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Yujiu Yang

Publications and source records attributed to Yujiu Yang.

At least 181 records · Page 10Linked to original sources

Efficient Text-Guided 3D-Aware Portrait Generation with Score Distillation Sampling on Distribution

Text-to-3D is an emerging task that allows users to create 3D content with infinite possibilities. Existing works tackle the problem by optimizing a 3D representation with guidance from pre-trained diffusion models. An apparent drawback is that they need to optimize from scratch for each prompt, which is computationally expensive and often yields poor visual fidelity. In this paper, we propose DreamPortrait, which aims to generate text-guided 3D-aware portraits in a single-forward pass for efficiency. To achieve this, we extend Score Distillation Sampling from datapoint to distribution formulation, which injects semantic prior into a 3D distribution. However, the direct extension will lead to the mode collapse problem since the objective only pursues semantic alignment. Hence, we propose to optimize a distribution with hierarchical condition adapters and GAN loss regularization. For better 3D modeling, we further design a 3D-aware gated cross-attention mechanism to explicitly let the model perceive the correspondence between the text and the 3D-aware space. These elaborated designs enable our model to generate portraits with robust multi-view semantic consistency, eliminating the need for optimization-based methods. Extensive experiments demonstrate our model's highly competitive performance and significant speed boost against existing methods.

cs.CV↗

TaleCrafter: Interactive Story Visualization with Multiple Characters

Accurate Story visualization requires several necessary elements, such as identity consistency across frames, the alignment between plain text and visual content, and a reasonable layout of objects in images. Most previous works endeavor to meet these requirements by fitting a text-to-image (T2I) model on a set of videos in the same style and with the same characters, e.g., the FlintstonesSV dataset. However, the learned T2I models typically struggle to adapt to new characters, scenes, and styles, and often lack the flexibility to revise the layout of the synthesized images. This paper proposes a system for generic interactive story visualization, capable of handling multiple novel characters and supporting the editing of layout and local structure. It is developed by leveraging the prior knowledge of large language and T2I models, trained on massive corpora. The system comprises four interconnected components: story-to-prompt generation (S2P), text-to-layout generation (T2L), controllable text-to-image generation (C-T2I), and image-to-video animation (I2V). First, the S2P module converts concise story information into detailed prompts required for subsequent stages. Next, T2L generates diverse and reasonable layouts based on the prompts, offering users the ability to adjust and refine the layout to their preference. The core component, C-T2I, enables the creation of images guided by layouts, sketches, and actor-specific identifiers to maintain consistency and detail across visualizations. Finally, I2V enriches the visualization process by animating the generated images. Extensive experiments and a user study are conducted to validate the effectiveness and flexibility of interactive editing of the proposed system.

cs.CV↗

Feature Expansion for Graph Neural Networks

Graph neural networks aim to learn representations for graph-structured data and show impressive performance, particularly in node classification. Recently, many methods have studied the representations of GNNs from the perspective of optimization goals and spectral graph theory. However, the feature space that dominates representation learning has not been systematically studied in graph neural networks. In this paper, we propose to fill this gap by analyzing the feature space of both spatial and spectral models. We decompose graph neural networks into determined feature spaces and trainable weights, providing the convenience of studying the feature space explicitly using matrix space analysis. In particular, we theoretically find that the feature space tends to be linearly correlated due to repeated aggregations. Motivated by these findings, we propose 1) feature subspaces flattening and 2) structural principal components to expand the feature space. Extensive experiments verify the effectiveness of our proposed more comprehensive feature space, with comparable inference time to the baseline, and demonstrate its efficient convergence capability.

