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Yujian Liu

Publications and source records attributed to Yujian Liu.

At least 19 recordsLinked to original sources

Building AI Research Teams for Autonomous Discovery of Linear Attention Architectures

Autonomous agents can increasingly propose ideas, modify code, and run experiments, creating an opportunity to accelerate scientific discovery using teams of collaborative AI researchers. To escape local minima in the discovery, we propose to encourage orthogonal exploration by constructing the team using agents with varying expertise. However, realizing this design requires more than diverse backgrounds. When experiments are costly, a team can test only a limited number of ideas, thereby creating the need to balance exploration and exploitation when selecting a subset of researchers to propose and execute new experiments. Furthermore, each result should shape what the team tries next. We therefore ask how AI researchers with different scientific backgrounds can build on one another's findings and sustain progress under a limited experimental budget. To address these challenges, we build a team of persistent AI researchers, each grounded in a different discipline, who keep private research histories, share experimental evidence, and receive research opportunities through adaptive allocation. We demonstrate the effectiveness of this design by deploying the team to search for linear attention architectures, where it outperforms GDN2 at 1.3B scale on language modeling, common-sense reasoning, and synthetic and real-world retrieval tasks. In controlled comparisons, removing any single organizational component from our design yields markedly weaker discoveries: without disciplinary backgrounds, the search plateaus early; without private histories, researchers make less progress despite identical shared evidence; and uniform selection falls short of adaptive allocation within the same budget. These results suggest that sustained autonomous discovery depends not only on stronger agents, but also on who explores, what they remember, and how research effort is allocated.

cs.CL↗

Bayesian heterogeneous copula mixtures with nonparametric margins: consistency, identifiability and tail asymmetry in physical fitness data

Finite mixtures of Clayton, Gumbel, Frank and Gaussian copulas can describe dependence that differs between the upper and lower tails. We study a two-stage Bayesian analysis in which ranks or kernel estimates replace the margins and the copula likelihood is evaluated at the resulting pseudo-observations. This pseudo-posterior is strongly consistent for the copula density whenever the log density admits a logarithmic boundary envelope. Both stages may use the same data, margins may be standardized within observed strata, and neither smoothness nor identifiability is required. The envelope holds for finite mixtures of Gaussian, Student, Clayton, Gumbel and Frank copulas in any fixed dimension; tail-dependence coefficients and conditional tail probabilities are therefore consistently estimated. We further prove that Clayton, Gumbel, Frank and Gaussian copulas are jointly finitely linearly independent, which makes mixture weights and components identifiable and consistently estimated. In simulations the pseudo-posterior matches multi-start maximum pseudo-likelihood in large samples. It is more stable in small samples and near independence (every component close to the independence copula), where tail coefficients are learned long before the weights and a marginal Metropolis sampler is up to twice as efficient as data augmentation. Two physical fitness datasets show mirror-image asymmetries. Among 8772 university students, sprint and jump performance are coupled mainly at the top. Among 5336 adults in a national health survey, low grip strength and low daily activity cluster together, increasingly with age, whereas high values do not. A Gaussian copula misses both patterns in held-out data.

stat.ME↗

WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents

As interactive 3D worlds are increasingly used to study intelligent behavior, it becomes important to develop efficient pipelines for identifying anomalies in these simulated environments, such as floating objects, traversable walls, or objects inconsistent with the surrounding scene. Multimodal AI systems, including vision-language models (VLMs) and vision-language-action models (VLAs), have shown potential for automating this task. However, 3D world auditing is complex, requiring the close coupling of two distinct capabilities: action, to navigate the 3D world and search for anomalies systematically and efficiently; and visual reasoning, to understand the environment and identify anomalies from multimodal observations. It remains largely unexplored whether multimodal agents can effectively couple these two capabilities, using visual reasoning to identify potential anomalies while taking actions to validate them. In this paper, we introduce WorldAuditBench, a benchmark for 3D world auditing comprising 213 anomaly tasks across 13 environments built with Unreal Engine 5 and Three.js, spanning five anomaly families. We evaluate five frontier models under a fixed exploration budget using two auditing paradigms: VLA-based exploration followed by VLM-based anomaly identification, and an end-to-end VLM agent in which visual reasoning directly guides action selection. Across the evaluated models and two paradigms, success rates range from 6.6% to 42.3%, substantially below human performance (83.4%). Through the task of world auditing, WorldAuditBench provides a testbed for studying how multimodal agents couple action and visual reasoning in interactive 3D environments, while highlighting current limitations in their ability to gather and interpret evidence during exploration.

