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Yujian Zheng

Publications and source records attributed to Yujian Zheng.

17 recordsLinked to original sources

Double-logarithmic stability for a parabolic inverse problem on CTA manifolds

We establish a double-logarithmic stability estimate for the recovery of a time-dependent potential in the parabolic equation $(c^{-1}\partial_t-Δ_g+q)u=0$ on a conformally transversally anisotropic manifold. The partial input--output map associates an initial state and lateral Dirichlet data supported in a prescribed open set with the terminal state and the Neumann trace on another open set. These sets contain the positive and negative boundary parts determined by a limiting Carleman weight, respectively. The measurement discrepancy is the operator norm of the difference of two such maps, whose range has improved Sobolev regularity. We prove stability under a uniform stability assumption for the attenuated geodesic ray transform on a family of non-tangential geodesics. This assumption is verified when the transversal manifold is simple and for regular families on certain non-simple manifolds. The proof uses Gaussian beam quasimodes with a uniform $O(h^{1/2})$ concentration estimate, geometric optics solutions obtained from boundary Carleman estimates, and stability of the geodesic ray transform for small attenuation. Quantitative analytic continuation for Hilbert-space-valued Fourier transforms and Sobolev interpolation yield the double-logarithmic modulus.

math.AP

SAM3D-Part: Interactive Part Selection and Generation from 3D Objects

Part-level control is essential for modern 3D asset creation, where objects are frequently edited, reused, animated, or fabricated through their individual components. In many such workflows, users need only several specific components rather than a complete object decomposition. However, existing 3D generation methods produce all parts regardless of user intent, while promptable 3D segmentation methods typically output partial surfaces instead of reusable complete meshes. In addition, image-conditioned part generators further struggle to preserve hidden geometry and accurate placement without directly conditioning on the source mesh. To address these problems, we present SAM3D-Part, a prompt-driven framework for selective part generation from input 3D object meshes. Given a source mesh and a part prompt, SAM3D-Part first encodes the source geometry into compact mesh features and aligns them with the rendered image, selective mask, and point-map observations via pixel-wise channel fusion. The fused representation conditions a feed-forward generative model to produce only the queried component as a completed mesh. To place the generated part back into the source coordinate frame, SAM3D-Part predicts dense per-voxel correspondences and estimates the part transformation from distributed spatial evidence rather than a single global pose code. For sequential multi-part queries, previously generated parts are stored in a part cache and reused as contextual constraints, reducing conflicts among independently requested components. Extensive experiments and ablations demonstrate that SAM3D-Part can significantly improve source alignment, reduce conditioning cost, and enable consistent selective part generation, achieving state-of-the-art. Code and weights will be available at https://github.com/Jiahao620/sam3d-part.

cs.CV

Steering Video Diffusion Transformers with Massive Activations

In this work, we study the role of Massive Activations (MAs), which are rare, high-magnitude spikes confined to a few fixed hidden dimensions in video diffusion transformers (DiTs). We uncover a structured positional hierarchy: MA magnitudes peak at first-frame tokens and recur at the spatial boundary tokens of latent frames, with this pattern being most pronounced during early denoising. We trace this organization to an encoding asymmetry of the video VAEs, whose causal temporal padding and zero spatial padding cause the first latent frame and frame borders to carry reduced content load. Elevated MAs consistently align with these lower-content structural positions. To understand their function, we analyze intermediate representations and find that MAs act as implicit rescalers of residual computation: enlarging MAs suppresses the corresponding self-attention and feed-forward updates, while erasing them amplifies these updates. Together, these observations suggest that MAs serves as a token-level rescaler of residual computation, which video DiTs deploy unevenly, placing the strongest damping at the encoding-asymmetric structural positions. Motivated by this native rescaling behavior, we propose Structured Activation Steering (STAS), a training-free technique that steers MAs at the observed structural positions toward a scaled, model-derived reference during early denoising. STAS requires no additional forward passes and consistently improves video quality and temporal coherence across text-to-video models with negligible overhead.

cs.CV

Time-Dependent Potential Recovery from Local Data on Conformally Transversally Anisotropic Manifolds

We study the recovery of a time-dependent potential in a parabolic equation on a conformally transversally anisotropic manifold. The initial state and a lateral Dirichlet datum supported near the front face are used as inputs, while the terminal state and the Neumann trace near the back face are observed. Assuming injectivity of the attenuated geodesic ray transform on the transversal manifold for all sufficiently small constant attenuations, we prove that these partial input-output data uniquely determine the potential. No simplicity assumption is imposed on the transversal manifold. The proof combines a conformal reduction, transversal Gaussian beam quasimodes, boundary Carleman estimates, and geometric optics solutions with prescribed lateral supports.

