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Yujun Cai

Publications and source records attributed to Yujun Cai.

At least 109 records · Page 6Linked to original sources

Learning Few-Step Diffusion Models by Trajectory Distribution Matching

Accelerating diffusion model sampling is crucial for efficient AIGC deployment. While diffusion distillation methods -- based on distribution matching and trajectory matching -- reduce sampling to as few as one step, they fall short on complex tasks like text-to-image generation. Few-step generation offers a better balance between speed and quality, but existing approaches face a persistent trade-off: distribution matching lacks flexibility for multi-step sampling, while trajectory matching often yields suboptimal image quality. To bridge this gap, we propose learning few-step diffusion models by Trajectory Distribution Matching (TDM), a unified distillation paradigm that combines the strengths of distribution and trajectory matching. Our method introduces a data-free score distillation objective, aligning the student's trajectory with the teacher's at the distribution level. Further, we develop a sampling-steps-aware objective that decouples learning targets across different steps, enabling more adjustable sampling. This approach supports both deterministic sampling for superior image quality and flexible multi-step adaptation, achieving state-of-the-art performance with remarkable efficiency. Our model, TDM, outperforms existing methods on various backbones, such as SDXL and PixArt-$α$, delivering superior quality and significantly reduced training costs. In particular, our method distills PixArt-$α$ into a 4-step generator that outperforms its teacher on real user preference at 1024 resolution. This is accomplished with 500 iterations and 2 A800 hours -- a mere 0.01% of the teacher's training cost. In addition, our proposed TDM can be extended to accelerate text-to-video diffusion. Notably, TDM can outperform its teacher model (CogVideoX-2B) by using only 4 NFE on VBench, improving the total score from 80.91 to 81.65. Project page: https://tdm-t2x.github.io/

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Structured Outputs Enable General-Purpose LLMs to be Medical Experts

Medical question-answering (QA) is a critical task for evaluating how effectively large language models (LLMs) encode clinical knowledge and assessing their potential applications in medicine. Despite showing promise on multiple-choice tests, LLMs frequently struggle with open-ended medical questions, producing responses with dangerous hallucinations or lacking comprehensive coverage of critical aspects. Existing approaches attempt to address these challenges through domain-specific fine-tuning, but this proves resource-intensive and difficult to scale across models. To improve the comprehensiveness and factuality of medical responses, we propose a novel approach utilizing structured medical reasoning. Our method guides LLMs through an seven-step cognitive process inspired by clinical diagnosis, enabling more accurate and complete answers without additional training. Experiments on the MedLFQA benchmark demonstrate that our approach achieves the highest Factuality Score of 85.8, surpassing fine-tuned models. Notably, this improvement transfers to smaller models, highlighting the method's efficiency and scalability. Our code and datasets are available.

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HyLiFormer: Hyperbolic Linear Attention for Skeleton-based Human Action Recognition

Transformers have demonstrated remarkable performance in skeleton-based human action recognition, yet their quadratic computational complexity remains a bottleneck for real-world applications. To mitigate this, linear attention mechanisms have been explored but struggle to capture the hierarchical structure of skeleton data. Meanwhile, the Poincaré model, as a typical hyperbolic geometry, offers a powerful framework for modeling hierarchical structures but lacks well-defined operations for existing mainstream linear attention. In this paper, we propose HyLiFormer, a novel hyperbolic linear attention Transformer tailored for skeleton-based action recognition. Our approach incorporates a Hyperbolic Transformation with Curvatures (HTC) module to map skeleton data into hyperbolic space and a Hyperbolic Linear Attention (HLA) module for efficient long-range dependency modeling. Theoretical analysis and extensive experiments on NTU RGB+D and NTU RGB+D 120 datasets demonstrate that HyLiFormer significantly reduces computational complexity while preserving model accuracy, making it a promising solution for efficiency-critical applications.

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Lost in Edits? A $λ$-Compass for AIGC Provenance

Recent advancements in diffusion models have driven the growth of text-guided image editing tools, enabling precise and iterative modifications of synthesized content. However, as these tools become increasingly accessible, they also introduce significant risks of misuse, emphasizing the critical need for robust attribution methods to ensure content authenticity and traceability. Despite the creative potential of such tools, they pose significant challenges for attribution, particularly in adversarial settings where edits can be layered to obscure an image's origins. We propose LambdaTracer, a novel latent-space attribution method that robustly identifies and differentiates authentic outputs from manipulated ones without requiring any modifications to generative or editing pipelines. By adaptively calibrating reconstruction losses, LambdaTracer remains effective across diverse iterative editing processes, whether automated through text-guided editing tools such as InstructPix2Pix and ControlNet or performed manually with editing software such as Adobe Photoshop. Extensive experiments reveal that our method consistently outperforms baseline approaches in distinguishing maliciously edited images, providing a practical solution to safeguard ownership, creativity, and credibility in the open, fast-evolving AI ecosystems.

