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Yujie Zhong

Publications and source records attributed to Yujie Zhong.

At least 19 recordsLinked to original sources

Let ViT Speak: Generative Language-Image Pre-training

In this paper, we present \textbf{Gen}erative \textbf{L}anguage-\textbf{I}mage \textbf{P}re-training (GenLIP), a minimalist generative pretraining framework for Vision Transformers (ViTs) designed for multimodal large language models (MLLMs). To better align vision encoders with the autoregressive nature of LLMs, GenLIP trains a ViT to predict language tokens directly from visual tokens using a standard language modeling objective, without contrastive batch construction or an additional text decoder. This design offers three key advantages: (1) \textbf{Simplicity}: a single transformer jointly models visual and textual tokens; (2) \textbf{Scalability}: it scales effectively with both data and model size; and (3) \textbf{Performance}: it achieves competitive or superior results across diverse multimodal benchmarks. Trained on 8B samples from Recap-DataComp-1B, GenLIP matches or surpasses strong baselines despite using substantially less pretraining data. After continued pretraining on multi-resolution images at native aspect ratios, GenLIP further improves on detail-sensitive tasks such as OCR and chart understanding, making it a strong foundation for vision encoders in MLLMs.

cs.CV

AIR: Adaptive Interleaved Reasoning with Code in MLLMs

Following the paradigm shift initiated by OpenAI o3, interleaved reasoning with code to enhance multimodal large language models (MLLMs) has become a pivotal research frontier. The existing literature focuses primarily on tool-use within vision-perception tasks. However, such approaches typically rely on predefined heuristics for visual manipulation and are inherently incapable of addressing numerical computation problems due to their exclusive focus on visual operations. This paper empowers MLLMs with adaptive interleaved reasoning capabilities through extended reinforcement learning training on code-augmented complex numerical computation tasks. To this end, we propose a comprehensive three-component solution consisting of: a two-stage cold-start data construction pipeline, data filtering strategies for RL dataset curation, and an adaptive tool-invocation strategy leveraging a group-constrained reward function for interleaved reasoning trajectories. Extensive experiments demonstrate that after Reinforcement Learning training with the group-constrained reward function, performance improves by an average of 6.1 percentage points (pp) on evaluation benchmarks. Specifically, the accuracy for interleaved reasoning samples increases by 9.9 pp, and the overall success rate of tool-use exceeds 95%. Our data and code are available at: https://github.com/CongHan0808/AIR.git.

cs.CV

iVGR: Internalizing Visually Grounded Reasoning for MLLMs with Reinforcement Learning

While visually grounded Chain-of-Thought (CoT) has emerged as a promising paradigm to enhance fine-grained perception in multimodal large language models (MLLMs), its efficacy during the inference phase remains underexplored. In this work, we empirically find that mandating explicit object boxes in visually grounded CoT during inference often degrades performance compared to standard textual CoT, which reasons without explicit visual grounding. We hypothesize that the visual localization capability can be internalized into the textual CoT and that the mandatory explicit grounding introduces unnecessary interference with the model's primary objective of answer prediction. To address this problem, we propose Internalizing Visually Grounded Reasoning (\textbf{iVGR}), a novel reinforcement learning framework that transfers localization capabilities into the textual reasoning process. We employ a dual-stream training strategy, where a textual stream is aligned with a high-quality visually grounded stream via a proposed consistency reward, enabling the model to localize accurately without explicit grounding during inference. Extensive experiments demonstrate that our method significantly outperforms existing baselines on fine-grained benchmarks, while maintaining the flexibility to support tool-assisted inference workflows.

