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Yuke Wang

Publications and source records attributed to Yuke Wang.

At least 19 recordsLinked to original sources

AutoParallel: Composable, PyTorch-Native Automatic Parallelism for Production Training

Training large models requires multiple interacting forms of parallelism. As models and clusters scale, finding and maintaining efficient parallelization plans becomes essential for training performance. Diverse model architectures, workloads, and hardware topologies demand flexible strategies, yet production PyTorch systems typically rely on hand-written recipes that are costly to adapt and tend to reuse familiar patterns, which may be suboptimal for a given workload. We present AutoParallel, a PyTorch-native planner for distributed model training. AutoParallel searches parallelization choices jointly across the training computation, allowing established techniques to be combined and unconventional strategies to emerge. It expresses its decisions using native PyTorch abstractions and produces ordinary PyTorch programs, avoiding a separate execution runtime while composing directly with the PyTorch compilation and training stack. AutoParallel also composes automatic decisions with model-specific distributed code, allowing dynamic or specialized regions to remain under user control. Plans are inspectable and replayable artifacts. Across dense, hybrid, and mixture-of-experts models on meshes of up to four dimensions and 128 NVIDIA H100 GPUs, AutoParallel matches or exceeds expert-written TorchTitan recipes on most configurations, with throughput gains of up to 18.3%, and discovers plans that uniform expert recipes do not express.

cs.DC↗

AoiZora: Compiler-Agnostic, Placement-Aware Auto-Parallelization for Video Diffusion Transformers

Video diffusion transformers (DiTs) process tens of thousands of spatio-temporal tokens per denoising step, so low-latency inference and training commonly spread them across several accelerators. Auto-parallelization systems price a sharding on its logical graph, but its cost depends on the program the compiler generates and, on direct networks such as TPU sub-slices, on which chip runs each logical rank; both are visible only after compilation, while the chip assignment must be fixed before it. We present AoiZora, a compiler-agnostic auto-parallelization framework built on two IRs, one for the program a partitioner shards and one for the program a compiler emits; it chooses the logical mesh, the layout of every tensor and operation, and the device assignment of an unsharded model by pricing its compiled programs, without executing any candidate. At the core of AoiZora is evidence, a compiler-neutral record of a compiled program that leaves its placement open, so that one compilation can be priced under many placements by a calibrated model of the accelerator network and the placement can determine which sharding is selected. On TPU v5e, AoiZora reduces the denoising latency of Wan 2.1 and HunyuanVideo by 1.23x and 1.32x on average over expert configurations and Alpa, finding each plan within 10 minutes; it also speeds up training on TPU v5p by 1.11x on 4 chips and 1.21x on 8 chips on average and parallelizes PyTorch programs on GPUs with the same core.

cs.DC↗

Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication

3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated regions, causing global inconsistency, or rely on global Gaussian-level exchanges, which lead to substantial growth in inter-GPU communication and quickly dominate iteration time. We propose Splaxel, a communication-efficient distributed 3DGS training framework based on pixel-level local rendering and global composition. Instead of synchronizing Gaussians, each GPU renders its local subset and exchanges only partial pixel values, maintaining mathematical consistency while keeping communication cost stable as the scene size increases. Splaxel further reduces pixel-level redundancy through geometric and transmittance visibility prediction and improves GPU utilization via conflict-free camera-view consolidation. Evaluated on large-scale datasets with up to 120M Gaussians, Splaxel achieves up to 7.6$\times$ speedup over the state-of-the-art distributed 3DGS framework while preserving high reconstruction quality.

cs.DC↗

MMA-SafetyBench: A Benchmark for Multimodal Agent Safety Evaluation

Multimodal agents increasingly rely on visual interfaces to perceive state and select actions, creating an attack surface not captured by text-only safety evaluations. We study Visual Semantic Hijacking, in which deceptive but semantically meaningful interface elements, such as forged system alerts, cause an agent to depart from its authorized task. We propose a trajectory-guided procedure that identifies candidate injection points and inserts reproducible visual payloads into the observation stream. Using this procedure, we construct MMA-SafetyBench, which contains 1,083 adversarial trajectories across web automation, desktop GUI control, mobile navigation, document understanding, and video processing. Across nine evaluated models, Attack Success Rate (ASR) reaches 87.96%, while Semantic Compromise Rate (SCR) reaches 98.09%. A 1--3--5 scoring scheme distinguishes target-matching outputs, semantic disruption without a target match, and successful preservation of the benign task. Controls covering all nine models and five domains show that attacks persist under neutral prompts. A safety-priority prompt lowers ASR without eliminating the failure mode.

