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Yujia Chen

Publications and source records attributed to Yujia Chen.

At least 19 recordsLinked to original sources

TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction

3D Gaussian Splatting has achieved remarkable success in novel view synthesis. However, extracting high-fidelity surfaces directly from 3DGS remains challenging due to its discrete and unstructured nature. Existing 3DGS-based reconstruction methods typically rely on multi-view geometric consistency or local constraints. Without an explicit structured geometric prior during optimization, these methods often struggle to resolve structural ambiguities, leading to artifacts and floaters, particularly in textureless or occluded regions. To address this limitation, we propose TopoSurfel, a novel framework that closes the loop between Gaussian surfels and continuous meshes. Unlike recent methods that incorporate mesh extraction into the differentiable pipeline by introducing auxiliary neural networks or extra per-Gaussian parameters, we dynamically extract a continuous proxy mesh via a non-trainable differentiable iso-surfacing process. Leveraging this differentiable connection, we introduce a mesh-guided surfel evolution strategy, including normal alignment and geometry-aware density control, to effectively suppress floaters and fill surface holes. Furthermore, to address the initialization challenges in large-scale environments, we propose a spatially aware hybrid re-initialization strategy that ensures robust reconstruction across complex scenes. Extensive experiments demonstrate that TopoSurfel achieves competitive geometric reconstruction accuracy while maintaining high-quality mesh-based novel view synthesis. The code for our method is available at https://github.com/Fan-Treasure/TopoSurfel.

cs.CV

Betting for Sim-to-Real Performance Certificates

Consider a typical test of a robot system: one observes a sequence of outcomes concerning some aspect of interest (crash or no crash, tracking error, time to completion), and reports a mean (crash risk, average error, mean time to completion) and, more importantly, an interval guaranteed to contain that mean at a prescribed confidence, referred to as a performance certificate. Given expensive real-world trials, the sample size is therefore small, and the certificate is often loose. Now consider the same procedure, except that before each real outcome is revealed, the operator ``peeks'' at a large bank of simulated results, and places a bet on where the real outcome will land. As the real outcomes settle the bets, the operator gains or loses wealth. One's ``trust'' over simulators also shifts within the portfolio. This paper develops that idea into a sim-to-real betting certificate framework with three contributions: (i) An algorithm that links a scalable bank of simulators to effective bets, and the accumulated betting wealth to the certificate. (ii) A proof that the returned certificate is anytime valid, covering the true mean with the prescribed probability, using any simulator bank. (iii) The guaranteed wealth-regret bounds yield configuration principles for the proposed algorithm and simulator bank design to deliver tight certificates. Experiments across synthetic distributions and real-world robot tests, covering both replayed standardized testing outcomes and online runtime evaluation, show the proposed method narrows the certificate by $51.6\%\pm16\%$ against classic and state-of-the-art baselines, and by $32.26\%\pm8\%$ in the extremely limited-sample regime ($\leq30$ samples).

cs.RO

Stable Curves, Unstable Items: Item-Level Scaling Heterogeneity in Video LLMs

Aggregate scaling curves suggest that Video LLMs improve smoothly or saturate as visual budgets grow. We show that this view can conceal large, opposing changes at the item level. We represent each frozen model--item pair by its response trajectory under controlled visual budgets and derive matched-grid measures of configuration complementarity, harmful transitions, and text overwrite. Across five open Video LLMs from three architecture families, four multiple-choice benchmark splits, open-ended QA and summarization, and fixed-history dialogue generation, no single budget serves all items. On the four-model matched MCQA grid, item-level oracle headroom spans $8.8$--$18.9$ accuracy points and $12.5$--$25.5\%$ of items are correct at a lower budget but wrong at a higher one. Task-appropriate continuous metrics show the same complementarity beyond multiple choice: Token-F1 oracle gaps are $2.7$--$3.7$ score points on MLVU generation and $3.8$--$4.8$ points on AVSD current-turn generation, even when mean quality improves with budget. The effect persists across frame count, spatial resolution, sampling policy, temporal--spatial allocation, and independently executed raw-video and cached pipelines, with per-item rates and membership tracking protocol choices. A controlled sampling intervention recovers $29.0\%$ of terminal regressions, and a structured frame audit identifies several recurring evidence pathways. We release per-item trajectories, protocol provenance, derived annotations, and reproducible analysis code as an auditing artifact. A confidence cascade matches fixed-$128f$ accuracy while reducing average shared frame cost by $31.7\%$, illustrating one operational use of the response matrix.

