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Yuhong Zhang

Publications and source records attributed to Yuhong Zhang.

At least 19 recordsLinked to original sources

Drift Calibration in Geometric Eye Tracking Systems

Geometric eye trackers can provide the spatial accuracy required for gaze-based interaction and multimodal studies, but their measurements remain sensitive to residual session-specific calibration error. Research on correcting this error is difficult to compare because methods are typically evaluated with different devices, target layouts, and error definitions. We present a calibration-focused dataset containing 163 trials from 12 participants, with separate 18-point fitting and 32-point test grids, and use it to evaluate global, local, and composite correction functions under a common spatial-extrapolation protocol. We further introduce a lightweight neural refiner that combines ranked predictions from complementary calibrators. On this controlled dataset, post-vendor correction reduces the mean angular error from $1.53^\circ$ to $1.03^\circ$ with the strongest classical composite and to $0.96^\circ$ with the refiner. In a closed-loop gaze task, lower residual error is associated with higher performance across four online correction conditions. These results provide a reproducible data-quality benchmark for using gaze as a behavioral signal in interactive modeling.

cs.CV

$M^2$-VLA: Boosting Vision-Language Models for Generalizable Manipulation via Layer Mixture and Meta-Skills

Current Vision-Language-Action (VLA) models predominantly rely on end-to-end fine-tuning. While effective, this paradigm compromises the inherent generalization capabilities of Vision-Language Models (VLMs) and incurs catastrophic forgetting. To address these limitations, we propose $M^2$-VLA, which demonstrates that a generalized VLM is able to serve as a powerful backbone for robotic manipulation directly. However, it remains a key challenge to bridge the gap between the high-level semantic understanding of VLMs and the precise requirements of robotic control. To overcome this, we introduce the Mixture of Layers (MoL) strategy that selectively extracts task-critical information from dense semantic features. Furthermore, to facilitate efficient trajectory learning under constrained model capacity, we propose a Meta Skill Module (MSM) that integrates strong inductive biases. Extensive experiments in both simulated and real-world environments demonstrate the effectiveness of our approach. Furthermore, generalization and ablation studies validate the architecture's zero-shot capabilities and confirm the contribution of each key component. Our code and pre-trained models will be made publicly available.

cs.RO

Vision-Language Guided Hyperspectral Object Tracking via Semantics Fusion and Contextual Template Updating

Hyperspectral object tracking (HOT) leverages the rich spectral information provided by hyperspectral videos (HSVs), offering substantial potential for object tracking. However, efficiently extracting and exploiting spectral information from redundant spectral bands remains a fundamental challenge, which severely limits model generalization and tracking performance. Moreover, in dynamic scenes, targets often experience drastic appearance variations due to factors such as occlusion and illumination changes. These variations lead to large deformations between the current frame and the template. Such discrepancies pose major challenges for existing temporal modeling approaches. In this work, we propose VLHTrack, a novel hyperspectral vision-language (VL) joint tracking framework. Specifically, we incorporate language priors to address the fundamental challenge of spectral redundancy by designing a Language-Guided Band Selection Module (LBSM). By leveraging Large Language Model (LLM) descriptions, LBSM establishes a semantic-to-spectral mapping that mitigates redundancy and accentuates discriminative spectral features. A Multi-Modal Vision-Language Fusion Module is then employed to seamlessly integrate visual and linguistic embeddings, harnessing their complementary advantages to learn coherent cross-modal representations. To address target deformation in long-term sequences, we propose a dynamic update template feature strategy implemented via the Dynamic Template Update with Mamba (DTUM) module. By leveraging selective state space modeling, DTUM learns inter-frame dependencies to update template feature, ensuring efficient template feature evolution guided by temporal context. Experiments on HOT2023 and HOT2024 demonstrate that VLHTrack outperforms state-of-the-art (SOTA) methods.

cs.CV

"Help Me, But Don't Track Me": Intervention Timing and Privacy Boundaries for Process-Aware AI Tutors

