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Yuki Funabora

Publications and source records attributed to Yuki Funabora.

7 recordsLinked to original sources

Towards general embodied intelligence: integrating large language models, knowledge bases, and reasoning capabilities to build the next generation of AI agents

The convergence of large language models (LLMs), structured knowledge bases (KBs), and reasoning ability (RA) presents a promising trajectory toward general embodied intelligence (GEI). This paper reviews the evolution of LLM-centered intelligent systems, emphasising their integration with knowledge representation, logical reasoning, and physical embodiment. We analyse LLM architectures, pre-training methods, and inference mechanisms, along with their interaction with external knowledge sources and structured reasoning frameworks. Furthermore, we examine embodied intelligence (EI) paradigms wherein agents learn and act in physical environments. To synthesise these dimensions, we present a conceptual framework that illustrates the synergy among LLMs, KBs, RA, and embodiment, serving as a guiding model for perception, reasoning, and action rather than an implemented engineering architecture. To advance toward GEI, we identify five key challenges: efficient LLM deployment, closed-loop knowledge integration, hybrid symbolic-neural reasoning, perception-action grounding, and continual learning. This survey provides a comprehensive roadmap for developing adaptive, multimodal agents capable of operating in complex, dynamic settings.

cs.AI

Elbow Angle Guidance System Based on Surface Haptic Sensations Elicited by Lightweight Wearable Fabric Actuator

The demand for wearable haptic devices has rapidly increased for various applications. However, many haptic devices interfere with the wearer's activities and movements. In addition, several haptic devices fail to elicit intuitive haptic sensations by adjusting to the natural posture of the wearer. To address these issues, we propose an elbow angle guidance system using a lightweight wearable fabric actuator. The proposed actuator is made of fabric and has two McKibben-type artificial muscles attached to it, rendering it extremely lightweight and facilitating the delivery of surface haptic sensations to intuitively induce elbow extension and flexion. The surface haptic sensation elicited by the fabric actuator is adjusted to natural body movements without interfering with the wearer's movements. Moreover, the proposed system measures and guides the elbow angle by changing the intensity of the surface haptic sensation delivered to users in real time. The accuracy of the proposed system is demonstrated through experiments involving human participants.

cs.HC

Immersive Micromanipulation Integrating Pipette and Injector Operations with McKibben-Based Haptic Sensations for Workload Reduction

Intracytoplasmic sperm injection (ICSI) requires advanced micromanipulation techniques but relies solely on visual feedback and involves frequent interface switching between pipette movement and injector operations. Existing haptic feedback systems primarily focus on pipette puncture forces and do not provide feedback on injector states. We developed an immersive micromanipulation system that unifies operational interfaces and provides McKibben-based haptic sensations to represent aspiration, discharge, and contact between the oocyte and pipette. Users operated both the pipette and injector with a single hand while receiving haptic sensations. A human-participant experiment revealed that the immersive operation interface improved micromanipulation speed and reduced cognitive workload of the micromanipulation compared with conventional methods. Additionally, McKibben-based haptic sensations improved overall system usability. The immersive micromanipulation system with McKibben-based haptic sensations successfully unified operational interfaces and reduced operator workload.

cs.HC

Intuitive Hand Positional Guidance Using McKibben-Based Surface Tactile Sensations to Shoulder and Elbow

Hand positional guidance with intuitive perception is crucial for enhancing user interaction and task performance in immersive environments. However, conventional hand positional guidance methods, relying on tactile sensations, lack intuitiveness. Consequently, users require instruction on the relationship between the tactile sensation and target position of the guidance before using these methods. Additionally, the user needs training to become familiar with tactile sensations. This study presents a hand positional guidance system with intuitive perception that leverages McKibben-based surface tactile sensations directed to the shoulder and elbow. We developed a wearable fabric actuator that provides McKibben-based surface tactile sensations to induce six specific movements: elbow flexion, extension, shoulder abduction, adduction, horizontal abduction, and horizontal adduction. The effectiveness of the actuator was experimentally validated, demonstrating its high accuracy in intuitively inducing six movements. An algorithm based on the equilibrium point hypothesis and Weber-Fechner law was implemented to regulate the intensity of the tactile sensations for hand positional guidance. Furthermore, the accuracy and speed of the proposed system were compared with that of conventional guidance methods utilizing synthesized speech and vibrotactile guidance.