cs.AI↗

Practical Online KV Cache Compaction for LLM Agents: An Empirical Study

LLM agents accumulate long trajectories of reasoning steps, tool calls, and environment feedback, making the KV cache a major inference bottleneck. KV cache compaction can reduce this cost, but most prior methods assume a static context where future queries are known or can be approximated offline. Agents instead require online compaction: new information must be compressed before future relevance is known, using proxy queries cheap enough for the inference path. We study online compaction across token eviction (TE) and attention matching (AM), adapting both to compact agent turns and comparing cheap proxy sources such as boundary, repeat-prefill, and delayed future-generation queries. Experiments on BrowseComp-Plus and WideSearch show that immediate compaction often hurts performance, whereas delaying compaction to use the agent's future queries recovers much of the gap. Moreover, TE is often more robust than AM under imperfect proxies. Across models at different scales, TE preserves most of the accuracy while reducing KV cache by 80%, and can improve throughput over the no compaction baseline. These results position proxy-query selection as a core design choice for practical online KV compaction.

cs.CL↗

Speculate While You Reason: Teaching Agents to Predict Their Next Tool Call via Joint Agent-Speculator RL

Large language model agents often spend substantial wall-clock time waiting for tool call results. Tool-call speculation can hide this latency by predicting and pre-executing an agent's next tool call if the prediction matches the agent's eventual tool call, but existing speculators are typically separate draft models or cached traces that are poorly aligned with the deployed agent's own behavior. We identify this speculator-agent gap and show that the target agent itself is a strong next-call speculator. This points to a simpler design: unifying the agent and speculator within the same model. In this paper, we introduce the self-speculating agent, a single model that both solves tasks in agent mode and predicts its next tool call from partial trajectories in speculator mode, fully reusing prefix KV cache. To enable this dual-mode agent without degrading performance, we propose a joint agent-speculator reinforcement learning method, which derives speculation targets from the agent's own rollouts and alternates agent and speculator updates. Across agentic search QA and conversational tool-use agentic tasks, our method improves average next tool-call Hit@1 from 44.1 to 61.2 for Qwen3-4B and from 48.9 to 66.3 for Qwen3.5-4B, while preserving agent task success.

cs.AI↗

When Models Meet Users: An Empirical Study of Perceptions of General LLMs and Multimodal LLMs on Hugging Face

Large language models (LLMs) have rapidly evolved from general-purpose systems to multimodal models capable of processing text, images, and audio. As both general-purpose LLMs (GLLMs) and multimodal LLMs (MLLMs) gain widespread adoption, understanding user perceptions in real-world settings becomes increasingly important. However, existing studies often rely on surveys or platform-specific data (e.g., Reddit or GitHub issues), which either constrain user feedback through predefined questions or overemphasize failure-driven, debugging-oriented discussions, thus failing to capture diverse, experience-driven, and cross-model user perspectives in practice. To address this issue, we conduct an empirical study of user discussions on Hugging Face, a major model hub with diverse models and active communities. We collect and manually annotate 662 discussion threads from 38 representative models (21 GLLMs and 17 MLLMs), and develop a three-level taxonomy to systematically characterize user concerns. Our analysis reveals that LLM access barriers, generation quality, and deployment and invocation complexity are the most prominent concerns, alongside issues such as documentation limitations and resource constraints. Based on these findings, we derive actionable implications for improving LLM ecosystem.

cs.SE↗

VISUALSKILL: Multimodal Skills for Computer-Use Agents

Computer-use agents (CUAs) approach human-level performance on standardised benchmarks but still struggle on long-horizon tasks and unseen software. Existing skill libraries address this with reusable skills, but represent the skill artifact as text only, despite the visual nature of GUI interaction. We propose VISUALSKILL: a hierarchical multimodal skill, tailored to each target application and organised as a central index over per-topic files, which the agent consumes through a load_topic MCP tool that fetches the relevant topic's text and figures on demand. We construct each skill with a two-stage pipeline that combines authored documentation with live-application UI exploration. On two CUA benchmarks, CUA-World and OSExpert-Eval, a Claude Code CLI agent backed by Claude Opus 4.6 reaches an average score of 0.456 with VISUALSKILL, a +15.3 point absolute lift over the no-skill baseline (0.303). Against a matched text-only skill that is generated from the same source content and differs from VISUALSKILL only in modality, VISUALSKILL yields a further +8.3 point absolute gain over the matched text-only skill (0.373 vs. 0.456), providing direct evidence that retaining visual figures in the skill artifact, rather than verbalizing them away, helps the agent both identify UI elements and verify workflow state after each action. Our code is available at https://github.com/XMHZZ2018/VisualSkills.