As generative AI (GenAI) tools are increasingly used as informal tutors for mathematics learning, future systems may become more proactive and process-aware in deciding when and how to offer support. Yet such support raises an important design tension: help that is timely may also feel interruptive or overly monitoring. To inform the design of process-aware AI tutors, we surveyed 330 secondary school students in China (Grades 7--11) about their preferred tutoring behaviors, attitudes toward proactive intervention, and acceptable use of learning-process data. We found three design-relevant patterns. First, students preferred autonomy-preserving support, such as hints over direct answers. Second, they favored graduated proactive support over constant interruption, preferring small hints first and stronger assistance only as needed. Third, they drew clear privacy boundaries around learning-process data: students were comfortable with problem-solving steps and mistake patterns, but substantially less comfortable with attention- or behavior-related signals. Together, these findings offer early empirical guidance for designing AI tutors that balance timely support with learner agency, and personalization with perceived privacy boundaries in K-12 contexts.

cs.HC

OmniScaleSR: Unleashing Scale-Controlled Diffusion Prior for Faithful and Realistic Arbitrary-Scale Image Super-Resolution

Arbitrary-scale super-resolution (ASSR) overcomes the limitation of traditional super-resolution (SR) methods that operate only at fixed scales (e.g., 4x), enabling a single model to handle arbitrary magnification. Most existing ASSR approaches rely on implicit neural representation (INR), but its regression-driven feature extraction and aggregation intrinsically limit the ability to synthesize fine details, leading to low realism. Recent diffusion-based realistic image super-resolution (Real-ISR) models leverage powerful pre-trained diffusion priors and show impressive results at the 4x setting. We observe that they can also achieve ASSR because the diffusion prior implicitly adapts to scale by encouraging high-realism generation. However, without explicit scale control, the diffusion process cannot be properly adjusted for different magnification levels, resulting in excessive hallucination or blurry outputs, especially under ultra-high scales. To address these issues, we propose OmniScaleSR, a diffusion-based realistic arbitrary-scale SR framework designed to achieve both high fidelity and high realism. We introduce explicit, diffusion-native scale control mechanisms that work synergistically with implicit scale adaptation, enabling scale-aware and content-aware modulation of the diffusion process. In addition, we incorporate multi-domain fidelity enhancement designs to further improve reconstruction accuracy. Extensive experiments on bicubic degradation benchmarks and real-world datasets show that OmniScaleSR surpasses state-of-the-art methods in both fidelity and perceptual realism, with particularly strong performance at large magnification factors. Code will be released at https://github.com/chaixinning/OmniScaleSR.

cs.CV

RoboWheel: A Data Engine from Real-World Human Demonstrations for Cross-Embodiment Robotic Learning

We introduce Robowheel, a data engine that converts human hand object interaction (HOI) videos into training-ready supervision for cross morphology robotic learning. From monocular RGB or RGB-D inputs, we perform high precision HOI reconstruction and enforce physical plausibility via a reinforcement learning (RL) optimizer that refines hand object relative poses under contact and penetration constraints. The reconstructed, contact rich trajectories are then retargeted to cross-embodiments, robot arms with simple end effectors, dexterous hands, and humanoids, yielding executable actions and rollouts. To scale coverage, we build a simulation-augmented framework on Isaac Sim with diverse domain randomization (embodiments, trajectories, object retrieval, background textures, hand motion mirroring), which enriches the distributions of trajectories and observations while preserving spatial relationships and physical plausibility. The entire data pipeline forms an end to end pipeline from video,reconstruction,retargeting,augmentation data acquisition. We validate the data on mainstream vision language action (VLA) and imitation learning architectures, demonstrating that trajectories produced by our pipeline are as stable as those from teleoperation and yield comparable continual performance gains. To our knowledge, this provides the first quantitative evidence that HOI modalities can serve as effective supervision for robotic learning. Compared with teleoperation, Robowheel is lightweight, a single monocular RGB(D) camera is sufficient to extract a universal, embodiment agnostic motion representation that could be flexibly retargeted across embodiments. We further assemble a large scale multimodal dataset combining multi-camera captures, monocular videos, and public HOI corpora for training and evaluating embodied models.

cs.RO

A Beamdump Facility at Jefferson Lab

This White Paper is exploring the potential of intense secondary muon, neutrino, and (hypothetical) light dark matter beams produced in interactions of high-intensity electron beams with beam dumps. Light dark matter searches with the approved Beam Dump eXperiment (BDX) are driving the realization of a new underground vault at Jefferson Lab that could be extended to a Beamdump Facility with minimal additional installations. The paper summarizes contributions and discussions from the International Workshop on Secondary Beams at Jefferson Lab (BDX & Beyond). Several possible muon physics applications and neutrino detector technologies for Jefferson Lab are highlighted. The potential of a secondary neutron beam will be addressed in a future edition.