cs.CV

TextSculptor: Training and Benchmarking Scene Text Editing

Recent advances in Multimodal Large Language Models (MLLMs) and diffusion-based generative models have substantially improved prompt-driven image editing. However, scene text editing remains challenging, as it requires models to precisely modify textual content while preserving visual realism and non-target regions. Current open-source models still lag behind proprietary systems, largely due to the scarcity of high-quality training data and the lack of standardized benchmarks tailored to text editing. To address these challenges, we present TextSculptor, a comprehensive framework for data construction and evaluation of scene text editing. We first develop an automated data construction pipeline that combines text-aware image synthesis with programmatic text rendering and compositing. Based on this pipeline, we build TextSculpt-Data, a large-scale dataset containing 3.2M training samples, including 1.2M OCR-verified text-to-image samples and 2M paired text editing samples with naturally aligned source-target images and strong background consistency. We further introduce TextSculpt-Bench, a benchmark covering four fundamental text editing tasks: text addition, text replacement, text removal, and hybrid editing. To support reliable evaluation, we design a tailored protocol that measures text accuracy, visual quality, and background preservation through OCR-based text alignment, multimodal judgment, and background-region similarity. Extensive experiments show that TextSculptor improves open-source text editing performance and narrows the gap to proprietary models. The data and benchmark are available at https://github.com/linyiheng123/TextSculptor.

cs.CV

ThinkGen: Generalized Thinking for Visual Generation

Recent progress in Multimodal Large Language Models (MLLMs) demonstrates that Chain-of-Thought (CoT) reasoning enables systematic solutions to complex understanding tasks. However, its extension to generation tasks remains nascent and limited by scenario-specific mechanisms that hinder generalization and adaptation. In this work, we present ThinkGen, the first think-driven visual generation framework that explicitly leverages MLLM's CoT reasoning in various generation scenarios. ThinkGen employs a decoupled architecture comprising a pretrained MLLM and a Diffusion Transformer (DiT), wherein the MLLM generates tailored instructions based on user intent, and DiT produces high-quality images guided by these instructions. We further propose a separable GRPO-based training paradigm (SepGRPO), alternating reinforcement learning between the MLLM and DiT modules. This flexible design enables joint training across diverse datasets, facilitating effective CoT reasoning for a wide range of generative scenarios. Extensive experiments demonstrate that ThinkGen achieves robust, state-of-the-art performance across multiple generation benchmarks. Code is available: https://github.com/jiaosiyuu/ThinkGen

cs.CV

TASR: Timestep-Aware Diffusion Model for Image Super-Resolution

Diffusion models have recently achieved outstanding results in the field of image super-resolution. These methods typically inject low-resolution (LR) images via ControlNet.In this paper, we first explore the temporal dynamics of information infusion through ControlNet, revealing that the input from LR images predominantly influences the initial stages of the denoising process. Leveraging this insight, we introduce a novel timestep-aware diffusion model that adaptively integrates features from both ControlNet and the pre-trained Stable Diffusion (SD). Our method enhances the transmission of LR information in the early stages of diffusion to guarantee image fidelity and stimulates the generation ability of the SD model itself more in the later stages to enhance the detail of generated images. To train this method, we propose a timestep-aware training strategy that adopts distinct losses at varying timesteps and acts on disparate modules. Experiments on benchmark datasets demonstrate the effectiveness of our method. Code: https://github.com/SleepyLin/TASR

cs.CV

RoboTron-Drive: All-in-One Large Multimodal Model for Autonomous Driving

Large Multimodal Models (LMMs) have demonstrated exceptional comprehension and interpretation capabilities in Autonomous Driving (AD) by incorporating large language models. Despite the advancements, current data-driven AD approaches tend to concentrate on a single dataset and specific tasks, neglecting their overall capabilities and ability to generalize. To bridge these gaps, we propose RoboTron-Drive, a general large multimodal model designed to process diverse data inputs, such as images and multi-view videos, while performing a broad spectrum of AD tasks, including perception, prediction, and planning. Initially, the model undergoes curriculum pre-training to process varied visual signals and perform basic visual comprehension and perception tasks. Subsequently, we augment and standardize various AD datasets to finetune the model, resulting in an all-in-one LMM for autonomous driving. To assess the general capabilities and generalization ability, we conduct evaluations on six public benchmarks and undertake zero-shot transfer on three unseen datasets, where RoboTron-Drive achieves state-of-the-art performance across all tasks. We hope RoboTron-Drive as a promising solution for AD in the real world. Project page with code: https://github.com/zhijian11/RoboTron-Drive.

