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Yujin Tang

Publications and source records attributed to Yujin Tang.

50 records · Page 3Linked to original sources

LEVI: Generalizable Fine-tuning via Layer-wise Ensemble of Different Views

Fine-tuning is becoming widely used for leveraging the power of pre-trained foundation models in new downstream tasks. While there are many successes of fine-tuning on various tasks, recent studies have observed challenges in the generalization of fine-tuned models to unseen distributions (i.e., out-of-distribution; OOD). To improve OOD generalization, some previous studies identify the limitations of fine-tuning data and regulate fine-tuning to preserve the general representation learned from pre-training data. However, potential limitations in the pre-training data and models are often ignored. In this paper, we contend that overly relying on the pre-trained representation may hinder fine-tuning from learning essential representations for downstream tasks and thus hurt its OOD generalization. It can be especially catastrophic when new tasks are from different (sub)domains compared to pre-training data. To address the issues in both pre-training and fine-tuning data, we propose a novel generalizable fine-tuning method LEVI (Layer-wise Ensemble of different VIews), where the pre-trained model is adaptively ensembled layer-wise with a small task-specific model, while preserving its efficiencies. By combining two complementing models, LEVI effectively suppresses problematic features in both the fine-tuning data and pre-trained model and preserves useful features for new tasks. Broad experiments with large language and vision models show that LEVI greatly improves fine-tuning generalization via emphasizing different views from fine-tuning data and pre-trained features.

cs.LG↗

Position: Leverage Foundational Models for Black-Box Optimization

Undeniably, Large Language Models (LLMs) have stirred an extraordinary wave of innovation in the machine learning research domain, resulting in substantial impact across diverse fields such as reinforcement learning, robotics, and computer vision. Their incorporation has been rapid and transformative, marking a significant paradigm shift in the field of machine learning research. However, the field of experimental design, grounded on black-box optimization, has been much less affected by such a paradigm shift, even though integrating LLMs with optimization presents a unique landscape ripe for exploration. In this position paper, we frame the field of black-box optimization around sequence-based foundation models and organize their relationship with previous literature. We discuss the most promising ways foundational language models can revolutionize optimization, which include harnessing the vast wealth of information encapsulated in free-form text to enrich task comprehension, utilizing highly flexible sequence models such as Transformers to engineer superior optimization strategies, and enhancing performance prediction over previously unseen search spaces.

cs.LG↗

Evolution Transformer: In-Context Evolutionary Optimization

Evolutionary optimization algorithms are often derived from loose biological analogies and struggle to leverage information obtained during the sequential course of optimization. An alternative promising approach is to leverage data and directly discover powerful optimization principles via meta-optimization. In this work, we follow such a paradigm and introduce Evolution Transformer, a causal Transformer architecture, which can flexibly characterize a family of Evolution Strategies. Given a trajectory of evaluations and search distribution statistics, Evolution Transformer outputs a performance-improving update to the search distribution. The architecture imposes a set of suitable inductive biases, i.e. the invariance of the distribution update to the order of population members within a generation and equivariance to the order of the search dimensions. We train the model weights using Evolutionary Algorithm Distillation, a technique for supervised optimization of sequence models using teacher algorithm trajectories. The resulting model exhibits strong in-context optimization performance and shows strong generalization capabilities to otherwise challenging neuroevolution tasks. We analyze the resulting properties of the Evolution Transformer and propose a technique to fully self-referentially train the Evolution Transformer, starting from a random initialization and bootstrapping its own learning progress. We provide an open source implementation under https://github.com/RobertTLange/evosax.

