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Yuhui Shi

Publications and source records attributed to Yuhui Shi.

At least 55 records · Page 3Linked to original sources

Bad Actor, Good Advisor: Exploring the Role of Large Language Models in Fake News Detection

Detecting fake news requires both a delicate sense of diverse clues and a profound understanding of the real-world background, which remains challenging for detectors based on small language models (SLMs) due to their knowledge and capability limitations. Recent advances in large language models (LLMs) have shown remarkable performance in various tasks, but whether and how LLMs could help with fake news detection remains underexplored. In this paper, we investigate the potential of LLMs in fake news detection. First, we conduct an empirical study and find that a sophisticated LLM such as GPT 3.5 could generally expose fake news and provide desirable multi-perspective rationales but still underperforms the basic SLM, fine-tuned BERT. Our subsequent analysis attributes such a gap to the LLM's inability to select and integrate rationales properly to conclude. Based on these findings, we propose that current LLMs may not substitute fine-tuned SLMs in fake news detection but can be a good advisor for SLMs by providing multi-perspective instructive rationales. To instantiate this proposal, we design an adaptive rationale guidance network for fake news detection (ARG), in which SLMs selectively acquire insights on news analysis from the LLMs' rationales. We further derive a rationale-free version of ARG by distillation, namely ARG-D, which services cost-sensitive scenarios without querying LLMs. Experiments on two real-world datasets demonstrate that ARG and ARG-D outperform three types of baseline methods, including SLM-based, LLM-based, and combinations of small and large language models.

cs.CL↗

QwenGrasp: A Usage of Large Vision-Language Model for Target-Oriented Grasping

Target-oriented grasping in unstructured scenes with language control is essential for intelligent robot arm grasping. The ability for the robot arm to understand the human language and execute corresponding grasping actions is a pivotal challenge. In this paper, we propose a combination model called QwenGrasp which combines a large vision-language model with a 6-DoF grasp neural network. QwenGrasp is able to conduct a 6-DoF grasping task on the target object with textual language instruction. We design a complete experiment with six-dimension instructions to test the QwenGrasp when facing with different cases. The results show that QwenGrasp has a superior ability to comprehend the human intention. Even in the face of vague instructions with descriptive words or instructions with direction information, the target object can be grasped accurately. When QwenGrasp accepts the instruction which is not feasible or not relevant to the grasping task, our approach has the ability to suspend the task execution and provide a proper feedback to humans, improving the safety. In conclusion, with the great power of large vision-language model, QwenGrasp can be applied in the open language environment to conduct the target-oriented grasping task with freely input instructions.

cs.RO↗

Personalized Elastic Embedding Learning for On-Device Recommendation

To address privacy concerns and reduce network latency, there has been a recent trend of compressing cumbersome recommendation models trained on the cloud and deploying compact recommender models to resource-limited devices for the real-time recommendation. Existing solutions generally overlook device heterogeneity and user heterogeneity. They require devices with the same budget to share the same model and assume the available device resources (e.g., memory) are constant, which is not reflective of reality. Considering device and user heterogeneities as well as dynamic resource constraints, this paper proposes a Personalized Elastic Embedding Learning framework (PEEL) for the on-device recommendation, which generates Personalized Elastic Embeddings (PEEs) for devices with various memory budgets in a once-for-all manner, adapting to new or dynamic budgets, and addressing user preference diversity by assigning personalized embeddings for different groups of users. Specifically, it pretrains a global embedding table with collected user-item interaction instances and clusters users into groups. Then, it refines the embedding tables with local interaction instances within each group. PEEs are generated from the group-wise embedding blocks and their weights that indicate the contribution of each embedding block to the local recommendation performance. Given a memory budget, PEEL efficiently generates PEEs by selecting embedding blocks with the largest weights, making it adaptable to dynamic memory budgets on devices. Furthermore, a diversity-driven regularizer is implemented to encourage the expressiveness of embedding blocks, and a controller is utilized to optimize the weights. Extensive experiments are conducted on two public datasets, and the results show that PEEL yields superior performance on devices with heterogeneous and dynamic memory budgets.

