design a double auction-based TEM with multiple DERs-equipped prosumers to transparently and efficiently manage energy transactions. We also propose a deep reinforcement learning (DRL) model with distributed learning and execution to ensure the scalability and privacy of the market environment. Additionally, the design of two bidding actions (i.e., bidding price and quantity) optimizes the bidding strategies for prosumers. Simulation results show that (1) the designed TEM and DRL model are robust; (2) the proposed DRL model effectively balances the energy payment and comfort satisfaction for prosumers and outperforms the state-of-the-art methods in optimizing the bidding strategies.

eess.SY↗

Hunyuan3D 1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation

While 3D generative models have greatly improved artists' workflows, the existing diffusion models for 3D generation suffer from slow generation and poor generalization. To address this issue, we propose a two-stage approach named Hunyuan3D 1.0 including a lite version and a standard version, that both support text- and image-conditioned generation. In the first stage, we employ a multi-view diffusion model that efficiently generates multi-view RGB in approximately 4 seconds. These multi-view images capture rich details of the 3D asset from different viewpoints, relaxing the tasks from single-view to multi-view reconstruction. In the second stage, we introduce a feed-forward reconstruction model that rapidly and faithfully reconstructs the 3D asset given the generated multi-view images in approximately 7 seconds. The reconstruction network learns to handle noises and in-consistency introduced by the multi-view diffusion and leverages the available information from the condition image to efficiently recover the 3D structure. Our framework involves the text-to-image model, i.e., Hunyuan-DiT, making it a unified framework to support both text- and image-conditioned 3D generation. Our standard version has 3x more parameters than our lite and other existing model. Our Hunyuan3D 1.0 achieves an impressive balance between speed and quality, significantly reducing generation time while maintaining the quality and diversity of the produced assets.

cs.CV↗

Scaling Mesh Generation via Compressive Tokenization

We propose a compressive yet effective mesh representation, Blocked and Patchified Tokenization (BPT), facilitating the generation of meshes exceeding 8k faces. BPT compresses mesh sequences by employing block-wise indexing and patch aggregation, reducing their length by approximately 75\% compared to the original sequences. This compression milestone unlocks the potential to utilize mesh data with significantly more faces, thereby enhancing detail richness and improving generation robustness. Empowered with the BPT, we have built a foundation mesh generative model training on scaled mesh data to support flexible control for point clouds and images. Our model demonstrates the capability to generate meshes with intricate details and accurate topology, achieving SoTA performance on mesh generation and reaching the level for direct product usage.

cs.GR↗

IDGen: Item Discrimination Induced Prompt Generation for LLM Evaluation

As Large Language Models (LLMs) grow increasingly adept at managing complex tasks, the evaluation set must keep pace with these advancements to ensure it remains sufficiently discriminative. Item Discrimination (ID) theory, which is widely used in educational assessment, measures the ability of individual test items to differentiate between high and low performers. Inspired by this theory, we propose an ID-induced prompt synthesis framework for evaluating LLMs to ensure the evaluation set can continually update and refine according to model abilities. Our data synthesis framework prioritizes both breadth and specificity. It can generate prompts that comprehensively evaluate the capabilities of LLMs while revealing meaningful performance differences between models, allowing for effective discrimination of their relative strengths and weaknesses across various tasks and domains. To produce high-quality data, we incorporate a self-correct mechanism into our generalization framework, and develop two models to predict prompt discrimination and difficulty score to facilitate our data synthesis framework, contributing valuable tools to evaluation data synthesis research. We apply our generated data to evaluate five SOTA models. Our data achieves an average score of 51.92, accompanied by a variance of 10.06. By contrast, previous works (i.e., SELF-INSTRUCT and WizardLM) obtain an average score exceeding 67, with a variance below 3.2. The results demonstrate that the data generated by our framework is more challenging and discriminative compared to previous works. We will release a dataset of over 3,000 carefully crafted prompts to facilitate evaluation research of LLMs.

cs.CL↗

Leveraging Machine Learning for Accurate IoT Device Identification in Dynamic Wireless Contexts

Identifying IoT devices is crucial for network monitoring, security enforcement, and inventory tracking. However, most existing identification methods rely on deep packet inspection, which raises privacy concerns and adds computational complexity. More importantly, existing works overlook the impact of wireless channel dynamics on the accuracy of layer-2 features, thereby limiting their effectiveness in real-world scenarios. In this work, we define and use the latency of specific probe-response packet exchanges, referred to as "device latency," as the main feature for device identification. Additionally, we reveal the critical impact of wireless channel dynamics on the accuracy of device identification based on device latency. Specifically, this work introduces "accumulation score" as a novel approach to capturing fine-grained channel dynamics and their impact on device latency when training machine learning models. We implement the proposed methods and measure the accuracy and overhead of device identification in real-world scenarios. The results confirm that by incorporating the accumulation score for balanced data collection and training machine learning algorithms, we achieve an F1 score of over 97% for device identification, even amidst wireless channel dynamics, a significant improvement over the 75% F1 score achieved by disregarding the impact of channel dynamics on data collection and device latency.

cs.NI↗

Hunyuan-DiT: A Powerful Multi-Resolution Diffusion Transformer with Fine-Grained Chinese Understanding