cs.CV

Spectral Heat Flow for Conservative Token Condensation in Vision-Language Models

Vision-Language Models (VLMs) are costly at inference time because they must process long sequences of visual tokens. Existing token pruning methods often degrade under high compression by blindly discarding information, breaking spatial structure or collapsing diversity. We propose SpecFlow, a training-free framework that shifts the paradigm from destructive pruning to conservative condensation, strictly enforcing spatial coverage and statistical conservation to ensure stability. Treating visual tokens as nodes in a $k$NN graph, SpecFlow (i) computes a stable importance field via spectral heat flow to preserve structural coherence, (ii) allocates budgets via adaptive spatial partitioning to guarantee coverage, and (iii) aggregates discarded information into coreset sinks to maintain statistical conservation. The method is plug-and-play, requires no fine-tuning, and is compatible with FlashAttention. Experiments confirm that our SpecFlow outperforms SOTA methods across tasks, VLM architectures, and pruning ratios. Notably, LLaVA-1.5 with SpecFlow retains 95.6% of original performance despite pruning 88.9% of visual tokens, offering an exceptional efficiency-accuracy balance. Code is available at https://github.com/Lzy-dot/SpecFlow

cs.CV

Sim-to-Real Betting on the E-Process: Bringing "simulators" to anytime-valid confidence sequences

This note describes an integration of the sim-to-real performance estimate with betting (from Chen et al.) and the safe anytime-valid inference (from Ramdas et al.). Using the scaled simulators. The method produces efficient, reliable certificates for the mean estimate, an approach that is especially valuable in robot performance testing. This note gives a primary, self-contained account of the construction; preliminaries of the respective methods are kept at a minimum, and one shall refer to the original works for full detail. Some synthetic examples demonstrating the proposed algorithm can be found at https://github.com/ISUSAIL/Bet4Sim2Real-EProcess.

cs.RO

Benchmarking Multimodal LLMs on Code Generation for Complex Interactive Webpages

Recent advancements in multimodal large language models (MLLMs) have achieved remarkable progress in multimodal reasoning and code generation, catalyzing a new paradigm for front-end development. In particular, these models can directly transform visual designs into executable code, significantly improving the efficiency and adaptability of web development. Modern web applications are dynamic and interactive, featuring frequent user-page interactions. However, existing benchmarks largely evaluate the code generation of static webpages, ignoring the complex interactive behaviors in real-world applications. Besides, their evaluation criteria remain confined to visual fidelity and code structure, overlooking the interaction consistency between the generated and the reference webpages. To address these limitations, we introduce WebIGBench, the first benchmark designed to evaluate code generation for interactive webpages with complex interactions. By combining manually designed interaction paths with UI automation, we collected 103 complex webpages from real-world websites. This benchmark covers 5 popular interactive action types (e.g., click, input) involving 871 distinct interactive actions. Moreover, we propose a novel evaluation pipeline to address the gap in automated assessment of interactive actions. Extensive experiments on several representative MLLMs reveal the performance boundaries of current models in interactive webpage code generation using WebIGBench. The proposed benchmark is available at https://github.com/anoa12159-hue/WebIGBench_eval.

cs.SE

Looks Right, Works Right: A Project-Level Benchmark for Multi-Screen Mobile App Generation

Recent multimodal large language models can convert visual designs directly into executable code, but real mobile products require multiple screenshots to become a buildable codebase with shared components and working navigation. This project-level setting exposes three limits of existing design-to-code benchmarks: they focus on single-page generation rather than complete codebases, cannot evaluate cross-page navigation, and do not measure project-wide maintainability. We introduce MobileForge, the first benchmark for project-level multi-screen mobile app generation, comprising real mobile apps, human-reviewed screens, structured page-relationship annotations, and navigation test specifications. MobileForge supports five-axis evaluation of build, navigation, visual fidelity, code maintainability, and efficiency. We also propose state-isolated navigation testing to avoid cascading failures in navigation evaluation and an anchor-referenced list-wise visual evaluation protocol to improve visual-judge reliability. Across end-to-end runs on six frontier multimodal LLMs, current models can build mobile-app projects that compile and reach the correct pages, but interactive navigation remains unreliable and visual fidelity and maintainability still lag. The benchmark and supporting materials are available at https://github.com/anoa12159-hue/mobileforge_eval.