cs.CR↗

Frequency-Step Cache: Separating Synchronization and Repair for Efficient Autoregressive Video Diffusion

Autoregressive (AR) video generation enables long-horizon synthesis but requires repeated forward passes through large diffusion transformers. Training-free caching reduces this cost by reusing intermediate computation, yet existing controllers often couple two decisions: when to synchronize the cache exactly and how much computation to repair between synchronizations. We introduce Frequency-Step Cache (FSC), which separates these roles. FSC schedules exact full-computation anchors on a dense-to-sparse trajectory, while a lightweight latent-space risk based on frequency-resolved drift and token age controls inter-anchor repair through whole-step replay, selective token recomputation, or full repair. On SkyReels-V2, whole-step reuse provides most of the acceleration, while selective token computation is most effective as fidelity repair. A controlled ablation shows that using one reactive signal for both synchronization and repair reduces fidelity at matched latency, with the same separation advantage observed on FramePack and Matrix-Game. Across multiple autoregressive video backbones, FSC improves speed-quality trade-offs. On SkyReels-V2, FSC-Speed reaches 2.36x speedup versus MotionCache's 2.275x while improving SSIM by 0.019 and PSNR by 0.5 dB. At MotionCache-matched speed, FSC-Quality improves SSIM by 0.031 and PSNR by 1.0 dB and lowers LPIPS by 0.024. Without retuning, FSC-Quality transfers to SkyReels-V2 14B at 2.12x speedup versus 1.79x for MotionCache.

cs.CV↗

Characterization-Guided GPU Fault Resilience in NVIDIA MPS

NVIDIA Multi-Process Service (MPS) enables fine-grained GPU sharing by allowing multiple processes to execute concurrently on the same GPU, making it an important mechanism for improving GPU utilization. However, MPS has weak fault resilience: a fault in one process can terminate all co-running processes, limiting its adoption in resilience-critical settings such as multi-tenant GPU clusters. In this work, we design fault-resilient MPS to solve this problem. Our design is guided by insights from a systematic characterization of GPU faults and a deep analysis of their end-to-end processing pipeline. Based on these insights, we design two complementary mechanisms. First, we design a fault isolation mechanism for the dominant memory-related faults that can be fully isolated while preserving process-level fail-stop semantics by software intervention in the open GPU driver kernel module. For other faults whose process is within proprietary software, we design a fast-recovery substrate that combines virtual-memory-based GPU-resident state sharing with pre-initialized standbys. Our evaluation across GPUs and workloads demonstrates effective fault isolation and fast recovery with minimal overhead: in an end-to-end case study, isolation incurs no visible outage, while recovery restores pre-fault throughput in 355\,ms.

cs.DC↗

SparSP: Exploiting Communication Sparsity for Sequence-Parallel Video DiTs

Diffusion Transformers have become the dominant architecture for video generation. Their substantial computational cost motivates scaling inference across multi-GPU servers, yet efficient scaling remains challenging on commodity GPUs connected via PCIe, whose bandwidth is limited. Although sparse attention substantially reduces computation, its implications for communication remain underexplored. This paper argues that attention sparsity should be treated as a communication primitive. We present SparSP, an efficient sparse sequence parallel communication system that co-designs token distribution, communication routing, and asynchronous execution for sparse video diffusion models. First, Dependency-Aware Placement distributes sequence blocks according to diffusion models' sparse attention patterns. Second, Demand-Directed KV Routing transfers KV blocks directly to requesting GPUs without intermediate relays. Third, a Decoupled Transfer Runtime separates communication from GPU computation to reduce resource contention and maximize effective bandwidth. Our evaluation shows that SparSP improves attention performance by 1.38- 1.5$\times$, achieves an average 1.17$\times$ (up to 1.69$\times$) end-to-end speedup across three representative servers and three video diffusion models, and reduces communication volume by 12.54-23.05%. Moreover, we achieve an average 1.53-1.76$\times$ bandwidth improvement over NCCL.

cs.DC↗

Fully Unleashing the Multimodal Attacker: Meta-Adaptive Jailbreaking of Vision-Language Models