math.AP

LUIVITON: Learned Universal Interoperable VIrtual Try-ON

To enable large-scale reuse of real-world 3D assets, where garments and characters rarely share skeletons, templates, or dense correspondences, we present a fully automated virtual try-on system that dresses complex, multi-layer garments onto diverse, arbitrarily posed humanoids. Our key idea is to use SMPL as an intermediate proxy and decompose clothing-to-body transfer into two correspondence tasks with distinct challenges: (1) clothing-to-SMPL (partial-to-complete alignment) and (2) body-to-SMPL (large pose/shape variation and stylization). We address clothing-to-SMPL using a geometry-driven correspondence model, and introduce a diffusion-based body-to-SMPL correspondence approach that leverages multi-view consistent appearance features together with a pretrained 2D foundation model. Using these correspondences, we register SMPL/SMPL+D (Displacement) to the garment and target body and then perform simulator-driven fitting by transferring the garment along a smooth SMPL-to-SMPL+D transition, producing physically plausible draping on the target. Our system handles complex garment topology (including non-manifold meshes) and generalizes to a wide range of humanoid characters (e.g., humans, robots, cartoons, and creatures) while remaining computationally practical. Upon draping, our system also supports fast customization of clothing size. We show that our system can produce high-quality 3D clothing fittings without any human labor, even when 2D clothing sewing patterns are not available. Our project page is: https://cao-cong0.github.io/LUIVITON-Learned-Universal-Interoperable-VIrtual-Try-ON/.

cs.CV

InverseDraping: Recovering Sewing Patterns from 3D Garment Surfaces via BoxMesh Bridging

Recovering sewing patterns from draped 3D garments is a challenging problem in human digitization research. In contrast to the well-studied forward process of draping designed sewing patterns using mature physical simulation engines, the inverse process of recovering parametric 2D patterns from deformed garment geometry remains fundamentally ill-posed for existing methods. We propose a two-stage framework that centers on a structured intermediate representation, BoxMesh, which serves as the key to bridging the gap between 3D garment geometry and parametric sewing patterns. BoxMesh encodes both garment-level geometry and panel-level structure in 3D, while explicitly disentangling intrinsic panel geometry and stitching topology from draping-induced deformations. This representation imposes a physically grounded structure on the problem, significantly reducing ambiguity. In Stage I, a geometry-driven autoregressive model infers BoxMesh from the input 3D garment. In Stage II, a semantics-aware autoregressive model parses BoxMesh into parametric sewing patterns. We adopt autoregressive modeling to naturally handle the variable-length and structured nature of panel configurations and stitching relationships. This decomposition separates geometric inversion from structured pattern inference, leading to more accurate and robust recovery. Extensive experiments demonstrate that our method achieves state-of-the-art performance on the GarmentCodeData benchmark and generalizes effectively to real-world scans and single-view images.

cs.CV

HairOrbit: Multi-view Aware 3D Hair Modeling from Single Portraits

Reconstructing strand-level 3D hair from a single-view image is highly challenging, especially when preserving consistent and realistic attributes in unseen regions. Existing methods rely on limited frontal-view cues and small-scale/style-restricted synthetic data, often failing to produce satisfactory results in invisible regions. In this work, we propose a novel framework that leverages the strong 3D priors of video generation models to transform single-view hair reconstruction into a calibrated multi-view reconstruction task. To balance reconstruction quality and efficiency for the reformulated multi-view task, we further introduce a neural orientation extractor trained on sparse real-image annotations for better full-view orientation estimation. In addition, we design a two-stage strand-growing algorithm based on a hybrid implicit field to synthesize the 3D strand curves with fine-grained details at a relatively fast speed. Extensive experiments demonstrate that our method achieves state-of-the-art performance on single-view 3D hair strand reconstruction on a diverse range of hair portraits in both visible and invisible regions.

cs.CV

AnyCrowd: Instance-Isolated Identity-Pose Binding for Arbitrary Multi-Character Animation

Controllable character animation has advanced rapidly in recent years, yet multi-character animation remains underexplored. As the number of characters grows, multi-character reference encoding becomes more susceptible to latent identity entanglement, resulting in identity bleeding and reduced controllability. Moreover, learning precise and spatio-temporally consistent correspondences between reference identities and driving pose sequences becomes increasingly challenging, often leading to identity-pose mis-binding and inconsistency in generated videos. To address these challenges, we propose AnyCrowd, a Diffusion Transformer (DiT)-based video generation framework capable of scaling to an arbitrary number of characters. Specifically, we first introduce an Instance-Isolated Latent Representation (IILR), which encodes character instances independently prior to DiT processing to prevent latent identity entanglement. Building on this disentangled representation, we further propose Tri-Stage Decoupled Attention (TSDA) to bind identities to driving poses by decomposing self-attention into: (i) instance-aware foreground attention, (ii) background-centric interaction, and (iii) global foreground-background coordination. Furthermore, to mitigate token ambiguity in overlapping regions, an Adaptive Gated Fusion (AGF) module is integrated within TSDA to predict identity-aware weights, effectively fusing competing token groups into identity-consistent representations...