cs.CV

RoboTron-Sim: Improving Real-World Driving via Simulated Hard-Case

Collecting real-world data for rare high-risk scenarios, long-tailed driving events, and complex interactions remains challenging, leading to poor performance of existing autonomous driving systems in these critical situations. In this paper, we propose RoboTron-Sim that improves real-world driving in critical situations by utilizing simulated hard cases. First, we develop a simulated dataset called Hard-case Augmented Synthetic Scenarios (HASS), which covers 13 high-risk edge-case categories, as well as balanced environmental conditions such as day/night and sunny/rainy. Second, we introduce Scenario-aware Prompt Engineering (SPE) and an Image-to-Ego Encoder (I2E Encoder) to enable multimodal large language models to effectively learn real-world challenging driving skills from HASS, via adapting to environmental deviations and hardware differences between real-world and simulated scenarios. Extensive experiments on nuScenes show that RoboTron-Sim improves driving performance in challenging scenarios by around 50%, achieving state-of-the-art results in real-world open-loop planning. Qualitative results further demonstrate the effectiveness of RoboTron-Sim in better managing rare high-risk driving scenarios. Project page: https://stars79689.github.io/RoboTron-Sim/

cs.RO

DisTime: Distribution-based Time Representation for Video Large Language Models

Despite advances in general video understanding, Video Large Language Models (Video-LLMs) face challenges in precise temporal localization due to discrete time representations and limited temporally aware datasets. Existing methods for temporal expression either conflate time with text-based numerical values, add a series of dedicated temporal tokens, or regress time using specialized temporal grounding heads. To address these issues, we introduce DisTime, a lightweight framework designed to enhance temporal comprehension in Video-LLMs. DisTime employs a learnable token to create a continuous temporal embedding space and incorporates a Distribution-based Time Decoder that generates temporal probability distributions, effectively mitigating boundary ambiguities and maintaining temporal continuity. Additionally, the Distribution-based Time Encoder re-encodes timestamps to provide time markers for Video-LLMs. To overcome temporal granularity limitations in existing datasets, we propose an automated annotation paradigm that combines the captioning capabilities of Video-LLMs with the localization expertise of dedicated temporal models. This leads to the creation of InternVid-TG, a substantial dataset with 1.25M temporally grounded events across 179k videos, surpassing ActivityNet-Caption by 55 times. Extensive experiments demonstrate that DisTime achieves state-of-the-art performance across benchmarks in three time-sensitive tasks while maintaining competitive performance in Video QA tasks. Code and data are released at https://github.com/josephzpng/DisTime.

cs.CV

Advancing Visual Large Language Model for Multi-granular Versatile Perception

Perception is a fundamental task in the field of computer vision, encompassing a diverse set of subtasks that can be systematically categorized into four distinct groups based on two dimensions: prediction type and instruction type. Notably, existing researches often focus solely on a limited subset of these potential combinations, which constrains their applicability and versatility across various contexts. In response to this challenge, we present MVP-LM, a Multi-granular and Versatile Perception framework incorporating Visual Large Language Model. Our framework is designed to integrate both word-based and sentence-based perception tasks alongside box and mask predictions within a single architecture. MVP-LM features an innovative multi-granularity decoder in conjunction with a CoT-inspired dataset unification strategy, enabling seamless supervised fine-tuning across a wide spectrum of tasks, including but not limited to panoptic segmentation, detection, grounding, and referring expression segmentation. Furthermore, we introduce a query enhancement strategy aimed at harnessing the decoding and generative capabilities inherent in VLLMs. Extensive experiments conducted across a range of benchmarks in both word-based and sentence-based perception tasks substantiate the efficacy of our framework. The code will be available at https://github.com/xiangwentao666/MVP-LM.

cs.CV

360-Degree Video Super Resolution and Quality Enhancement Challenge: Methods and Results

Omnidirectional (360-degree) video is rapidly gaining popularity due to advancements in immersive technologies like virtual reality (VR) and extended reality (XR). However, real-time streaming of such videos, especially in live mobile scenarios like unmanned aerial vehicles (UAVs), is challenged by limited bandwidth and strict latency constraints. Traditional methods, such as compression and adaptive resolution, help but often compromise video quality and introduce artifacts that degrade the viewer experience. Additionally, the unique spherical geometry of 360-degree video presents challenges not encountered in traditional 2D video. To address these issues, we initiated the 360-degree Video Super Resolution and Quality Enhancement Challenge. This competition encourages participants to develop efficient machine learning solutions to enhance the quality of low-bitrate compressed 360-degree videos, with two tracks focusing on 2x and 4x super-resolution (SR). In this paper, we outline the challenge framework, detailing the two competition tracks and highlighting the SR solutions proposed by the top-performing models. We assess these models within a unified framework, considering quality enhancement, bitrate gain, and computational efficiency. This challenge aims to drive innovation in real-time 360-degree video streaming, improving the quality and accessibility of immersive visual experiences.

