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Yujing Shen

Publications and source records attributed to Yujing Shen.

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Surf_2_Volume: a workflow for converting CIFTI parcellations to NIfTI volume space

Parcellations distributed in Connectivity Informatics Technology Initiative (CIFTI) format cannot be used directly in many analysis programs that require volume input. Existing conversion options may leave voxels in cortical gray matter unlabeled or assign labels outside gray matter, depending on the mapping parameters. We present Surf_2_Volume, a workflow that combines Connectome Workbench, FreeSurfer, AFNI, neuromaps, and Python image processing to convert cortical and subcortical CIFTI parcellations into Neuroimaging Informatics Technology Initiative (NIfTI) volumes. The workflow separates cortical and subcortical components, transfers cortical labels through fsaverage and a surface representation of the target MNI152 template, restricts voxel assignment using an adjustable probability threshold for gray matter, and recombines the components. Using the Cole-Anticevic Brain-wide Network Partition, Surf_2_Volume had an adjusted Dice score of 0.776, compared with a maximum of 0.637 among the evaluated Connectome Workbench settings. In a separate test using the Schaefer 2018 17-network volume atlas, the scores were 0.727 for Surf_2_Volume and 0.535 for the best Workbench setting. Across both atlas evaluations, Surf_2_Volume had higher adjusted Dice scores than the evaluated Workbench settings. The workflow provides a way to use surface parcellations in software that requires NIfTI input while allowing explicit control over gray matter coverage.

q-bio.QM

NavigationNet: A Large-scale Interactive Indoor Navigation Dataset

Indoor navigation aims at performing navigation within buildings. In scenes like home and factory, most intelligent mobile devices require an functionality of routing to guide itself precisely through indoor scenes to complete various tasks in order to serve human. In most scenarios, we expected an intelligent device capable of navigating itself in unseen environment. Although several solutions have been proposed to deal with this issue, they usually require pre-installed beacons or a map pre-built with SLAM, which means that they are not capable of working in novel environments. To address this, we proposed NavigationNet, a computer vision dataset and benchmark to allow the utilization of deep reinforcement learning on scene-understanding-based indoor navigation. We also proposed and formalized several typical indoor routing problems that are suitable for deep reinforcement learning.

cs.CV