physics.acc-ph

FreeInsert: Personalized Object Insertion with Geometric and Style Control

Text-to-image diffusion models have made significant progress in image generation, allowing for effortless customized generation. However, existing image editing methods still face certain limitations when dealing with personalized image composition tasks. First, there is the issue of lack of geometric control over the inserted objects. Current methods are confined to 2D space and typically rely on textual instructions, making it challenging to maintain precise geometric control over the objects. Second, there is the challenge of style consistency. Existing methods often overlook the style consistency between the inserted object and the background, resulting in a lack of realism. In addition, the challenge of inserting objects into images without extensive training remains significant. To address these issues, we propose \textit{FreeInsert}, a novel training-free framework that customizes object insertion into arbitrary scenes by leveraging 3D geometric information. Benefiting from the advances in existing 3D generation models, we first convert the 2D object into 3D, perform interactive editing at the 3D level, and then re-render it into a 2D image from a specified view. This process introduces geometric controls such as shape or view. The rendered image, serving as geometric control, is combined with style and content control achieved through diffusion adapters, ultimately producing geometrically controlled, style-consistent edited images via the diffusion model.

cs.CV

IMU-Enhanced EEG Motion Artifact Removal with Fine-Tuned Large Brain Models

Electroencephalography (EEG) is a non-invasive method for measuring brain activity with high temporal resolution; however, EEG signals often exhibit low signal-to-noise ratios because of contamination from physiological and environmental artifacts. One of the major challenges hindering the real-world deployment of brain-computer interfaces (BCIs) involves the frequent occurrence of motion-related EEG artifacts. Most prior studies on EEG motion artifact removal rely on single-modality approaches, such as Artifact Subspace Reconstruction (ASR) and Independent Component Analysis (ICA), without incorporating simultaneously recorded modalities like inertial measurement units (IMUs), which directly capture the extent and dynamics of motion. This work proposes a fine-tuned large brain model (LaBraM)-based correlation attention mapping method that leverages spatial channel relationships in IMU data to identify motion-related artifacts in EEG signals. The fine-tuned model contains approximately 9.2 million parameters and uses 5.9 hours of EEG and IMU recordings for training, just 0.2346\% of the 2500 hours used to train the base model. We compare our results against the established ASR-ICA benchmark across varying time scales and motion activities, showing that incorporating IMU reference signals significantly improves robustness under diverse motion scenarios.

cs.LG

Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence

This work studies the challenge of transfer animations between characters whose skeletal topologies differ substantially. While many techniques have advanced retargeting techniques in decades, transfer motions across diverse topologies remains less-explored. The primary obstacle lies in the inherent topological inconsistency between source and target skeletons, which restricts the establishment of straightforward one-to-one bone correspondences. Besides, the current lack of large-scale paired motion datasets spanning different topological structures severely constrains the development of data-driven approaches. To address these limitations, we introduce Motion2Motion, a novel, training-free framework. Simply yet effectively, Motion2Motion works with only one or a few example motions on the target skeleton, by accessing a sparse set of bone correspondences between the source and target skeletons. Through comprehensive qualitative and quantitative evaluations, we demonstrate that Motion2Motion achieves efficient and reliable performance in both similar-skeleton and cross-species skeleton transfer scenarios. The practical utility of our approach is further evidenced by its successful integration in downstream applications and user interfaces, highlighting its potential for industrial applications. Code and data are available at https://lhchen.top/Motion2Motion.

cs.CV

A stochastic agent-based model for simulating tumor-immune dynamics and evaluating therapeutic strategies

Tumor-immune interactions are central to cancer progression and treatment outcomes. In this study, we present a stochastic agent-based model that integrates cellular heterogeneity, spatial cell-cell interactions, and drug resistance evolution to simulate tumor growth and immune response in a two-dimensional microenvironment. The model captures dynamic behaviors of four major cell types--tumor cells, cytotoxic T lymphocytes, helper T cells, and regulatory T cells--and incorporates key biological processes such as proliferation, apoptosis, migration, and immune regulation. Using this framework, we simulate tumor progression under different therapeutic interventions, including radiotherapy, targeted therapy, and immune checkpoint blockade. Our simulations reproduce emergent phenomena such as immune privilege and spatial immune exclusion. Quantitative analyses show that all therapies suppress tumor growth to varying degrees and reshape the tumor microenvironment. Notably, combination therapies--especially targeted therapy with immunotherapy--achieve the most effective tumor control and delay the emergence of resistance. Additionally, sensitivity analyses reveal a nonlinear relationship between treatment intensity and therapeutic efficacy, highlighting the existence of optimal dosing thresholds. This work demonstrates the utility of agent-based modeling in capturing complex tumor-immune dynamics and provides a computational platform for optimizing cancer treatment strategies. The model is extensible, biologically interpretable, and well-suited for future integration with experimental or clinical data.