The safety of large vision-language models is increasingly stress-tested by multimodal jailbreaks, yet existing attacks remain largely static at the meta level: template-based attacks freeze the image-text layout, while iterative attacks adapt only the image-text content with fixed attack strategies and frozen attacker parameters. We propose Meta-Adaptive Multimodal Jailbreaking (MAMJ), which instead optimizes the attacker itself along two axes: an attack strategy prompt (ASP) governing attack iteration and attacker model weights determining attack effectiveness. Across groups of multimodal attack trajectories, an LLM-based critique first refines the ASP, after which group-aggregated attack success rate (ASR) rewards update those weights. On MM-SafetyBench, MAMJ achieves 81.0%, 78.9%, and 82.3% ASR against GPT-4o, Gemini-3-Pro-Preview, and Seed 2.0, respectively, outperforming the strongest sample-level baseline by up to 24.1 percentage points. The learned attacker, comprising the optimized ASP and attacker weights, also transfers without retraining to unseen victims and remains effective under representative defenses. These results reveal a systemic vulnerability of frontier VLMs to meta-adaptive jailbreaks and motivate defenses against meta-level adversaries. Code is available at https://github.com/Alibaba-VELLDEPTH/MetaJailbreak-VLM.

cs.CR↗

iScheduler: Reinforcement Learning-Driven Continual Optimization for Large-Scale Resource Investment Problems

Scheduling precedence-constrained tasks under shared renewable resources is critical to modern computing platforms. It is often modeled as the Resource Investment Problem (RIP) by minimizing the cost of provisioned renewable resources under precedence and timing constraints. Unfortunately, exact mixed-integer programming and constraint programming become impractically slow on large RIP instances, and dynamic updates require schedule revisions under tight latency budgets. To address this, we present iScheduler, a reinforcement-learning-driven iterative scheduling framework for large RIP. Specifically, it formulates RIP solving as a Markov decision process over decomposed subproblems and constructs schedules through sequential process selection. By doing this, the framework accelerates optimization and supports reconfiguration by reusing unchanged process schedules and rescheduling only affected processes. To evaluate this framework, we release L-RIPLIB, an industrial-scale benchmark derived from cloud-platform workloads with 1,000 instances of 2,500-10,000 tasks. Our experiments show that iScheduler attains competitive resource costs while reducing time to feasibility by up to 43$\times$ against leading solver-backed baselines.

cs.DC↗

Synthetic Wastewater Epidemiology Data Generation using Patterns-of-Life Simulation

Wastewater contains rich biological signals that can be used to monitor population health, track infectious diseases, and detect emerging outbreaks. Pathogens and other biomarkers in sewage provide a unique, noninvasive view of disease prevalence at the community level. However, extracting these signals requires extensive field sampling, laboratory analysis, and expert interpretation. Consequently, wastewater-based epidemiology (WBE) datasets are scarce, geographically fragmented, and rarely released as open data. Even when available, existing datasets typically cover short time periods and limited geographic regions, restricting their usefulness for method development, benchmarking, and large-scale modeling. To address this gap, we present an application of an existing patterns-of-life simulation framework for generating synthetic infectious disease and wastewater pathogen datasets for wastewater-based epidemiology. Our approach extends a patterns-of-life simulation framework by using it as a model of human mobility and behavior while incorporating disease transmission and pathogen shedding dynamics. The resulting framework generates high-resolution spatial and temporal datasets capturing infection dynamics, mobility behavior, and wastewater-associated pathogen signals. We release a fully simulated dataset containing check-in records, social network links, infection states, pathogen loads, and ground-truth disease transmission information. These data support controlled experimentation for outbreak detection, source localization, resource allocation, surveillance strategy design, mobility-aware wastewater analysis, and targeted public health interventions. We provide datasets for Fulton County and demonstrate that the framework generalizes to other regions by generating data for any city with available OpenStreetMap information.

q-bio.PE↗

PLoRA: An NDP-Enhanced Pooled-Memory System for Cost-Efficient Multi-LoRA Serving