cs.CL↗

How Well Do Agentic Skills Work in the Wild: Benchmarking LLM Skill Usage in Realistic Settings

Agent skills, which are reusable, domain-specific knowledge artifacts, have become a popular mechanism for extending LLM-based agents, yet formally benchmarking skill usage performance remains scarce. Existing skill benchmarking efforts focus on overly idealized conditions, where LLMs are directly provided with hand-crafted, narrowly-tailored task-specific skills for each task, whereas in many realistic settings, the LLM agent may have to search for and select relevant skills on its own, and even the closest matching skills may not be well-tailored for the task. In this paper, we conduct the first comprehensive study of skill utility under progressively challenging realistic settings, where agents must retrieve skills from a large collection of 34k real-world skills and may not have access to any hand-curated skills. Our findings reveal that the benefits of skills are fragile: performance gains degrade consistently as settings become more realistic, with pass rates approaching no-skill baselines in the most challenging scenarios. To narrow this gap, we study skill refinement strategies, including query-specific and query-agnostic approaches, and we show that query-specific refinement substantially recovers lost performance when the initial skills are of reasonable relevance and quality. We further demonstrate the generality of retrieval and refinement on Terminal-Bench 2.0, where they improve the pass rate of Claude Opus 4.6 from 57.7% to 65.5%. Our results, consistent across multiple models, highlight both the promise and the current limitations of skills for LLM-based agents. Our code is available at https://github.com/UCSB-NLP-Chang/Skill-Usage.

cs.CL↗

Learning from Online Videos at Inference Time for Computer-Use Agents

Computer-use agents can operate computers and automate laborious tasks, but despite recent rapid progress, they still lag behind human users, especially when tasks require domain-specific procedural knowledge about particular applications, platforms, and multi-step workflows. Humans can bridge this gap by watching video tutorials: we search, skim, and selectively imitate short segments that match our current subgoal. In this paper, we study how to enable computer-use agents to learn from online videos at inference time effectively. We propose a framework that retrieves and filters tutorial videos, converts them into structured demonstration trajectories, and dynamically selects trajectories as in-context guidance during execution. Particularly, using a VLM, we infer UI actions, segment videos into short subsequences of actions, and assign each subsequence a textual objective. At inference time, a two-stage selection mechanism dynamically chooses a single trajectory to add in context at each step, focusing the agent on the most helpful local guidance for its next decision. Experiments on two widely used benchmarks show that our framework consistently outperforms strong base agents and variants that use only textual tutorials or transcripts. Analyses highlight the importance of trajectory segmentation and selection, action filtering, and visual information, suggesting that abundant online videos can be systematically distilled into actionable guidance that improves computer-use agents at inference time. Our code is available at https://github.com/UCSB-NLP-Chang/video_demo.

cs.CV↗

HarnessLLM: Automatic Testing Harness Generation via Reinforcement Learning

Existing LLM-based automatic test generation methods mainly produce input and expected output pairs to categorize the intended behavior of correct programs. Although straightforward, these methods have limited diversity in generated tests and cannot provide enough debugging information. We propose HarnessLLM, a two-stage training pipeline that enables LLMs to write harness code for testing. Particularly, LLMs generate code that synthesizes inputs and validates the observed outputs, allowing complex test cases and flexible output validation such as invariant checking. To achieve this, we train LLMs with SFT followed by RLVR with a customized reward design. Experiments show that HarnessLLM outperforms input-output-based testing in bug finding and testing strategy diversity. HarnessLLM further benefits the code generation performance through test-time scaling with our generated test cases as inference-phase validation. Our code is available at https://github.com/UCSB-NLP-Chang/HarnessLLM.git.

cs.SE↗

A Reinforcement Learning Framework for Robust and Secure LLM Watermarking

Watermarking has emerged as a promising solution for tracing and authenticating text generated by large language models (LLMs). A common approach to LLM watermarking is to construct a green/red token list and assign higher or lower generation probabilities to the corresponding tokens, respectively. However, most existing watermarking algorithms rely on heuristic green/red token list designs, as directly optimizing the list design with techniques such as reinforcement learning (RL) comes with several challenges. First, desirable watermarking involves multiple criteria, i.e., detectability, text quality, robustness against removal attacks, and security against spoofing attacks. Directly optimizing for these criteria introduces many partially conflicting reward terms, leading to an unstable convergence process. Second, the vast action space of green/red token list choices is susceptible to reward hacking. In this paper, we propose an end-to-end RL framework for robust and secure LLM watermarking. Our approach adopts an anchoring mechanism for reward terms to ensure stable training and introduces additional regularization terms to prevent reward hacking. Experiments on standard benchmarks with two backbone LLMs show that our method achieves a state-of-the-art trade-off across all criteria, with notable improvements in resistance to spoofing attacks without degrading other criteria. Our code is available at https://github.com/UCSB-NLP-Chang/RL-watermark.