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Con-ReCall: Detecting Pre-training Data in LLMs via Contrastive Decoding

The training data in large language models is key to their success, but it also presents privacy and security risks, as it may contain sensitive information. Detecting pre-training data is crucial for mitigating these concerns. Existing methods typically analyze target text in isolation or solely with non-member contexts, overlooking potential insights from simultaneously considering both member and non-member contexts. While previous work suggested that member contexts provide little information due to the minor distributional shift they induce, our analysis reveals that these subtle shifts can be effectively leveraged when contrasted with non-member contexts. In this paper, we propose Con-ReCall, a novel approach that leverages the asymmetric distributional shifts induced by member and non-member contexts through contrastive decoding, amplifying subtle differences to enhance membership inference. Extensive empirical evaluations demonstrate that Con-ReCall achieves state-of-the-art performance on the WikiMIA benchmark and is robust against various text manipulation techniques.

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emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation

Hands are the primary means through which humans interact with the world. Reliable and always-available hand pose inference could yield new and intuitive control schemes for human-computer interactions, particularly in virtual and augmented reality. Computer vision is effective but requires one or multiple cameras and can struggle with occlusions, limited field of view, and poor lighting. Wearable wrist-based surface electromyography (sEMG) presents a promising alternative as an always-available modality sensing muscle activities that drive hand motion. However, sEMG signals are strongly dependent on user anatomy and sensor placement, and existing sEMG models have required hundreds of users and device placements to effectively generalize. To facilitate progress on sEMG pose inference, we introduce the emg2pose benchmark, the largest publicly available dataset of high-quality hand pose labels and wrist sEMG recordings. emg2pose contains 2kHz, 16 channel sEMG and pose labels from a 26-camera motion capture rig for 193 users, 370 hours, and 29 stages with diverse gestures - a scale comparable to vision-based hand pose datasets. We provide competitive baselines and challenging tasks evaluating real-world generalization scenarios: held-out users, sensor placements, and stages. emg2pose provides the machine learning community a platform for exploring complex generalization problems, holding potential to significantly enhance the development of sEMG-based human-computer interactions.

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GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precision

While 3D Gaussian Splatting enables high-quality real-time rendering, existing Gaussian-based frameworks for 3D semantic segmentation still face significant challenges in boundary recognition accuracy. To address this, we propose a novel 3DGS-based framework named GradiSeg, incorporating Identity Encoding to construct a deeper semantic understanding of scenes. Our approach introduces two key modules: Identity Gradient Guided Densification (IGD) and Local Adaptive K-Nearest Neighbors (LA-KNN). The IGD module supervises gradients of Identity Encoding to refine Gaussian distributions along object boundaries, aligning them closely with boundary contours. Meanwhile, the LA-KNN module employs position gradients to adaptively establish locality-aware propagation of Identity Encodings, preventing irregular Gaussian spreads near boundaries. We validate the effectiveness of our method through comprehensive experiments. Results show that GradiSeg effectively addresses boundary-related issues, significantly improving segmentation accuracy without compromising scene reconstruction quality. Furthermore, our method's robust segmentation capability and decoupled Identity Encoding representation make it highly suitable for various downstream scene editing tasks, including 3D object removal, swapping and so on.

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Exploring Visual Vulnerabilities via Multi-Loss Adversarial Search for Jailbreaking Vision-Language Models

Despite inheriting security measures from underlying language models, Vision-Language Models (VLMs) may still be vulnerable to safety alignment issues. Through empirical analysis, we uncover two critical findings: scenario-matched images can significantly amplify harmful outputs, and contrary to common assumptions in gradient-based attacks, minimal loss values do not guarantee optimal attack effectiveness. Building on these insights, we introduce MLAI (Multi-Loss Adversarial Images), a novel jailbreak framework that leverages scenario-aware image generation for semantic alignment, exploits flat minima theory for robust adversarial image selection, and employs multi-image collaborative attacks for enhanced effectiveness. Extensive experiments demonstrate MLAI's significant impact, achieving attack success rates of 77.75% on MiniGPT-4 and 82.80% on LLaVA-2, substantially outperforming existing methods by margins of 34.37% and 12.77% respectively. Furthermore, MLAI shows considerable transferability to commercial black-box VLMs, achieving up to 60.11% success rate. Our work reveals fundamental visual vulnerabilities in current VLMs safety mechanisms and underscores the need for stronger defenses. Warning: This paper contains potentially harmful example text.