Multi-LoRA serving is how one base model becomes thousands of specialized variants, one adapter per user, task, or agent, and the deployments can hold 1000-plus adapters. Serving them is hard because the workload inverts what GPUs provide: terabytes of memory against only tens of TFLOPS, and because every published system stages its adapters from CPU DRAM over PCIe, where each access pays a kernel stop and a host-run copy and capacity ends at the motherboard's DIMM slots. Meanwhile, memory-semantic fabrics such as CXL and NVLink are converging on pooled memory that an accelerator addresses with its own loads and stores, and near-data processing (NDP) can place compute beside the pooled data. How to serve multi-LoRA workloads on such hardware remains unexplored. This paper introduces PLoRA, an NDP-enhanced pooled-memory system for cost-efficient multi-LoRA serving. PLoRA keeps adapters and KV cache in the pool and returns only reduced results over the link, through a read-compute interface the GPU drives with its own loads and stores. Above this architecture, a GPU memory management system picks among four LoRA and two attention execution strategies for each adapter and caches the most performance-critical bytes in GPU memory, guided by a link-parameterized cost model. On one H100 serving 1000 adapters, PLoRA attains the lowest decode latency on every model and workload we measure, averaging 6.6x below a real-machine S-LoRA at under 3.4% added device area. The link itself stops mattering: throughput saturates at 32 GB/s on short contexts, a quarter of CXL 3.1, and the verdict survives scale: per-GPU demand falls from 7B to a modeled 1.2T deployment once adapter traffic shards with the tensor parallelism. The design runs unchanged from CXL-class to NVLink-class fabrics, and surplus bandwidth buys pooled capacity rather than speed.

cs.AR↗

Where Do We Poop? City-Wide Simulation of Defecation Behavior for Wastewater-Based Epidemiology

Wastewater surveillance, which regularly measures pathogen biomarkers in wastewater samples, is a valuable tool for monitoring infectious diseases circulating in communities. Yet, most wastewater-based epidemiology methods that use wastewater surveillance results to infer disease trends implicitly assume that individuals excrete only at their residential locations and that the populations contributing to wastewater samples are static. These simplifying assumptions ignore daily mobility, social interactions, and heterogeneous toilet-use patterns, which can bias the interpretation of wastewater results, especially at upstream sampling locations such as neighborhoods, institutions, or buildings. Here, we introduce an agent-based geospatial simulation framework. Building on an established Patterns of Life model, we simulate daily human activities within a realistic urban environment and extend the framework with a physiologically motivated defecation cycle and toilet-use patterns. We couple this behavioral model with an infectious disease model to simulate transmission through spatial and social interactions. When an infected agent defecates, a pathogen-shedding model determines the amount of pathogen released in the feces. By integrating population mobility, disease transmission, toilet-use behavior, and pathogen shedding, the framework can simulate the spatiotemporal dynamics of wastewater pathogen loads. Using a case study of 10,000 simulated agents in Fulton County, Georgia, we examine how varying infection rates alter epidemic trajectories, wastewater pathogen loads, and the spatial distribution of pathogen shedding over time. Our results show that mobility and toilet use can substantially decouple residential disease prevalence from wastewater pathogen loads and demonstrate how behaviorally grounded simulations can support interpretation, scenario analysis, and wastewater surveillance

physics.soc-ph↗

Convergence rate of Euler--Maruyama scheme to the invariant probability measure under total variation distance for the SDEs

This article shows the geometric decay rate of Euler-Maruyama scheme for one-dimensional stochastic differential equation towards its invariant probability measure under total variation distance. Firstly, the existence and uniqueness of invariant probability measure and the uniform geometric ergodicity of the chain are studied through introduction of non-atomic Markov chains. Secondly, the equivalent conditions for uniform geometric ergodicity of the chain are discovered, by constructing a split Markov chain based on the original Euler-Maruyama scheme.

math.PR↗

FlashCP: Load-Balanced Communication-Efficient Context Parallelism for LLM Training

Context parallelism (CP) is essential for training large-scale, long-context language models, as it partitions sequences to reduce memory overhead. However, existing CP methods suffer from workload imbalance, inefficient kernels, and redundant communication due to static sequence sharding and key-value (KV) tensor communication. We present FlashCP, a load-balanced and communication-efficient framework for CP training. FlashCP introduces a sharding-aware communication mechanism to eliminate redundant KV communication and proposes a novel Whole-Doc sharding strategy that maximizes communication savings while maintaining balanced workloads. To efficiently combine Whole-Doc and Per-Doc sharding, FlashCP further designs a heuristic algorithm to search for near-optimal sharding plans. Extensive experiments show that FlashCP achieves up to 1.63x speedup over state-of-the-art CP frameworks across diverse datasets.

cs.DC↗

From Long News to Accurate Forecast: Importance-Aware Fusion and PRM-Guided Reflection for Time Series Forecasting

