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Yuhuai Wu

Publications and source records attributed to Yuhuai Wu.

At least 37 records · Page 2Linked to original sources

Solving Quantitative Reasoning Problems with Language Models

Language models have achieved remarkable performance on a wide range of tasks that require natural language understanding. Nevertheless, state-of-the-art models have generally struggled with tasks that require quantitative reasoning, such as solving mathematics, science, and engineering problems at the college level. To help close this gap, we introduce Minerva, a large language model pretrained on general natural language data and further trained on technical content. The model achieves state-of-the-art performance on technical benchmarks without the use of external tools. We also evaluate our model on over two hundred undergraduate-level problems in physics, biology, chemistry, economics, and other sciences that require quantitative reasoning, and find that the model can correctly answer nearly a third of them.

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Insights into Pre-training via Simpler Synthetic Tasks

Pre-training produces representations that are effective for a wide range of downstream tasks, but it is still unclear what properties of pre-training are necessary for effective gains. Notably, recent work shows that even pre-training on synthetic tasks can achieve significant gains in downstream tasks. In this work, we perform three experiments that iteratively simplify pre-training and show that the simplifications still retain much of its gains. First, building on prior work, we perform a systematic evaluation of three existing synthetic pre-training methods on six downstream tasks. We find the best synthetic pre-training method, LIME, attains an average of $67\%$ of the benefits of natural pre-training. Second, to our surprise, we find that pre-training on a simple and generic synthetic task defined by the Set function achieves $65\%$ of the benefits, almost matching LIME. Third, we find that $39\%$ of the benefits can be attained by using merely the parameter statistics of synthetic pre-training. We release the source code at https://github.com/felixzli/synthetic_pretraining.

cs.LG↗

Autoformalization with Large Language Models

Autoformalization is the process of automatically translating from natural language mathematics to formal specifications and proofs. A successful autoformalization system could advance the fields of formal verification, program synthesis, and artificial intelligence. While the long-term goal of autoformalization seemed elusive for a long time, we show large language models provide new prospects towards this goal. We make the surprising observation that LLMs can correctly translate a significant portion ($25.3\%$) of mathematical competition problems perfectly to formal specifications in Isabelle/HOL. We demonstrate the usefulness of this process by improving a previously introduced neural theorem prover via training on these autoformalized theorems. Our methodology results in a new state-of-the-art result on the MiniF2F theorem proving benchmark, improving the proof rate from $29.6\%$ to $35.2\%$.

cs.LG↗

Thor: Wielding Hammers to Integrate Language Models and Automated Theorem Provers

In theorem proving, the task of selecting useful premises from a large library to unlock the proof of a given conjecture is crucially important. This presents a challenge for all theorem provers, especially the ones based on language models, due to their relative inability to reason over huge volumes of premises in text form. This paper introduces Thor, a framework integrating language models and automated theorem provers to overcome this difficulty. In Thor, a class of methods called hammers that leverage the power of automated theorem provers are used for premise selection, while all other tasks are designated to language models. Thor increases a language model's success rate on the PISA dataset from $39\%$ to $57\%$, while solving $8.2\%$ of problems neither language models nor automated theorem provers are able to solve on their own. Furthermore, with a significantly smaller computational budget, Thor can achieve a success rate on the MiniF2F dataset that is on par with the best existing methods. Thor can be instantiated for the majority of popular interactive theorem provers via a straightforward protocol we provide.

cs.AI↗

STaR: Bootstrapping Reasoning With Reasoning

Generating step-by-step "chain-of-thought" rationales improves language model performance on complex reasoning tasks like mathematics or commonsense question-answering. However, inducing language model rationale generation currently requires either constructing massive rationale datasets or sacrificing accuracy by using only few-shot inference. We propose a technique to iteratively leverage a small number of rationale examples and a large dataset without rationales, to bootstrap the ability to perform successively more complex reasoning. This technique, the "Self-Taught Reasoner" (STaR), relies on a simple loop: generate rationales to answer many questions, prompted with a few rationale examples; if the generated answers are wrong, try again to generate a rationale given the correct answer; fine-tune on all the rationales that ultimately yielded correct answers; repeat. We show that STaR significantly improves performance on multiple datasets compared to a model fine-tuned to directly predict final answers, and performs comparably to fine-tuning a 30$\times$ larger state-of-the-art language model on CommensenseQA. Thus, STaR lets a model improve itself by learning from its own generated reasoning.

