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Yukiko Yamauchi

Publications and source records attributed to Yukiko Yamauchi.

At least 19 recordsLinked to original sources

Hardwired Pattern Formation by Mobile Robots with Common Unit Distance

The pattern formation (PTF) problem requires mobile robots to form a specified target pattern. Existing papers investigated the PTF problem and revealed the effect of obliviousness and synchronization on distributed coordination of mobile robots. However, the PTF problem allows translation, rotation, and scaling of the target pattern. In this paper, we introduce a novel pattern formation problem, called the hardwired pattern formation (HwPTF) problem that requires the robots to form a given target pattern in a specified size. Although two oblivious semi-synchronous robots cannot solve the HwPTF problem of multiplicity two (i.e., the rendezvous problem), we show that they can solve the HwPTF problem without multiplicity. We also show that two oblivious asynchronous robots equipped with lights can solve the HwPTF problem, while oblivious asynchronous robots cannot. We finally present a size-adjusting algorithm for more than four oblivious semi-synchronous robots, that yields a HwPTF algorithm when combined with some existing pattern formation algorithms.

cs.DC

The Price of Universal Temporal Reachability

Dynamic networks are graphs in which edges are available only at specific time instants, modeling connections that change over time. The dynamic network creation game studies this setting as a strategic interaction where each vertex represents a player. Players can add or remove time-labeled edges in order to minimize their personal cost. This cost has two components: a construction cost, calculated as the number of time instants during which a player maintains edges multiplied by a constant $α$, and a communication cost, defined as the average distance to all other vertices in the network. Communication occurs through temporal paths, which are sequences of adjacent edges with strictly increasing time labels and no repeated vertices. We show for the shortest distance (minimizing the number of edges) that the price of anarchy can be proportional to the number of vertices, contrasting the constant price conjectured for static networks.

cs.DS

Gathering on a Circle with Limited Visibility by Anonymous Oblivious Robots

A swarm of anonymous oblivious mobile robots, operating in deterministic Look-Compute-Move cycles, is confined within a circular track. All robots agree on the clockwise direction (chirality), they are activated by an adversarial semi-synchronous scheduler (SSYNCH), and an active robot always reaches the destination point it computes (rigidity). Robots have limited visibility: each robot can see only the points on the circle that have an angular distance strictly smaller than a constant $\vartheta$ from the robot's current location, where $0<\vartheta\leqπ$ (angles are expressed in radians). We study the Gathering problem for such a swarm of robots: that is, all robots are initially in distinct locations on the circle, and their task is to reach the same point on the circle in a finite number of turns, regardless of the way they are activated by the scheduler. Note that, due to the anonymity of the robots, this task is impossible if the initial configuration is rotationally symmetric; hence, we have to make the assumption that the initial configuration be rotationally asymmetric. We prove that, if $\vartheta=π$ (i.e., each robot can see the entire circle except its antipodal point), there is a distributed algorithm that solves the Gathering problem for swarms of any size. By contrast, we also prove that, if $\vartheta\leq π/2$, no distributed algorithm solves the Gathering problem, regardless of the size of the swarm, even under the assumption that the initial configuration is rotationally asymmetric and the visibility graph of the robots is connected. The latter impossibility result relies on a probabilistic technique based on random perturbations, which is novel in the context of anonymous mobile robots. Such a technique is of independent interest, and immediately applies to other Pattern-Formation problems.

cs.DC

Rendezvous and Merging for Two Metamorphic Robotic Systems without Global Compass

A metamorphic robotic system (MRS) consists of anonymous modules, each of which autonomously moves in the 2D square grid by sliding and rotation with keeping connectivity among the modules. Existing literature considers distributed coordination among modules so that they collectively form a single MRS. In this paper, we consider distributed coordination for two MRSs. We first present a rendezvous algorithm that makes the two MRSs gather so that each module can observe all the other modules. Then, we present a merge algorithm that makes the two MRSs assemble and establish connectivity after rendezvous is finished. These two algorithms assume that each MRS consists of five modules, that do not have a common coordinate system. Finally, we show that five modules for each MRS is necessary to solve the rendezvous problem. To the best of our knowledge, our result is the first result on distributed coordination of multiple MRSs.