cs.IR↗

AutoOptLib: Tailoring Metaheuristic Optimizers via Automated Algorithm Design

Metaheuristics are prominent gradient-free optimizers for solving hard problems that do not meet the rigorous mathematical assumptions of analytical solvers. The canonical manual optimizer design could be laborious, untraceable and error-prone, let alone human experts are not always available. This arises increasing interest and demand in automating the optimizer design process. In response, this paper proposes AutoOptLib, the first platform for accessible automated design of metaheuristic optimizers. AutoOptLib leverages computing resources to conceive, build up, and verify the design choices of the optimizers. It requires much less labor resources and expertise than manual design, democratizing satisfactory metaheuristic optimizers to a much broader range of researchers and practitioners. Furthermore, by fully exploring the design choices with computing resources, AutoOptLib has the potential to surpass human experience, subsequently gaining enhanced performance compared with human problem-solving. To realize the automated design, AutoOptLib provides 1) a rich library of metaheuristic components for continuous, discrete, and permutation problems; 2) a flexible algorithm representation for evolving diverse algorithm structures; 3) different design objectives and techniques for different optimization scenarios; and 4) a graphic user interface for accessibility and practicability. AutoOptLib is fully written in Matlab/Octave; its source code and documentation are available at https://github.com/qz89/AutoOpt and https://AutoOpt.readthedocs.io/, respectively.

cs.NE↗

Continual Task Allocation in Meta-Policy Network via Sparse Prompting

How to train a generalizable meta-policy by continually learning a sequence of tasks? It is a natural human skill yet challenging to achieve by current reinforcement learning: the agent is expected to quickly adapt to new tasks (plasticity) meanwhile retaining the common knowledge from previous tasks (stability). We address it by "Continual Task Allocation via Sparse Prompting (CoTASP)", which learns over-complete dictionaries to produce sparse masks as prompts extracting a sub-network for each task from a meta-policy network. CoTASP trains a policy for each task by optimizing the prompts and the sub-network weights alternatively. The dictionary is then updated to align the optimized prompts with tasks' embedding, thereby capturing tasks' semantic correlations. Hence, relevant tasks share more neurons in the meta-policy network due to similar prompts while cross-task interference causing forgetting is effectively restrained. Given a meta-policy and dictionaries trained on previous tasks, new task adaptation reduces to highly efficient sparse prompting and sub-network finetuning. In experiments, CoTASP achieves a promising plasticity-stability trade-off without storing or replaying any past tasks' experiences. It outperforms existing continual and multi-task RL methods on all seen tasks, forgetting reduction, and generalization to unseen tasks.

cs.LG↗

Toward multi-target self-organizing pursuit in a partially observable Markov game

The multiple-target self-organizing pursuit (SOP) problem has wide applications and has been considered a challenging self-organization game for distributed systems, in which intelligent agents cooperatively pursue multiple dynamic targets with partial observations. This work proposes a framework for decentralized multi-agent systems to improve the implicit coordination capabilities in search and pursuit. We model a self-organizing system as a partially observable Markov game (POMG) featured by large-scale, decentralization, partial observation, and noncommunication. The proposed distributed algorithm: fuzzy self-organizing cooperative coevolution (FSC2) is then leveraged to resolve the three challenges in multi-target SOP: distributed self-organizing search (SOS), distributed task allocation, and distributed single-target pursuit. FSC2 includes a coordinated multi-agent deep reinforcement learning (MARL) method that enables homogeneous agents to learn natural SOS patterns. Additionally, we propose a fuzzy-based distributed task allocation method, which locally decomposes multi-target SOP into several single-target pursuit problems. The cooperative coevolution principle is employed to coordinate distributed pursuers for each single-target pursuit problem. Therefore, the uncertainties of inherent partial observation and distributed decision-making in the POMG can be alleviated. The experimental results demonstrate that by decomposing the SOP task, FSC2 achieves superior performance compared with other implicit coordination policies fully trained by general MARL algorithms. The scalability of FSC2 is proved that up to 2048 FSC2 agents perform efficient multi-target SOP with almost 100 percent capture rates. Empirical analyses and ablation studies verify the interpretability, rationality, and effectiveness of component algorithms in FSC2.