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Hierarchical Transformers Are More Efficient Language Models

Transformer models yield impressive results on many NLP and sequence modeling tasks. Remarkably, Transformers can handle long sequences which allows them to produce long coherent outputs: full paragraphs produced by GPT-3 or well-structured images produced by DALL-E. These large language models are impressive but also very inefficient and costly, which limits their applications and accessibility. We postulate that having an explicit hierarchical architecture is the key to Transformers that efficiently handle long sequences. To verify this claim, we first study different ways to downsample and upsample activations in Transformers so as to make them hierarchical. We use the best performing upsampling and downsampling layers to create Hourglass - a hierarchical Transformer language model. Hourglass improves upon the Transformer baseline given the same amount of computation and can yield the same results as Transformers more efficiently. In particular, Hourglass sets new state-of-the-art for Transformer models on the ImageNet32 generation task and improves language modeling efficiency on the widely studied enwik8 benchmark.

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LIME: Learning Inductive Bias for Primitives of Mathematical Reasoning

While designing inductive bias in neural architectures has been widely studied, we hypothesize that transformer networks are flexible enough to learn inductive bias from suitable generic tasks. Here, we replace architecture engineering by encoding inductive bias in the form of datasets. Inspired by Peirce's view that deduction, induction, and abduction are the primitives of reasoning, we design three synthetic tasks that are intended to require the model to have these three abilities. We specifically design these tasks to be synthetic and devoid of mathematical knowledge to ensure that only the fundamental reasoning biases can be learned from these tasks. This defines a new pre-training methodology called "LIME" (Learning Inductive bias for Mathematical rEasoning). Models trained with LIME significantly outperform vanilla transformers on four very different large mathematical reasoning benchmarks. Unlike dominating the computation cost as traditional pre-training approaches, LIME requires only a small fraction of the computation cost of the typical downstream task. The code for generating LIME tasks is available at https://github.com/tonywu95/LIME.

cs.LG↗

Proof Artifact Co-training for Theorem Proving with Language Models

Labeled data for imitation learning of theorem proving in large libraries of formalized mathematics is scarce as such libraries require years of concentrated effort by human specialists to be built. This is particularly challenging when applying large Transformer language models to tactic prediction, because the scaling of performance with respect to model size is quickly disrupted in the data-scarce, easily-overfitted regime. We propose PACT ({\bf P}roof {\bf A}rtifact {\bf C}o-{\bf T}raining), a general methodology for extracting abundant self-supervised data from kernel-level proof terms for co-training alongside the usual tactic prediction objective. We apply this methodology to Lean, an interactive proof assistant which hosts some of the most sophisticated formalized mathematics to date. We instrument Lean with a neural theorem prover driven by a Transformer language model and show that PACT improves theorem proving success rate on a held-out suite of test theorems from 32\% to 48\%.

cs.AI↗

Memorizing Transformers

Language models typically need to be trained or finetuned in order to acquire new knowledge, which involves updating their weights. We instead envision language models that can simply read and memorize new data at inference time, thus acquiring new knowledge immediately. In this work, we extend language models with the ability to memorize the internal representations of past inputs. We demonstrate that an approximate kNN lookup into a non-differentiable memory of recent (key, value) pairs improves language modeling across various benchmarks and tasks, including generic webtext (C4), math papers (arXiv), books (PG-19), code (Github), as well as formal theorems (Isabelle). We show that the performance steadily improves when we increase the size of memory up to 262K tokens. On benchmarks including code and mathematics, we find that the model is capable of making use of newly defined functions and theorems during test time.