cs.LG↗

SOC: Semantic-Assisted Object Cluster for Referring Video Object Segmentation

This paper studies referring video object segmentation (RVOS) by boosting video-level visual-linguistic alignment. Recent approaches model the RVOS task as a sequence prediction problem and perform multi-modal interaction as well as segmentation for each frame separately. However, the lack of a global view of video content leads to difficulties in effectively utilizing inter-frame relationships and understanding textual descriptions of object temporal variations. To address this issue, we propose Semantic-assisted Object Cluster (SOC), which aggregates video content and textual guidance for unified temporal modeling and cross-modal alignment. By associating a group of frame-level object embeddings with language tokens, SOC facilitates joint space learning across modalities and time steps. Moreover, we present multi-modal contrastive supervision to help construct well-aligned joint space at the video level. We conduct extensive experiments on popular RVOS benchmarks, and our method outperforms state-of-the-art competitors on all benchmarks by a remarkable margin. Besides, the emphasis on temporal coherence enhances the segmentation stability and adaptability of our method in processing text expressions with temporal variations. Code will be available.

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MvP: Multi-view Prompting Improves Aspect Sentiment Tuple Prediction

Generative methods greatly promote aspect-based sentiment analysis via generating a sequence of sentiment elements in a specified format. However, existing studies usually predict sentiment elements in a fixed order, which ignores the effect of the interdependence of the elements in a sentiment tuple and the diversity of language expression on the results. In this work, we propose Multi-view Prompting (MvP) that aggregates sentiment elements generated in different orders, leveraging the intuition of human-like problem-solving processes from different views. Specifically, MvP introduces element order prompts to guide the language model to generate multiple sentiment tuples, each with a different element order, and then selects the most reasonable tuples by voting. MvP can naturally model multi-view and multi-task as permutations and combinations of elements, respectively, outperforming previous task-specific designed methods on multiple ABSA tasks with a single model. Extensive experiments show that MvP significantly advances the state-of-the-art performance on 10 datasets of 4 benchmark tasks, and performs quite effectively in low-resource settings. Detailed evaluation verified the effectiveness, flexibility, and cross-task transferability of MvP.

cs.CL↗

Recouple Event Field via Probabilistic Bias for Event Extraction

Event Extraction (EE), aiming to identify and classify event triggers and arguments from event mentions, has benefited from pre-trained language models (PLMs). However, existing PLM-based methods ignore the information of trigger/argument fields, which is crucial for understanding event schemas. To this end, we propose a Probabilistic reCoupling model enhanced Event extraction framework (ProCE). Specifically, we first model the syntactic-related event fields as probabilistic biases, to clarify the event fields from ambiguous entanglement. Furthermore, considering multiple occurrences of the same triggers/arguments in EE, we explore probabilistic interaction strategies among multiple fields of the same triggers/arguments, to recouple the corresponding clarified distributions and capture more latent information fields. Experiments on EE datasets demonstrate the effectiveness and generalization of our proposed approach.

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Meta-Auxiliary Network for 3D GAN Inversion

Real-world image manipulation has achieved fantastic progress in recent years. GAN inversion, which aims to map the real image to the latent code faithfully, is the first step in this pipeline. However, existing GAN inversion methods fail to achieve high reconstruction quality and fast inference at the same time. In addition, existing methods are built on 2D GANs and lack explicitly mechanisms to enforce multi-view consistency.In this work, we present a novel meta-auxiliary framework, while leveraging the newly developed 3D GANs as generator. The proposed method adopts a two-stage strategy. In the first stage, we invert the input image to an editable latent code using off-the-shelf inversion techniques. The auxiliary network is proposed to refine the generator parameters with the given image as input, which both predicts offsets for weights of convolutional layers and sampling positions of volume rendering. In the second stage, we perform meta-learning to fast adapt the auxiliary network to the input image, then the final reconstructed image is synthesized via the meta-learned auxiliary network. Extensive experiments show that our method achieves better performances on both inversion and editing tasks.