eess.IV

Mr. DETR++: Instructive Multi-Route Training for Detection Transformers with Mixture-of-Experts

Existing methods enhance the training of detection transformers by incorporating an auxiliary one-to-many assignment. In this work, we treat the model as a multi-task framework, simultaneously performing one-to-one and one-to-many predictions. We investigate the roles of each component in the transformer decoder across these two training targets, including self-attention, cross-attention, and feed-forward network. Our empirical results demonstrate that any independent component in the decoder can effectively learn both targets simultaneously, even when other components are shared. This finding leads us to propose a multi-route training mechanism, featuring a primary route for one-to-one prediction and two auxiliary training routes for one-to-many prediction. We propose a novel instructive self-attention mechanism, integrated into the first auxiliary route, which dynamically and flexibly guides object queries for one-to-many prediction. For the second auxiliary route, we introduce a route-aware Mixture-of-Experts (MoE) to facilitate knowledge sharing while mitigating potential conflicts between routes. Additionally, we apply an MoE to low-scale features in the encoder, optimizing the balance between efficiency and effectiveness. The auxiliary routes are discarded during inference. We conduct extensive experiments across various object detection baselines, achieving consistent improvements as demonstrated in Fig. 1. Our method is highly flexible and can be readily adapted to other tasks. To demonstrate its versatility, we conduct experiments on both instance segmentation and panoptic segmentation, further validating its effectiveness. Project page: https://visual-ai.github.io/mrdetr/

cs.CV

v-CLR: View-Consistent Learning for Open-World Instance Segmentation

In this paper, we address the challenging problem of open-world instance segmentation. Existing works have shown that vanilla visual networks are biased toward learning appearance information, \eg texture, to recognize objects. This implicit bias causes the model to fail in detecting novel objects with unseen textures in the open-world setting. To address this challenge, we propose a learning framework, called view-Consistent LeaRning (v-CLR), which aims to enforce the model to learn appearance-invariant representations for robust instance segmentation. In v-CLR, we first introduce additional views for each image, where the texture undergoes significant alterations while preserving the image's underlying structure. We then encourage the model to learn the appearance-invariant representation by enforcing the consistency between object features across different views, for which we obtain class-agnostic object proposals using off-the-shelf unsupervised models that possess strong object-awareness. These proposals enable cross-view object feature matching, greatly reducing the appearance dependency while enhancing the object-awareness. We thoroughly evaluate our method on public benchmarks under both cross-class and cross-dataset settings, achieving state-of-the-art performance. Project page: https://visual-ai.github.io/vclr

cs.CV

AP-CAP: Advancing High-Quality Data Synthesis for Animal Pose Estimation via a Controllable Image Generation Pipeline

The task of 2D animal pose estimation plays a crucial role in advancing deep learning applications in animal behavior analysis and ecological research. Despite notable progress in some existing approaches, our study reveals that the scarcity of high-quality datasets remains a significant bottleneck, limiting the full potential of current methods. To address this challenge, we propose a novel Controllable Image Generation Pipeline for synthesizing animal pose estimation data, termed AP-CAP. Within this pipeline, we introduce a Multi-Modal Animal Image Generation Model capable of producing images with expected poses. To enhance the quality and diversity of the generated data, we further propose three innovative strategies: (1) Modality-Fusion-Based Animal Image Synthesis Strategy to integrate multi-source appearance representations, (2) Pose-Adjustment-Based Animal Image Synthesis Strategy to dynamically capture diverse pose variations, and (3) Caption-Enhancement-Based Animal Image Synthesis Strategy to enrich visual semantic understanding. Leveraging the proposed model and strategies, we create the MPCH Dataset (Modality-Pose-Caption Hybrid), the first hybrid dataset that innovatively combines synthetic and real data, establishing the largest-scale multi-source heterogeneous benchmark repository for animal pose estimation to date. Extensive experiments demonstrate the superiority of our method in improving both the performance and generalization capability of animal pose estimators.