cs.MA↗

Semi-decentralized Federated Ego Graph Learning for Recommendation

Collaborative filtering (CF) based recommender systems are typically trained based on personal interaction data (e.g., clicks and purchases) that could be naturally represented as ego graphs. However, most existing recommendation methods collect these ego graphs from all users to compose a global graph to obtain high-order collaborative information between users and items, and these centralized CF recommendation methods inevitably lead to a high risk of user privacy leakage. Although recently proposed federated recommendation systems can mitigate the privacy problem, they either restrict the on-device local training to an isolated ego graph or rely on an additional third-party server to access other ego graphs resulting in a cumbersome pipeline, which is hard to work in practice. In addition, existing federated recommendation systems require resource-limited devices to maintain the entire embedding tables resulting in high communication costs. In light of this, we propose a semi-decentralized federated ego graph learning framework for on-device recommendations, named SemiDFEGL, which introduces new device-to-device collaborations to improve scalability and reduce communication costs and innovatively utilizes predicted interacted item nodes to connect isolated ego graphs to augment local subgraphs such that the high-order user-item collaborative information could be used in a privacy-preserving manner. Furthermore, the proposed framework is model-agnostic, meaning that it could be seamlessly integrated with existing graph neural network-based recommendation methods and privacy protection techniques. To validate the effectiveness of the proposed SemiDFEGL, extensive experiments are conducted on three public datasets, and the results demonstrate the superiority of the proposed SemiDFEGL compared to other federated recommendation methods.

cs.LG↗

AutoML for Deep Recommender Systems: A Survey

Recommender systems play a significant role in information filtering and have been utilized in different scenarios, such as e-commerce and social media. With the prosperity of deep learning, deep recommender systems show superior performance by capturing non-linear information and item-user relationships. However, the design of deep recommender systems heavily relies on human experiences and expert knowledge. To tackle this problem, Automated Machine Learning (AutoML) is introduced to automatically search for the proper candidates for different parts of deep recommender systems. This survey performs a comprehensive review of the literature in this field. Firstly, we propose an abstract concept for AutoML for deep recommender systems (AutoRecSys) that describes its building blocks and distinguishes it from conventional AutoML techniques and recommender systems. Secondly, we present a taxonomy as a classification framework containing feature selection search, embedding dimension search, feature interaction search, model architecture search, and other components search. Furthermore, we put a particular emphasis on the search space and search strategy, as they are the common thread to connect all methods within each category and enable practitioners to analyze and compare various approaches. Finally, we propose four future promising research directions that will lead this line of research.

cs.IR↗

Improving Fake News Detection of Influential Domain via Domain- and Instance-Level Transfer

Both real and fake news in various domains, such as politics, health, and entertainment are spread via online social media every day, necessitating fake news detection for multiple domains. Among them, fake news in specific domains like politics and health has more serious potential negative impacts on the real world (e.g., the infodemic led by COVID-19 misinformation). Previous studies focus on multi-domain fake news detection, by equally mining and modeling the correlation between domains. However, these multi-domain methods suffer from a seesaw problem: the performance of some domains is often improved at the cost of hurting the performance of other domains, which could lead to an unsatisfying performance in specific domains. To address this issue, we propose a Domain- and Instance-level Transfer Framework for Fake News Detection (DITFEND), which could improve the performance of specific target domains. To transfer coarse-grained domain-level knowledge, we train a general model with data of all domains from the meta-learning perspective. To transfer fine-grained instance-level knowledge and adapt the general model to a target domain, we train a language model on the target domain to evaluate the transferability of each data instance in source domains and re-weigh each instance's contribution. Offline experiments on two datasets demonstrate the effectiveness of DITFEND. Online experiments show that DITFEND brings additional improvements over the base models in a real-world scenario.

cs.CL↗

Evolutionary Multiparty Distance Minimization

In the field of evolutionary multiobjective optimization, the decision maker (DM) concerns conflicting objectives. In the real-world applications, there usually exist more than one DM and each DM concerns parts of these objectives. Multiparty multiobjective optimization problems (MPMOPs) are proposed to depict the MOP with multiple decision makers involved, where each party concerns about certain some objectives of all. However, in the evolutionary computation field, there is not much attention paid on MPMOPs. This paper constructs a series of MPMOPs based on distance minimization problems (DMPs), whose Pareto optimal solutions can be vividly visualized. To address MPMOPs, the new proposed algorithm OptMPNDS3 uses the multiparty initializing method to initialize the population and takes JADE2 operator to generate the offsprings. OptMPNDS3 is compared with OptAll, OptMPNDS and OptMPNDS2 on the problem suite. The result shows that OptMPNDS3 is strongly comparable to other algorithms