cs.CV↗

Improving Your Graph Neural Networks: A High-Frequency Booster

Graph neural networks (GNNs) hold the promise of learning efficient representations of graph-structured data, and one of its most important applications is semi-supervised node classification. However, in this application, GNN frameworks tend to fail due to the following issues: over-smoothing and heterophily. The most popular GNNs are known to be focused on the message-passing framework, and recent research shows that these GNNs are often bounded by low-pass filters from a signal processing perspective. We thus incorporate high-frequency information into GNNs to alleviate this genetic problem. In this paper, we argue that the complement of the original graph incorporates a high-pass filter and propose Complement Laplacian Regularization (CLAR) for an efficient enhancement of high-frequency components. The experimental results demonstrate that CLAR helps GNNs tackle over-smoothing, improving the expressiveness of heterophilic graphs, which adds up to 3.6% improvement over popular baselines and ensures topological robustness.

cs.LG↗

Modelling Latent Dynamics of StyleGAN using Neural ODEs

In this paper, we propose to model the video dynamics by learning the trajectory of independently inverted latent codes from GANs. The entire sequence is seen as discrete-time observations of a continuous trajectory of the initial latent code, by considering each latent code as a moving particle and the latent space as a high-dimensional dynamic system. The latent codes representing different frames are therefore reformulated as state transitions of the initial frame, which can be modeled by neural ordinary differential equations. The learned continuous trajectory allows us to perform infinite frame interpolation and consistent video manipulation. The latter task is reintroduced for video editing with the advantage of requiring the core operations to be applied to the first frame only while maintaining temporal consistency across all frames. Extensive experiments demonstrate that our method achieves state-of-the-art performance but with much less computation. Code is available at https://github.com/weihaox/dynode_released.

cs.CV↗

RIFormer: Keep Your Vision Backbone Effective While Removing Token Mixer

This paper studies how to keep a vision backbone effective while removing token mixers in its basic building blocks. Token mixers, as self-attention for vision transformers (ViTs), are intended to perform information communication between different spatial tokens but suffer from considerable computational cost and latency. However, directly removing them will lead to an incomplete model structure prior, and thus brings a significant accuracy drop. To this end, we first develop an RepIdentityFormer base on the re-parameterizing idea, to study the token mixer free model architecture. And we then explore the improved learning paradigm to break the limitation of simple token mixer free backbone, and summarize the empirical practice into 5 guidelines. Equipped with the proposed optimization strategy, we are able to build an extremely simple vision backbone with encouraging performance, while enjoying the high efficiency during inference. Extensive experiments and ablative analysis also demonstrate that the inductive bias of network architecture, can be incorporated into simple network structure with appropriate optimization strategy. We hope this work can serve as a starting point for the exploration of optimization-driven efficient network design. Project page: https://techmonsterwang.github.io/RIFormer/.

cs.CV↗

Seeing What You Miss: Vision-Language Pre-training with Semantic Completion Learning

Cross-modal alignment is essential for vision-language pre-training (VLP) models to learn the correct corresponding information across different modalities. For this purpose, inspired by the success of masked language modeling (MLM) tasks in the NLP pre-training area, numerous masked modeling tasks have been proposed for VLP to further promote cross-modal interactions. The core idea of previous masked modeling tasks is to focus on reconstructing the masked tokens based on visible context for learning local-to-local alignment. However, most of them pay little attention to the global semantic features generated for the masked data, resulting in a limited cross-modal alignment ability of global representations. Therefore, in this paper, we propose a novel Semantic Completion Learning (SCL) task, complementary to existing masked modeling tasks, to facilitate global-to-local alignment. Specifically, the SCL task complements the missing semantics of masked data by capturing the corresponding information from the other modality, promoting learning more representative global features which have a great impact on the performance of downstream tasks. Moreover, we present a flexible vision encoder, which enables our model to perform image-text and video-text multimodal tasks simultaneously. Experimental results show that our proposed method obtains state-of-the-art performance on various vision-language benchmarks, such as visual question answering, image-text retrieval, and video-text retrieval.