cs.HC

FS-I2P:A Hierarchical Focus-Sweep Registration Network with Dynamically Allocated Depth

Image-to-point cloud registration is often challenged by viewpoint changes, cross-modal discrepancies, and repetitive textures, which induce scale ambiguity and consequently lead to erroneous correspondences. Recent detection-free methods alleviate this issue by leveraging multi-scale features and transformer-based interactions. However, they still suffer from attention drift across layers and intra-scale inconsistencies, hindering precise registration. Inspired by human behavior, we propose a ``Focus--Sweep'' paradigm and develop a Hierarchical Focus--Sweep Interaction Module within an SSM-based framework to enhance multi-level cross-modal feature association. In addition, we introduce a Dynamic Layer Allocation Strategy that adaptively determines the iteration depth to better exploit geometric constraints and improve matching robustness. Extensive experiments and ablations on two benchmarks, RGB-D Scenes V2 and 7-Scenes, demonstrate that our approach achieves state-of-the-art performance.

cs.CV

Schedule-and-Calibrate: Utility-Guided Multi-Task Reinforcement Learning for Code LLMs

Reinforcement learning (RL) with verifiable rewards has proven effective at post-training LLMs for coding, yet deploying separate task-specific specialists incurs costs that scale with the number of tasks, motivating a unified multi-task RL (MTRL) approach. However, existing MTRL methods treat all coding tasks uniformly, relying on fixed data curricula under a shared optimization strategy, ultimately limiting the effectiveness of multi-task training. To address these limitations, we propose ASTOR, a multi-tASk code reinforcement learning framework via uTility-driven coORdination. Centered on task utility, a signal capturing each task learning potential and cross-task synergy, ASTOR comprises two coupled modules: 1) Hierarchical Utility-Routed Data Scheduling module hierarchically allocates training budget and prioritizes informative prompts, steering training toward the most valuable data and 2) Adaptive Utility-Calibrated Policy Optimization module dynamically scales per-task KL regularization, matching update constraints to each tasks current training state. Experiments on two widely-used LLMs across four representative coding tasks demonstrate that ASTOR consistently improves a single model across all tasks, outperforming the best task-specific specialist by 9.0%-9.5% and surpassing the strongest MTRL baseline by 7.5%-12.8%.

cs.SE

Betting for Sim-to-Real Performance Evaluation

This paper studies the problem of robot performance evaluation, focusing on how to obtain accurate and efficient estimates of real-world behavior under severe constraints on physical experimentation. Such estimates are essential for benchmarking algorithms, comparing design alternatives, validating controllers, and supporting certification or regulatory decision-making, yet real-world testing with physical robots is often expensive, time-consuming, and safety-limited. To mitigate the scarcity of real-world trials, sim-to-real methodologies are commonly employed, using low-cost simulators to inform, supplement, or prioritize physical experiments. Departing from (and complementary to) existing approaches in variance reduction (e.g., importance-sampling variants) or bias-correction (e.g., through prediction-powered inference or learned control variates), we examine this performance-evaluation problem through the lens of betting. We establish theoretical conditions under which a betting mechanism can yield accurate and efficient estimates (provably outperforming the Monte Carlo estimator) and we characterize how such bets should be constructed. We further develop theoretically grounded yet practically implementable approximations of the ideal bet, and we provide concrete decision rules that diagnose when these approximate betting strategies are working as intended. We demonstrate the effectiveness of the proposed methods using both synthetic examples and cross-fidelity computational simulators. Notably, we also showcase an illustrative case in which a group of synthetic distributions are used to infer the real-world pick-and-place accuracy of a robotic manipulator, a seemingly unconventional sim-to-real transfer that becomes natural and feasible under the proposed betting perspective. Programs for reproducing empirical results are available at https://github.com/ISUSAIL/Bet4Sim2Real.

cs.RO

GeoGuide: Hierarchical Geometric Guidance for Open-Vocabulary 3D Semantic Segmentation