cs.NE↗

Single-shot Embedding Dimension Search in Recommender System

As a crucial component of most modern deep recommender systems, feature embedding maps high-dimensional sparse user/item features into low-dimensional dense embeddings. However, these embeddings are usually assigned a unified dimension, which suffers from the following issues: (1) high memory usage and computation cost. (2) sub-optimal performance due to inferior dimension assignments. In order to alleviate the above issues, some works focus on automated embedding dimension search by formulating it as hyper-parameter optimization or embedding pruning problems. However, they either require well-designed search space for hyperparameters or need time-consuming optimization procedures. In this paper, we propose a Single-Shot Embedding Dimension Search method, called SSEDS, which can efficiently assign dimensions for each feature field via a single-shot embedding pruning operation while maintaining the recommendation accuracy of the model. Specifically, it introduces a criterion for identifying the importance of each embedding dimension for each feature field. As a result, SSEDS could automatically obtain mixed-dimensional embeddings by explicitly reducing redundant embedding dimensions based on the corresponding dimension importance ranking and the predefined parameter budget. Furthermore, the proposed SSEDS is model-agnostic, meaning that it could be integrated into different base recommendation models. The extensive offline experiments are conducted on two widely used public datasets for CTR prediction tasks, and the results demonstrate that SSEDS can still achieve strong recommendation performance even if it has reduced 90\% parameters. Moreover, SSEDS has also been deployed on the WeChat Subscription platform for practical recommendation services. The 7-day online A/B test results show that SSEDS can significantly improve the performance of the online recommendation model.

cs.IR↗

Benchmark Functions for CEC 2022 Competition on Seeking Multiple Optima in Dynamic Environments

Dynamic and multimodal features are two important properties and widely existed in many real-world optimization problems. The former illustrates that the objectives and/or constraints of the problems change over time, while the latter means there is more than one optimal solution (sometimes including the accepted local solutions) in each environment. The dynamic multimodal optimization problems (DMMOPs) have both of these characteristics, which have been studied in the field of evolutionary computation and swarm intelligence for years, and attract more and more attention. Solving such problems requires optimization algorithms to simultaneously track multiple optima in the changing environments. So that the decision makers can pick out one optimal solution in each environment according to their experiences and preferences, or quickly turn to other solutions when the current one cannot work well. This is very helpful for the decision makers, especially when facing changing environments. In this competition, a test suit about DMMOPs is given, which models the real-world applications. Specifically, this test suit adopts 8 multimodal functions and 8 change modes to construct 24 typical dynamic multimodal optimization problems. Meanwhile, the metric is also given to measure the algorithm performance, which considers the average number of optimal solutions found in all environments. This competition will be very helpful to promote the development of dynamic multimodal optimization algorithms.

cs.NE↗

Cooperative coevolution of real predator robots and virtual robots in the pursuit domain

The pursuit domain, or predator-prey problem is a standard testbed for the study of coordination techniques. In spite that its problem setup is apparently simple, it is challenging for the research of the emerged swarm intelligence. This paper presents a particle swarm optimization (PSO) based cooperative coevolutionary algorithm for the (predator) robots, called CCPSO-R, where real and virtual robots coexist in an evolutionary algorithm (EA). Virtual robots sample and explore the vicinity of the corresponding real robots and act as their action spaces, while the real robots consist of the real predators who actually pursue the prey robot without fixed behavior rules under the immediate guidance of the fitness function, which is designed in a modular manner with very limited domain knowledge. In addition, kinematic limits and collision avoidance considerations are integrated into the update rules of robots. Experiments are conducted on a scalable swarm of predator robots with 4 types of preys, the results of which show the reliability, generality, and scalability of the proposed CCPSO-R. Comparison with a representative dynamic path planning based algorithm Multi-Agent Real-Time Pursuit (MAPS) further shows the effectiveness of CCPSO-R. Finally, the codes of this paper are public available at: https://github.com/LijunSun90/pursuitCCPSOR.

cs.RO↗

Evolutionary Robust Clustering Over Time for Temporal Data

In many clustering scenes, data samples' attribute values change over time. For such data, we are often interested in obtaining a partition for each time step and tracking the dynamic change of partitions. Normally, a smooth change is assumed for data to have a temporal smooth nature. Existing algorithms consider the temporal smoothness as an a priori preference and bias the search towards the preferred direction. This a priori manner leads to a risk of converging to an unexpected region because it is not always the case that a reasonable preference can be elicited given the little prior knowledge about the data. To address this issue, this paper proposes a new clustering framework called evolutionary robust clustering over time. One significant innovation of the proposed framework is processing the temporal smoothness in an a posteriori manner, which avoids unexpected convergence that occurs in existing algorithms. Furthermore, the proposed framework automatically tunes the weight of smoothness without data's affinity matrix and predefined parameters, which holds better applicability and scalability. The effectiveness and efficiency of the proposed framework are confirmed by comparing with state-of-the-art algorithms on both synthetic and real datasets.