cs.RO

Search by a Metamorphic Robotic System in a Finite 3D Cubic Grid

We consider search in a finite 3D cubic grid by a metamorphic robotic system (MRS), that consists of anonymous modules. A module can perform a sliding and rotation while the whole modules keep connectivity. As the number of modules increases, the variety of actions that the MRS can perform increases. The search problem requires the MRS to find a target in a given finite field. Doi et al. (SSS 2018) demonstrate a necessary and sufficient number of modules for search in a finite 2D square grid. We consider search in a finite 3D cubic grid and investigate the effect of common knowledge. We consider three different settings. First, we show that three modules are necessary and sufficient when all modules are equipped with a common compass, i.e., they agree on the direction and orientation of the $x$, $y$, and $z$ axes. Second, we show that four modules are necessary and sufficient when all modules agree on the direction and orientation of the vertical axis. Finally, we show that five modules are necessary and sufficient when all modules are not equipped with a common compass. Our results show that the shapes of the MRS in the 3D cubic grid have richer structure than those in the 2D square grid.

cs.DC

Evacuation from Various Types of Finite 2D Square Grid Fields by a Metamorphic Robotic System

A metamorphic robotic system (MRS) is composed of anonymous, memoryless, and autonomous modules that execute an identical distributed algorithm to move while keeping the connectivity of the modules. For an MRS, the number of modules required to solve a given task is an important complexity measure. Here, we consider evacuation from a finite two-dimensional square grid field by an MRS. This study aims to establish the minimum number of modules required to solve the evacuation problem under several conditions. We consider a rectangular field surrounded by walls with at least one exit. Our results show that two modules are necessary and sufficient for evacuation from any rectangular field if equipped with a global compass, which provides the modules with a common sense of direction. After that, we focus on the case of modules without a global compass and show that four (resp. seven) modules are necessary and sufficient for restricted (resp. any) initial shapes of an MRS. We also show that two modules are sufficient when an MRS is touching a wall in an initial configuration. Then, we clarify the condition to stop an MRS after evacuation of a rectangular field. Finally, we extend these results to mazes and convex fields.

cs.DC

A Characterization of Semi-Synchrony for Asynchronous Robots with Limited Visibility, and its Application to Luminous Synchronizer Design

A mobile robot system consists of anonymous mobile robots, each of which autonomously performs sensing, computation, and movement according to a common algorithm, so that the robots collectively achieve a given task. There are two main models of time and activation of the robots. In the semi-synchronous model (SSYNC), the robots share a common notion of time; at each time unit, a subset of the robots is activated, and each performs all three actions (sensing, computation, and movement) in that time unit. In the asynchronous model (ASYNC), there is no common notion of time, the robots are activated at arbitrary times, and the duration of each action is arbitrary but finite. In this paper, we investigate the problem of synchronizing ASNYC robots with limited sensing range, i.e., limited visibility. We first present a sufficient condition for an ASYNC execution of a common algorithm ${\cal A}$ to have a corresponding SSYNC execution of ${\cal A}$; our condition imposes timing constraints on the activation schedule of the robots and visibility constraints during movement. Then, we prove that this condition is necessary (with probability $1$) under a randomized ASYNC adversary. Finally, we present a synchronization algorithm for luminous ASYNC robots with limited visibility, each equipped with a light that can take a constant number of colors. Our algorithm enables luminous ASYNC robots to simulate any algorithm ${\cal A}$, designed for the (non-luminous) SSYNC robots and satisfying visibility constraints.