cs.AI↗

Large Language Models As Evolution Strategies

Large Transformer models are capable of implementing a plethora of so-called in-context learning algorithms. These include gradient descent, classification, sequence completion, transformation, and improvement. In this work, we investigate whether large language models (LLMs), which never explicitly encountered the task of black-box optimization, are in principle capable of implementing evolutionary optimization algorithms. While previous works have solely focused on language-based task specification, we move forward and focus on the zero-shot application of LLMs to black-box optimization. We introduce a novel prompting strategy, consisting of least-to-most sorting of discretized population members and querying the LLM to propose an improvement to the mean statistic, i.e. perform a type of black-box recombination operation. Empirically, we find that our setup allows the user to obtain an LLM-based evolution strategy, which we call `EvoLLM', that robustly outperforms baseline algorithms such as random search and Gaussian Hill Climbing on synthetic BBOB functions as well as small neuroevolution tasks. Hence, LLMs can act as `plug-in' in-context recombination operators. We provide several comparative studies of the LLM's model size, prompt strategy, and context construction. Finally, we show that one can flexibly improve EvoLLM's performance by providing teacher algorithm information via instruction fine-tuning on previously collected teacher optimization trajectories.

cs.AI↗

NeuroEvoBench: Benchmarking Evolutionary Optimizers for Deep Learning Applications

Recently, the Deep Learning community has become interested in evolutionary optimization (EO) as a means to address hard optimization problems, e.g. meta-learning through long inner loop unrolls or optimizing non-differentiable operators. One core reason for this trend has been the recent innovation in hardware acceleration and compatible software - making distributed population evaluations much easier than before. Unlike for gradient descent-based methods though, there is a lack of hyperparameter understanding and best practices for EO - arguably due to severely less 'graduate student descent' and benchmarking being performed for EO methods. Additionally, classical benchmarks from the evolutionary community provide few practical insights for Deep Learning applications. This poses challenges for newcomers to hardware-accelerated EO and hinders significant adoption. Hence, we establish a new benchmark of EO methods (NeuroEvoBench) tailored toward Deep Learning applications and exhaustively evaluate traditional and meta-learned EO. We investigate core scientific questions including resource allocation, fitness shaping, normalization, regularization & scalability of EO. The benchmark is open-sourced at https://github.com/neuroevobench/neuroevobench under Apache-2.0 license.

cs.NE↗

SayTap: Language to Quadrupedal Locomotion

Large language models (LLMs) have demonstrated the potential to perform high-level planning. Yet, it remains a challenge for LLMs to comprehend low-level commands, such as joint angle targets or motor torques. This paper proposes an approach to use foot contact patterns as an interface that bridges human commands in natural language and a locomotion controller that outputs these low-level commands. This results in an interactive system for quadrupedal robots that allows the users to craft diverse locomotion behaviors flexibly. We contribute an LLM prompt design, a reward function, and a method to expose the controller to the feasible distribution of contact patterns. The results are a controller capable of achieving diverse locomotion patterns that can be transferred to real robot hardware. Compared with other design choices, the proposed approach enjoys more than 50% success rate in predicting the correct contact patterns and can solve 10 more tasks out of a total of 30 tasks. Our project site is: https://saytap.github.io.

cs.RO↗

DEIR: Efficient and Robust Exploration through Discriminative-Model-Based Episodic Intrinsic Rewards

Exploration is a fundamental aspect of reinforcement learning (RL), and its effectiveness is a deciding factor in the performance of RL algorithms, especially when facing sparse extrinsic rewards. Recent studies have shown the effectiveness of encouraging exploration with intrinsic rewards estimated from novelties in observations. However, there is a gap between the novelty of an observation and an exploration, as both the stochasticity in the environment and the agent's behavior may affect the observation. To evaluate exploratory behaviors accurately, we propose DEIR, a novel method in which we theoretically derive an intrinsic reward with a conditional mutual information term that principally scales with the novelty contributed by agent explorations, and then implement the reward with a discriminative forward model. Extensive experiments on both standard and advanced exploration tasks in MiniGrid show that DEIR quickly learns a better policy than the baselines. Our evaluations on ProcGen demonstrate both the generalization capability and the general applicability of our intrinsic reward. Our source code is available at https://github.com/swan-utokyo/deir.