We present Hunyuan-DiT, a text-to-image diffusion transformer with fine-grained understanding of both English and Chinese. To construct Hunyuan-DiT, we carefully design the transformer structure, text encoder, and positional encoding. We also build from scratch a whole data pipeline to update and evaluate data for iterative model optimization. For fine-grained language understanding, we train a Multimodal Large Language Model to refine the captions of the images. Finally, Hunyuan-DiT can perform multi-turn multimodal dialogue with users, generating and refining images according to the context. Through our holistic human evaluation protocol with more than 50 professional human evaluators, Hunyuan-DiT sets a new state-of-the-art in Chinese-to-image generation compared with other open-source models. Code and pretrained models are publicly available at github.com/Tencent/HunyuanDiT

cs.CV↗

SSI4IoT: Unlocking the Potential of IoT Tailored Self-Sovereign Identity

The emerging Self-Sovereign Identity (SSI) techniques, such as Decentralized Identifiers (DIDs) and Verifiable Credentials (VCs), move control of digital identity from conventional identity providers to individuals and lay down the foundation for people, organizations, and things establishing rich digital relationship. The existing applications of SSI mainly focus on creating person-to-person and person-to-service relationships, whereas person-to-device and device-to-device interactions have been largely overlooked. In this paper, we close this gap by identifying a number of key challenges of applying SSI to the Internet of Things (IoT) and providing a comprehensive taxonomy and usage of VCs in the IoT context with respect to their validity period, trust and interoperability level, and scope of usage. The life-cycle management of VCs as well as various optimization techniques for realizing SSI in IoT environments are also addressed in great detail. This work is a noteworthy step towards massive adoption of SSI for securing existing and future IoT applications in practice.

cs.ET↗

Batch-oriented Element-wise Approximate Activation for Privacy-Preserving Neural Networks

Privacy-Preserving Neural Networks (PPNN) are advanced to perform inference without breaching user privacy, which can serve as an essential tool for medical diagnosis to simultaneously achieve big data utility and privacy protection. As one of the key techniques to enable PPNN, Fully Homomorphic Encryption (FHE) is facing a great challenge that homomorphic operations cannot be easily adapted for non-linear activation calculations. In this paper, batch-oriented element-wise data packing and approximate activation are proposed, which train linear low-degree polynomials to approximate the non-linear activation function - ReLU. Compared with other approximate activation methods, the proposed fine-grained, trainable approximation scheme can effectively reduce the accuracy loss caused by approximation errors. Meanwhile, due to element-wise data packing, a large batch of images can be packed and inferred concurrently, leading to a much higher utility ratio of ciphertext slots. Therefore, although the total inference time increases sharply, the amortized time for each image actually decreases, especially when the batch size increases. Furthermore, knowledge distillation is adopted in the training process to further enhance the inference accuracy. Experiment results show that when ciphertext inference is performed on 4096 input images, compared with the current most efficient channel-wise method, the inference accuracy is improved by 1.65%, and the amortized inference time is reduced by 99.5%.

cs.CR↗

A Two-stage Personalized Virtual Try-on Framework with Shape Control and Texture Guidance

The Diffusion model has a strong ability to generate wild images. However, the model can just generate inaccurate images with the guidance of text, which makes it very challenging to directly apply the text-guided generative model for virtual try-on scenarios. Taking images as guiding conditions of the diffusion model, this paper proposes a brand new personalized virtual try-on model (PE-VITON), which uses the two stages (shape control and texture guidance) to decouple the clothing attributes. Specifically, the proposed model adaptively matches the clothing to human body parts through the Shape Control Module (SCM) to mitigate the misalignment of the clothing and the human body parts. The semantic information of the input clothing is parsed by the Texture Guided Module (TGM), and the corresponding texture is generated by directional guidance. Therefore, this model can effectively solve the problems of weak reduction of clothing folds, poor generation effect under complex human posture, blurred edges of clothing, and unclear texture styles in traditional try-on methods. Meanwhile, the model can automatically enhance the generated clothing folds and textures according to the human posture, and improve the authenticity of virtual try-on. In this paper, qualitative and quantitative experiments are carried out on high-resolution paired and unpaired datasets, the results show that the proposed model outperforms the state-of-the-art model.

cs.CV↗

Graph Neural Network-Based Bandwidth Allocation for Secure Wireless Communications

This paper designs a graph neural network (GNN) to improve bandwidth allocations for multiple legitimate wireless users transmitting to a base station in the presence of an eavesdropper. To improve the privacy and prevent eavesdropping attacks, we propose a user scheduling algorithm to schedule users satisfying an instantaneous minimum secrecy rate constraint. Based on this, we optimize the bandwidth allocations with three algorithms namely iterative search (IvS), GNN-based supervised learning (GNN-SL), and GNN-based unsupervised learning (GNN-USL). We present a computational complexity analysis which shows that GNN-SL and GNN-USL can be more efficient compared to IvS which is limited by the bandwidth block size. Numerical simulation results highlight that our proposed GNN-based resource allocations can achieve a comparable sum secrecy rate compared to IvS with significantly lower computational complexity. Furthermore, we observe that the GNN approach is more robust to uncertainties in the eavesdropper's channel state information, especially compared with the best channel allocation scheme.

cs.IT↗