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Learning to Give Checkable Answers with Prover-Verifier Games

Our ability to know when to trust the decisions made by machine learning systems has not kept up with the staggering improvements in their performance, limiting their applicability in high-stakes domains. We introduce Prover-Verifier Games (PVGs), a game-theoretic framework to encourage learning agents to solve decision problems in a verifiable manner. The PVG consists of two learners with competing objectives: a trusted verifier network tries to choose the correct answer, and a more powerful but untrusted prover network attempts to persuade the verifier of a particular answer, regardless of its correctness. The goal is for a reliable justification protocol to emerge from this game. We analyze variants of the framework, including simultaneous and sequential games, and narrow the space down to a subset of games which provably have the desired equilibria. We develop instantiations of the PVG for two algorithmic tasks, and show that in practice, the verifier learns a robust decision rule that is able to receive useful and reliable information from an untrusted prover. Importantly, the protocol still works even when the verifier is frozen and the prover's messages are directly optimized to convince the verifier.

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INT: An Inequality Benchmark for Evaluating Generalization in Theorem Proving

In learning-assisted theorem proving, one of the most critical challenges is to generalize to theorems unlike those seen at training time. In this paper, we introduce INT, an INequality Theorem proving benchmark, specifically designed to test agents' generalization ability. INT is based on a procedure for generating theorems and proofs; this procedure's knobs allow us to measure 6 different types of generalization, each reflecting a distinct challenge characteristic to automated theorem proving. In addition, unlike prior benchmarks for learning-assisted theorem proving, INT provides a lightweight and user-friendly theorem proving environment with fast simulations, conducive to performing learning-based and search-based research. We introduce learning-based baselines and evaluate them across 6 dimensions of generalization with the benchmark. We then evaluate the same agents augmented with Monte Carlo Tree Search (MCTS) at test time, and show that MCTS can help to prove new theorems.

cs.AI↗

IsarStep: a Benchmark for High-level Mathematical Reasoning

A well-defined benchmark is essential for measuring and accelerating research progress of machine learning models. In this paper, we present a benchmark for high-level mathematical reasoning and study the reasoning capabilities of neural sequence-to-sequence models. We build a non-synthetic dataset from the largest repository of proofs written by human experts in a theorem prover. The dataset has a broad coverage of undergraduate and research-level mathematical and computer science theorems. In our defined task, a model is required to fill in a missing intermediate proposition given surrounding proofs. This task provides a starting point for the long-term goal of having machines generate human-readable proofs automatically. Our experiments and analysis reveal that while the task is challenging, neural models can capture non-trivial mathematical reasoning. We further design a hierarchical transformer that outperforms the transformer baseline.

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Options as responses: Grounding behavioural hierarchies in multi-agent RL

This paper investigates generalisation in multi-agent games, where the generality of the agent can be evaluated by playing against opponents it hasn't seen during training. We propose two new games with concealed information and complex, non-transitive reward structure (think rock/paper/scissors). It turns out that most current deep reinforcement learning methods fail to efficiently explore the strategy space, thus learning policies that generalise poorly to unseen opponents. We then propose a novel hierarchical agent architecture, where the hierarchy is grounded in the game-theoretic structure of the game -- the top level chooses strategic responses to opponents, while the low level implements them into policy over primitive actions. This grounding facilitates credit assignment across the levels of hierarchy. Our experiments show that the proposed hierarchical agent is capable of generalisation to unseen opponents, while conventional baselines fail to generalise whatsoever.

cs.LG↗

The Scattering Compositional Learner: Discovering Objects, Attributes, Relationships in Analogical Reasoning

In this work, we focus on an analogical reasoning task that contains rich compositional structures, Raven's Progressive Matrices (RPM). To discover compositional structures of the data, we propose the Scattering Compositional Learner (SCL), an architecture that composes neural networks in a sequence. Our SCL achieves state-of-the-art performance on two RPM datasets, with a 48.7% relative improvement on Balanced-RAVEN and 26.4% on PGM over the previous state-of-the-art. We additionally show that our model discovers compositional representations of objects' attributes (e.g., shape color, size), and their relationships (e.g., progression, union). We also find that the compositional representation makes the SCL significantly more robust to test-time domain shifts and greatly improves zero-shot generalization to previously unseen analogies.