q-bio.TO

Semantic and Temporal Integration in Latent Diffusion Space for High-Fidelity Video Super-Resolution

Recent advancements in video super-resolution (VSR) models have demonstrated impressive results in enhancing low-resolution videos. However, due to limitations in adequately controlling the generation process, achieving high fidelity alignment with the low-resolution input while maintaining temporal consistency across frames remains a significant challenge. In this work, we propose Semantic and Temporal Guided Video Super-Resolution (SeTe-VSR), a novel approach that incorporates both semantic and temporal-spatio guidance in the latent diffusion space to address these challenges. By incorporating high-level semantic information and integrating spatial and temporal information, our approach achieves a seamless balance between recovering intricate details and ensuring temporal coherence. Our method not only preserves high-reality visual content but also significantly enhances fidelity. Extensive experiments demonstrate that SeTe-VSR outperforms existing methods in terms of detail recovery and perceptual quality, highlighting its effectiveness for complex video super-resolution tasks.

cs.CV

AnimeColor: Reference-based Animation Colorization with Diffusion Transformers

Animation colorization plays a vital role in animation production, yet existing methods struggle to achieve color accuracy and temporal consistency. To address these challenges, we propose \textbf{AnimeColor}, a novel reference-based animation colorization framework leveraging Diffusion Transformers (DiT). Our approach integrates sketch sequences into a DiT-based video diffusion model, enabling sketch-controlled animation generation. We introduce two key components: a High-level Color Extractor (HCE) to capture semantic color information and a Low-level Color Guider (LCG) to extract fine-grained color details from reference images. These components work synergistically to guide the video diffusion process. Additionally, we employ a multi-stage training strategy to maximize the utilization of reference image color information. Extensive experiments demonstrate that AnimeColor outperforms existing methods in color accuracy, sketch alignment, temporal consistency, and visual quality. Our framework not only advances the state of the art in animation colorization but also provides a practical solution for industrial applications. The code will be made publicly available at \href{https://github.com/IamCreateAI/AnimeColor}{https://github.com/IamCreateAI/AnimeColor}.

cs.CV

Graph Representations for Reading Comprehension Analysis using Large Language Model and Eye-Tracking Biomarker

Reading comprehension is a fundamental skill in human cognitive development. With the advancement of Large Language Models (LLMs), there is a growing need to compare how humans and LLMs understand language across different contexts and apply this understanding to functional tasks such as inference, emotion interpretation, and information retrieval. Our previous work used LLMs and human biomarkers to study the reading comprehension process. The results showed that the biomarkers corresponding to words with high and low relevance to the inference target, as labeled by the LLMs, exhibited distinct patterns, particularly when validated using eye-tracking data. However, focusing solely on individual words limited the depth of understanding, which made the conclusions somewhat simplistic despite their potential significance. This study used an LLM-based AI agent to group words from a reading passage into nodes and edges, forming a graph-based text representation based on semantic meaning and question-oriented prompts. We then compare the distribution of eye fixations on important nodes and edges. Our findings indicate that LLMs exhibit high consistency in language understanding at the level of graph topological structure. These results build on our previous findings and offer insights into effective human-AI co-learning strategies.

cs.CL

NOVA3D: Normal Aligned Video Diffusion Model for Single Image to 3D Generation

3D AI-generated content (AIGC) has made it increasingly accessible for anyone to become a 3D content creator. While recent methods leverage Score Distillation Sampling to distill 3D objects from pretrained image diffusion models, they often suffer from inadequate 3D priors, leading to insufficient multi-view consistency. In this work, we introduce NOVA3D, an innovative single-image-to-3D generation framework. Our key insight lies in leveraging strong 3D priors from a pretrained video diffusion model and integrating geometric information during multi-view video fine-tuning. To facilitate information exchange between color and geometric domains, we propose the Geometry-Temporal Alignment (GTA) attention mechanism, thereby improving generalization and multi-view consistency. Moreover, we introduce the de-conflict geometry fusion algorithm, which improves texture fidelity by addressing multi-view inaccuracies and resolving discrepancies in pose alignment. Extensive experiments validate the superiority of NOVA3D over existing baselines.