cs.DC

Mobile RAM and Shape Formation by Programmable Particles

We investigate computational issues in the distributed model Amoebots of programmable matter. In this model, the computational entities, called particles, are anonymous finite-state machines that operate and move on an hexagonal tasselation of the plane. In this paper we show how a constant number of such weak particles can simulate a powerful Turing-complete entity that is able to move on the plane while computing. We then show an application of our tool to the classical Shape-Formation problem, providing a new and much more general distributed solution protocol. Indeed, the existing algorithms would allow to form only shapes made of arrangements of segments and triangles. Our algorithm allows the particles to form more abstract and general connected shapes, including circles and spirals, as well as fractal objects of non-integer dimension, such as the Sierpinski triangle or the Koch snowflake. In lieu of the existing limitation on the formability of a shape depending on the symmetry of the initial configuration of the particles, our result provides a complete characterization of the connected shapes that can be formed by an initially simply connected set of particles. Furthermore, in the case of non-connected shapes, we give almost-matching necessary and sufficient conditions for their formability.

cs.DC

Network Creation Games with Local Information and Edge Swaps

In the swap game (SG) selfish players, each of which is associated to a vertex, form a graph by edge swaps, i.e., a player changes its strategy by simultaneously removing an adjacent edge and forming a new edge (Alon et al., 2013). The cost of a player considers the average distance to all other players or the maximum distance to other players. Any SG by $n$ players starting from a tree converges to an equilibrium with a constant Price of Anarchy (PoA) within $O(n^3)$ edge swaps (Lenzner, 2011). We focus on SGs where each player knows the subgraph induced by players within distance $k$. Therefore, each player cannot compute its cost nor a best response. We first consider pessimistic players who consider the worst-case global graph. We show that any SG starting from a tree (i) always converges to an equilibrium within $O(n^3)$ edge swaps irrespective of the value of $k$, (ii) the PoA is $Θ(n)$ for $k=1,2,3$, and (iii) the PoA is constant for $k \geq 4$. We then introduce weakly pessimistic players and optimistic players and show that these less pessimistic players achieve constant PoA for $k \leq 3$ at the cost of best response cycles.

cs.AI

Exploration of Finite 2D Square Grid by a Metamorphic Robotic System

We consider exploration of finite 2D square grid by a metamorphic robotic system consisting of anonymous oblivious modules. The number of possible shapes of a metamorphic robotic system grows as the number of modules increases. The shape of the system serves as its memory and shows its functionality. We consider the effect of global compass on the minimum number of modules necessary to explore a finite 2D square grid. We show that if the modules agree on the directions (north, south, east, and west), three modules are necessary and sufficient for exploration from an arbitrary initial configuration, otherwise five modules are necessary and sufficient for restricted initial configurations.

cs.DC

Coding theory for noiseless channels realized by anonymous oblivious mobile robots

We propose an information transmission scheme by a swarm of anonymous oblivious mobile robots on a graph. The swarm of robots travel from a sender vertex to a receiver vertex to transmit a symbol generated at the sender. The codeword for a symbol is a pair of an initial configuration at the sender and a set of terminal configurations at the receiver. The set of such codewords forms a code. We analyze the performance of the proposed scheme in terms of its code size and transmission delay. We first demonstrate that a lower bound of the transmission delay depends on the size of the swarm, and the code size is upper bounded by an exponent of the size of the swarm. We then give two algorithms for a swarm of a fixed size. The first algorithm realizes a near optimal code size with a large transmission delay. The second algorithm realizes an optimal transmission delay with a smaller code size. We then consider information transmission by swarms of different sizes and present upper bounds of the expected swarm size by the two algorithms. We also present lower bounds by Shannon's lemma and noiseless coding theorem.