cs.CV

InstructVEdit: A Holistic Approach for Instructional Video Editing

Video editing according to instructions is a highly challenging task due to the difficulty in collecting large-scale, high-quality edited video pair data. This scarcity not only limits the availability of training data but also hinders the systematic exploration of model architectures and training strategies. While prior work has improved specific aspects of video editing (e.g., synthesizing a video dataset using image editing techniques or decomposed video editing training), a holistic framework addressing the above challenges remains underexplored. In this study, we introduce InstructVEdit, a full-cycle instructional video editing approach that: (1) establishes a reliable dataset curation workflow to initialize training, (2) incorporates two model architectural improvements to enhance edit quality while preserving temporal consistency, and (3) proposes an iterative refinement strategy leveraging real-world data to enhance generalization and minimize train-test discrepancies. Extensive experiments show that InstructVEdit achieves state-of-the-art performance in instruction-based video editing, demonstrating robust adaptability to diverse real-world scenarios. Project page: https://o937-blip.github.io/InstructVEdit.

cs.CV

Optimizing Singular Spectrum for Large Language Model Compression

Large language models (LLMs) have demonstrated remarkable capabilities, yet prohibitive parameter complexity often hinders their deployment. Existing singular value decomposition (SVD) based compression methods simply deem singular values as importance scores of decomposed components. However, this importance ordered by singular values does not necessarily correlate with the performance of a downstream task. In this work, we introduce SoCo (Singular spectrum optimization for large language model Compression), a novel compression framework that learns to rescale the decomposed components of SVD in a data-driven manner. Concretely, we employ a learnable diagonal matrix to assign importance scores for singular spectrum and develop a three-stage training process that progressively refines these scores from initial coarse compression to fine-grained sparsification-thereby striking an effective balance between aggressive model compression and performance preservation. Thanks to the learnable singular spectrum, SoCo adaptively prunes components according to the sparsified importance scores, rather than relying on the fixed order of singular values. More importantly, the remaining components with amplified importance scores can compensate for the loss of the pruned ones. Experimental evaluations across multiple LLMs and benchmarks demonstrate that SoCo surpasses the state-of-the-art methods in model compression.

cs.CL

HiMix: Reducing Computational Complexity in Large Vision-Language Models

Benefiting from recent advancements in large language models and modality alignment techniques, existing Large Vision-Language Models(LVLMs) have achieved prominent performance across a wide range of scenarios. However, the excessive computational complexity limits the widespread use of these models in practical applications. We argue that one main bottleneck in computational complexity is caused by the involvement of redundant vision sequences in model computation. This is inspired by a reassessment of the efficiency of vision and language information transmission in the language decoder of LVLMs. Then, we propose a novel hierarchical vision-language interaction mechanism called Hierarchical Vision injection for Mixture Attention (HiMix). In HiMix, only the language sequence undergoes full forward propagation, while the vision sequence interacts with the language at specific stages within each language decoder layer. It is striking that our approach significantly reduces computational complexity with minimal performance loss. Specifically, HiMix achieves a 10x reduction in the computational cost of the language decoder across multiple LVLM models while maintaining comparable performance. This highlights the advantages of our method, and we hope our research brings new perspectives to the field of vision-language understanding. Project Page: https://xuange923.github.io/HiMix

cs.CV

Manga Generation via Layout-controllable Diffusion

Generating comics through text is widely studied. However, there are few studies on generating multi-panel Manga (Japanese comics) solely based on plain text. Japanese manga contains multiple panels on a single page, with characteristics such as coherence in storytelling, reasonable and diverse page layouts, consistency in characters, and semantic correspondence between panel drawings and panel scripts. Therefore, generating manga poses a significant challenge. This paper presents the manga generation task and constructs the Manga109Story dataset for studying manga generation solely from plain text. Additionally, we propose MangaDiffusion to facilitate the intra-panel and inter-panel information interaction during the manga generation process. The results show that our method particularly ensures the number of panels, reasonable and diverse page layouts. Based on our approach, there is potential to converting a large amount of textual stories into more engaging manga readings, leading to significant application prospects.

cs.CV