cs.HC

Intuitive Directional Sense Presentation to the Torso Using McKibben-Based Surface Haptic Sensation in Immersive Space

In recent years, systems that utilize immersive space have been developed in various fields. Immersive spaces often contain considerable amounts of visual information; therefore, users often fail to obtain their desired information. Therefore, various methods have been developed to guide users toward haptic sensations. However, many of these methods have limitations in terms of the intuitive perception of haptic sensation and require practice for familiarization with haptic sensation. Fabric actuators are wearable haptic devices that combine fabric and McKibben artificial muscles to provide wearers with surface haptic sensation. These sensations can be provided to a wide area of the body with intuitive perception, instead of only to a part of the body. This paper presents a novel air pressure adjustment method for whole-body motion guidance using surface haptic sensations provided by a wearable fabric actuator. The proposed system can provide users with a directional sense without visual information in an immersive space. The effectiveness of the proposed system was evaluated through subject experiments and statistical data analysis. Finally, a directional sense presentation was conducted for users performing micromanipulations in a mixed-reality space to demonstrate the applicability of the proposed system for teleoperation.

cs.HC

Funabot-Upper: McKibben Actuated Haptic Suit Inducing Kinesthetic Perceptions in Trunk, Shoulder, Elbow, and Wrist

This paper presents Funabot-Upper, a wearable haptic suit that enables users to perceive 14 upper-body motions, including those of the trunk, shoulder, elbow, and wrist. Inducing kinesthetic perception through wearable haptic devices has attracted attention, and various devices have been developed in the past. However, these have been limited to verifications on single body parts, and few have applied the same method to multiple body parts as well. In our previous study, we developed a technology that uses the contraction of artificial muscles to deform clothing in three dimensions. Using this technology, we developed a haptic suit that induces kinesthetic perception of 7 motions in multiple upper body. However, perceptual mixing caused by stimulating multiple human muscles has occurred between the shoulder and the elbow. In this paper, we established a new, simplified design policy and developed a novel haptic suit that induces kinesthetic perceptions in the trunk, shoulder, elbow, and wrist by stimulating joints and muscles independently. We experimentally demonstrated the induced kinesthetic perception and examined the relationship between stimulation and perceived kinesthetic perception under the new design policy. Experiments confirmed that Funabot-Upper successfully induces kinesthetic perception across multiple joints while reducing perceptual mixing observed in previous designs. The new suit improved recognition accuracy from 68.8% to 94.6% compared to the previous Funabot-Suit, demonstrating its superiority and potential for future haptic applications.

cs.RO

Embroidery Actuator Utilizing Embroidery Patterns to Generate Diverse Fabric Deformations

This paper presents a novel Embroidery Actuator, a fabric-integrated pneumatic actuator that enables diverse and controllable deformations through embroidery pattern design. Unlike conventional fabric actuators that rely on fiber- or thread-shaped actuators, the proposed actuator is fabricated by directly stitching an inflatable tube onto the fabric using a cord-embroidery technique. The embroidered thread and the fabric jointly form a sleeve that constrains the expansion of the inflatable tube, converting internal pressure into targeted bending or stretching deformations. By varying the embroidery pattern, such as zigzag or cross configurations, different geometric constraints can be realized, allowing for flexible control of deformation direction and magnitude. Analytical deformation models based on the Neo-Hookean model and Lagrange's equations were developed to predict the relationship between pneumatic pressure and bending angle, and were experimentally validated using motion-capture measurements. The results demonstrated that the actuator achieves strong agreement with the analytical deformation model.

eess.SY