Open-vocabulary 3D semantic segmentation aims to segment arbitrary categories beyond the training set. Existing methods predominantly rely on distilling knowledge from 2D open-vocabulary models. However, aligning 3D features to the 2D representation space restricts intrinsic 3D geometric learning and inherits errors from 2D predictions. To address these limitations, we propose GeoGuide, a novel framework that leverages pretrained 3D models to integrate hierarchical geometry-semantic consistency for open-vocabulary 3D segmentation. Specifically, we introduce an Uncertainty-based Superpoint Distillation module to fuse geometric and semantic features for estimating per-point uncertainty, adaptively weighting 2D features within superpoints to suppress noise while preserving discriminative information to enhance local semantic consistency. Furthermore, our Instance-level Mask Reconstruction module leverages geometric priors to enforce semantic consistency within instances by reconstructing complete instance masks. Additionally, our Inter-Instance Relation Consistency module aligns geometric and semantic similarity matrices to calibrate cross-instance consistency for same-category objects, mitigating viewpoint-induced semantic drift. Extensive experiments on ScanNet v2, Matterport3D, and nuScenes demonstrate the superior performance of GeoGuide.

cs.CV

LLM-Based Test Case Generation in DBMS through Monte Carlo Tree Search

Database Management Systems (DBMSs) are fundamental infrastructure for modern data-driven applications, where thorough testing with high-quality SQL test cases is essential for ensuring system reliability. Traditional approaches such as fuzzing can be effective for specific DBMSs, but adapting them to different proprietary dialects requires substantial manual effort. Large Language Models (LLMs) present promising opportunities for automated SQL test generation, but face critical challenges in industrial environments. First, lightweight models are widely used in organizations due to security and privacy constraints, but they struggle to generate syntactically valid queries for proprietary SQL dialects. Second, LLM-generated queries are often semantically similar and exercise only shallow execution paths, thereby quickly reaching a coverage plateau. To address these challenges, we propose MIST, an LLM-based test case generatIon framework for DBMS through Monte Carlo Tree search. MIST consists of two stages: Feature-Guided Error-Driven Test Case Synthetization, which constructs a hierarchical feature tree and uses error feedback to guide LLM generation, aiming to produce syntactically valid and semantically diverse queries for different DBMS dialects, and Monte Carlo Tree Search-Based Test Case Mutation, which jointly optimizes seed query selection and mutation rule application guided by coverage feedback, aiming at boosting code coverage by exploring deeper execution paths. Experiments on three widely-used DBMSs with four lightweight LLMs show that MIST achieves average improvements of 43.3% in line coverage, 32.3% in function coverage, and 46.4% in branch coverage compared to the baseline approach with the highest line coverage of 69.3% in the Optimizer module.

cs.SE

Adaptive Augmentation-Aware Latent Learning for Robust LiDAR Semantic Segmentation

Adverse weather conditions significantly degrade the performance of LiDAR point cloud semantic segmentation networks by introducing large distribution shifts. Existing augmentation-based methods attempt to enhance robustness by simulating weather interference during training. However, they struggle to fully exploit the potential of augmentations due to the trade-off between minor and aggressive augmentations. To address this, we propose A3Point, an adaptive augmentation-aware latent learning framework that effectively utilizes a diverse range of augmentations while mitigating the semantic shift, which refers to the change in the semantic meaning caused by augmentations. A3Point consists of two key components: semantic confusion prior (SCP) latent learning, which captures the model's inherent semantic confusion information, and semantic shift region (SSR) localization, which decouples semantic confusion and semantic shift, enabling adaptive optimization strategies for different disturbance levels. Extensive experiments on multiple standard generalized LiDAR segmentation benchmarks under adverse weather demonstrate the effectiveness of our method, setting new state-of-the-art results.

cs.CV

DA-Cal: Towards Cross-Domain Calibration in Semantic Segmentation

While existing unsupervised domain adaptation (UDA) methods greatly enhance target domain performance in semantic segmentation, they often neglect network calibration quality, resulting in misalignment between prediction confidence and actual accuracy---a significant risk in safety-critical applications. Our key insight emerges from observing that performance degrades substantially when soft pseudo-labels replace hard pseudo-labels in cross-domain scenarios due to poor calibration, despite the theoretical equivalence of perfectly calibrated soft pseudo-labels to hard pseudo-labels. Based on this finding, we propose DA-Cal, a dedicated cross-domain calibration framework that transforms target domain calibration into soft pseudo-label optimization. DA-Cal introduces a Meta Temperature Network to generate pixel-level calibration parameters and employs bi-level optimization to establish the relationship between soft pseudo-labels and UDA supervision, while utilizing complementary domain-mixing strategies to prevent overfitting and reduce domain discrepancies. Experiments demonstrate that DA-Cal seamlessly integrates with existing self-training frameworks across multiple UDA segmentation benchmarks, significantly improving target domain calibration while delivering performance gains without inference overhead.