cs.CV

Condition Matters in Full-head 3D GANs

Conditioning is crucial for stable training of full-head 3D GANs. Without any conditioning signal, the model suffers from severe mode collapse, making it impractical to training. However, a series of previous full-head 3D GANs conventionally choose the view angle as the conditioning input, which leads to a bias in the learned 3D full-head space along the conditional view direction. This is evident in the significant differences in generation quality and diversity between the conditional view and non-conditional views of the generated 3D heads, resulting in global incoherence across different head regions. In this work, we propose to use view-invariant semantic feature as the conditioning input, thereby decoupling the generative capability of 3D heads from the viewing direction. To construct a view-invariant semantic condition for each training image, we create a novel synthesized head image dataset. We leverage FLUX.1 Kontext to extend existing high-quality frontal face datasets to a wide range of view angles. The image clip feature extracted from the frontal view is then used as a shared semantic condition across all views in the extended images, ensuring semantic alignment while eliminating directional bias. This also allows supervision from different views of the same subject to be consolidated under a shared semantic condition, which accelerates training and enhances the global coherence of the generated 3D heads. Moreover, as GANs often experience slower improvements in diversity once the generator learns a few modes that successfully fool the discriminator, our semantic conditioning encourages the generator to follow the true semantic distribution, thereby promoting continuous learning and diverse generation. Extensive experiments on full-head synthesis and single-view GAN inversion demonstrate that our method achieves significantly higher fidelity, diversity, and generalizability.

cs.CV

SOAP: Style-Omniscient Animatable Portraits

Creating animatable 3D avatars from a single image remains challenging due to style limitations (realistic, cartoon, anime) and difficulties in handling accessories or hairstyles. While 3D diffusion models advance single-view reconstruction for general objects, outputs often lack animation controls or suffer from artifacts because of the domain gap. We propose SOAP, a style-omniscient framework to generate rigged, topology-consistent avatars from any portrait. Our method leverages a multiview diffusion model trained on 24K 3D heads with multiple styles and an adaptive optimization pipeline to deform the FLAME mesh while maintaining topology and rigging via differentiable rendering. The resulting textured avatars support FACS-based animation, integrate with eyeballs and teeth, and preserve details like braided hair or accessories. Extensive experiments demonstrate the superiority of our method over state-of-the-art techniques for both single-view head modeling and diffusion-based generation of Image-to-3D. Our code and data are publicly available for research purposes at https://github.com/TingtingLiao/soap.

cs.CV

DiffPortrait360: Consistent Portrait Diffusion for 360 View Synthesis

Generating high-quality 360-degree views of human heads from single-view images is essential for enabling accessible immersive telepresence applications and scalable personalized content creation. While cutting-edge methods for full head generation are limited to modeling realistic human heads, the latest diffusion-based approaches for style-omniscient head synthesis can produce only frontal views and struggle with view consistency, preventing their conversion into true 3D models for rendering from arbitrary angles. We introduce a novel approach that generates fully consistent 360-degree head views, accommodating human, stylized, and anthropomorphic forms, including accessories like glasses and hats. Our method builds on the DiffPortrait3D framework, incorporating a custom ControlNet for back-of-head detail generation and a dual appearance module to ensure global front-back consistency. By training on continuous view sequences and integrating a back reference image, our approach achieves robust, locally continuous view synthesis. Our model can be used to produce high-quality neural radiance fields (NeRFs) for real-time, free-viewpoint rendering, outperforming state-of-the-art methods in object synthesis and 360-degree head generation for very challenging input portraits.

cs.CV

Towards Unified 3D Hair Reconstruction from Single-View Portraits

Single-view 3D hair reconstruction is challenging, due to the wide range of shape variations among diverse hairstyles. Current state-of-the-art methods are specialized in recovering un-braided 3D hairs and often take braided styles as their failure cases, because of the inherent difficulty to define priors for complex hairstyles, whether rule-based or data-based. We propose a novel strategy to enable single-view 3D reconstruction for a variety of hair types via a unified pipeline. To achieve this, we first collect a large-scale synthetic multi-view hair dataset SynMvHair with diverse 3D hair in both braided and un-braided styles, and learn two diffusion priors specialized on hair. Then we optimize 3D Gaussian-based hair from the priors with two specially designed modules, i.e. view-wise and pixel-wise Gaussian refinement. Our experiments demonstrate that reconstructing braided and un-braided 3D hair from single-view images via a unified approach is possible and our method achieves the state-of-the-art performance in recovering complex hairstyles. It is worth to mention that our method shows good generalization ability to real images, although it learns hair priors from synthetic data.