cs.CR↗

Minimal High-Resolution Patches Are Sufficient for Whole Slide Image Representation via Cascaded Dual-Scale Reconstruction

Whole-slide image (WSI) analysis remains challenging due to the gigapixel scale and sparsely distributed diagnostic regions. Multiple Instance Learning (MIL) mitigates this by modeling the WSI as bags of patches for slide-level prediction. However, most MIL approaches emphasize aggregator design while overlooking the impact of the feature extractor of the feature extraction stage, which is often pretrained on natural images. This leads to domain gap and suboptimal representations. Self-supervised learning (SSL) has shown promise in bridging domain gap via pretext tasks, but it still primarily builds upon generic backbones, thus requiring WSIs to be split into small patches. This inevitably splits histological structures and generates both redundant and interdependent patches, which in turn degrades aggregator performance and drastically increases training costs. To address this challenge, we propose a Cascaded Dual-Scale Reconstruction (CDSR) framework, demonstrating that only an average of 9 high-resolution patches per WSI are sufficient for robust slide-level representation. CDSR employs a two-stage selective sampling strategy that identifies the most informative representative regions from both model-based and semantic perspectives. These patches are then fed into a Local-to-Global Network, which reconstructs spatially coherent high-resolution WSI representations by integrating fine-grained local detail with global contextual information. Unlike existing dense-sampling or SSL pipelines, CDSR is optimized for efficiency and morphological fidelity. Experiments on Camelyon16, TCGA-NSCLC, and TCGA-RCC demonstrate that CDSR achieves improvements of 6.3% in accuracy and 5.5% in area under ROC curve on downstream classification tasks with only 7,070 (4.5% of total) high-resolution patches per dataset on average, outperforming state-of-the-art methods trained on over 10,000,000 patches.

cs.CV↗

MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial Geometry

Existing 3D head avatar reconstruction methods adopt a two-stage process, relying on tracked FLAME meshes derived from facial landmarks, followed by Gaussian-based rendering. However, misalignment between the estimated mesh and target images often leads to suboptimal rendering quality and loss of fine visual details. In this paper, we present MoGaFace, a novel 3D head avatar modeling framework that continuously refines facial geometry and texture attributes throughout the Gaussian rendering process. To address the misalignment between estimated FLAME meshes and target images, we introduce the Momentum-Guided Consistent Geometry module, which incorporates a momentum-updated expression bank and an expression-aware correction mechanism to ensure temporal and multi-view consistency. Additionally, we propose Latent Texture Attention, which encodes compact multi-view features into head-aware representations, enabling geometry-aware texture refinement via integration into Gaussians. Extensive experiments show that MoGaFace achieves high-fidelity head avatar reconstruction and significantly improves novel-view synthesis quality, even under inaccurate mesh initialization and unconstrained real-world settings.

cs.CV↗

Defending LLM Watermarking Against Spoofing Attacks with Contrastive Representation Learning

Watermarking has emerged as a promising technique for detecting texts generated by LLMs. Current research has primarily focused on three design criteria: high quality of the watermarked text, high detectability, and robustness against removal attack. However, the security against spoofing attacks remains relatively understudied. For example, a piggyback attack can maliciously alter the meaning of watermarked text-transforming it into hate speech-while preserving the original watermark, thereby damaging the reputation of the LLM provider. We identify two core challenges that make defending against spoofing difficult: (1) the need for watermarks to be both sensitive to semantic-distorting changes and insensitive to semantic-preserving edits, and (2) the contradiction between the need to detect global semantic shifts and the local, auto-regressive nature of most watermarking schemes. To address these challenges, we propose a semantic-aware watermarking algorithm that post-hoc embeds watermarks into a given target text while preserving its original meaning. Our method introduces a semantic mapping model, which guides the generation of a green-red token list, contrastively trained to be sensitive to semantic-distorting changes and insensitive to semantic-preserving changes. Experiments on two standard benchmarks demonstrate strong robustness against removal attacks and security against spoofing attacks, including sentiment reversal and toxic content insertion, while maintaining high watermark detectability. Our approach offers a significant step toward more secure and semantically aware watermarking for LLMs. Our code is available at https://github.com/UCSB-NLP-Chang/contrastive-watermark.