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DisC-GS: Discontinuity-aware Gaussian Splatting

Recently, Gaussian Splatting, a method that represents a 3D scene as a collection of Gaussian distributions, has gained significant attention in addressing the task of novel view synthesis. In this paper, we highlight a fundamental limitation of Gaussian Splatting: its inability to accurately render discontinuities and boundaries in images due to the continuous nature of Gaussian distributions. To address this issue, we propose a novel framework enabling Gaussian Splatting to perform discontinuity-aware image rendering. Additionally, we introduce a Bézier-boundary gradient approximation strategy within our framework to keep the "differentiability" of the proposed discontinuity-aware rendering process. Extensive experiments demonstrate the efficacy of our framework.

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Energy-Calibrated VAE with Test Time Free Lunch

In this paper, we propose a novel generative model that utilizes a conditional Energy-Based Model (EBM) for enhancing Variational Autoencoder (VAE), termed Energy-Calibrated VAE (EC-VAE). Specifically, VAEs often suffer from blurry generated samples due to the lack of a tailored training on the samples generated in the generative direction. On the other hand, EBMs can generate high-quality samples but require expensive Markov Chain Monte Carlo (MCMC) sampling. To address these issues, we introduce a conditional EBM for calibrating the generative direction of VAE during training, without requiring it for the generation at test time. In particular, we train EC-VAE upon both the input data and the calibrated samples with adaptive weight to enhance efficacy while avoiding MCMC sampling at test time. Furthermore, we extend the calibration idea of EC-VAE to variational learning and normalizing flows, and apply EC-VAE to an additional application of zero-shot image restoration via neural transport prior and range-null theory. We evaluate the proposed method with two applications, including image generation and zero-shot image restoration, and the experimental results show that our method achieves competitive performance over single-step non-adversarial generation. Our code is available at https://github.com/DJ-LYH/EC-VAE.

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Off-the-shelf ChatGPT is a Good Few-shot Human Motion Predictor

To facilitate the application of motion prediction in practice, recently, the few-shot motion prediction task has attracted increasing research attention. Yet, in existing few-shot motion prediction works, a specific model that is dedicatedly trained over human motions is generally required. In this work, rather than tackling this task through training a specific human motion prediction model, we instead propose a novel FMP-OC framework. In FMP-OC, in a totally training-free manner, we enable Few-shot Motion Prediction, which is a non-language task, to be performed directly via utilizing the Off-the-shelf language model ChatGPT. Specifically, to lead ChatGPT as a language model to become an accurate motion predictor, in FMP-OC, we first introduce several novel designs to facilitate extracting implicit knowledge from ChatGPT. Moreover, we also incorporate our framework with a motion-in-context learning mechanism. Extensive experiments demonstrate the efficacy of our proposed framework.

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Primacy Effect of ChatGPT

Instruction-tuned large language models (LLMs), such as ChatGPT, have led to promising zero-shot performance in discriminative natural language understanding (NLU) tasks. This involves querying the LLM using a prompt containing the question, and the candidate labels to choose from. The question-answering capabilities of ChatGPT arise from its pre-training on large amounts of human-written text, as well as its subsequent fine-tuning on human preferences, which motivates us to ask: Does ChatGPT also inherits humans' cognitive biases? In this paper, we study the primacy effect of ChatGPT: the tendency of selecting the labels at earlier positions as the answer. We have two main findings: i) ChatGPT's decision is sensitive to the order of labels in the prompt; ii) ChatGPT has a clearly higher chance to select the labels at earlier positions as the answer. We hope that our experiments and analyses provide additional insights into building more reliable ChatGPT-based solutions. We release the source code at https://github.com/wangywUST/PrimacyEffectGPT.

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How Fragile is Relation Extraction under Entity Replacements?

Relation extraction (RE) aims to extract the relations between entity names from the textual context. In principle, textual context determines the ground-truth relation and the RE models should be able to correctly identify the relations reflected by the textual context. However, existing work has found that the RE models memorize the entity name patterns to make RE predictions while ignoring the textual context. This motivates us to raise the question: ``are RE models robust to the entity replacements?'' In this work, we operate the random and type-constrained entity replacements over the RE instances in TACRED and evaluate the state-of-the-art RE models under the entity replacements. We observe the 30\% - 50\% F1 score drops on the state-of-the-art RE models under entity replacements. These results suggest that we need more efforts to develop effective RE models robust to entity replacements. We release the source code at https://github.com/wangywUST/RobustRE.