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Concurrent Meta Reinforcement Learning

State-of-the-art meta reinforcement learning algorithms typically assume the setting of a single agent interacting with its environment in a sequential manner. A negative side-effect of this sequential execution paradigm is that, as the environment becomes more and more challenging, and thus requiring more interaction episodes for the meta-learner, it needs the agent to reason over longer and longer time-scales. To combat the difficulty of long time-scale credit assignment, we propose an alternative parallel framework, which we name "Concurrent Meta-Reinforcement Learning" (CMRL), that transforms the temporal credit assignment problem into a multi-agent reinforcement learning one. In this multi-agent setting, a set of parallel agents are executed in the same environment and each of these "rollout" agents are given the means to communicate with each other. The goal of the communication is to coordinate, in a collaborative manner, the most efficient exploration of the shared task the agents are currently assigned. This coordination therefore represents the meta-learning aspect of the framework, as each agent can be assigned or assign itself a particular section of the current task's state space. This framework is in contrast to standard RL methods that assume that each parallel rollout occurs independently, which can potentially waste computation if many of the rollouts end up sampling the same part of the state space. Furthermore, the parallel setting enables us to define several reward sharing functions and auxiliary losses that are non-trivial to apply in the sequential setting. We demonstrate the effectiveness of our proposed CMRL at improving over sequential methods in a variety of challenging tasks.

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ACTRCE: Augmenting Experience via Teacher's Advice For Multi-Goal Reinforcement Learning

Sparse reward is one of the most challenging problems in reinforcement learning (RL). Hindsight Experience Replay (HER) attempts to address this issue by converting a failed experience to a successful one by relabeling the goals. Despite its effectiveness, HER has limited applicability because it lacks a compact and universal goal representation. We present Augmenting experienCe via TeacheR's adviCE (ACTRCE), an efficient reinforcement learning technique that extends the HER framework using natural language as the goal representation. We first analyze the differences among goal representation, and show that ACTRCE can efficiently solve difficult reinforcement learning problems in challenging 3D navigation tasks, whereas HER with non-language goal representation failed to learn. We also show that with language goal representations, the agent can generalize to unseen instructions, and even generalize to instructions with unseen lexicons. We further demonstrate it is crucial to use hindsight advice to solve challenging tasks, and even small amount of advice is sufficient for the agent to achieve good performance.

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Some Considerations on Learning to Explore via Meta-Reinforcement Learning

We consider the problem of exploration in meta reinforcement learning. Two new meta reinforcement learning algorithms are suggested: E-MAML and E-$\text{RL}^2$. Results are presented on a novel environment we call `Krazy World' and a set of maze environments. We show E-MAML and E-$\text{RL}^2$ deliver better performance on tasks where exploration is important.

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Understanding Short-Horizon Bias in Stochastic Meta-Optimization

Careful tuning of the learning rate, or even schedules thereof, can be crucial to effective neural net training. There has been much recent interest in gradient-based meta-optimization, where one tunes hyperparameters, or even learns an optimizer, in order to minimize the expected loss when the training procedure is unrolled. But because the training procedure must be unrolled thousands of times, the meta-objective must be defined with an orders-of-magnitude shorter time horizon than is typical for neural net training. We show that such short-horizon meta-objectives cause a serious bias towards small step sizes, an effect we term short-horizon bias. We introduce a toy problem, a noisy quadratic cost function, on which we analyze short-horizon bias by deriving and comparing the optimal schedules for short and long time horizons. We then run meta-optimization experiments (both offline and online) on standard benchmark datasets, showing that meta-optimization chooses too small a learning rate by multiple orders of magnitude, even when run with a moderately long time horizon (100 steps) typical of work in the area. We believe short-horizon bias is a fundamental problem that needs to be addressed if meta-optimization is to scale to practical neural net training regimes.

cs.LG↗