cs.LG↗

Learning to Generalize with Object-centric Agents in the Open World Survival Game Crafter

Reinforcement learning agents must generalize beyond their training experience. Prior work has focused mostly on identical training and evaluation environments. Starting from the recently introduced Crafter benchmark, a 2D open world survival game, we introduce a new set of environments suitable for evaluating some agent's ability to generalize on previously unseen (numbers of) objects and to adapt quickly (meta-learning). In Crafter, the agents are evaluated by the number of unlocked achievements (such as collecting resources) when trained for 1M steps. We show that current agents struggle to generalize, and introduce novel object-centric agents that improve over strong baselines. We also provide critical insights of general interest for future work on Crafter through several experiments. We show that careful hyper-parameter tuning improves the PPO baseline agent by a large margin and that even feedforward agents can unlock almost all achievements by relying on the inventory display. We achieve new state-of-the-art performance on the original Crafter environment. Additionally, when trained beyond 1M steps, our tuned agents can unlock almost all achievements. We show that the recurrent PPO agents improve over feedforward ones, even with the inventory information removed. We introduce CrafterOOD, a set of 15 new environments that evaluate OOD generalization. On CrafterOOD, we show that the current agents fail to generalize, whereas our novel object-centric agents achieve state-of-the-art OOD generalization while also being interpretable. Our code is public.

cs.LG↗

Evolving Modular Soft Robots without Explicit Inter-Module Communication using Local Self-Attention

Modularity in robotics holds great potential. In principle, modular robots can be disassembled and reassembled in different robots, and possibly perform new tasks. Nevertheless, actually exploiting modularity is yet an unsolved problem: controllers usually rely on inter-module communication, a practical requirement that makes modules not perfectly interchangeable and thus limits their flexibility. Here, we focus on Voxel-based Soft Robots (VSRs), aggregations of mechanically identical elastic blocks. We use the same neural controller inside each voxel, but without any inter-voxel communication, hence enabling ideal conditions for modularity: modules are all equal and interchangeable. We optimize the parameters of the neural controller-shared among the voxels-by evolutionary computation. Crucially, we use a local self-attention mechanism inside the controller to overcome the absence of inter-module communication channels, thus enabling our robots to truly be driven by the collective intelligence of their modules. We show experimentally that the evolved robots are effective in the task of locomotion: thanks to self-attention, instances of the same controller embodied in the same robot can focus on different inputs. We also find that the evolved controllers generalize to unseen morphologies, after a short fine-tuning, suggesting that an inductive bias related to the task arises from true modularity.

cs.RO↗

EvoJAX: Hardware-Accelerated Neuroevolution

Evolutionary computation has been shown to be a highly effective method for training neural networks, particularly when employed at scale on CPU clusters. Recent work have also showcased their effectiveness on hardware accelerators, such as GPUs, but so far such demonstrations are tailored for very specific tasks, limiting applicability to other domains. We present EvoJAX, a scalable, general purpose, hardware-accelerated neuroevolution toolkit. Building on top of the JAX library, our toolkit enables neuroevolution algorithms to work with neural networks running in parallel across multiple TPU/GPUs. EvoJAX achieves very high performance by implementing the evolution algorithm, neural network and task all in NumPy, which is compiled just-in-time to run on accelerators. We provide extensible examples of EvoJAX for a wide range of tasks, including supervised learning, reinforcement learning and generative art. Since EvoJAX can find solutions to most of these tasks within minutes on a single accelerator, compared to hours or days when using CPUs, our toolkit can significantly shorten the iteration cycle of evolutionary computation experiments. EvoJAX is available at https://github.com/google/evojax