cs.CR↗

ThinkPrune: Pruning Long Chain-of-Thought of LLMs via Reinforcement Learning

We present ThinkPrune, a simple yet effective method for pruning the thinking length for long-thinking LLMs, which has been found to often produce inefficient and redundant thinking processes. Existing preliminary explorations of reducing thinking length primarily focus on forcing the thinking process to early exit, rather than adapting the LLM to optimize and consolidate the thinking process, and therefore the length-performance tradeoff observed so far is sub-optimal. To fill this gap, ThinkPrune offers a simple solution that continuously trains the long-thinking LLMs via reinforcement learning (RL) with an added token limit, beyond which any unfinished thoughts and answers will be discarded, resulting in a zero reward. To further preserve model performance, we introduce an iterative length pruning approach, where multiple rounds of RL are conducted, each with an increasingly more stringent token limit. We observed that ThinkPrune results in a remarkable performance-length tradeoff -- on the AIME24 dataset, the reasoning length of DeepSeek-R1-Distill-Qwen-1.5B can be reduced by half with only 2% drop in performance. We also observed that after pruning, the LLMs can bypass unnecessary steps while keeping the core reasoning process complete. Code is available at https://github.com/UCSB-NLP-Chang/ThinkPrune.

cs.CL↗

SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head Animation

Generating talking avatar driven by audio remains a significant challenge. Existing methods typically require high computational costs and often lack sufficient facial detail and realism, making them unsuitable for applications that demand high real-time performance and visual quality. Additionally, while some methods can synchronize lip movement, they still face issues with consistency between facial expressions and upper body movement, particularly during silent periods. In this paper, we introduce SyncAnimation, the first NeRF-based method that achieves audio-driven, stable, and real-time generation of speaking avatar by combining generalized audio-to-pose matching and audio-to-expression synchronization. By integrating AudioPose Syncer and AudioEmotion Syncer, SyncAnimation achieves high-precision poses and expression generation, progressively producing audio-synchronized upper body, head, and lip shapes. Furthermore, the High-Synchronization Human Renderer ensures seamless integration of the head and upper body, and achieves audio-sync lip. The project page can be found at https://syncanimation.github.io

cs.CV↗

Fictitious Synthetic Data Can Improve LLM Factuality via Prerequisite Learning

Recent studies have identified one aggravating factor of LLM hallucinations as the knowledge inconsistency between pre-training and fine-tuning, where unfamiliar fine-tuning data mislead the LLM to fabricate plausible but wrong outputs. In this paper, we propose a novel fine-tuning strategy called Prereq-Tune to address this knowledge inconsistency and reduce hallucinations. Fundamentally, Prereq-Tune disentangles the learning of skills and knowledge, so the model learns only the task skills without being impacted by the knowledge inconsistency. To achieve this, Prereq-Tune introduces an additional prerequisite learning stage to learn the necessary knowledge for SFT, allowing subsequent SFT to focus only on task skills. Prereq-Tune can also be combined with fictitious synthetic data to enhance the grounding of LLM outputs to their internal knowledge. Experiments show that Prereq-Tune outperforms existing baselines in improving LLM's factuality across short QA and long-form generation tasks. It also opens new possibilities for knowledge-controlled generation in LLMs. Our code is available at https://github.com/UCSB-NLP-Chang/Prereq_tune.git.

cs.CL↗

Towards Efficient Information Fusion: Concentric Dual Fusion Attention Based Multiple Instance Learning for Whole Slide Images

In the realm of digital pathology, multi-magnification Multiple Instance Learning (multi-mag MIL) has proven effective in leveraging the hierarchical structure of Whole Slide Images (WSIs) to reduce information loss and redundant data. However, current methods fall short in bridging the domain gap between pretrained models and medical imaging, and often fail to account for spatial relationships across different magnifications. Addressing these challenges, we introduce the Concentric Dual Fusion Attention-MIL (CDFA-MIL) framework,which innovatively combines point-to-area feature-colum attention and point-to-point concentric-row attention using concentric patch. This approach is designed to effectively fuse correlated information, enhancing feature representation and providing stronger correlation guidance for WSI analysis. CDFA-MIL distinguishes itself by offering a robust fusion strategy that leads to superior WSI recognition. Its application has demonstrated exceptional performance, significantly surpassing existing MIL methods in accuracy and F1 scores on prominent datasets like Camelyon16 and TCGA-NSCLC. Specifically, CDFA-MIL achieved an average accuracy and F1-score of 93.7\% and 94.1\% respectively on these datasets, marking a notable advancement over traditional MIL approaches.

cs.CV↗