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LLMs are Good Action Recognizers

Skeleton-based action recognition has attracted lots of research attention. Recently, to build an accurate skeleton-based action recognizer, a variety of works have been proposed. Among them, some works use large model architectures as backbones of their recognizers to boost the skeleton data representation capability, while some other works pre-train their recognizers on external data to enrich the knowledge. In this work, we observe that large language models which have been extensively used in various natural language processing tasks generally hold both large model architectures and rich implicit knowledge. Motivated by this, we propose a novel LLM-AR framework, in which we investigate treating the Large Language Model as an Action Recognizer. In our framework, we propose a linguistic projection process to project each input action signal (i.e., each skeleton sequence) into its ``sentence format'' (i.e., an ``action sentence''). Moreover, we also incorporate our framework with several designs to further facilitate this linguistic projection process. Extensive experiments demonstrate the efficacy of our proposed framework.

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6D-Diff: A Keypoint Diffusion Framework for 6D Object Pose Estimation

Estimating the 6D object pose from a single RGB image often involves noise and indeterminacy due to challenges such as occlusions and cluttered backgrounds. Meanwhile, diffusion models have shown appealing performance in generating high-quality images from random noise with high indeterminacy through step-by-step denoising. Inspired by their denoising capability, we propose a novel diffusion-based framework (6D-Diff) to handle the noise and indeterminacy in object pose estimation for better performance. In our framework, to establish accurate 2D-3D correspondence, we formulate 2D keypoints detection as a reverse diffusion (denoising) process. To facilitate such a denoising process, we design a Mixture-of-Cauchy-based forward diffusion process and condition the reverse process on the object features. Extensive experiments on the LM-O and YCB-V datasets demonstrate the effectiveness of our framework.

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LMC: Large Model Collaboration with Cross-assessment for Training-Free Open-Set Object Recognition

Open-set object recognition aims to identify if an object is from a class that has been encountered during training or not. To perform open-set object recognition accurately, a key challenge is how to reduce the reliance on spurious-discriminative features. In this paper, motivated by that different large models pre-trained through different paradigms can possess very rich while distinct implicit knowledge, we propose a novel framework named Large Model Collaboration (LMC) to tackle the above challenge via collaborating different off-the-shelf large models in a training-free manner. Moreover, we also incorporate the proposed framework with several novel designs to effectively extract implicit knowledge from large models. Extensive experiments demonstrate the efficacy of our proposed framework. Code is available https://github.com/Harryqu123/LMC

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DeepEMD: Differentiable Earth Mover's Distance for Few-Shot Learning

In this work, we develop methods for few-shot image classification from a new perspective of optimal matching between image regions. We employ the Earth Mover's Distance (EMD) as a metric to compute a structural distance between dense image representations to determine image relevance. The EMD generates the optimal matching flows between structural elements that have the minimum matching cost, which is used to calculate the image distance for classification. To generate the important weights of elements in the EMD formulation, we design a cross-reference mechanism, which can effectively alleviate the adverse impact caused by the cluttered background and large intra-class appearance variations. To implement k-shot classification, we propose to learn a structured fully connected layer that can directly classify dense image representations with the EMD. Based on the implicit function theorem, the EMD can be inserted as a layer into the network for end-to-end training. Our extensive experiments validate the effectiveness of our algorithm which outperforms state-of-the-art methods by a significant margin on five widely used few-shot classification benchmarks, namely, miniImageNet, tieredImageNet, Fewshot-CIFAR100 (FC100), Caltech-UCSD Birds-200-2011 (CUB), and CIFAR-FewShot (CIFAR-FS). We also demonstrate the effectiveness of our method on the image retrieval task in our experiments.

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UmeTrack: Unified multi-view end-to-end hand tracking for VR

Real-time tracking of 3D hand pose in world space is a challenging problem and plays an important role in VR interaction. Existing work in this space are limited to either producing root-relative (versus world space) 3D pose or rely on multiple stages such as generating heatmaps and kinematic optimization to obtain 3D pose. Moreover, the typical VR scenario, which involves multi-view tracking from wide \ac{fov} cameras is seldom addressed by these methods. In this paper, we present a unified end-to-end differentiable framework for multi-view, multi-frame hand tracking that directly predicts 3D hand pose in world space. We demonstrate the benefits of end-to-end differentiabilty by extending our framework with downstream tasks such as jitter reduction and pinch prediction. To demonstrate the efficacy of our model, we further present a new large-scale egocentric hand pose dataset that consists of both real and synthetic data. Experiments show that our system trained on this dataset handles various challenging interactive motions, and has been successfully applied to real-time VR applications.

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