cs.CV↗

3D GAN Inversion with Facial Symmetry Prior

Recently, a surge of high-quality 3D-aware GANs have been proposed, which leverage the generative power of neural rendering. It is natural to associate 3D GANs with GAN inversion methods to project a real image into the generator's latent space, allowing free-view consistent synthesis and editing, referred as 3D GAN inversion. Although with the facial prior preserved in pre-trained 3D GANs, reconstructing a 3D portrait with only one monocular image is still an ill-pose problem. The straightforward application of 2D GAN inversion methods focuses on texture similarity only while ignoring the correctness of 3D geometry shapes. It may raise geometry collapse effects, especially when reconstructing a side face under an extreme pose. Besides, the synthetic results in novel views are prone to be blurry. In this work, we propose a novel method to promote 3D GAN inversion by introducing facial symmetry prior. We design a pipeline and constraints to make full use of the pseudo auxiliary view obtained via image flipping, which helps obtain a robust and reasonable geometry shape during the inversion process. To enhance texture fidelity in unobserved viewpoints, pseudo labels from depth-guided 3D warping can provide extra supervision. We design constraints aimed at filtering out conflict areas for optimization in asymmetric situations. Comprehensive quantitative and qualitative evaluations on image reconstruction and editing demonstrate the superiority of our method.

cs.CV↗

SynGen: A Syntactic Plug-and-play Module for Generative Aspect-based Sentiment Analysis

Aspect-based Sentiment Analysis (ABSA) is a sentiment analysis task at fine-grained level. Recently, generative frameworks have attracted increasing attention in ABSA due to their ability to unify subtasks and their continuity to upstream pre-training tasks. However, these generative models suffer from the neighboring dependency problem that induces neighboring words to get higher attention. In this paper, we propose SynGen, a plug-and-play syntactic information aware module. As a plug-in module, our SynGen can be easily applied to any generative framework backbones. The key insight of our module is to add syntactic inductive bias to attention assignment and thus direct attention to the correct target words. To the best of our knowledge, we are the first one to introduce syntactic information to generative ABSA frameworks. Our module design is based on two main principles: (1) maintaining the structural integrity of backbone PLMs and (2) disentangling the added syntactic information and original semantic information. Empirical results on four popular ABSA datasets demonstrate that SynGen enhanced model achieves a comparable performance to the state-of-the-art model with relaxed labeling specification and less training consumption.

cs.CL↗

Generalizable Black-Box Adversarial Attack with Meta Learning

In the scenario of black-box adversarial attack, the target model's parameters are unknown, and the attacker aims to find a successful adversarial perturbation based on query feedback under a query budget. Due to the limited feedback information, existing query-based black-box attack methods often require many queries for attacking each benign example. To reduce query cost, we propose to utilize the feedback information across historical attacks, dubbed example-level adversarial transferability. Specifically, by treating the attack on each benign example as one task, we develop a meta-learning framework by training a meta-generator to produce perturbations conditioned on benign examples. When attacking a new benign example, the meta generator can be quickly fine-tuned based on the feedback information of the new task as well as a few historical attacks to produce effective perturbations. Moreover, since the meta-train procedure consumes many queries to learn a generalizable generator, we utilize model-level adversarial transferability to train the meta-generator on a white-box surrogate model, then transfer it to help the attack against the target model. The proposed framework with the two types of adversarial transferability can be naturally combined with any off-the-shelf query-based attack methods to boost their performance, which is verified by extensive experiments.

cs.LG↗

Modeling Fine-grained Information via Knowledge-aware Hierarchical Graph for Zero-shot Entity Retrieval

Zero-shot entity retrieval, aiming to link mentions to candidate entities under the zero-shot setting, is vital for many tasks in Natural Language Processing. Most existing methods represent mentions/entities via the sentence embeddings of corresponding context from the Pre-trained Language Model. However, we argue that such coarse-grained sentence embeddings can not fully model the mentions/entities, especially when the attention scores towards mentions/entities are relatively low. In this work, we propose GER, a \textbf{G}raph enhanced \textbf{E}ntity \textbf{R}etrieval framework, to capture more fine-grained information as complementary to sentence embeddings. We extract the knowledge units from the corresponding context and then construct a mention/entity centralized graph. Hence, we can learn the fine-grained information about mention/entity by aggregating information from these knowledge units. To avoid the graph information bottleneck for the central mention/entity node, we construct a hierarchical graph and design a novel Hierarchical Graph Attention Network~(HGAN). Experimental results on popular benchmarks demonstrate that our proposed GER framework performs better than previous state-of-the-art models. The code has been available at https://github.com/wutaiqiang/GER-WSDM2023.