cs.DC

Finding Submodularity Hidden in Symmetric Difference

A set function $f$ on a finite set $V$ is submodular if $f(X) + f(Y) \geq f(X \cup Y) + f(X \cap Y)$ for any pair $X, Y \subseteq V$. The symmetric difference transformation (SD-transformation) of $f$ by a canonical set $S \subseteq V$ is a set function $g$ given by $g(X) = f(X \vartriangle S)$ for $X \subseteq V$,where $X \vartriangle S = (X \setminus S) \cup (S \setminus X)$ denotes the symmetric difference between $X$ and $S$. Submodularity and SD-transformations are regarded as the counterparts of convexity and affine transformations in a discrete space, respectively. However, submodularity is not preserved under SD-transformations, in contrast to the fact that convexity is invariant under affine transformations. This paper presents a characterization of SD-stransformations preserving submodularity. Then, we are concerned with the problem of discovering a canonical set $S$, given the SD-transformation $g$ of a submodular function $f$ by $S$, provided that $g(X)$ is given by a function value oracle. A submodular function $f$ on $V$ is said to be strict if $f(X) + f(Y) > f(X \cup Y) + f(X \cap Y)$ holds whenever both $X \setminus Y$ and $Y \setminus X$ are nonempty. We show that the problem is solved by using ${\rm O}(|V|)$ oracle calls when $f$ is strictly submodular, although it requires exponentially many oracle calls in general.

cs.DM

Can Walker Localize The Middle Point of A Line-segment?

This paper poses a question about a simple localization problem. The question is if an {\em oblivious} walker on a line-segment can localize the middle point of the line-segment in {\em finite} steps observing the direction (i.e., Left or Right) and the distance to the nearest end point. This problem is arisen from {\em self-stabilizing} location problems by {\em autonomous mobile robots} with {\em limited visibility}, that is a widely interested abstract model in distributed computing. Contrary to appearances, it is far from trivial if this simple problem is solvable or not, and unsettled yet. This paper is concerned with three variants of the problem with a minimal relaxation, and presents self-stabilizing algorithms for them. We also show an easy impossibility theorem for bilaterally symmetric algorithms.

cs.DC

Shape Formation by Programmable Particles

Shape formation is a basic distributed problem for systems of computational mobile entities. Intensively studied for systems of autonomous mobile robots, it has recently been investigated in the realm of programmable matter. Namely, it has been studied in the geometric Amoebot model, where the anonymous entities, called particles, operate on a hexagonal tessellation of the plane and have limited computational power (they have constant memory), strictly local interaction and communication capabilities (only with particles in neighboring nodes of the grid), and limited motorial capabilities (from a grid node to an empty neighboring node); their activation is controlled by an adversarial scheduler. Recent investigations have shown how, starting from a well-structured configuration in which the particles form a (not necessarily complete) triangle, the particles can form a large class of shapes. This result has been established under several assumptions: agreement on the clockwise direction (i.e., chirality), a sequential activation schedule, and randomization (i.e., particles can flip coins). In this paper we provide a characterization of which shapes can be formed deterministically starting from any simply connected initial configuration of $n$ particles. As a byproduct, if randomization is allowed, then any input shape can be formed from any initial (simply connected) shape by our algorithm, provided that $n$ is large enough. Our algorithm works without chirality, proving that chirality is computationally irrelevant for shape formation. Furthermore, it works under a strong adversarial scheduler, not necessarily sequential. We also consider the complexity of shape formation in terms of both the number of rounds and of moves performed by the particles. We prove that our solution has a complexity of $O(n^2)$ rounds and moves: this number of moves is also asymptotically optimal.

cs.DC

Plane Formation by Synchronous Mobile Robots without Chirality

We consider a distributed system consisting of autonomous mobile computing entities, called robots, moving in a specified space. The robots are anonymous, oblivious, and have neither any access to the global coordinate system nor any explicit communication medium. Each robot observes the positions of other robots and moves in terms of its local coordinate system. To investigate the self-organization power of robot systems, formation problems in the two dimensional space (2D-space) have been extensively studied. Yamauchi et al. (DISC 2015) introduced robot systems in the three dimensional space (3D-space). While existing results for 3D-space assume that the robots agree on the handedness of their local coordinate systems, we remove the assumption and consider the robots without chirality. One of the most fundamental agreement problems in 3D-space is the plane formation problem that requires the robots to land on a common plane, that is not predefined. It has been shown that the solvability of the plane formation problem by robots with chirality is determined by the rotation symmetry of their initial local coordinate systems because the robots cannot break it. We show that when the robots lack chirality, the combination of rotation symmetry and reflection symmetry determines the solvability of the plane formation problem because a set of symmetric local coordinate systems without chirality is obtained by rotations and reflections. This richer symmetry results in the increase of unsolvable instances compared with robots with chirality and a flaw of existing plane formation algorithm. In this paper, we give a characterization of initial configurations from which the robots without chirality can form a plane and a new plane formation algorithm for solvable instances.