cs.NE↗

Collective Intelligence for Deep Learning: A Survey of Recent Developments

In the past decade, we have witnessed the rise of deep learning to dominate the field of artificial intelligence. Advances in artificial neural networks alongside corresponding advances in hardware accelerators with large memory capacity, together with the availability of large datasets enabled practitioners to train and deploy sophisticated neural network models that achieve state-of-the-art performance on tasks across several fields spanning computer vision, natural language processing, and reinforcement learning. However, as these neural networks become bigger, more complex, and more widely used, fundamental problems with current deep learning models become more apparent. State-of-the-art deep learning models are known to suffer from issues that range from poor robustness, inability to adapt to novel task settings, to requiring rigid and inflexible configuration assumptions. Collective behavior, commonly observed in nature, tends to produce systems that are robust, adaptable, and have less rigid assumptions about the environment configuration. Collective intelligence, as a field, studies the group intelligence that emerges from the interactions of many individuals. Within this field, ideas such as self-organization, emergent behavior, swarm optimization, and cellular automata were developed to model and explain complex systems. It is therefore natural to see these ideas incorporated into newer deep learning methods. In this review, we will provide a historical context of neural network research's involvement with complex systems, and highlight several active areas in modern deep learning research that incorporate the principles of collective intelligence to advance its current capabilities. We hope this review can serve as a bridge between the complex systems and deep learning communities.

cs.NE↗

The Sensory Neuron as a Transformer: Permutation-Invariant Neural Networks for Reinforcement Learning

In complex systems, we often observe complex global behavior emerge from a collection of agents interacting with each other in their environment, with each individual agent acting only on locally available information, without knowing the full picture. Such systems have inspired development of artificial intelligence algorithms in areas such as swarm optimization and cellular automata. Motivated by the emergence of collective behavior from complex cellular systems, we build systems that feed each sensory input from the environment into distinct, but identical neural networks, each with no fixed relationship with one another. We show that these sensory networks can be trained to integrate information received locally, and through communication via an attention mechanism, can collectively produce a globally coherent policy. Moreover, the system can still perform its task even if the ordering of its inputs is randomly permuted several times during an episode. These permutation invariant systems also display useful robustness and generalization properties that are broadly applicable. Interactive demo and videos of our results: https://attentionneuron.github.io/

cs.NE↗

Learning Agile Locomotion via Adversarial Training

Developing controllers for agile locomotion is a long-standing challenge for legged robots. Reinforcement learning (RL) and Evolution Strategy (ES) hold the promise of automating the design process of such controllers. However, dedicated and careful human effort is required to design training environments to promote agility. In this paper, we present a multi-agent learning system, in which a quadruped robot (protagonist) learns to chase another robot (adversary) while the latter learns to escape. We find that this adversarial training process not only encourages agile behaviors but also effectively alleviates the laborious environment design effort. In contrast to prior works that used only one adversary, we find that training an ensemble of adversaries, each of which specializes in a different escaping strategy, is essential for the protagonist to master agility. Through extensive experiments, we show that the locomotion controller learned with adversarial training significantly outperforms carefully designed baselines.

cs.RO↗

Neuroevolution of Self-Interpretable Agents

Inattentional blindness is the psychological phenomenon that causes one to miss things in plain sight. It is a consequence of the selective attention in perception that lets us remain focused on important parts of our world without distraction from irrelevant details. Motivated by selective attention, we study the properties of artificial agents that perceive the world through the lens of a self-attention bottleneck. By constraining access to only a small fraction of the visual input, we show that their policies are directly interpretable in pixel space. We find neuroevolution ideal for training self-attention architectures for vision-based reinforcement learning (RL) tasks, allowing us to incorporate modules that can include discrete, non-differentiable operations which are useful for our agent. We argue that self-attention has similar properties as indirect encoding, in the sense that large implicit weight matrices are generated from a small number of key-query parameters, thus enabling our agent to solve challenging vision based tasks with at least 1000x fewer parameters than existing methods. Since our agent attends to only task critical visual hints, they are able to generalize to environments where task irrelevant elements are modified while conventional methods fail. Videos of our results and source code available at https://attentionagent.github.io/

cs.NE↗