cs.CL↗

MCSCSet: A Specialist-annotated Dataset for Medical-domain Chinese Spelling Correction

Chinese Spelling Correction (CSC) is gaining increasing attention due to its promise of automatically detecting and correcting spelling errors in Chinese texts. Despite its extensive use in many applications, like search engines and optical character recognition systems, little has been explored in medical scenarios in which complex and uncommon medical entities are easily misspelled. Correcting the misspellings of medical entities is arguably more difficult than those in the open domain due to its requirements of specificdomain knowledge. In this work, we define the task of Medical-domain Chinese Spelling Correction and propose MCSCSet, a large scale specialist-annotated dataset that contains about 200k samples. In contrast to the existing open-domain CSC datasets, MCSCSet involves: i) extensive real-world medical queries collected from Tencent Yidian, ii) corresponding misspelled sentences manually annotated by medical specialists. To ensure automated dataset curation, MCSCSet further offers a medical confusion set consisting of the commonly misspelled characters of given Chinese medical terms. This enables one to create the medical misspelling dataset automatically. Extensive empirical studies have shown significant performance gaps between the open-domain and medical-domain spelling correction, highlighting the need to develop high-quality datasets that allow for Chinese spelling correction in specific domains. Moreover, our work benchmarks several representative Chinese spelling correction models, establishing baselines for future work.

cs.CL↗

Global Spectral Filter Memory Network for Video Object Segmentation

This paper studies semi-supervised video object segmentation through boosting intra-frame interaction. Recent memory network-based methods focus on exploiting inter-frame temporal reference while paying little attention to intra-frame spatial dependency. Specifically, these segmentation model tends to be susceptible to interference from unrelated nontarget objects in a certain frame. To this end, we propose Global Spectral Filter Memory network (GSFM), which improves intra-frame interaction through learning long-term spatial dependencies in the spectral domain. The key components of GSFM is 2D (inverse) discrete Fourier transform for spatial information mixing. Besides, we empirically find low frequency feature should be enhanced in encoder (backbone) while high frequency for decoder (segmentation head). We attribute this to semantic information extracting role for encoder and fine-grained details highlighting role for decoder. Thus, Low (High) Frequency Module is proposed to fit this circumstance. Extensive experiments on the popular DAVIS and YouTube-VOS benchmarks demonstrate that GSFM noticeably outperforms the baseline method and achieves state-of-the-art performance. Besides, extensive analysis shows that the proposed modules are reasonable and of great generalization ability. Our source code is available at https://github.com/workforai/GSFM.

cs.CV↗

Rethinking Alignment in Video Super-Resolution Transformers

The alignment of adjacent frames is considered an essential operation in video super-resolution (VSR). Advanced VSR models, including the latest VSR Transformers, are generally equipped with well-designed alignment modules. However, the progress of the self-attention mechanism may violate this common sense. In this paper, we rethink the role of alignment in VSR Transformers and make several counter-intuitive observations. Our experiments show that: (i) VSR Transformers can directly utilize multi-frame information from unaligned videos, and (ii) existing alignment methods are sometimes harmful to VSR Transformers. These observations indicate that we can further improve the performance of VSR Transformers simply by removing the alignment module and adopting a larger attention window. Nevertheless, such designs will dramatically increase the computational burden, and cannot deal with large motions. Therefore, we propose a new and efficient alignment method called patch alignment, which aligns image patches instead of pixels. VSR Transformers equipped with patch alignment could demonstrate state-of-the-art performance on multiple benchmarks. Our work provides valuable insights on how multi-frame information is used in VSR and how to select alignment methods for different networks/datasets. Codes and models will be released at https://github.com/XPixelGroup/RethinkVSRAlignment.

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