Incorporating news into time series forecasting is appealing because news can reveal abrupt exogenous events that historical values alone cannot recover. However, existing LLM-based news-forecasting pipelines face two practical limitations: relevant news articles often exceed the model's context window, and iterative retrieval of supplementary news is typically unguided, leading to redundant updates and slow convergence. We address these issues with a novel framework that combines importance-aware news compression and process-level retrieval supervision. First, we train an importance reward model that estimates the forecasting utility of each article and uses this signal to allocate compression budgets during sequential pairwise fusion, preserving informative content within a fixed context limit. Second, we introduce a process reward model (PRM) that ranks multiple supplementary-news candidates conditioned on the current error profile and the history of previously selected articles, replacing one-shot blind retrieval with quality-controlled selection. Both components are trained offline using historical data with ground truth; inference uses the frozen filtering logic and compression modules without any reflection loop. Experiments on finance, energy, traffic, and bitcoin forecasting benchmarks show that our method improves prediction accuracy over strong baselines, significantly reduces the number of refinement iterations compared to the iterative baseline, and remains effective when relevant articles span thousands of tokens.

cs.AI↗

ALTO: Adaptive LoRA Tuning and Orchestration for Heterogeneous LoRA Training Workloads

Low-Rank Adaptation (LoRA) is now the dominant method for parameter-efficient fine-tuning of large language models, but achieving a high-quality adapter often requires systematic hyperparameter tuning because LoRA performance is highly sensitive to configuration choices. In practice, this leads to many concurrent LoRA jobs, often spanning heterogeneous tasks in multi-tenant environments. Existing systems largely handle these jobs independently, which both wastes computation on weak candidates and leaves GPUs underutilized. We present ALTO (Adaptive LoRA Tuning and Orchestration), a co-designed training system that accelerates LoRA hyperparameter tuning while enabling efficient cluster sharing across heterogeneous tasks. The central insight behind ALTO is that when multiple tuning jobs run concurrently over a shared frozen backbone, they expose optimization opportunities that single-job designs cannot exploit. Building on this, ALTO monitors loss trajectories to terminate unpromising configurations early, uses fused grouped GEMM together with a new rank-local adapter parallelism to co-locate surviving adapters and reclaim freed GPU capacity, and combines intra-task and inter-task scheduling to improve multi-task placement by leveraging the predictable duration of LoRA jobs. Extensive evaluation shows that ALTO achieves up to $13.8\times$ speedup over state-of-the-art without sacrificing adapter quality.

cs.LG↗

GENSERVE: Efficient Co-Serving of Heterogeneous Diffusion Model Workloads

Diffusion models have emerged as the prevailing approach for text-to-image (T2I) and text-to-video (T2V) generation, yet production platforms must increasingly serve both modalities on shared GPU clusters while meeting stringent latency SLOs. Co-serving such heterogeneous workloads is challenging: T2I and T2V requests exhibit vastly different compute demands, parallelism characteristics, and latency requirements, leading to significant SLO violations in existing serving systems. We present GENSERVE, a co-serving system that leverages the inherent predictability of the diffusion process to optimize serving efficiency. A central insight is that diffusion inference proceeds in discrete, predictable steps and is naturally preemptible at step boundaries, opening a new design space for heterogeneity-aware resource management. GENSERVE introduces step-level resource adaptation through three coordinated mechanisms: intelligent video preemption, elastic sequence parallelism with dynamic batching, and an SLO-aware scheduler that jointly optimizes resource allocation across all concurrent requests. Experimental results show that GENSERVE improves the SLO attainment rate by up to 44% over the strongest baseline across diverse configurations.

cs.DC↗

HII-DPO: Eliminate Hallucination via Accurate Hallucination-Inducing Counterfactual Images

Large Vision-Language Models (VLMs) have achieved remarkable success across diverse multimodal tasks but remain vulnerable to hallucinations rooted in inherent language bias. Despite recent progress, existing hallucination mitigation methods often overlook the underlying hallucination patterns driven by language bias. In this work, we design a novel pipeline to accurately synthesize Hallucination-Inducing Images (HIIs). Using synthesized HIIs, we reveal a consistent scene-conditioned hallucination pattern: models tend to mention objects that are highly typical of the scene even when visual evidence is removed. To quantify the susceptibility of VLMs to this hallucination pattern, we establish the Masked-Object-Hallucination (MOH) benchmark to rigorously evaluate existing state-of-the-art alignment frameworks. Finally, we leverage HIIs to construct high-quality preference datasets for fine-grained alignment. Experimental results demonstrate that our approach effectively mitigates hallucinations while preserving general model capabilities. Specifically, our method achieves up to a 38% improvement over the current state-of-the-art on standard hallucination benchmarks.

cs.CV↗