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Yujia He

Publications and source records attributed to Yujia He.

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Who Should Be Generated? Justifying Demographic Targets in Open-Ended Generation

Fairness evaluation concerns not only what a model produces, but also what its outputs ought to be compared against. When a model generates "a CEO in the United States," the prompt leaves demographic realization to the model. Existing group fairness definitions assume that sensitive attributes are given on the input side. Generative audits instead examine output-side demographic composition, yet the targets they compare it against are typically supplied rather than justified. The upstream question is what the target distribution should be. We formalize this missing-target problem for demographic-value-unspecified generation and decompose target construction into four commitments: the evaluative object, prior admissibility, allocation, and operationalization. In this framework, we admit the geographic prior under a geographic-membership interpretation for the declared public-world use. The occupational prior, under an incumbency interpretation, requires an independently defended objective such as workforce-composition fidelity. Instantiating this construction in AP-Bench, we find substantial distribution divergence from geography-derived targets, ranging from 0.508 to 0.606 on a 0-to-1 scale. Replacing each geography-derived target with an equal-category comparator, while holding generations and measurement fixed, produces model-specific mean absolute cell-level $\mathrm{JSD}_2$ changes ranging from 0.279 to 0.355. Target construction is therefore not a preliminary to fairness evaluation but a component of it. What we supply is not a universal target, but a framework that makes explicit the justification required before a distribution can serve as a fairness standard.

cs.CY

Experience Graphs: The Data Foundation for Self-Improving Agents

The database community has repeatedly advanced the state of the art by recognizing that new workloads demand new system architectures. We argue that long-horizon agentic tasks -- code generation, scientific discovery, hardware design -- are such a workload. These agents explore: they generate artifacts, execute tools, observe failures, branch, and repair over hundreds of steps. This search produces a structured object we call an experience graph: executable artifacts, tool outputs, rewards, sibling comparisons, and causal lineage. Yet existing agent frameworks treat this experience as disposable state -- JSON checkpoints and session logs that cannot be recovered after a crash, queried across users, or materialized into training data. We propose Trellis: a data foundation that treats the experience graph as first-class, governed, queryable database state. The core insight is that search over experience graphs is a database access pattern. Frontier selection is a query, cross-session reuse is vector-seeded graph retrieval, training-data extraction is a materialized view, and reconstructing what an agent knew at any past step is a time-travel query. When the database owns the experience graph, agents become stateless compute, and crash recovery, horizontal scaling, and a closed-loop training flywheel emerge as architectural byproducts. We ground the design in KernelEvolve, a production accelerator-kernel optimizer at Meta, where cross-session reuse reaches a target speedup roughly 10x faster at 52% lower token cost. More broadly, Trellis turns inference-time search from disposable computation into a durable institutional asset: logs made databases reliable; experience graphs may make agents cumulative.

cs.DB

StoryLensEdu: Personalized Learning Report Generation through Narrative-Driven Multi-Agent Systems

Personalized feedback plays an important role in self-regulated learning (SRL), helping students track progress and refine their strategies. However, current common solutions, such as text-based reports or learning analytics dashboards, often suffer from poor interpretability, monotonous presentation, and limited explainability. To overcome these challenges, we present StoryLensEdu, a narrative-driven multi-agent system that automatically generates intuitive, engaging, and interactive learning reports. StoryLensEdu integrates three agents: a Data Analyst that extracts data insights based on a learning objective centered structure, a Teacher that ensures educational relevance and offers actionable suggestions, and a Storyteller that organizes these insights using the Heroes Journey narrative framework. StoryLensEdu supports post-generation interactive question answering to improve explainability and user engagement. We conducted a formative study in a real high school and iteratively developed StoryLensEdu in collaboration with an e-learning team to inform our design. Evaluation with real users shows that StoryLensEdu enhances engagement and promotes a deeper understanding of the learning process.

cs.HC