cs.CV

EMS: 3D Eyebrow Modeling from Single-view Images

Eyebrows play a critical role in facial expression and appearance. Although the 3D digitization of faces is well explored, less attention has been drawn to 3D eyebrow modeling. In this work, we propose EMS, the first learning-based framework for single-view 3D eyebrow reconstruction. Following the methods of scalp hair reconstruction, we also represent the eyebrow as a set of fiber curves and convert the reconstruction to fibers growing problem. Three modules are then carefully designed: RootFinder firstly localizes the fiber root positions which indicates where to grow; OriPredictor predicts an orientation field in the 3D space to guide the growing of fibers; FiberEnder is designed to determine when to stop the growth of each fiber. Our OriPredictor is directly borrowing the method used in hair reconstruction. Considering the differences between hair and eyebrows, both RootFinder and FiberEnder are newly proposed. Specifically, to cope with the challenge that the root location is severely occluded, we formulate root localization as a density map estimation task. Given the predicted density map, a density-based clustering method is further used for finding the roots. For each fiber, the growth starts from the root point and moves step by step until the ending, where each step is defined as an oriented line with a constant length according to the predicted orientation field. To determine when to end, a pixel-aligned RNN architecture is designed to form a binary classifier, which outputs stop or not for each growing step. To support the training of all proposed networks, we build the first 3D synthetic eyebrow dataset that contains 400 high-quality eyebrow models manually created by artists. Extensive experiments have demonstrated the effectiveness of the proposed EMS pipeline on a variety of different eyebrow styles and lengths, ranging from short and sparse to long bushy eyebrows.

cs.CV

HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair Modeling

In this work, we tackle the challenging problem of learning-based single-view 3D hair modeling. Due to the great difficulty of collecting paired real image and 3D hair data, using synthetic data to provide prior knowledge for real domain becomes a leading solution. This unfortunately introduces the challenge of domain gap. Due to the inherent difficulty of realistic hair rendering, existing methods typically use orientation maps instead of hair images as input to bridge the gap. We firmly think an intermediate representation is essential, but we argue that orientation map using the dominant filtering-based methods is sensitive to uncertain noise and far from a competent representation. Thus, we first raise this issue up and propose a novel intermediate representation, termed as HairStep, which consists of a strand map and a depth map. It is found that HairStep not only provides sufficient information for accurate 3D hair modeling, but also is feasible to be inferred from real images. Specifically, we collect a dataset of 1,250 portrait images with two types of annotations. A learning framework is further designed to transfer real images to the strand map and depth map. It is noted that, an extra bonus of our new dataset is the first quantitative metric for 3D hair modeling. Our experiments show that HairStep narrows the domain gap between synthetic and real and achieves state-of-the-art performance on single-view 3D hair reconstruction.

cs.CV

Towards High-Fidelity Single-view Holistic Reconstruction of Indoor Scenes

We present a new framework to reconstruct holistic 3D indoor scenes including both room background and indoor objects from single-view images. Existing methods can only produce 3D shapes of indoor objects with limited geometry quality because of the heavy occlusion of indoor scenes. To solve this, we propose an instance-aligned implicit function (InstPIFu) for detailed object reconstruction. Combining with instance-aligned attention module, our method is empowered to decouple mixed local features toward the occluded instances. Additionally, unlike previous methods that simply represents the room background as a 3D bounding box, depth map or a set of planes, we recover the fine geometry of the background via implicit representation. Extensive experiments on the SUN RGB-D, Pix3D, 3D-FUTURE, and 3D-FRONT datasets demonstrate that our method outperforms existing approaches in both background and foreground object reconstruction. Our code and model will be made publicly available.

cs.CV

Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Image

Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with camera pose; 2. 3D object bounding boxes; 3. object meshes. We argue that understanding the context of each component can assist the task of parsing the others, which enables joint understanding and reconstruction. The experiments on the SUN RGB-D and Pix3D datasets demonstrate that our method consistently outperforms existing methods in indoor layout estimation, 3D object detection and mesh reconstruction.

cs.CV

Smooth quasi-developable surfaces bounded by smooth curves

Computing a quasi-developable strip surface bounded by design curves finds wide industrial applications. Existing methods compute discrete surfaces composed of developable lines connecting sampling points on input curves which are not adequate for generating smooth quasi-developable surfaces. We propose the first method which is capable of exploring the full solution space of continuous input curves to compute a smooth quasi-developable ruled surface with as large developability as possible. The resulting surface is exactly bounded by the input smooth curves and is guaranteed to have no self-intersections. The main contribution is a variational approach to compute a continuous mapping of parameters of input curves by minimizing a function evaluating surface developability. Moreover, we also present an algorithm to represent a resulting surface as a B-spline surface when input curves are B-spline curves.

cs.GR