cs.CV

DINO-X: A Unified Vision Model for Open-World Object Detection and Understanding

In this paper, we introduce DINO-X, which is a unified object-centric vision model developed by IDEA Research with the best open-world object detection performance to date. DINO-X employs the same Transformer-based encoder-decoder architecture as Grounding DINO 1.5 to pursue an object-level representation for open-world object understanding. To make long-tailed object detection easy, DINO-X extends its input options to support text prompt, visual prompt, and customized prompt. With such flexible prompt options, we develop a universal object prompt to support prompt-free open-world detection, making it possible to detect anything in an image without requiring users to provide any prompt. To enhance the model's core grounding capability, we have constructed a large-scale dataset with over 100 million high-quality grounding samples, referred to as Grounding-100M, for advancing the model's open-vocabulary detection performance. Pre-training on such a large-scale grounding dataset leads to a foundational object-level representation, which enables DINO-X to integrate multiple perception heads to simultaneously support multiple object perception and understanding tasks, including detection, segmentation, pose estimation, object captioning, object-based QA, etc. Experimental results demonstrate the superior performance of DINO-X. Specifically, the DINO-X Pro model achieves 56.0 AP, 59.8 AP, and 52.4 AP on the COCO, LVIS-minival, and LVIS-val zero-shot object detection benchmarks, respectively. Notably, it scores 63.3 AP and 56.5 AP on the rare classes of LVIS-minival and LVIS-val benchmarks, improving the previous SOTA performance by 5.8 AP and 5.0 AP. Such a result underscores its significantly improved capacity for recognizing long-tailed objects.

cs.CV

HumanMM: Global Human Motion Recovery from Multi-shot Videos

In this paper, we present a novel framework designed to reconstruct long-sequence 3D human motion in the world coordinates from in-the-wild videos with multiple shot transitions. Such long-sequence in-the-wild motions are highly valuable to applications such as motion generation and motion understanding, but are of great challenge to be recovered due to abrupt shot transitions, partial occlusions, and dynamic backgrounds presented in such videos. Existing methods primarily focus on single-shot videos, where continuity is maintained within a single camera view, or simplify multi-shot alignment in camera space only. In this work, we tackle the challenges by integrating an enhanced camera pose estimation with Human Motion Recovery (HMR) by incorporating a shot transition detector and a robust alignment module for accurate pose and orientation continuity across shots. By leveraging a custom motion integrator, we effectively mitigate the problem of foot sliding and ensure temporal consistency in human pose. Extensive evaluations on our created multi-shot dataset from public 3D human datasets demonstrate the robustness of our method in reconstructing realistic human motion in world coordinates.

cs.CV

Frequency-Based Alignment of EEG and Audio Signals Using Contrastive Learning and SincNet for Auditory Attention Detection

Humans exhibit a remarkable ability to focus auditory attention in complex acoustic environments, such as cocktail parties. Auditory attention detection (AAD) aims to identify the attended speaker by analyzing brain signals, such as electroencephalography (EEG) data. Existing AAD algorithms often leverage deep learning's powerful nonlinear modeling capabilities, few consider the neural mechanisms underlying auditory processing in the brain. In this paper, we propose SincAlignNet, a novel network based on an improved SincNet and contrastive learning, designed to align audio and EEG features for auditory attention detection. The SincNet component simulates the brain's processing of audio during auditory attention, while contrastive learning guides the model to learn the relationship between EEG signals and attended speech. During inference, we calculate the cosine similarity between EEG and audio features and also explore direct inference of the attended speaker using EEG data. Cross-trial evaluations results demonstrate that SincAlignNet outperforms state-of-the-art AAD methods on two publicly available datasets, KUL and DTU, achieving average accuracies of 78.3% and 92.2%, respectively, with a 1-second decision window. The model exhibits strong interpretability, revealing that the left and right temporal lobes are more active during both male and female speaker scenarios. Furthermore, we found that using data from only six electrodes near the temporal lobes maintains similar or even better performance compared to using 64 electrodes. These findings indicate that efficient low-density EEG online decoding is achievable, marking an important step toward the practical implementation of neuro-guided hearing aids in real-world applications. Code is available at: https://github.com/LiaoEuan/SincAlignNet.

eess.SP