cs.DC

The Parity Hamiltonian Cycle Problem

Motivated by a relaxed notion of the celebrated Hamiltonian cycle, this paper investigates its variant, parity Hamiltonian cycle (PHC): A PHC of a graph is a closed walk which visits every vertex an odd number of times, where we remark that the walk may use an edge more than once. First, we give a complete characterization of the graphs which have PHCs, and give a linear time algorithm to find a PHC, in which every edge appears at most four times, in fact. In contrast, we show that finding a PHC is NP-hard if a closed walk is allowed to use each edge at most z times for each z=1,2,3 (PHCz for short), even when a given graph is two-edge connected. We then further investigate the PHC3 problem, and show that the problem is in P when an input graph is four-edge connected. Finally, we are concerned with three (or two)-edge connected graphs, and show that the PHC3 is in P for any C_>=5-free or P6-free graphs. Note that the Hamiltonian cycle problem is known to be NP-hard for those graph classes.

cs.CC

Pattern Formation Problem for Synchronous Mobile Robots in the Three Dimensional Euclidean Space

We consider a swarm of autonomous mobile robots each of which is an anonymous point in the three-dimensional Euclidean space (3D-space) and synchronously executes a common distributed algorithm. We investigate the pattern formation problem that requires the robots to form a given target pattern from an initial configuration and characterize the problem by showing a necessary and sufficient condition for the robots to form a given target pattern. The pattern formation problem in the two dimensional Euclidean space (2D-space) has been investigated by Suzuki and Yamashita (SICOMP 1999, TCS 2010), and Fujinaga et al. (SICOMP 2015). The symmetricity $ρ(P)$ of a configuration (i.e., the positions of robots) $P$ is intuitively the order of the cyclic group that acts on $P$. It has been shown that fully-synchronous (FSYNC) robots can form a target pattern $F$ from an initial configuration $P$ if and only if $ρ(P)$ divides $ρ(F)$. We extend the notion of symmetricity to 3D-space by using the rotation groups each of which is defined by a set of rotation axes and their arrangement. We define the symmetricity $\varrho(P)$ of configuration $P$ in 3D-space as the set of rotation groups that acts on $P$ and whose rotation axes do not contain any robot. We show the following necessary and sufficient condition for the pattern formation problem which is a natural extension of the existing results of the pattern formation problem in 2D-space: FSYNC robots in 3D-space can form a target pattern $F$ from an initial configuration $P$ if and only if $\varrho(P) \subseteq \varrho(F)$. For solvable instances, we present a pattern formation algorithm for oblivious FSYNC robots. The insight of this paper is that symmetry of mobile robots in 3D-space is sometimes lower than the symmetry of their positions and the robots can show their symmetry by their movement.

cs.DC

Plane Formation by Synchronous Mobile Robots in the Three Dimensional Euclidean Space

Creating a swarm of mobile computing entities frequently called robots, agents or sensor nodes, with self-organization ability is a contemporary challenge in distributed computing. Motivated by this, we investigate the plane formation problem that requires a swarm of robots moving in the three dimensional Euclidean space to land on a common plane. The robots are fully synchronous and endowed with visual perception. But they do not have identifiers, nor access to the global coordinate system, nor any means of explicit communication with each other. Though there are plenty of results on the agreement problem for robots in the two dimensional plane, for example, the point formation problem, the pattern formation problem, and so on, this is the first result for robots in the three dimensional space. This paper presents a necessary and sufficient condition for fully-synchronous robots to solve the plane formation problem that does not depend on obliviousness i.e., the availability of local memory at robots. An implication of the result is somewhat counter-intuitive: The robots cannot form a plane from most of the semi-regular polyhedra, while they can form a plane from every regular polyhedron (except a regular icosahedron), whose symmetry is usually considered to be higher than any semi-regular polyhedrdon.

cs.DC