cs.CV

Thermal odometry and dense mapping using learned odometry and Gaussian splatting

Thermal infrared sensors, with wavelengths longer than smoke particles, can capture imagery independent of darkness, dust, and smoke. This robustness has made them increasingly valuable for motion estimation and environmental perception in robotics, particularly in adverse conditions. Existing thermal odometry and mapping approaches, however, are predominantly geometric and often fail across diverse datasets while lacking the ability to produce dense maps. Motivated by the efficiency and high-quality reconstruction ability of recent Gaussian Splatting (GS) techniques, we propose TOM-GS, a thermal odometry and mapping method that integrates learning-based odometry with GS-based dense mapping. TOM-GS is among the first GS-based SLAM systems tailored for thermal cameras, featuring dedicated thermal image enhancement and monocular depth integration. Extensive experiments on motion estimation and novel-view rendering demonstrate that TOM-GS outperforms existing learning-based methods, confirming the benefits of learning-based pipelines for robust thermal odometry and dense reconstruction.

cs.CV

Layer-Aware Video Composition via Split-then-Merge

We present Split-then-Merge (StM), a novel framework designed to enhance control in generative video composition and address its data scarcity problem. Unlike conventional methods relying on annotated datasets or handcrafted rules, StM splits a large corpus of unlabeled videos into dynamic foreground and background layers, then self-composes them to learn how dynamic subjects interact with diverse scenes. This process enables the model to learn the complex compositional dynamics required for realistic video generation. StM introduces a novel transformation-aware training pipeline that utilizes a multi-layer fusion and augmentation to achieve affordance-aware composition, alongside an identity-preservation loss that maintains foreground fidelity during blending. Experiments show StM outperforms SoTA methods in both quantitative benchmarks and in humans/VLM-based qualitative evaluations. More details are available at our project page: https://split-then-merge.github.io

cs.CV

Adaptive Agent Selection and Interaction Network for Image-to-point cloud Registration

Typical detection-free methods for image-to-point cloud registration leverage transformer-based architectures to aggregate cross-modal features and establish correspondences. However, they often struggle under challenging conditions, where noise disrupts similarity computation and leads to incorrect correspondences. Moreover, without dedicated designs, it remains difficult to effectively select informative and correlated representations across modalities, thereby limiting the robustness and accuracy of registration. To address these challenges, we propose a novel cross-modal registration framework composed of two key modules: the Iterative Agents Selection (IAS) module and the Reliable Agents Interaction (RAI) module. IAS enhances structural feature awareness with phase maps and employs reinforcement learning principles to efficiently select reliable agents. RAI then leverages these selected agents to guide cross-modal interactions, effectively reducing mismatches and improving overall robustness. Extensive experiments on the RGB-D Scenes v2 and 7-Scenes benchmarks demonstrate that our method consistently achieves state-of-the-art performance.

cs.CV

Automated Prompt Generation for Code Intelligence: An Empirical study and Experience in WeChat

Large Code Models (LCMs) show potential in code intelligence, but their effectiveness is greatly influenced by prompt quality. Current prompt design is mostly manual, which is time-consuming and highly dependent on specific LCMs and tasks. While automated prompt generation (APG) exists in NLP, it is underexplored for code intelligence. This creates a gap, as automating the prompt process is essential for developers facing diverse tasks and black-box LCMs. To mitigate this, we empirically investigate two important parts of APG: Instruction Generation (IG) and Multi-Step Reasoning (MSR). IG provides a task-related description to instruct LCMs, while MSR guides them to produce logical steps before the final answer. We evaluate widely-used APG methods for each part on four open-source LCMs and three code intelligence tasks: code translation (PL-PL), code summarization (PL-NL), and API recommendation (NL-PL).Experimental results indicate that both IG and MSR dramatically enhance performance compared to basic prompts. Based on these results, we propose a novel APG approach combining the best methods of the two parts. Experiments show our approach achieves average improvements of 28.38% in CodeBLEU (code translation), 58.11% in ROUGE-L (code summarization), and 84.53% in SuccessRate@1 (API recommendation) over basic prompts. To validate its effectiveness in an industrial scenario, we evaluate our approach on WeChat-Bench, a proprietary dataset, achieving an average MRR improvement of 148.89% for API recommendation.

cs.SE