cs.NE↗

ImGAGN:Imbalanced Network Embedding via Generative Adversarial Graph Networks

Imbalanced classification on graphs is ubiquitous yet challenging in many real-world applications, such as fraudulent node detection. Recently, graph neural networks (GNNs) have shown promising performance on many network analysis tasks. However, most existing GNNs have almost exclusively focused on the balanced networks, and would get unappealing performance on the imbalanced networks. To bridge this gap, in this paper, we present a generative adversarial graph network model, called ImGAGN to address the imbalanced classification problem on graphs. It introduces a novel generator for graph structure data, named GraphGenerator, which can simulate both the minority class nodes' attribute distribution and network topological structure distribution by generating a set of synthetic minority nodes such that the number of nodes in different classes can be balanced. Then a graph convolutional network (GCN) discriminator is trained to discriminate between real nodes and fake (i.e., generated) nodes, and also between minority nodes and majority nodes on the synthetic balanced network. To validate the effectiveness of the proposed method, extensive experiments are conducted on four real-world imbalanced network datasets. Experimental results demonstrate that the proposed method ImGAGN outperforms state-of-the-art algorithms for semi-supervised imbalanced node classification task.

cs.LG↗

Attention-oriented Brain Storm Optimization for Multimodal Optimization Problems

Population-based methods are often used to solve multimodal optimization problems. By combining niching or clustering strategy, the state-of-the-art approaches generally divide the population into several subpopulations to find multiple solutions for a problem at hand. However, these methods only guided by the fitness value during iterations, which are suffering from determining the number of subpopulations, i.e., the number of niche areas or clusters. To compensate for this drawback, this paper presents an Attention-oriented Brain Storm Optimization (ABSO) method that introduces the attention mechanism into a relatively new swarm intelligence algorithm, i.e., Brain Storm Optimization (BSO). By converting the objective space from the fitness space into "attention" space, the individuals are clustered and updated iteratively according to their salient values. Rather than converge to a single global optimum, the proposed method can guide the search procedure to converge to multiple "salient" solutions. The preliminary results show that the proposed method can locate multiple global and local optimal solutions of several multimodal benchmark functions. The proposed method needs less prior knowledge of the problem and can automatically converge to multiple optimums guided by the attention mechanism, which has excellent potential for further development.

cs.NE↗

Robotic Brain Storm Optimization: A Multi-target Collaborative Searching Paradigm for Swarm Robotics

Swarm intelligence optimization algorithms can be adopted in swarm robotics for target searching tasks in a 2-D or 3-D space by treating the target signal strength as fitness values. Many current works in the literature have achieved good performance in single-target search problems. However, when there are multiple targets in an environment to be searched, many swarm intelligence-based methods may converge to specific locations prematurely, making it impossible to explore the environment further. The Brain Storm Optimization (BSO) algorithm imitates a group of humans in solving problems collectively. A series of guided searches can finally obtain a relatively optimal solution for particular optimization problems. Furthermore, with a suitable clustering operation, it has better multi-modal optimization performance, i.e., it can find multiple optima in the objective space. By matching the members in a robotic swarm to the individuals in the algorithm under both environments and robots constraints, this paper proposes a BSO-based collaborative searching framework for swarm robotics called Robotic BSO. The simulation results show that the proposed method can simulate the BSO's guided search characteristics and has an excellent prospect for multi-target searching problems for swarm robotics.

cs.NE↗

Adaptive Coordinated Motion Control for Swarm Robotics Based on Brain Storm Optimization

Coordinated motion control in swarm robotics aims to ensure the coherence of members in space, i.e., the robots in a swarm perform coordinated movements to maintain spatial structures. This problem can be modeled as a tracking control problem, in which individuals in the swarm follow a target position with the consideration of specific relative distance or orientations. To keep the communication cost low, the PID controller can be utilized to achieve the leader-follower tracking control task without the information of leader velocities. However, the controller's parameters need to be optimized to adapt to situations changing, such as the different swarm population, the changing of the target to be followed, and the anti-collision demands, etc. In this letter, we apply a modified Brain Storm Optimization (BSO) algorithm to an incremental PID tracking controller to get the relatively optimal parameters adaptively for leader-follower formation control for swarm robotics. Simulation results show that the proposed method could reach the optimal parameters during robot movements. The flexibility and scalability are also validated, which ensures that the proposed method can adapt to different situations and be a good candidate for coordinated motion control for swarm robotics in more realistic scenarios.

cs.RO↗